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Forum Rules GTA: Liberty City Stories

GTA Liberty City Stories

GUIDES, WALKTHROUGHS, AND USEFUL LINKS:

F.A.Q · Firmware Version Info · Cars & Weapons · Custom Tracks · Mission Checklist · Cheats

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 Debug Menu

 Proof inside.
 
SilentPL  
Posted: Sunday, May 13 2012, 16:29
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QUOTE (SILENT_Pavel @ Sunday, May 13 2012, 16:56)
But most likely only a few people have that skills.

* Silent raises his hand.

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Maxaxle  
Posted: Tuesday, May 15 2012, 00:18
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QUOTE (SilentPL @ Sunday, May 13 2012, 08:29)
QUOTE (SILENT_Pavel @ Sunday, May 13 2012, 16:56)
But most likely only a few people have that skills.

* Silent raises his hand.

user posted image

Mind explaining how you did it? I have TempAR (includes hex editor I think).
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SILENT_Pavel  
Posted: Monday, May 21 2012, 04:49
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@SilentPL
I'm glad you have this skills. Animation viewer maybe, but what happens if you change "color" option? o_O
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SilentPL  
Posted: Tuesday, May 22 2012, 18:32
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QUOTE (SILENT_Pavel @ Monday, May 21 2012, 06:49)
@SilentPL
I'm glad you have this skills. Animation viewer maybe, but what happens if you change "color" option? o_O

Each ped in VCS has plenty of colours, just like in IV. This VCS PC screenshot should explain it well:

user posted image

Notice how these peds have the same model, but use different colours.

Also yeah, it's only a R* debugmode unlocked, no big deal tounge.gif
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Maxaxle  
Posted: Wednesday, May 23 2012, 04:04
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QUOTE (SilentPL @ Tuesday, May 22 2012, 10:32)
Also yeah, it's only a R* debugmode unlocked, no big deal tounge.gif

Yeah, but how do you do that!?
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SILENT_Pavel  
Posted: Wednesday, May 23 2012, 04:25
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QUOTE ("Maxaxle")
Yeah, but how do you do that!?

I'm almost sure it's messing around with main.scm with HEX editor: http://en.wikipedia.org/wiki/Hex_editor - It's hard for typical usual user without any advice, but not so hard for programmers, who knows how it's work technically. Or maybe he create his own soft for this.

@SilentPL
Cool, any luck with "Building/model viewer, weather, time of day" and other options? Did they working together in ps2 version of game? I mean for us, working only separated, but not both in one time, as if they are in different channels or something (you can ask Dageron, if you don't understand what i'm talking about).

This post has been edited by SILENT_Pavel on Wednesday, May 23 2012, 04:30
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SilentPL  
Posted: Wednesday, May 23 2012, 14:39
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I think I know what you mean. Script-wise, I think that the most ooptions are working in separate threads. Hovewer, not sure if it's like that in LCS, but in VCS you only get a menu, similar to SA panels and choose the stuff.

Looks like VCS doesn't have a building viewer too. In SCM and GXT looks like "Cheat mode" is present in it, but I failed at launching it (carspawner works fine and it's in the same thread though).

Also, asking Dageron... I doubt he'll help ANYONE from GTAF community, but his help would be very useful tounge.gif (SCM editing would help with revealing unknown opcodes, I have a bit too low patience to mess with SCM in hex editor seriously, especially when it comes to jump opcodes)

Edit:
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Or maybe he create his own soft for this.

Nope, I don't have any custom Stories-related tools tounge.gif

This post has been edited by SilentPL on Wednesday, May 23 2012, 14:49
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nkjellman  
Posted: Wednesday, May 23 2012, 18:53
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This all looks neat. I wonder if there is a debug menu in GTA III, VC, SA, or IV/EFLC.
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SilentPL  
Posted: Wednesday, May 23 2012, 18:56
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QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
This all looks neat. I wonder if there is a debug menu in


QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
III


Nope.

QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
VC


XBOX version seems to have something.

QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
SA


Nope.

QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
IV/EFLC.


