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GTA Modification Forums
[GTASA] In-game timecyc editor Edit weather appearance directly in game
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fastman92  |
Posted: Wednesday, Jan 18 2012, 20:28
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (Midnightz @ Monday, Jan 16 2012, 20:11) | This is amazing! I hope you will make it compatible with CLEO 3 and compact.EXE in the future as I would like to be able to use it too. |
Perhaps. Version 1.4 released. Changes: - added possibility to rotate around player/vehicle using X key (configurable within .ini file), it took a lot of time to get it finally working, part of ASM code had to be written for that You can rotate camera of player/vehicle, just hold X and rotate it using mouse. Mouse cursor will be temporarily locked and camera will move around. Release X to unlock cursor. Very simple to understand. Now camera won`t be messed up and also you can rotate it freely. As always my project is | QUOTE | | Fully compatible with GTA San Andreas v1.0 [US] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE | Download:http://www.mediafire.com/?fyebx2dad8u64r4 This post has been edited by fastman92 on Wednesday, Jan 18 2012, 20:30
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fastman92  |
Posted: Saturday, Feb 11 2012, 10:11
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (Swoorup @ Saturday, Feb 11 2012, 06:12) | The mod is so much cool. Especially the interface.  Would be possible to allow things such as those into objects so that it would be usable through some external scripts. Making forms, windows, labels, Buttons inside the game itself?
Well, I think Hazard has already done this, but I cant conform cause I dont have IV | These buttons are simply textures in version for GTA SA. To detect whether user has clicked on button simple math is used. Rectangle texture has position XY and size XY. There is mouse position XY too. So it does size x and size y divides / 2. Checks if distance between X of texture and mouse is lower than texture sizeX / 2 Checks distance between Y of texture and mouse is lower than texture sizeY / 2. If so - cursor is on texture. There is source in archive. Regarding IV i don`t have experience to answer your question.
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fastman92  |
Posted: Saturday, May 5 2012, 19:04
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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In-game Timecyc Editor 1.7 is out. There are many minor changes. ** 1.7 version: - Fully compatible with CLEO3 now. - I noticed that ColourAdd2 incorrectly pointed red, to ColourCorrect1. Fixed - fixed possible problem with timers - added cominuque whether timecyc.dat has been saved successfully or failure happened - In-game Timecyc Editor has been Integrated with GTA Palette & Mouse SCM API- added possibility to write a custom nick(name) to timecyc.dat. Configurable in .ini file @nWo51289, i want to fix this problem that might occur for more end-users. Please cooperate with me soon.
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fastman92  |
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фастман92 | ف

Group: Members
Joined: Jul 28, 2009


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| QUOTE (ZAZ @ Sunday, May 20 2012, 11:03) | Excellent work fastman92 have tested 1.7 on cleo3 one little problem remains: I loaded timecyc.dat which have on options STATIC, DYNAMIC, SKY..., HSV: value: 5% then i click into color field and then HSV: value changes to 100% ok, i decrease HSV: value to 5% but when i click then again into color field, the HSV: value changes again to 100% very difficult to make proper settings when HSV: value always changes again to 100% |
That's what red/green voting button is made for. If it's GREEN - clicking on palette will change Value into 100%, else RED - value won't changed.  or  Color field? Actually it's called circular color palette. Thanks for testing. This post has been edited by fastman92 on Sunday, May 20 2012, 11:22
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