GTA Modification Forums
Why no Mapper? so many years and still no mapper
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Frank.s  |
Posted: Thursday, Dec 1 2011, 11:02
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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| QUOTE (PanosD @ Wednesday, Nov 30 2011, 23:23) | | learn to use 3d max?? ok , so if i learn 3ds max, will i be able to view the whole city with all the objects instances placed together?? |
Yep, GIMS has a map import function, there are tutorials on youtube for how to import IV map objects into 3dsmax using GIMS+OpenIV.
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Chipsman  |
Posted: Wednesday, Dec 7 2011, 19:32
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OpenIV Team

Group: Members
Joined: Apr 18, 2008

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terreur69  |
Posted: Wednesday, Dec 7 2011, 20:30
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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Chipsman  |
Posted: Thursday, Dec 8 2011, 09:32
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OpenIV Team

Group: Members
Joined: Apr 18, 2008

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| QUOTE (PanosD @ Wednesday, Dec 7 2011, 22:43) | wow Chipsman what is that??? is it under development?? can u give some more information please instead of just posting a screenshot??? looks promising though... |
| QUOTE (terreur69 @ Wednesday, Dec 7 2011, 22:30) | wow ....... , its real ??? is, it does it will be private or public ?? 
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Yes.. but unfortunately it WAS almost real about year ago and it is not real now. This year we have a lot of progress in models researching, and now if we want to have the correct rendering, we need to rewrite it all over again, but this is quite a large amount of work, and I'm not sure what it's worth it. And as mentioned above, we have GIMS and OpenIV which allow you to make quite successfully mods. This post has been edited by Chipsman on Thursday, Dec 8 2011, 09:36
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PanosD  |
Posted: Thursday, Dec 8 2011, 19:00
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Player Hater

Group: Members
Joined: Aug 25, 2011


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| QUOTE (terreur69 @ Thursday, Dec 8 2011, 16:32) | @chipsman is true, but , on mapper would be more practical to place the object as, lampost, chair, table ... , Small thing. |
yeah that's god damn right!!! i find it really strange why so many people cant realize the most obvious thing: That a mapper is far more practical and efficient than GIMS in terms of mapping.... Chipsman, just release your mapper man, we dont care if its not perfect... it will still get the job done i think... PLEASE from the picture it looks 10x times better than that shadow-mapper thing...
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terreur69  |
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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| QUOTE (Chipsman @ Friday, Dec 9 2011, 12:39) | .. When I said that it was "almost real" about year ago, I exaggerated a bit, because it could only display map parts, without editing and other same things Another problem is the problem with a collision, in game it is placed separately from the models, and when you move the model - the collision remains in the same place where it was before, so we don't know how to organize map editing in right way because of this. | yes , but the object that is a collision wbd
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terreur69  |
Posted: Saturday, Dec 10 2011, 19:14
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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| QUOTE (Chipsman @ Saturday, Dec 10 2011, 16:55) | | QUOTE (terreur69 @ Friday, Dec 9 2011, 13:30) | yes , but the object that is a collision wbd |
It's only 5-10% of all objects) What about the rest? | we take care not for these things, GIMS is too good, just for the small object, and will also provide a cartography
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