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 [WIP] IV:SAł 'World Enhancement'

 V3
 
cornflakes4u  
Posted: Friday, Aug 10 2012, 17:55
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QUOTE (Garju67 @ Friday, Aug 10 2012, 18:44)
QUOTE (vans123 @ Friday, Aug 10 2012, 19:41)
RECOMENDATION: lock the topic with a message of opening again when you feel like
Working on it

Why? It's very useless. If you keep it open, people who want to show their work or ask questions etc .... can.

^Agreed.

What if someone (like the guy above) need to ask for help regarding this mod?
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nkjellman  
Posted: Friday, Aug 10 2012, 17:57
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QUOTE (Blaster_nl @ Friday, Aug 10 2012, 17:27)
QUOTE (lost762 @ Friday, Aug 10 2012, 19:20)
Hey guys, I'm new on the forum, but I'm following the mod since the first release, and I'm impressed with the progress... I know that the team still working on it, so what about the original vegetation of Sanandreas (not the trees) like these one that aren't in the map, this would help to enhance the graphics and would be very cool! Like these ones: user posted image
or maybe include Project Oblivion's trees user posted image What you guys think about that?

- No, progress has stopped (or on hold, whatever)
- There is a original vegetation addon.
- We never got around to place the original SA procedrual materials.
- PO trees were in beta 1 and 2, unfortately, they are too high poly.

I think he is talking about the 3D grass. It is possible in Rage, but it can be resource demanding.

QUOTE
  RECOMENDATION: lock the topic with a message of opening again when you feel like
Working on it

Were still supporting Beta 3. We have been releasing patches for the mod. There are still some bugs left. We also may have more DLC's for the mod. Development on Beta 4 is not planned but possible. Don't worry it could happen. There are still things to add and change including:
-Proper MP spawns
-Garage mod
-Possible missions
-More interiors
-New updates to GIMS could allow for things like ped paths, better optimized map, animations (like lights in LV), ect.
-More peds
-More clothing for CJ

I also found a mod that may be a good add on for IV SA. It adds more trees to the country side making it more dense. I don't remember which site I found it on, but I'll let you know if I find it. Its for the original SA, so it would need to be ported to Rage.
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bammargera  
Posted: Friday, Aug 10 2012, 18:48
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Just Call Me Rob, Its Easier That Way
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Thought I was only having issues with GTA3 RAGE, but it turns out it's with IV:SA. I'm running it on EFLC 1.1.2.0, basically buildings disappear very quickly after starting the game, and eventually it's just CJ, traffic and palm trees.

I never had these issues with IV:SA on Vanilla IV so it's something specific to EFLC.

Anyone else had these issues and/or know how to fix them?
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Pursuit_ForceS  
Posted: Friday, Aug 10 2012, 18:56
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I do this And i have the same problem
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cornflakes4u  
Posted: Friday, Aug 10 2012, 19:18
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QUOTE (Pursuit_ForceS @ Friday, Aug 10 2012, 19:56)
I do this And i have the same problem

Describe exactly what you do and what happens. Does the crash happen before or after the menu screen?
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nkjellman  
Posted: Friday, Aug 10 2012, 21:22
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QUOTE (bammargera @ Friday, Aug 10 2012, 18:48)
Thought I was only having issues with GTA3 RAGE, but it turns out it's with IV:SA. I'm running it on EFLC 1.1.2.0, basically buildings disappear very quickly after starting the game, and eventually it's just CJ, traffic and palm trees.

I never had these issues with IV:SA on Vanilla IV so it's something specific to EFLC.

Anyone else had these issues and/or know how to fix them?

I think I may know how to help with that. You may be running Windows 7 or Windows Vista. In the control panel, for power options, set it to prefer maximum performance.

I got disapearings on the normal game as soon as I updated to 7. As Windows 7 had that feature added to make your PC more efficient, it caused disapearings, and lower performance.
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Intensified  
Posted: Saturday, Aug 11 2012, 11:04
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QUOTE (nkjellman @ Friday, Aug 10 2012, 21:22)
QUOTE (bammargera @ Friday, Aug 10 2012, 18:48)
Thought I was only having issues with GTA3 RAGE, but it turns out it's with IV:SA. I'm running it on EFLC 1.1.2.0, basically buildings disappear very quickly after starting the game, and eventually it's just CJ, traffic and palm trees.

I never had these issues with IV:SA on Vanilla IV so it's something specific to EFLC.

Anyone else had these issues and/or know how to fix them?

I think I may know how to help with that. You may be running Windows 7 or Windows Vista. In the control panel, for power options, set it to prefer maximum performance.

I got disapearings on the normal game as soon as I updated to 7. As Windows 7 had that feature added to make your PC more efficient, it caused disapearings, and lower performance.

