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 GTA 3 Mobile Modding

 Thanks Rockstar!
 
rokuchan  
Posted: Monday, Mar 19 2012, 22:51
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is there a no wanted level mod?

and is there a way to transport cleo mods to main.scm?

This post has been edited by rokuchan on Wednesday, Mar 21 2012, 06:28
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parkerbird  
Posted: Wednesday, Mar 21 2012, 08:30
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QUOTE (rokuchan @ Monday, Mar 19 2012, 22:51)
is there a no wanted level mod?

and is there a way to transport cleo mods to main.scm?

I wondering almost the same thing is the main.scm the same as pc ???
if not can we edit it for mods, extra missions, or even Bttf mod (now that would be epic) ?
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rokuchan  
Posted: Thursday, Mar 22 2012, 06:46
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i was never a good coder. please, if someone knows how to convert cleo mods and add them to main.scm help! there are a lot of good cleo mods that i want to use!
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City_Poke912  
Posted: Wednesday, Mar 28 2012, 15:59
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I tried run it on BlueStacks, but gameplay isn't good, FPS ~ 3-4FPS and I don't see game files on disk.
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Todd587  
Posted: Thursday, Apr 5 2012, 17:38
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I apologize for my ignorance here, but how does the texture size of mobile GTAIII compare to the PC version?

If they are significantly smaller size, how difficult would it be to port all textures to the PC version? Back when I modded GTA you had to replace things one by one, more or less. Is there a batch export/import that can be done? Are the TXD files even compatible? How about the DFFs?

Basically I am looking to make GTAIII on PC as light weight as possible and figure the mobile version is a pretty good place to start for lower quality materials. I'm still searching to see if anybody has made a PC mod like this already.
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Jackhepburn  
Posted: Sunday, Apr 8 2012, 15:59
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Has it been covered how to change claude's skin? The generic folder's player.bmp doesnt work when changed. Do you need to go into GTA3.img and change the player.txd too?
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HeliPilot  
Posted: Tuesday, Apr 10 2012, 05:00
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QUOTE (Jackhepburn @ Sunday, Apr 8 2012, 07:59)
Has it been covered how to change claude's skin? The generic folder's player.bmp doesnt work when changed. Do you need to go into GTA3.img and change the player.txd too?

It has been done. You must change the PLAYA5 texture in the image. has to be a 256x256 bmp.
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Jackhepburn  
Posted: Tuesday, Apr 10 2012, 22:36
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Oh, Been a while since I've modded GTA, reteaching myself suicidal.gif

So, My S2 will need to be rooted in order for the game to run without crashing after a file change...?

This post has been edited by Jackhepburn on Tuesday, Apr 10 2012, 23:35
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parkerbird  
Posted: Wednesday, Apr 11 2012, 08:39
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Jesus can any one do bomb the base.. been trying for weeks (off and on) sniper gun is crap on xperia play
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Jackhepburn  
Posted: Wednesday, Apr 11 2012, 12:06
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I actually found Bomb Da Base easy on my S2.... devil.gif
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City_Poke912  
Posted: Thursday, Apr 12 2012, 18:42
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Can anyone say, how change stock vehicles into XBOX vehicles on Android? smile.gif
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rokuchan  
Posted: Wednesday, Apr 18 2012, 04:53
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QUOTE (parkerbird @ Wednesday, Apr 11 2012, 08:39)
Jesus can any one do bomb the base.. been trying for weeks (off and on) sniper gun is crap on xperia play

i used a rocket launcher
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parkerbird  
Posted: Wednesday, Apr 18 2012, 07:25
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where do you get the rocket luncher ????
the trainer wont work on my phone.



UPDATE: thanks for the advise, used the xperia play keyboard cheat.

http://www.youtube.com/watch?v=aZLRx72_vzw

This post has been edited by parkerbird on Wednesday, Apr 18 2012, 10:15
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AtikiN  
Posted: Friday, Apr 20 2012, 11:21
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Does Blade - Funpark works in this gta3 version?

This post has been edited by AtikiN on Friday, Apr 27 2012, 15:04
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rokuchan  
Posted: Wednesday, May 2 2012, 00:44
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don't quite remember. i think i used a mod that let me go to the other islands or smthn
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Sliderv2  
Posted: Friday, May 11 2012, 19:42
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nkjellman  
Posted: Tuesday, May 15 2012, 03:02
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If you guys check in the III Maps section there is a thread that has a link to a VC mod. Its for the PC, but I'm sure it can be easily ported to Mobile.
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Frank.s  
Posted: Thursday, May 17 2012, 19:08
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HOLY SHIT.

There are traces of unique BETA multiplayer maps for GTAIII in the android versions files. These maps were probably made WAAY back in the year 2000-ish when original GTAIII had multiplayer planned.

"Why the hell would you think that?" i hear you scream through your pc monitor. tounge2.gif

Well, in the maps folder there are 5 new but unused folders, multi1 + mult2 + mult3 + mult4+ mult5. These folders contain ipl files and ide files and col files with numerous namings of "mp" in them.
The only problem is that the gta3.img doesn't contain the dff or txd files so it's impossible to simply put these beta multiplayer maps back into the game. sad.gif

HOWEVER.

I will probably import the collission models into 3dsmax and connect them together (using the ipls) to form the original beta mutiplayer GTAIII maps (untextured). biggrin.gif

I'm very surprised that new beta maps are STILL in existence.

(excuse excitedness, tipsy)


Edit2: Ok, i've copied one of the multi .dir files and used it with the androids gta3.img, and some (but not all) of the dffs and txds are actually exportable. Shame not all of them are, and shame the txds are unreadable.

Also, it seems that the id's are around 200, this means that when multiplayer loads, the original map gets unloaded/removed because otherwise the id's would be duplicated.

Next i'm gonna see if i can strip out the default map so i can add new citys.

This post has been edited by Frank.s on Thursday, May 17 2012, 19:24
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bammargera  
Posted: Thursday, May 17 2012, 19:21
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Sounds damn interesting, and I'm sure a lot of MP maps would have used the textures already present in III, keep us posted!
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Frank.s  
Posted: Thursday, May 17 2012, 19:22
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Thanks, will do. icon14.gif

subvaults. I liek the sound of that. (underground vaults in the suburban sector of liberty (shoreside vale) )

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