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GTA Modification Forums
GTA 3 Mobile Modding Thanks Rockstar!
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Frank.s  |
Posted: Thursday, May 17 2012, 22:40
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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@Rob, heh yep seems like it, shame it didn't make retail imho. @NKjellman, hmm doubt it although you could be right as R* do often re-use assets. Haven't checked the other multi maps yet, i've been cleaning the map and adding a new city to it. It's a map mod i made for pc version of III before anniversary edition existed so i felt like porting it to anniversary edition as a test. Speaking of which: Has anyone got uvw-mapping bugs on modded map dffs? gamerzworlds pirate ship+text seemed fine, but my models are screwed up on portable but fine on pc. (click for larger, ignore the radar, it's LC's original) This post has been edited by Frank.s on Thursday, May 17 2012, 22:48
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nkjellman  |
Posted: Saturday, May 26 2012, 23:40
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Boss

Group: Members
Joined: Aug 28, 2008



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City_Poke912  |
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Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



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But I think, we need to remove III map to get free ID's for VC models  . Frank,S said, that I can publish his researching with cleaning III map in mobile version  | QUOTE (Frank.s) | -One of the crusher objects needs to be in the in game spawned by ipl, the lid i think. -The actual crusher container (separate object under the lid) has a special hardcoded feature that causes the player to die when they fall inside it, not sure if that affects if it needs to be -spawned an ipl to prevent crashing or not. -Every original ide line needs to be read by the game, they can be moved into one ide file though. -Some ide lines can be removed but most cant, some ide lines can have their dff name changed but some can't, some -All ipl lines can be removed except the crusher i mentioned earlier. -The game will crash if the cullzone.dat isn't emptied. |
I am getting close to get the VC map into mobile devices For other people it's not looking good, only empty place, but for me it is great  Finally I can import Vice City map models into III This post has been edited by City_Poke912 on Sunday, May 27 2012, 21:33
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Sliderv2  |
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GTA Liberty City Stories Mobile Leader

Group: Members
Joined: May 6, 2012


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gamerzworld  |
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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| QUOTE (City_Poke912 @ Sunday, May 27 2012, 03:01) | But I think, we need to remove III map to get free ID's for VC models .
Frank,S said, that I can publish his researching with cleaning III map in mobile version 
| QUOTE (Frank.s) | -One of the crusher objects needs to be in the in game spawned by ipl, the lid i think. -The actual crusher container (separate object under the lid) has a special hardcoded feature that causes the player to die when they fall inside it, not sure if that affects if it needs to be -spawned an ipl to prevent crashing or not. -Every original ide line needs to be read by the game, they can be moved into one ide file though. -Some ide lines can be removed but most cant, some ide lines can have their dff name changed but some can't, some -All ipl lines can be removed except the crusher i mentioned earlier. -The game will crash if the cullzone.dat isn't emptied. |
I am getting close to get the VC map into mobile devices For other people it's not looking good, only empty place, but for me it is great Finally I can import Vice City map models into III  | For reference, here is LoveMHZ's clean map. Problem is it'll crash when you die. http://www.gtaforums.com/index.php?showtop...entry1060985492
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RobTheGoodCarSpotter  |
Posted: Wednesday, Jul 18 2012, 14:56
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Player Hater

Group: Members
Joined: Jul 17, 2012

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Hi guys, i have GTA3 on my iPod Touch and i've been modding the game for a good few months now. There's an absolute ton of mods installed on my version and all of them work very well and look neat too. Underneath is my current mobile mods list....
Weapon Tweaks Pedestrian Tweaks Handling Overhaul Mod - www.projectcerbera.com/gta/3 Car/Family Tweaks World Trade Centre Colour Mods Lamborghini Murcielago Chevrolet Camaro Lancia Delta Integrale Lamborghini Diablo Land Rover Freelander School Bus Convertable Taxi Corpse instead of Mananda Caterham 7 New Fbi Car Colt 4 Life Health Mod A4/5 Graphics Mod Odie Miss Liberty
It's very likely that some are missing, especially in the car mods, i know there are more modded cars than what you see here!! Anyway, the reason i post today is because i'm having trouble installing map packs onto the game. Yesterday i tried to install the 'open tunnels' mod onto my iDevice, this worked but it did have its problems because of graphical glitches. The grassy area outside Francis Airport has dissapeared leaving me with a big hole to fall through and the tunnel entrances next to it have also gone a bit funny. On the entrances to the shorside vale construction tunnel i have lots of missing textures, at first it was only the concreate part but now i have uninstalled the mod the hole tunnel has gone which has created yet another big hole. Don't know what's going on here?!?
The next one i gave a go was the Miss Liberty statue, and amazingly this seemed to work perfectly! So after this i did another mod, Odie's stunt park, however the game now fails to load so looks like i've done something wrong here. Any help please?
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RobTheGoodCarSpotter  |
Posted: Wednesday, Jul 18 2012, 16:46
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Player Hater

Group: Members
Joined: Jul 17, 2012

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| QUOTE (Dumbass-Productions @ Wednesday, Jul 18 2012, 15:46) | | You can't simply install 2 map mods over each other because if you install the stunt park mod it will simply overwrite the Miss LC files (the .ide and .ipl). You have to edit the .ide and .ipl files to make both working at the same time by adding the values of the one file to the other. Sorry if it sounds weird, but I'm pretty bad at explaining things. | Hi Dumbass, thanks for your response. Didn't realise my mistake until you said, but yes, you are correct. Although saying that i did have the Miss Lib and Tunnel mod working together at the same time, i assume these don't use the same files? The method of getting the two mods to work together sounds a bit tricky and confusing, i'll give it a go nevertheless and see if it works. The culprit files seem to be the 'landne' and 'landsw' by the looks of things. Thanks once again.
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gta3ROCKER  |
Posted: Wednesday, Aug 1 2012, 09:36
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Player Hater

Group: Members
Joined: Feb 24, 2012

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Hi Guys, I modded GTA III on my 3rd Gen iPad, After some car mods, textures began to flicker when I load or Resume a game, If I start a new game, no problem, when I kill the app then resume the new game it comes back so I usually Launch a new game then load the save game to solve the problem...    Mods... Project Cerbera Handling.cfg (realistic handling) Alfa Romeo 156 - Kuruma Alfa Romeo 33 - Manana Lamborghini Murcielago - Banshee Dodge Charger R/T - Stallion Chrysler 300C - Mafia Sentinel BMW 720i - Sentinel Mazda Demio - Moonbeam Skyline R34 Racing - Cabbie (rarely appears now) Chevy Pickup - Bobcat Honda NSX - Esperanto Ford Crown Victoria - Police All use Wheel Mods except for some who don't have custom wheels... No Map Mods Yet
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