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Grand Theft Auto IV
Most disappointing aspect of GTA IV? Can be anything!
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PaddsterG2k3  |
Posted: Thursday, Feb 16 2012, 15:01
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The Bee's Knees

Group: Members
Joined: Jul 7, 2003


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| QUOTE (Miamivicecity @ Thursday, Feb 16 2012, 04:12) | | QUOTE (DizzeeXL @ Thursday, Feb 16 2012, 09:32) | | Ohh sorry, I forgot to update my profile, actually I though this is best game only when I started playing it, but after a long hours of pain I finally realised that this game is a big step down except It's technological side. The city is boring, the characters act cocky, but they're not, comparing to previous GTA'S chars. Who gives a sh*t about games physics, there's sh*tload of stunt videos on youtuce that I already got tired of. |
I suppose I should't have called you a tool. All those points are fair enough.
The problem is though IMO some people still don't see that GTA IV was a new gen that went back to the drawing board to refine some of the finer mechanics of its core rather than being SA 2.0.
It'll always have a mixed response. Some people didn't like the new direction while some did. As a GTA fan for over 14 years I feel GTA IV is a fine addition to the series and I hope GTA V learns everything from GTA IV to make it better. Like VC did to GTA III. | I completely agree Miami - but its not just the case that its SA vs. IV (which it always unfortunately turns too) its that there were aspects of III and VC that were not included in IV, not just from SA, which irked some (including myself) somewhat. Unlike GTA III, it seemed to be a case of going back to the basics for the sake of it. That being said, if GTA V is GTA IV + the old features, it should make an instantly great game.
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Miamivicecity  |
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This is the American Dream?

Group: Zaibatsu
Joined: Oct 14, 2007



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| QUOTE (PaddsterG2k3 @ Friday, Feb 17 2012, 02:01) | Unlike GTA III, it seemed to be a case of going back to the basics for the sake of it. |
I don't feel as if R* went back to the basics just for the hell of it. It's clear a lot of the fundamentals that make up a GTA game like A.I, driving, shooting, the use of cover etc were given more attention than they were in GTA IV's predecessors. Even still I think side missions were given more thought and integrated with the game world better. The characters I guess are subjective, but IMO they're some of the best characters R* have ever come up with and it was proof that R* didn't need to hire Hollywood stars to make good characters. Anyway I've been saying since 2008 that there things that annoy me. Like the lack of car customizing (as I said in this thread) and the 200 flying rats, but honestly despite not having as many features I still think the game is a brilliant addition to the series. It ranks just behind VC as my favourite GTA. This post has been edited by Miamivicecity on Friday, Feb 17 2012, 01:39
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PaddsterG2k3  |
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The Bee's Knees

Group: Members
Joined: Jul 7, 2003


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| QUOTE (Miamivicecity @ Friday, Feb 17 2012, 01:30) | | QUOTE (PaddsterG2k3 @ Friday, Feb 17 2012, 02:01) | Unlike GTA III, it seemed to be a case of going back to the basics for the sake of it. |
I don't feel as if R* went back to the basics just for the hell of it. It's clear a lot of the fundamentals that make up a GTA game like A.I, driving, shooting, the use of cover etc were given more attention than they were in GTA IV's predecessors.
Even still I think side missions were given more thought and integrated with the game world better. The characters I guess are subjective, but IMO they're some of the best characters R* have ever come up with and it was proof that R* didn't need to hire Hollywood stars to make good characters.
Anyway I've been saying since 2008 that there things that annoy me. Like the lack of car customizing (as I said in this thread) and the 200 flying rats, but honestly despite not having as many features I still think the game is a brilliant addition to the series.
It ranks just behind VC as my favourite GTA. | I most probably worded that wrong. What I mean is, I don't understand why certain staples of GTA were removed. It was either a technical fault or because they wanted to hold things back for the next game. Now, in the case of say the flamethrower (only a minor removal I admit) we had molotov cocktails and the fire hose worked on the fire truck, ergo the technology is there. One could argue that it 'did not fit in the character' of Niko, which I both disagree with and think is the wrong direction for Rockstar to take. It is no more in his character than using the rocket launcher or the molotovs. So I can't understand its removal - it seems to be for the sake of re-adding it in the new one. I loved GTA IV and play it more than the others now, but I felt so much was removed. If you want to be honest I did have more fun playing GTA III, but nothing in gaming for me will eclipse the jump from GTA 2 to GTA III. Out of interest, what is it about Vice City that makes it your favourite?
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Miamivicecity  |
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This is the American Dream?