I don't know, never modded it.
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Los Santos Pedestrian  
Posted: Wednesday, May 23 2012, 20:34
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QUOTE (SilentPL @ Wednesday, May 23 2012, 18:56)
QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
This all looks neat. I wonder if there is a debug menu in


QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
III


Nope.

QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
VC


XBOX version seems to have something.

QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
SA


Nope.

QUOTE (nkjellman @ Wednesday, May 23 2012, 20:53)
IV/EFLC.


I don't know, never modded it.

Since every game listed has a PC version, you can just make a trainer for them.
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nkjellman  
Posted: Wednesday, May 23 2012, 22:37
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Well, if anyone has any debug scripts for LCS and/or VCS, could you please send it to me? I'm tired of filling up my save slots so I can replay missions that I liked.

Also does VC have a debug.scm on the Xbox? There is a debug.sc on PC though. I'm gonna look at the VC Xbox files.

Edit: Can someone send me the debug files for VC on the Xbox? I can't get into the ISO.

This post has been edited by nkjellman on Wednesday, May 23 2012, 22:51
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SILENT_Pavel  
Posted: Thursday, May 24 2012, 04:18
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QUOTE ("nkjellman")
I wonder if there is a debug menu in GTA III, VC, SA, or IV/EFLC.

Actually GTA IV have some debug option a little but only on PC second patch, all other patches and retail version don't have anything like this. Dageron said that some time ago he successfully unlocked official debug script in PC version (on second PC patch), but really it's dont have much, only usual game info like coordinates, model names, running game process... i mean usual debug info, no any spawners, cheats of something fun. Interesting thing is - In all of the following patches never encountered anything like this, even retail no patch version. Sorry no proof-screens right now, maybe later.

But there i have some interesting info about PS3 version of Complete Edition, in game .ELF/BIN binary file i have found interesting ASCII symbols, after decryption:

user posted image

CODE
g:/white-master-us/white/src/app/common/debug/DebugMenu.cpp
Debug Menu #1(Field)
Debug Menu #2(FieldAi)
Debug Menu #3(Battle)
Debug Menu #4(Sound)
Debug Menu #8 (ContextList)
Debug Menu #7 (LoadViewer)
Debug Menu #9 (GraphicsManager)
Debug Menu #10 (Framework)
Debug Menu #11(CharacterControl)
Debug Menu #12 Lay(Main)


Maybe it's just text junk and does not mean nothing, maybe it's internal system network commands, or maybe it's finally full debug options list, who knows...

p.s. sry for maybe bad en again

p.p.s. plus i heard some rumors about debug in PS2 version of III, but i dont know about this much... mayba fake

This post has been edited by SILENT_Pavel on Tuesday, Aug 14 2012, 14:25
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Maxaxle  
Posted: Tuesday, May 29 2012, 17:19
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QUOTE (nkjellman @ Wednesday, May 23 2012, 14:37)
Well, if anyone has any debug scripts for LCS and/or VCS, could you please send it to me? I'm tired of filling up my save slots so I can replay missions that I liked.

This.

I even decompressed my LCS and VCS .isos so I could mod them somehow...
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nkjellman  
Posted: Tuesday, May 29 2012, 22:27
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QUOTE (SILENT_Pavel @ Thursday, May 24 2012, 04:18)
QUOTE ("nkjellman")
I wonder if there is a debug menu in GTA III, VC, SA, or IV/EFLC.

Actually GTA IV have some debug option a little but only on PC second patch, all other patches and retail version don't have anything like this. Dageron said that some time ago he successfully unlocked official debug script in PC version (on second PC patch), but really it's dont have much, only usual game info like coordinates, model names, running game process... i mean usual debug info, no any spawners, cheats of something fun. Interesting thing is - In all of the following patches never encountered anything like this, even retail no patch version. Sorry no proof-screens right now, maybe later.

