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GTA Modification Forums
GTA 3 Mobile Modding Thanks Rockstar!
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gamerzworld  |
Posted: Thursday, Dec 15 2011, 05:27
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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Thanks to Rockstar and War Drum Studios, the Grand Theft Auto III port for iOS and Android devices uses a direct port of the same RenderWare engine that the original game used. This means that most files are moddable using the tools we've gotten from the amazing tool makers over the years. TXD - The file structure is almost the same, the textures seem to be stored differently though. The game will still load texture files from the PC version though so this really isn't a problem. DFF - Map objects and cars open just fine with Kam's Tools. Character models are another story. GXT, IMG, IPL, IDE, COL - Same as GTA3 PC. SCM - Same as GTA3 PC but has a few extra opcodes. Accessing the files on your iOS deviceThe easiest way to access the game files on your iOS device is to get iExplorer. It is a free program that allows you to explore your device without jailbreaking. To access your gta3.set file, you may have to jailbreak and get afc2add in addition to using iExplorer. SCM DecompilingThe SCM for the mobile version is almost exactly the same as the SCM for the PC version. However, the mobile version uses two extra opcodes. Because SannyBuilder is unaware of these opcodes, the SCM will fail to decompile. To properly decompile the SCM, you will need to add the follow opcodes to the SCM.INI file. Thanks to spaceeinstein for the opcodes!.SET file editingTo edit the .SET file, you will need a hex editor such as XVI32. Known offsets and their features are below. | View Distance | Offset: 0x568
Options: "66 66 E6", Maximum drawing distance "66 66 DE", "66 66 D6", "66 66 CE", "66 66 C6", "66 66 BE", "66 66 B6 ", " 66 66 AE ", Medium drawing distance " 66 66 A6 ", " 66 66 9E ", " 66 66 96 " " 66 66 8E ", " 66 66 86 ", " CC CC 7C ", " CC CC 6C ", " CC CC 5C ", " CD CC 4C ", Minimum drawing disance " CC CC A4 ", iOS A4 chipset drawing distance (some sort of custom value) " CC CC AC", iOS Custom Value (From a 3GS set file)
Thanks to: LION from 4pda.ru and Gamerzworld
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| Car lights, Lamps and Flashing Lights | Offset: 0x67C
Options: 00 = off, 02 = on
Thanks to: LION from 4pda.ru
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| Detailed Shadows, Traffic Lights, Blood | Offset: 0x678
Options: 00 = off, 01 = on
Thanks to: LION from 4pda.ru
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| Resolution | Offset: 0x676
Options: Ipad 80 (HiRes) DHD 19 (LowRes)
Thanks to: LION from 4pda.ru
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| Breaks and Debris | Offset: 0x67D
Options: 00 = off 02 = on
Thanks to: LION from 4pda.ru
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| Language | Offset: 0x673
Options: 00 = English 01 = French 02 = German 03 = Italian 04 = Spanish
Thanks to: Gamerzworld
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| Frame Limiter | Offset: 0x56E
Options: 00 = off 01 = on
Thanks to: Gamerzworld
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| Subtitles | Offset: 0x56B
Options: 00 = off 01 = on
Thanks to: Gamerzworld
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| Widescreen | Offset: 0x56C
Options: 00 = off 01 = on
Thanks to: Gamerzworld
| This post has been edited by gamerzworld on Tuesday, Jan 3 2012, 01:32
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gamerzworld  |
Posted: Thursday, Dec 15 2011, 16:59
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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| QUOTE (Frank.s @ Thursday, Dec 15 2011, 09:43) | Ah ok, when you next get the chance to; it might be possible to install odies stunt park or something. If so then i'll be making some new III maps. That reminds me, is the data folder structure the same as the ps2 or pc or xbox version? Or does it differ from all three? (are the file+folder locations different i mean) What device are you running III on and how do you access the files on GTAIII? "gta3iphone" seems to indicate you're using either the iPhone4 or 4S but that could be an internal filename that is used on all platforms i don't know. Could you point me in the right direction on how to get that software? Does it require a jailbreak? |
There's no folder structure, all of the files are now in the root directory. File names are pretty much the same, except for the gta3.img file which is now gta3_pvr.img. I'm running it on a 3GS. It runs, but the framerate isn't very good. The "gta3iphone" name is what I named it when I extracted the files, the files are universal and will work on a iPad too for example. To get the files, you just rename the gta3.ipa to .zip and unzip them. To replace files on the iOS device, you'll need to jailbreak and SSH in with something like WinSCP. You could also use iFunbox as well. I couldn't resist trying to edit a model, so I edited a map model. I deleted some of the mesh and added a box but the box isn't very visible from the screenshot. I'll do more when I get home.  EDIT: Some more. Added to the mesh. Cookies if you know where the ship is from. This post has been edited by gamerzworld on Thursday, Dec 15 2011, 21:36
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Ash_735  |
Posted: Thursday, Dec 15 2011, 22:15
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Breaking Bad