Group: Zaibatsu
Joined: Oct 14, 2007



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| QUOTE (PaddsterG2k3 @ Monday, Feb 20 2012, 00:30) | I most probably worded that wrong. What I mean is, I don't understand why certain staples of GTA were removed. It was either a technical fault or because they wanted to hold things back for the next game. Now, in the case of say the flamethrower (only a minor removal I admit) we had molotov cocktails and the fire hose worked on the fire truck, ergo the technology is there. One could argue that it 'did not fit in the character' of Niko, which I both disagree with and think is the wrong direction for Rockstar to take. It is no more in his character than using the rocket launcher or the molotovs. So I can't understand its removal - it seems to be for the sake of re-adding it in the new one.
I loved GTA IV and play it more than the others now, but I felt so much was removed.
If you want to be honest I did have more fun playing GTA III, but nothing in gaming for me will eclipse the jump from GTA 2 to GTA III.
Out of interest, what is it about Vice City that makes it your favourite? | Maybe they felt like it wasn't needed? I don't know. As for VC and what makes it my favourite...well I think Tommy is a superb character, the city despite being small is still fun to play in, I like the "rags to riches" element more than SA, 80s music rocks and I just generally prefer the atmosphere. Anyway R* probably always knew that some of the decisions they made with GTA IV weren't going to sit well with a lot of fans, but when you sit down and think about it I think GTA IV gets taken way too much for granted.
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Nigel xD  |
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R! (Since '08)

Group: Members
Joined: Nov 28, 2011


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To be totally honest, the way I see GTA IV is like this: It's a testament in Rockstar's history. GTA IV had detail in it's environment that we've never seen before and a story that was worth telling. It was Rockstar's first GTA game using the new RAGE engine, so things needed to be cut and added. I think they executed the story great! I absolutely love the story in GTA IV. What really kills it for me, and I'm sure some of you (I didn't read the thread  ) is how the game is handled after the story. It's just...dead. Not the city, not the characters, but the game itself. The activities are butt, I don't care for any of the supporting characters except for Roman, and honestly, the only fun thing I like to do is look for rare cars and drive them around! The city is huge! Don't get me wrong, when I used to go to school in New York City, I was amazed at how much GTA IV looks like NYC! It's still unbelievable the amount of details they put in. When GTA IV first came out, I used to play it non-stop. Story or no story, I played the sh*t out of it. Now that I've beaten GTA IV, TLaD, and TBoGT, I find myself playing for 30min to an hour every couple of days, just mucking around. I don't really play MP because I don't have any friends that play GTA IV anymore, or do I feel the need to be shot at every 2 seconds when I'm just trying to drive the Police Stinger. Fortunately, Rockstar did take a step in the right direction with the release of TBoGT with the added ability of replaying missions and just adding a bit more fun to the game but I think it was a little too late. By the time TBoGT came out, everyone was basically over GTA IV on the consoles. But now with GTA V, I hope Rockstar has found a balance between being both realistic and fun!
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synchro_w  |
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LOSE THE PIGS!