My textures also disappear all the time. And my PC is on High performance. We just need a streamfix for IV like back in SA.
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xp70  
Posted: Saturday, Aug 11 2012, 11:55
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PLS HELP I HAVE (stop working erorr) IN LOADING SCREEN GTAIVSA Bata3 after choose between two game and start it !!!in erorr details page write ram=0 and amount ram is negative
gta ver:eflc patch 1.1.2.0 r-a-z-o-r 1191
system: seven x64-i5 2500k-6g 2000mhz ram-vga 6870 hd 1g-hdd segate 7200 what is problem?
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bammargera  
Posted: Saturday, Aug 11 2012, 11:56
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QUOTE (nkjellman @ Friday, Aug 10 2012, 22:22)
QUOTE (bammargera @ Friday, Aug 10 2012, 18:48)
Thought I was only having issues with GTA3 RAGE, but it turns out it's with IV:SA. I'm running it on EFLC 1.1.2.0, basically buildings disappear very quickly after starting the game, and eventually it's just CJ, traffic and palm trees.

I never had these issues with IV:SA on Vanilla IV so it's something specific to EFLC.

Anyone else had these issues and/or know how to fix them?

I think I may know how to help with that. You may be running Windows 7 or Windows Vista. In the control panel, for power options, set it to prefer maximum performance.

I got disapearings on the normal game as soon as I updated to 7. As Windows 7 had that feature added to make your PC more efficient, it caused disapearings, and lower performance.

Tried it to no avail unfortunately.
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K0ol-G-R4P  
Posted: Saturday, Aug 11 2012, 13:01
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QUOTE (bammargera @ Saturday, Aug 11 2012, 11:56)
QUOTE (nkjellman @ Friday, Aug 10 2012, 22:22)
QUOTE (bammargera @ Friday, Aug 10 2012, 18:48)
Thought I was only having issues with GTA3 RAGE, but it turns out it's with IV:SA. I'm running it on EFLC 1.1.2.0, basically buildings disappear very quickly after starting the game, and eventually it's just CJ, traffic and palm trees.

I never had these issues with IV:SA on Vanilla IV so it's something specific to EFLC.

Anyone else had these issues and/or know how to fix them?

I think I may know how to help with that. You may be running Windows 7 or Windows Vista. In the control panel, for power options, set it to prefer maximum performance.

I got disapearings on the normal game as soon as I updated to 7. As Windows 7 had that feature added to make your PC more efficient, it caused disapearings, and lower performance.

Tried it to no avail unfortunately.

Add this to commandline.txt

-noprecache -norestrictions -novblank
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bammargera  
Posted: Saturday, Aug 11 2012, 13:30
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Didn't make a difference unfortunately? Any other ideas?
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herons2s2  
Posted: Saturday, Aug 11 2012, 14:05
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GTA IV: San Andreas Zombie teaser.



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Blaster_nl  
Posted: Saturday, Aug 11 2012, 14:16
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This problem was even on beta 2, but worse. It was fixed for most people after OpenIV changed the WDR resources to be more like Rockstars. What i'm saying is, the rage resources are not 100% identical to rockstars, so problems like this happened a lot more in the past but they can still occur.
On top of that, IVSA and other map mods for example are missing some importand things which the IV-LC map has:

- SuiperLODs, this is basically lods of lods (less polygons on the screen, less object count, less memory drain from textures etc.)
- Embedded textures, textures that are only used once (mostly buildings) are embedded into the WDR, so the WTD archives dont stack up with these single used textures
- Map objects (not lods) are placed in stream wpl. In IVSA they are placed in the root wpl to deal with errors you got on quit. Although this shouldn't really matter, it's not how R* would do it
- WDD LOD ID, this is some flag in WPL which I believe is used for lods to say at which position (id) the model is at, to speed up the process I guess)

Same counts for 3RC, but it also lacks lods put into a WDD, right now it are seperate WDR files.


@Rob, with the old WDR reources, GooD-Nts resaved Liberty City with hus custom resources and he had disappearings within 20 minutes. This was with a older version, it's suppose to be fixed niw.

Although it's a bit drastic, you could try this yourself, export contents of all *.WDR and *.WDD files inside map img files (manhat*.img, jersey*.img etc.) and import them back in.

If you have disappearings, it still means openiv doesnt have identical resources as rockstars, if it doesn't, it must be the lack of proper memory management in ivsa, possible by the lack of things stated above.


