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Pages: (35) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 GTA 3 Mobile Modding

 Thanks Rockstar!
 
Frank.s  
Posted: Saturday, Dec 17 2011, 00:24
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IV Scripter, Modeler.
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Hey III Anniversary modders, could you try PWs' GTA3 Mission Pack please?
If it works then i might make some missions that combine brand new map changes with new vehicle(s) into the missions. It's possible on pc so should be possible on portable. turn.gif


QUOTE (nkjellman)
Also Does anyone know how I can get god mode for vehicles, and the player?
Scm scripting.

QUOTE
Also is it possible to edit the Dodo so it falls through the water and my health doesnt go down?

Yes. Open handling line and change amount sunk in water to -1
QUOTE
Is it possable to get the Vice City map?
Almost. Not enugh free id numbers so the map could be added however it would have to be stripped out with some buildings removed/attached together into single map objects.
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EverLost123  
Posted: Saturday, Dec 17 2011, 01:10
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What about instead of modding iGTA3's , update IVSA credits, huh?

You dindt see the 3 PMs i send you?
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nkjellman  
Posted: Saturday, Dec 17 2011, 01:22
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Yea, I made the vehicles invincable to damage from colisions, however does anyone know how to desable visual damage? Is it possable to do like GTA IV using the handling file? I want to make my cars not have collision damage because my cars get pritty f*cked up with the controlls. I'm getting used to it but cars in GTA III damage so easly compared to the other GTA games.
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Frank.s  
Posted: Saturday, Dec 17 2011, 12:05
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QUOTE (EverLost)
What about instead of modding iGTA3's, update IVSA credits, huh?
You didn't see the 3 PMs i send you?
What do you mean? tounge.gif
Is that to me or one of the other people in this topic? If you're talking to me, no i have not gotten any PMs about IVSA credits.

QUOTE (NKjellman)
Is it possable to do like GTA IV using the handling file?
Nope
QUOTE
I made the vehicles invincible to damage from collisions (using handling.cfg edit), however does anyone know how to disable visual damage? I want to make my cars not have collision damage because my cars get pritty f*cked up with the controlls. I'm getting used to it but cars in GTA III damage so easly compared to the other GTA games.
Yeah that is possible by modding the scm, i'll open a stripped main.scm for III and write a script that make the players current car invincible.

Could someone test PWs' GTA3 Mission Pack on any GTA III anniversary edition? I wanna know if new missions and american.gxt edits work properly. icon14.gif

This post has been edited by Frank.s on Saturday, Dec 17 2011, 12:07
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EverLost123  
Posted: Saturday, Dec 17 2011, 13:45
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I'm talking to gamerzworld. I send him 3 PMs, he ignored the 3, i have send a Giant size word to him on the IVSA Topic and he is still ignoring me , and i dont have any idea why he is doing that.
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Jur1zz  
Posted: Saturday, Dec 17 2011, 13:54
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QUOTE (Frank.s @ Saturday, Dec 17 2011, 01:24)
How much of a fps difference is there?

With OnePiece HD cars its about 0-3 fps and cars not loading properly. Looks like gs2 just can't handle that lol
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jas0nuk  
Posted: Saturday, Dec 17 2011, 15:27
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QUOTE (gamerzworld @ Thursday, Dec 15 2011, 16:59)
EDIT: Some more. Added to the mesh. Cookies if you know where the ship is from.

http://gta.wikia.com/Pirates_in_Men's_Pants !
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Dumbass-Productions  
Posted: Saturday, Dec 17 2011, 16:31
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Hey Guys. I've redone the street, sidewalk and grass textures in GTA III: Mobile. They are more detailed now and not in 64x64 resolution any more. If you want to try them, here's the link for them: http://www8.zippyshare.com/v/50000386/file.html

If possible, make some screenshots plz. An before/after pic would be cool (I don't know how to make them ^^)
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Jantsu92  
Posted: Saturday, Dec 17 2011, 18:10
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QUOTE (Dumbass-Productions @ Saturday, Dec 17 2011, 16:31)
Hey Guys. I've redone the street, sidewalk and grass textures in GTA III: Mobile. They are more detailed now and not in 64x64 resolution any more. If you want to try them, here's the link for them: http://www8.zippyshare.com/v/50000386/file.html

If possible, make some screenshots plz. An before/after pic would be cool (I don't know how to make them ^^)

I installed it and there is no difference :S

Samsung Galaxy S II version
user posted image
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Per7ik  
Posted: Saturday, Dec 17 2011, 18:21
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I dont good speak english
But,J antsu92 yoy need to rename file Dumbass-Productions and copy to your mobile
exple
file generic.txd (Dumbass-Productions) rename to generic_ATC.txd and cope)
understand me&
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Jantsu92  
Posted: Saturday, Dec 17 2011, 18:24
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QUOTE (Per7ik @ Saturday, Dec 17 2011, 18:21)
I dont good speak english
But,J antsu92 yoy need to rename file Dumbass-Productions and copy to your mobile
exple
file generic.txd (Dumbass-Productions) rename to generic_ATC.txd and cope)
understand me&

I removed the original generic.txd and placed Dumbass-Productions's generic.txd in GTA3 > models folder.
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Dumbass-Productions  
Posted: Saturday, Dec 17 2011, 18:49
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Hmm... Dunno what's wrong. I see that the game is still using the default LQ textures. Well try this method:

METHOD DON'T WORK

This post has been edited by Dumbass-Productions on Saturday, Dec 17 2011, 19:42
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Jantsu92  
Posted: Saturday, Dec 17 2011, 19:04
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QUOTE (Dumbass-Productions @ Saturday, Dec 17 2011, 18:49)
Hmm... Dunno what's wrong. I see that the game is still using the default LQ textures. Well try this method:

1. Make a backup of your generic_pvr
2. Rename my generic.txd to generic_pvr
3. Replace the one in the GTA3 folder with mine


It should work now and look like this:

user posted image

generic_pvr? There is no such file in Galaxy S2 version. There is only generic.txd and generic_unc.txd.
But if I replace generic_unc.txd with your generic.txd then all textures disappears in game and the ground and buildings looks white.

This post has been edited by Jantsu92 on Saturday, Dec 17 2011, 19:07
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Dumbass-Productions  
Posted: Saturday, Dec 17 2011, 19:22
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Hmmm... I don't know. But maybe the default textures of your GTA are already in a higher resolution.
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XPlay_  
Posted: Saturday, Dec 17 2011, 19:29
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Nah... Don't work sad.gif
Seems that the new generic_***.txd uses other adresses/images...

This post has been edited by XPlay_ on Saturday, Dec 17 2011, 19:39
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Dumbass-Productions  
Posted: Saturday, Dec 17 2011, 19:36
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So does it look at least a bit better?
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XPlay_  
Posted: Saturday, Dec 17 2011, 19:40
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Looks like this:

user posted image


Trying to get G-TXD to work...
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Dumbass-Productions  
Posted: Saturday, Dec 17 2011, 19:41
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Bro as the one said before: The generic_***.txd method doesn't work. Replace the original generic.txd with mine and not the generic_***.txd smile.gif
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Dumbass-Productions  
Posted: Saturday, Dec 17 2011, 19:50
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Well I'm improving the Mod right now, so more textures will be replaced.
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XPlay_  
Posted: Saturday, Dec 17 2011, 19:51
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OH seems to work biggrin.gif Sorry for being noob..

Now I can see that manhole cover - but I havent seen any papers @ roadside..

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