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[WIP] IV:SAł 'World Enhancement' V3
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Blaster_nl  |
Posted: Wednesday, Aug 15 2012, 17:12
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Mainline421 @ Wednesday, Aug 15 2012, 18:41) | | QUOTE (GooD-NTS @ Tuesday, Aug 14 2012, 16:39) | | QUOTE (Blaster_nl @ Saturday, Aug 11 2012, 18:16) | On top of that, IVSA and other map mods for example are missing some importand things which the IV-LC map has:
- SuiperLODs, this is basically lods of lods (less polygons on the screen, less object count, less memory drain from textures etc.) - Embedded textures, textures that are only used once (mostly buildings) are embedded into the WDR, so the WTD archives dont stack up with these single used textures - Map objects (not lods) are placed in stream wpl. In IVSA they are placed in the root wpl to deal with errors you got on quit. Although this shouldn't really matter, it's not how R* would do it - WDD LOD ID, this is some flag in WPL which I believe is used for lods to say at which position (id) the model is at, to speed up the process I guess) | But you can do all this things in your mods.
| QUOTE (Blaster_nl @ Saturday, Aug 11 2012, 18:16) | | If you have disappearings, it still means openiv doesnt have identical resources as rockstars, if it doesn't, it must be the lack of proper memory management in ivsa, possible by the lack of things stated above. | The only difference between OpenIV's WDR and Rockstar's WDR, my one is not created by Rockstar. |
So is this the cause of disappearing textures and if so how would I use Open IV to fix the problem | You kidding right?
@GooD, and how exactly? - SuperLODs didnt exsist in SA, and I'm pretty sure no one would spend time to make them - I didn't find a practical way to do this, it's hard to know which textures could be embedded and which are shared, also OpenIV doesnt offer a fast solution for this. - The error was unknown and no one knew the cause. - GIMS doesnt provide a pracrical way to assign this.
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GooD-NTS  |
Posted: Thursday, Aug 16 2012, 04:34
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OpenIV lead developer

Group: Members
Joined: May 3, 2008



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| QUOTE (Blaster_nl @ Wednesday, Aug 15 2012, 21:12) | You kidding right?
@GooD, and how exactly? - SuperLODs didnt exsist in SA, and I'm pretty sure no one would spend time to make them - I didn't find a practical way to do this, it's hard to know which textures could be embedded and which are shared, also OpenIV doesnt offer a fast solution for this. - The error was unknown and no one knew the cause. - GIMS doesnt provide a pracrical way to assign this.
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No I'm not kidding. 1 - You can generate they from existent models. 2 - OpenIV have ability to embed textures from the first version it have support for ODR models. Also GIMS in material properties have check box for including models. And BTW you never ask how to do it, but it easy. 3 - ???? I don't get this. 4 - I thought GIMS can edit this value.
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ilir  |
Posted: Thursday, Aug 16 2012, 13:52
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Spinnin'

Group: Members
Joined: Jan 13, 2009


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And this is really good TC. Right now I'm downloading it via torrent. Good work guys and keep it up with the good work
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