Group: Members
Joined: Nov 15, 2005



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Best part is, these Radio Station files are the BEST version available for GTA III, they sound so clean and clear, and since they're basic MP3, they can be dropped right into current mods with ease, so those of you who play SA Liberty City, or III Rage, etc, can benefit from these better mastered converts!
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nkjellman  |
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Boss

Group: Members
Joined: Aug 28, 2008



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I can use the mobile scm files on the PC version, so PC scm's should work on the mobile. Edit: This is from the topic I created that has alittle usefull info. I didnt realise this topic was here when I made it | QUOTE | Ive been looking at the files for GTA III mobile on my iPod Tuch. All the files are the same format as the PC. Their layed out differently however, but the formats are the same.
So far I tested a few files, some that were left over in the mobile version. I tried all three scm files that were in there. -main.scm: which is what the normal game uses worked on the PC version however something is different because I can't load saves. (Ill try to see if I can load my mobile save with this scm) (Nevermind save loading didnt work) -main_d.scm: spawns me outside Luigi's club with no missions to do, but the safe house and PayNSpray work, but the islands are locked so I'm stuck in portland. -main_freeroam.scm: spawns me on the Callahan bridge with two Chita's next to me. All islands are unlocked, but the safe house and PayNSprays don't work. -timecyc.dat: Seems to be the same as the PC version. I thought it would be different on the iPhone.
I tested these on the PC, so they should work on the iPhone version, however you may need a jailbreak. One question. Is it possable to make two directorys on the iPhone/iPod tuch? This means the GTA III app will apear twice, and one will be modded.
So yes I havent tested any mods on the iOS yet, however if the files from the iOS version work on the PC version, PC files should work on the iOS version.
If someone wants to tell me how to make it so I can have two copys of GTA III on the iOS. One thats for modding, one thats normal.
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Edit: It's safe to say that most PC mods are possable on the mobile version. I installed the highway mod, and it works. However mods like III MP, cleo, or exe mods will not work. This post has been edited by nkjellman on Friday, Dec 16 2011, 02:37
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gamerzworld  |
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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Frank.s  |
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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| QUOTE (lpgunit @ Friday, Dec 16 2011, 06:42) | | 'Tis nice to know that map mods work for the mobile edition. |
This. | QUOTE | | Any news on the Android ports? I know it's more or less trivial since the data files are more easily accessible on a droid than on iOS. |
From what i've gathered by looking through the files for the Android version for the HTC Sensation, they are slightly different but fundamentally the same. The folder stucture is the same as the pc version and the ipl + ide + and col files appear to be same, the col files are v1 like before and are openable/editable using colleditor2 and they work in-game as proven by gamerzworlds iPhone3 testing. All the files named .mp3 in the audio folder of the iOS version are renamed to .nfx in the Android version but the files can be renamed to .mp3 or .wav and played using a media player. (i don't know if they are mp3 format or wav format as i don't have a proper way of checking, Ash probably does though.  ) The vehicle dff files seem to be the same as the pc vehicle dffs but all ped dffs are skinned, from the player, the actors and even to the segmented peds, they are all skinned and aren't importable. Edit: Hah, imagine how slow it would run (if at all) when Pearcys HD III mod is installed (sans enb of course) This post has been edited by Frank.s on Friday, Dec 16 2011, 16:03
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