This post has been edited by Blaster_nl on Saturday, Aug 11 2012, 14:28
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Frank.s  
Posted: Saturday, Aug 11 2012, 14:21
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Good info Blaster, will keep that in mind for future IV modding. icon14.gif
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doug52392  
Posted: Saturday, Aug 11 2012, 17:08
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QUOTE (bammargera @ Friday, Aug 10 2012, 18:48)
Thought I was only having issues with GTA3 RAGE, but it turns out it's with IV:SA. I'm running it on EFLC 1.1.2.0, basically buildings disappear very quickly after starting the game, and eventually it's just CJ, traffic and palm trees.

I never had these issues with IV:SA on Vanilla IV so it's something specific to EFLC.

Anyone else had these issues and/or know how to fix them?

I have that problem too. I'd imagine it's an issue with memory or graphics memory management, because when it happens spawning high poly vehicles I added into the game take several minutes to spawn and have texture bugs.

On that note, how do I swap the police motorcycle for another vehicle? I imported an LAPD SUV into the vehicles_sa.img archive, which replaced polpatriot, but it doesn't appear in-game, and when I tried to spawn it manually with the trainer, it froze. I think it has something to do with how GTA:IV San Andreas is set up to treat polpatriot as a bike, since it was originally the LSPD motorcycle. I tried commenting out the bike-specific lines in the vehicles_sa.ide file and replaced the data in the handling_sa.dat file, but it still doesn't work.

I'm running GTA:IV SA on GTA:IV version 1.0.4.0.

This post has been edited by doug52392 on Saturday, Aug 11 2012, 17:10
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Pursuit_ForceS  
Posted: Saturday, Aug 11 2012, 17:31
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The problem Come before i stay in the desktop
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bammargera  
Posted: Saturday, Aug 11 2012, 18:13
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QUOTE (doug52392 @ Saturday, Aug 11 2012, 18:08)
I have that problem too. I'd imagine it's an issue with memory or graphics memory management, because when it happens spawning high poly vehicles I added into the game take several minutes to spawn and have texture bugs.

Well that does't quite make sense giving I can run Vanilla EFLC at pretty high settings without and issue. Given that the SA and III maps are much less intense on texture size, polygon count and overall file size you would expect they actually load faster, surely?
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aleex96  
Posted: Saturday, Aug 11 2012, 21:19
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I have CTD's when i'm playing with the second patch intalled, it's only my problem or it happen to anothers persons?
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Mainline421  
Posted: Sunday, Aug 12 2012, 09:08
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QUOTE (Blaster_nl @ Saturday, Aug 11 2012, 14:16)
This problem was even on beta 2, but worse. It was fixed for most people after OpenIV changed the WDR resources to be more like Rockstars. What i'm saying is, the rage resources are not 100% identical to rockstars, so problems like this happened a lot more in the past but they can still occur.
On top of that, IVSA and other map mods for example are missing some importand things which the IV-LC map has:

- SuiperLODs, this is basically lods of lods (less polygons on the screen, less object count, less memory drain from textures etc.)
- Embedded textures, textures that are only used once (mostly buildings) are embedded into the WDR, so the WTD archives dont stack up with these single used textures
- Map objects (not lods) are placed in stream wpl. In IVSA they are placed in the root wpl to deal with errors you got on quit. Although this shouldn't really matter, it's not how R* would do it
- WDD LOD ID, this is some flag in WPL which I believe is used for lods to say at which position (id) the model is at, to speed up the process I guess)

Same counts for 3RC, but it also lacks lods put into a WDD, right now it are seperate WDR files.


@Rob, with the old WDR reources, GooD-Nts resaved Liberty City with hus custom resources and he had disappearings within 20 minutes. This was with a older version, it's suppose to be fixed niw.

Although it's a bit drastic, you could try this yourself, export contents of all *.WDR and *.WDD files inside map img files (manhat*.img, jersey*.img etc.) and import them back in.

If you have disappearings, it still means openiv doesnt have identical resources as rockstars, if it doesn't, it must be the lack of proper memory management in ivsa, possible by the lack of things stated above.

So that explains a lot but it does not explain how to fix disappearing textures which I have been posting for a while but have been ignored anyway is there any way to fix this and/or store textures more like R*?
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lbgh  
Posted: Sunday, Aug 12 2012, 09:27
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Why on my os installator can not start?- "GTA 4: San Andreas Setup has stopped working" ... "Close the program" Reported.
Win7*64 sp1 .
CODE

Description:
 Stopped working

Problem signature:
 Problem Event Name: CLR20r3
 Problem Signature 01: ivsasetup.exe
 Problem Signature 02: 0.7.4.1
 Problem Signature 03: 5017247c
 Problem Signature 04: System.Drawing
 Problem Signature 05: 2.0.0.0
 Problem Signature 06: 4ca2bad4
 Problem Signature 07: 7af
 Problem Signature 08: 6c
 Problem Signature 09: System.ArgumentException

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