IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
  Reply to this topicStart new topicStart Poll

 Is it possible to use Sketchup for texturing?

 
PanosD  
Posted: Wednesday, Dec 7 2011, 20:49
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Aug 25, 2011

gc.gif

XXXXX



Hey all,

i mainly work with Sketchup because I find texturing a bit complex in 3ds Max,

so I would like to know if is it possible to use Sketchup to texture a model instead of texturing it inside 3ds max, and then just use 3ds max to do only the necessary changes and settings with GIMS... ??

or texturing needs to be done completely inside 3ds max for the materials to be correctly applied for GTA IV??


thanks
PM
  Top
 

 
Eckle  
Posted: Saturday, Dec 10 2011, 02:24
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Feb 21, 2006

XXXXX



If you texture it in sketshup, the model should keep the mapping coordinates when you import it into 3ds max. When you apply the gta material, you can select the texture you already used (note: you can only use one texture + spec, normal maps...etc) and all your textures should be lined up like they were in sketchup.
PM
  Top
 

 
PanosD  
Posted: Saturday, Dec 10 2011, 14:54
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Aug 25, 2011

gc.gif

XXXXX



ok thanks,... what about bump and reflection maps?? are they supported???
PM
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG