IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>

Pages: (4) 1 2 [3] 4   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Most disappointing aspect of GTA IV?

 Can be anything!
 
PaddsterG2k3  
Posted: Thursday, Feb 16 2012, 15:01
Quote Post


The Bee's Knees
Group Icon
Group: Members
Joined: Jul 7, 2003

gadsden.gif

XXXXX



QUOTE (Miamivicecity @ Thursday, Feb 16 2012, 04:12)
QUOTE (DizzeeXL @ Thursday, Feb 16 2012, 09:32)
Ohh sorry, I forgot to update my profile, actually I though this is best game only when I started playing it, but after a long hours of pain I finally realised that this game is a big step down except It's technological side. The city is boring, the characters act cocky, but they're not, comparing to previous GTA'S chars. Who gives a sh*t about games physics, there's sh*tload of stunt videos on youtuce that I already got tired of.

I suppose I should't have called you a tool. All those points are fair enough.

The problem is though IMO some people still don't see that GTA IV was a new gen that went back to the drawing board to refine some of the finer mechanics of its core rather than being SA 2.0.

It'll always have a mixed response. Some people didn't like the new direction while some did. As a GTA fan for over 14 years I feel GTA IV is a fine addition to the series and I hope GTA V learns everything from GTA IV to make it better. Like VC did to GTA III.

I completely agree Miami - but its not just the case that its SA vs. IV (which it always unfortunately turns too) its that there were aspects of III and VC that were not included in IV, not just from SA, which irked some (including myself) somewhat.

Unlike GTA III, it seemed to be a case of going back to the basics for the sake of it.

That being said, if GTA V is GTA IV + the old features, it should make an instantly great game.
PM
  Top
 

 
Miamivicecity  
Posted: Friday, Feb 17 2012, 01:30
Quote Post


This is the American Dream?
Group Icon
Group: Zaibatsu
Joined: Oct 14, 2007

au.gif

Member Award




QUOTE (PaddsterG2k3 @ Friday, Feb 17 2012, 02:01)
Unlike GTA III, it seemed to be a case of going back to the basics for the sake of it.

I don't feel as if R* went back to the basics just for the hell of it. It's clear a lot of the fundamentals that make up a GTA game like A.I, driving, shooting, the use of cover etc were given more attention than they were in GTA IV's predecessors.

Even still I think side missions were given more thought and integrated with the game world better. The characters I guess are subjective, but IMO they're some of the best characters R* have ever come up with and it was proof that R* didn't need to hire Hollywood stars to make good characters.

Anyway I've been saying since 2008 that there things that annoy me. Like the lack of car customizing (as I said in this thread) and the 200 flying rats, but honestly despite not having as many features I still think the game is a brilliant addition to the series.

It ranks just behind VC as my favourite GTA.

This post has been edited by Miamivicecity on Friday, Feb 17 2012, 01:39
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
AceRay  
Posted: Friday, Feb 17 2012, 05:14
Quote Post


Dissapointment implies that you were somewhat respected before
Group Icon
Group: Members
Joined: Oct 5, 2010

nz.gif

XXXXX



Bigger does not equal better.

I live by this statement: innovate or die. A series needs to keep innovating, shaking things up, make something different or new everytime. Look at the COD series and how every new installment is the same as the last.

Plus, if it was more like SA people would complain it was too similar. R* just couldn't win.

This post has been edited by AceRay on Friday, Feb 17 2012, 07:09
Users WebsitePM
  Top
 

 
Miamivicecity  
Posted: Friday, Feb 17 2012, 06:17
Quote Post


This is the American Dream?
Group Icon
Group: Zaibatsu
Joined: Oct 14, 2007

au.gif

Member Award




QUOTE (AceRay @ Friday, Feb 17 2012, 16:14)
Bigger does not equal better.

I live by this statement: innovate or die. A series needs to keep innovating, shaking things up, make something different or new everytime. Look at the COD series.

Plus, if it was more like SA people would complain it was too similar. R* just couldn't win.

I agree with this. Though I feel GTA IV tore a page out of GTA's book and replaced it with a new chapter rather than writing a new book altogether.

To be honest the series needed a change up IMO. There were 5 games that had recurring humour points and it was all begining to feel a bit stale.

The reason people don't like GTA IV is it put them outside of their comfort zones. Nothing more really, but something had to be done to spice the series up I feel.

Ironically COD gets ripped apart for being the same game every year yet GTA would've went the same way had it not been for GTA IV's bold direction change.