Group: Members
Joined: Nov 18, 2009


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the good and the bad? the clever AI of most COPS, tho, there were the suicidal cops that drove into deep sea or over cliffs to reach you when you were 2 stars or more and sitting on a tiny island about 50 yards from the shore and, even more shocking was some on foot walking down a ramp then stepping into the sea and slowly drowning. utter utter stupidity. but cop cars kept pouring over into the sea also. disappointing. i thought they'd have solved the suicidal cop issue by now. i can understand why it must be hard to code tho. but i like to think the cops' tactics for using cover and approach is pretty good.
also, i like the way the city feels even more alive than SA. cops running after perps on the street at any hour is fun. didn't SA give u a one star if a cop saw you running a red light? i can't rem but that's not a good idea. i liked that i could run a red light with a cop car at those lights and not chasing me. it's hard enough making your way around the city wo writing off your car AND making it to a buddy or gf on time.
i think some 'friends' are a little bit too much. they are way too demanding [ but i guess that's the point] but every 2-3 days dwayne can get like a clingy gf and even with the 'cancel plans' thing he still sends you texts that bitch and reduce like/respect. if you don't see him for a week he's basically no longer offering you his 'bros' to support you. kinda childish. and he doesn't go up much % wise when you're trying to get him back on side so it takes a long time. tiresome.
i like the 'wiring' the car thing and being able to speed it up by L2/R2 ing.
why i loved the other games over this one was the sheer size of the maps. granted, there'd have to be less 'random encounters' in a map like SA or vice city but SA seemed to capture so much in such a huge map.
i don't like the deathmatch/team DM type of play in MP. i much prefer co-op play. DM just feels dated now. it's something i used to do in the late 90s and early naughties but it got boring. maybe it's an age thing? taking on hordes of AI cops with a few buddies MP in a 'three leaf clover' style mission/gameplay is much more interesting for me. like in that movie..erm.. HEAT? anyway, just a few heavily armed player perps swamped by scores of pistol/shotgun armed AI cops. and using what resources players might have - like calling a gf to help w health, or another player calling in a favour to reduce the star wanted level by one?
i think the storyline went well. and the use of internet and mobile was very cool. especially the inclusion of a mobile camera. nice touch that.
the radio was bloody awful apart from the chat shows. the music was bloody awful mostly. SA had some great rock and decent rap, too, but IV just didn't have any decent sounds.
TV was superb. very funny. i actually watched all the tv as if it was real. i don't watch tv much but GTAIV tv was great! the adultswim style 'republican space rangers' was great!
there's too much i want to say so i'll shut up now.
This post has been edited by synchro_w on Monday, Feb 27 2012, 06:41
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poker_nights  |
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Player Hater

Group: Members
Joined: Feb 26, 2012

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The biggest letdown for me was lack of stuff to do in LC. For such big city it was poor on content. Just look at hanging out with friends, i mean it's interesting to do first few times then it just gets boring, they are to demanding. Or at least the contet that is there is dull and I don't know if anbody there is doing it. For example those pigeons,i mean 200 was way too much for a heli thah can shoot. Activites were pretty dull to, besides pool and smart written shows I don't know if I enyoed any other one, sure drinking was fun when you do it ONCE or TWICE. Or that carwashes, i don't know if ever used it after that mission with Vlad,it was totaly uneceseary, but the stuff that wasn't diffulct to put in game isn't there, like at least 2 more clothing shops or that when you go to pay n' spray that you can choose your color, or a bit more vareity of weapons. I mean in whole LC you have only 3 clothing shops (i dont count Perseus twice, it exactly the same store). Random encouters were a nice touch. But the new stuff is great that they implemented, and once you play it it's hard to go back to GTA III era when you became spoiled on fantasticc physics especialy reactions when ppl get shot and car damage, the cover system was great also,. The taxi thing was a lifesaver to travelbig distances fast. Another thing that was disappoitng was reptetivnes of a missions,i mean 90% main missions were: go there-kill that guy/blow thath stuff up-leave area(lose cops). But the story telling an characthers were like always awesome. All in all im waiting for GTA V. It could be an epic game if they correct this stuff from IV. And hoping for a decent PC port.
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