But there i have some interesting info about PS3 version of Complete Edition, in game .ELF/BIN binary file i have found interesting ASCII symbols, after decryption:

user posted image

CODE
g:/white-master-us/white/src/app/common/debug/DebugMenu.cpp

Debug Menu #1(Field)

Debug Menu #2(FieldAi)

Debug Menu #3(Battle)

Debug Menu #4(Sound)

Debug Menu #8 (ContextList)

Debug Menu #7 (LoadViewer)

Debug Menu #9 (GraphicsManager)

Debug Menu #10 (Framework)

Debug Menu #11(CharacterControl)

Debug Menu #12 Lay(Main)


Maybe it's just text junk and does not mean nothing, maybe it's internal system network commands, or maybe it's finally full debug options list, who knows...

p.s. sry for maybe bad en again

p.p.s. plus i heard some rumors about debug in PS2 version of III, but i dont know about this much... mayba fake

I don't know. The Comp bin my guess is a launcher that launches the eboot.bin. Inside the folders IV and EFLC are the corresponding files for each game.
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Maxaxle  
Posted: Monday, Jun 11 2012, 05:59
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...So how would I go about enabling the debug menu?
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nkjellman  
Posted: Wednesday, Jun 13 2012, 01:32
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QUOTE (Maxaxle @ Monday, Jun 11 2012, 05:59)
...So how would I go about enabling the debug menu?

I don't know. I wish I could answer that. My best bet is it is a code in the scm that is not used, and Rockstar left it in the game. That or its a menu he coded for the game, and he is calling it a debug menu.

But here is a good question. I play GTA LCS on my PS Vita now, and would like to have a debug menu on there. Is there any way to replace (make it so I switch between normal and debug) the main.scm on the PS Vita? The game is downloaded off the Play Station Store. I am just wondering because Sony sucks at securing their data. With a Jail Broken PS3 you can transfer a modded GTA IV to a non modded PS3 and it works from what I have heard. If I do the Main.scm thing, I would need a corrupt save that has the year set to a far off year like 9999 so I'm forced to start a new game and the system doesn't crash.

That or if there is a save file that has it enabled.
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NewportByChrysler  
Posted: Thursday, Jun 14 2012, 18:01
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Is it humanly possible to rip the LCS timecyc?(PS2 version, obv.)
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nkjellman  
Posted: Friday, Jun 15 2012, 01:48
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QUOTE (NewportByChrysler @ Thursday, Jun 14 2012, 18:01)
Is it humanly possible to rip the LCS timecyc?(PS2 version, obv.)

I'm not sure if LCS has a timecyc. I haven't seen one in the files. Unless its stored differently. But if it doesn't its different than Renderware.
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SILENT_Pavel  
Posted: Saturday, Jun 16 2012, 08:50
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QUOTE (nkjellman @ Wednesday, Jun 13 2012, 01:32)
QUOTE (Maxaxle @ Monday, Jun 11 2012, 05:59)
...So how would I go about enabling the debug menu?

I don't know. I wish I could answer that. My best bet is it is a code in the scm that is not used, and Rockstar left it in the game. That or its a menu he coded for the game, and he is calling it a debug menu.

But here is a good question. I play GTA LCS on my PS Vita now, and would like to have a debug menu on there. Is there any way to replace (make it so I switch between normal and debug) the main.scm on the PS Vita? The game is downloaded off the Play Station Store. I am just wondering because Sony sucks at securing their data. With a Jail Broken PS3 you can transfer a modded GTA IV to a non modded PS3 and it works from what I have heard. If I do the Main.scm thing, I would need a corrupt save that has the year set to a far off year like 9999 so I'm forced to start a new game and the system doesn't crash.

That or if there is a save file that has it enabled.

As i know: you can't use any mods on PS3 in last OFW, even if you try to install psx-scene modded PKG with last ofw hack "install package files".

And with PSVita you will never can install any modded content, or not yet released a fantastic new hack, but not sure it ever will be.
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Maxaxle  
Posted: Saturday, Jun 23 2012, 19:43
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QUOTE (SILENT_Pavel @ Saturday, Jun 16 2012, 00:50)
And with PSVita you will never can install any modded content, or not yet released a fantastic new hack, but not sure it ever will be.

Obviously you haven't been following the latest news.
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