This post has been edited by Miamivicecity on Friday, Feb 17 2012, 06:22
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
PaddsterG2k3  
Posted: Sunday, Feb 19 2012, 13:30
Quote Post


The Bee's Knees
Group Icon
Group: Members
Joined: Jul 7, 2003

gadsden.gif

XXXXX



QUOTE (Miamivicecity @ Friday, Feb 17 2012, 01:30)
QUOTE (PaddsterG2k3 @ Friday, Feb 17 2012, 02:01)
Unlike GTA III, it seemed to be a case of going back to the basics for the sake of it.

I don't feel as if R* went back to the basics just for the hell of it. It's clear a lot of the fundamentals that make up a GTA game like A.I, driving, shooting, the use of cover etc were given more attention than they were in GTA IV's predecessors.

Even still I think side missions were given more thought and integrated with the game world better. The characters I guess are subjective, but IMO they're some of the best characters R* have ever come up with and it was proof that R* didn't need to hire Hollywood stars to make good characters.

Anyway I've been saying since 2008 that there things that annoy me. Like the lack of car customizing (as I said in this thread) and the 200 flying rats, but honestly despite not having as many features I still think the game is a brilliant addition to the series.

It ranks just behind VC as my favourite GTA.

I most probably worded that wrong. What I mean is, I don't understand why certain staples of GTA were removed. It was either a technical fault or because they wanted to hold things back for the next game. Now, in the case of say the flamethrower (only a minor removal I admit) we had molotov cocktails and the fire hose worked on the fire truck, ergo the technology is there. One could argue that it 'did not fit in the character' of Niko, which I both disagree with and think is the wrong direction for Rockstar to take. It is no more in his character than using the rocket launcher or the molotovs. So I can't understand its removal - it seems to be for the sake of re-adding it in the new one.

I loved GTA IV and play it more than the others now, but I felt so much was removed.

If you want to be honest I did have more fun playing GTA III, but nothing in gaming for me will eclipse the jump from GTA 2 to GTA III.

Out of interest, what is it about Vice City that makes it your favourite?
PM
  Top
 

 
Miamivicecity  
Posted: Monday, Feb 20 2012, 01:13
Quote Post


This is the American Dream?
Group Icon
Group: Zaibatsu
Joined: Oct 14, 2007

au.gif

Member Award




QUOTE (PaddsterG2k3 @ Monday, Feb 20 2012, 00:30)
I most probably worded that wrong. What I mean is, I don't understand why certain staples of GTA were removed. It was either a technical fault or because they wanted to hold things back for the next game. Now, in the case of say the flamethrower (only a minor removal I admit) we had molotov cocktails and the fire hose worked on the fire truck, ergo the technology is there. One could argue that it 'did not fit in the character' of Niko, which I both disagree with and think is the wrong direction for Rockstar to take. It is no more in his character than using the rocket launcher or the molotovs. So I can't understand its removal - it seems to be for the sake of re-adding it in the new one.

I loved GTA IV and play it more than the others now, but I felt so much was removed.

If you want to be honest I did have more fun playing GTA III, but nothing in gaming for me will eclipse the jump from GTA 2 to GTA III.

Out of interest, what is it about Vice City that makes it your favourite?

Maybe they felt like it wasn't needed? I don't know. As for VC and what makes it my favourite...well I think Tommy is a superb character, the city despite being small is still fun to play in, I like the "rags to riches" element more than SA, 80s music rocks and I just generally prefer the atmosphere. smile.gif

Anyway R* probably always knew that some of the decisions they made with GTA IV weren't going to sit well with a lot of fans, but when you sit down and think about it I think GTA IV gets taken way too much for granted.
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
Nigel xD  
Posted: Monday, Feb 20 2012, 06:48
Quote Post


R! (Since '08)
Group Icon
Group: Members
Joined: Nov 28, 2011

us.gif

XXXXX



To be totally honest, the way I see GTA IV is like this:

It's a testament in Rockstar's history.
GTA IV had detail in it's environment that we've never seen before and a story that was worth telling.

It was Rockstar's first GTA game using the new RAGE engine, so things needed to be cut and added.
I think they executed the story great! I absolutely love the story in GTA IV.
What really kills it for me, and I'm sure some of you (I didn't read the thread icon14.gif) is how the game is handled after the story.

It's just...dead.
Not the city, not the characters, but the game itself.

The activities are butt, I don't care for any of the supporting characters except for Roman, and honestly, the only fun thing I like to do is look for rare cars and drive them around!
The city is huge! Don't get me wrong, when I used to go to school in New York City, I was amazed at how much GTA IV looks like NYC! It's still unbelievable the amount of details they put in.

When GTA IV first came out, I used to play it non-stop.
Story or no story, I played the sh*t out of it.

Now that I've beaten GTA IV, TLaD, and TBoGT, I find myself playing for 30min to an hour every couple of days, just mucking around.
I don't really play MP because I don't have any friends that play GTA IV anymore, or do I feel the need to be shot at every 2 seconds when I'm just trying to drive the Police Stinger.

Fortunately, Rockstar did take a step in the right direction with the release of TBoGT with the added ability of replaying missions and just adding a bit more fun to the game but I think it was a little too late.
By the time TBoGT came out, everyone was basically over GTA IV on the consoles.

But now with GTA V, I hope Rockstar has found a balance between being both realistic and fun!

icon14.gif
Users WebsitePMPlayStation Network
  Top
 

 
Karjerker  
Posted: Monday, Feb 20 2012, 20:21
Quote Post


Let's Be Bad Guys
Group Icon
Group: Members
Joined: Sep 14, 2011

uk.gif

XXXXX



Nigel xD, I posted a reply in another thread about this same issue a while back and suggested that the best way to deal with it would be to take the existing characters and to create some new stories which can be played the same way that TLaD and TBoGT were. We have Niko, Johnny and Luis who can be used again or we can introduce new characters. It is a pity that the game could not be modified by a really talented programming team to create new stories, something which had say, a two hundred mission game addition using the existing map and game features. I cannot recall where I put the last comment I made on this subject, but I do recall that I presented a pretty good list of possibilities which could in theory take place within a few weeks or months of GTA-IV, TLaD and TBoGT.
PM
  Top
 

 
Samcharles  
Posted: Wednesday, Feb 22 2012, 18:18
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Feb 24, 2009

XXXXX



I really wanted more customization. More clothing stores more things like hats, sunglasses, hooded sweatshirts, shorts. Basically the type of clothing assortment that GTA:SA had.
Lack of car customization was a big disappointment after being able to do that in SA. Still, they did include some pretty nice looking cars.
Being able to purchase more places to live would have been nice too, especially houses with garages.
I also wish friends like/dislike was not so dependant on you hanging out with them so often. Though overall I do find hanging out with friends and doing activities fun.
I guess to sum it up I wish they had carried over more from GTA:SA.

Despite all that I think the game overall is pretty fantastic. I think it's strongest feature is the amount of randomness you can encounter each time you play. The city provides for encounters with a lot of different characters and places for just messing around. Love the physics, the way vehicles handle and the amount of things they put in the city as a whole. My favorite thing to do is just start running around and seeing what random stuff I can get into. Also seeing how much trouble I can cause without being blamed or the cops taking notice.

PM
  Top
 

 
synchro_w  
Posted: Monday, Feb 27 2012, 06:37
Quote Post


LOSE THE PIGS!
Group Icon
Group: Members
Joined: Nov 18, 2009

en.gif

XXXXX



the good and the bad?
the clever AI of most COPS, tho, there were the suicidal cops that drove into deep sea or over cliffs to reach you when you were 2 stars or more and sitting on a tiny island about 50 yards from the shore and, even more shocking was some on foot walking down a ramp then stepping into the sea and slowly drowning. utter utter stupidity. but cop cars kept pouring over into the sea also. disappointing. i thought they'd have solved the suicidal cop issue by now. i can understand why it must be hard to code tho.
but i like to think the cops' tactics for using cover and approach is pretty good.

also, i like the way the city feels even more alive than SA. cops running after perps on the street at any hour is fun. didn't SA give u a one star if a cop saw you running a red light? i can't rem but that's not a good idea. i liked that i could run a red light with a cop car at those lights and not chasing me. it's hard enough making your way around the city wo writing off your car AND making it to a buddy or gf on time.

i think some 'friends' are a little bit too much. they are way too demanding [ but i guess that's the point] but every 2-3 days dwayne can get like a clingy gf and even with the 'cancel plans' thing he still sends you texts that bitch and reduce like/respect. if you don't see him for a week he's basically no longer offering you his 'bros' to support you. kinda childish. and he doesn't go up much % wise when you're trying to get him back on side so it takes a long time. tiresome.

i like the 'wiring' the car thing and being able to speed it up by L2/R2 ing.

why i loved the other games over this one was the sheer size of the maps. granted, there'd have to be less 'random encounters' in a map like SA or vice city but SA seemed to capture so much in such a huge map.

i don't like the deathmatch/team DM type of play in MP. i much prefer co-op play. DM just feels dated now. it's something i used to do in the late 90s and early naughties but it got boring. maybe it's an age thing? taking on hordes of AI cops with a few buddies MP in a 'three leaf clover' style mission/gameplay is much more interesting for me. like in that movie..erm.. HEAT?
anyway, just a few heavily armed player perps swamped by scores of pistol/shotgun armed AI cops. and using what resources players might have - like calling a gf to help w health, or another player calling in a favour to reduce the star wanted level by one?

i think the storyline went well. and the use of internet and mobile was very cool. especially the inclusion of a mobile camera. nice touch that.

the radio was bloody awful apart from the chat shows. the music was bloody awful mostly. SA had some great rock and decent rap, too, but IV just didn't have any decent sounds.

TV was superb. very funny. i actually watched all the tv as if it was real. i don't watch tv much but GTAIV tv was great! the adultswim style 'republican space rangers' was great!

there's too much i want to say so i'll shut up now.

This post has been edited by synchro_w on Monday, Feb 27 2012, 06:41
PMXbox Live
  Top
 

 
dansgas1000  
Posted: Monday, Feb 27 2012, 08:19
Quote Post


Posts: 1350+
Group Icon
Group: Members
Joined: Jun 14, 2011

uk.gif

XXXXX



No planes!

The physics engine got annoying.

No Countryside was terrible!
Users WebsitePMMSNPlayStation Network
  Top
 

 
dansgas1000  
Posted: Monday, Feb 27 2012, 08:22
Quote Post


Posts: 1350+
Group Icon
Group: Members
Joined: Jun 14, 2011

uk.gif

XXXXX



QUOTE (synchro_w @ Monday, Feb 27 2012, 06:37)
the good and the bad?
the clever AI of most COPS, tho, there were the suicidal cops that drove into deep sea or over cliffs to reach you when you were 2 stars or more and sitting on a tiny island about 50 yards from the shore and, even more shocking was some on foot walking down a ramp then stepping into the sea and slowly drowning. utter utter stupidity. but cop cars kept pouring over into the sea also. disappointing. i thought they'd have solved the suicidal cop issue by now. i can understand why it must be hard to code tho.
but i like to think the cops' tactics for using cover and approach is pretty good.



I hope they fix it in GTA V
Users WebsitePMMSNPlayStation Network
  Top
 

 
poker_nights  
Posted: Monday, Feb 27 2012, 15:05
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Feb 26, 2012

XXXXX



The biggest letdown for me was lack of stuff to do in LC. For such big city it was poor on content. Just look at hanging out with friends, i mean it's interesting to do first few times then it just gets boring, they are to demanding. Or at least the contet that is there is dull and I don't know if anbody there is doing it. For example those pigeons,i mean 200 was way too much for a heli thah can shoot. Activites were pretty dull to, besides pool and smart written shows I don't know if I enyoed any other one, sure drinking was fun when you do it ONCE or TWICE. Or that carwashes, i don't know if ever used it after that mission with Vlad,it was totaly uneceseary, but the stuff that wasn't diffulct to put in game isn't there, like at least 2 more clothing shops or that when you go to pay n' spray that you can choose your color, or a bit more vareity of weapons. I mean in whole LC you have only 3 clothing shops (i dont count Perseus twice, it exactly the same store). Random encouters were a nice touch. But the new stuff is great that they implemented, and once you play it it's hard to go back to GTA III era when you became spoiled on fantasticc physics especialy reactions when ppl get shot and car damage, the cover system was great also,. The taxi thing was a lifesaver to travelbig distances fast. Another thing that was disappoitng was reptetivnes of a missions,i mean 90% main missions were: go there-kill that guy/blow thath stuff up-leave area(lose cops). But the story telling an characthers were like always awesome. All in all im waiting for GTA V. It could be an epic game if they correct this stuff from IV. And hoping for a decent PC port.
PM
  Top
 

 
too many gorillas  
Posted: Tuesday, Feb 28 2012, 10:30
Quote Post


~
Group Icon
Group: Members
Joined: Feb 27, 2012

XXXXX



The lack of fingerless gloves was an unforgivable omission on Rockstar's part. I'm on console.
PM
  Top
 

 
dansgas1000  
Posted: Saturday, Mar 3 2012, 13:19
Quote Post


Posts: 1350+
Group Icon
Group: Members
Joined: Jun 14, 2011

uk.gif

XXXXX



I wanted to throw sticky bombs in peoples back!
Users WebsitePMMSNPlayStation Network
  Top
 

 
synchro_w  
Posted: Friday, Mar 9 2012, 13:25
Quote Post


LOSE THE PIGS!
Group Icon
Group: Members
Joined: Nov 18, 2009

en.gif

XXXXX



one thing i despise is taking friends out to drink. it's just boring. ok, first few times it's funny then i find i'm just watching the characters stumble around for 5-10 mins until niko is sober enough to call a cab. i truly truly hate this aspect of GTAIV. it means you cannot play the game, you cannot even use a phone or call a cab cos the cab just won't let you in so you spend important game playing time just waiting until they sober up. THIS IS MASSIVELY ANNOYING!!
PLEASE DO NOT DO ANYTHING THAT STALLS GAME PLAY LIKE THIS AGAIN.
that's how strongly i feel about this. going out for a drink does not always mean you drink til you are utterly clobbered and incapable of doing anything. there should be an option to allow niko to 'cover' drink so he at least is still relatively sober enough to at least call a friggin cab.

i think my niko has been drunk 51 times. that's almost several hours of gameplay down the pan. utterly ridiculous.

another thing i found annoying in GTAIV and GTASA is WHAT CLOTHES AM I WEARING OR WHAT AM I ABOUT TO WEAR when changin clothes in a safehouse. there's nothing to tell me that the blue jeans i just put on are modo or russian! same with jackets and shoes. everything!! and since the shop where the clothes come from has a serious affect upon some characters you'd think it would be common sense to allow the player to KNOW what type of clothing he is trying on. i think i've bought 6 pairs of modo jeans and slacks because i genuinely couldn't remember whether they were russian or modo. i can't believe R* did this again. it annoyed me in GTASA were wearing the correct clothes made a difference but they do it again in GTAIV? sometimes it's just too much trying to rem where those jeans came from or those shoes or trainers and so i end up having to travel to the bbloody shop to buy another pair just to ensure iu'm wearing modo, russian or perseus.

PLEASE R*... FIX THIS IN GTAV!!
PMXbox Live
  Top
 

 
cc1990  
Posted: Saturday, Mar 10 2012, 18:26
Quote Post


Serial killers are the true environmentalists. :)
Group Icon
Group: Members
Joined: Aug 4, 2011

us.gif

XXXXX



sh*tTY SAFE HOUSES Lol. smile.gif

I was very disappointed with the safehouses we got. I want to be able to buy tons of them and go inside all of them. The mansions in north Alderny looked awesome but you couldn't use them. You can open the garages, which I thought was a really dumbass feature. lol
Users WebsitePM
  Top
 

 
SanAndreasII  
Posted: Monday, Mar 19 2012, 13:23
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Mar 17, 2012

XXXXX



QUOTE (DizzeeXL @ Sunday, Feb 12 2012, 09:51)
Everything, this game sucks big time. Worst GTA game. I ain't trollin' I'm dead serious.

That.

They added sooo much annoying stuff.
The story and physics like on the moon were the most disappointing I guess.

This post has been edited by SanAndreasII on Monday, Mar 19 2012, 13:56
PM
  Top
 

 
CassiusDio  
Posted: Monday, Mar 19 2012, 16:07
Quote Post


Crackhead
Group Icon
Group: Members
Joined: Apr 18, 2006

XXXXX



I enjoy playing the game. Though I do agree with a lot of the points here. Once you pass the story and the side missions there doesn't seem to be much point in carrying on. The safe houses I do agree with. The number and location could have been increased so that you had a reason to go crazy with making cash during the game as you can just about make it by surviving on the mission reward money. In TLAD and TBoGT there is nothing to spend the cash on. In TLAD it would have given you a reason to carry on playing the game if you could buy a new clubhouse or two throughout the map. Same for Gay Tony with safehouses I suppose.

As it stands you can continue to play the games, but there is nothing to splash the cash on which apart from bragging rights about how much cash you've made it's a bit pointless. You might as well start all over again and try to achieve 100% in a different manner to how you did it last time.
PM
  Top
 

 
wildstyle91  
Posted: Monday, Mar 19 2012, 16:11
Quote Post


Hustler
Group Icon
Group: Members
Joined: Oct 25, 2011

uk.gif

XXXXX



There were just too many negatives in the game that ruined it for me. It wasn't unplayable but it felt like a struggle just to get through the game rather than an enjoyment. I want to go around blowing things up not going bowling all the time. suicidal.gif
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (4) 1 2 [3] 4 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG