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[WIP] IV:SAł 'World Enhancement' V3
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Ridd1cK @ Friday, Aug 3 2012, 20:23) | | QUOTE (SilentPL @ Friday, Aug 3 2012, 16:56) | Bahh. I'm getting the same dissapearing textures like someone earlier did. Neither min/max/medium Draw Distance options help  Also, seemingly all vehicle names are wrong for me? Greenwood being Bandito, Majetic being Esperanto etc. I'm using EFLC 1.1.2.0. |
I have wrong names too, on GTA IV 1.0.7.0 | Nobody cared to corrent them, simple as that.
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Garju67  |
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June 6th 2013

Group: Members
Joined: Jul 10, 2011



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Little note about ENB
- Want to destroy SA atmosphere ? - Want to destroy team's hard work ?
Use ENB. 
- Want to keep SA atmosphere ? - Want to respect team's hard work ?
Do not use ENB. 
I think choice is quickly made.
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (josh2000 @ Friday, Aug 3 2012, 21:00) | | QUOTE (Blaster_nl @ Friday, Aug 3 2012, 01:38) | | QUOTE (rastakilla @ Friday, Aug 3 2012, 02:38) | Which ENBs will work for IVSA?
I just tried KBL1974s LE3VO and it crashed |
Don't use ENB with our mod, simple as that. |
are you saying ENB is inherently incompatible with World Enhancement? I used various injectors with the last release and they worked fine. anyone done any testing?
Great work as always, btw! | Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now.
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gtasadude  |
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Film Editor/Director

Group: Members
Joined: Oct 29, 2005

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| QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29) | | Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now. |
That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different. It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'. This post has been edited by gtasadude on Friday, Aug 3 2012, 19:40
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (gtasadude @ Friday, Aug 3 2012, 21:37) | | QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29) | | Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now. |
That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.
It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'. | Few notes:
- Theres is no 'ENB blocker', we didn't make any blocker. - I said, unintentionally 'blocked' because of some changes we made. - A lot of videos with ENB for beta 1 and 2, there isn't one config that looks good. - If all these people are so good at configuring this stuff, they can find out how to let it work (it's not hard)
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gtasadude  |
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Film Editor/Director

Group: Members
Joined: Oct 29, 2005

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| QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:48) | | QUOTE (gtasadude @ Friday, Aug 3 2012, 21:37) | | QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29) | | Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now. |
That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.
It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'. |
Few notes:
- Theres is no 'ENB blocker', we didn't make any blocker. - I said, unintentionally 'blocked' because of some changes we made. - A lot of videos with ENB for beta 1 and 2, there isn't one config that looks good. - If all these people are so good at configuring this stuff, they can find out how to let it work (it's not hard) |
1. I didn't say you did. 2. Yes, but you said yourself that the only reason ENB isn't blocked is because of Flitskikker. If it were up to you, it would be. 3. I haven't seen one either, see 4. 4. Nobody's tried, but why do they have to? If they like the visuals, who are you to tell them they're wrong? And also, I've just tested ENB. Works fine for me, without issues.
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (gtasadude @ Friday, Aug 3 2012, 21:51) | | QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:48) | | QUOTE (gtasadude @ Friday, Aug 3 2012, 21:37) | | QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29) | | Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now. |
That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.
It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'. |
Few notes:
- Theres is no 'ENB blocker', we didn't make any blocker. - I said, unintentionally 'blocked' because of some changes we made. - A lot of videos with ENB for beta 1 and 2, there isn't one config that looks good. - If all these people are so good at configuring this stuff, they can find out how to let it work (it's not hard) |
1. I didn't say you did. 2. Yes, but you said yourself that the only reason ENB isn't blocked is because of Flitskikker. If it were up to you, it would be. 3. I haven't seen one either, see 4. 4. Nobody's tried, but why do they have to? If they like the visuals, who are you to tell them they're wrong?
And also, I've just tested ENB. Works fine for me, without issues. |
1. | QUOTE | | It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. |
In other words, a blocker.
2. I was mad, technically it's impossible too because u can just copy ivsa files to another iv install or bypass it.
3+4, I am not stopping them, but I ain't helping them either.
I know it works, but it can also error in some cases.
EDIT:
Someone will have to confirm if it allows scripts or not. This post has been edited by Blaster_nl on Friday, Aug 3 2012, 20:01
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Euda  |
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Youtube == 'PascalWaschbrett'

Group: Members
Joined: Sep 11, 2011


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Most of those "ULTRA ENB YEAR 2043 EXTREME HD PHOTOREALISTIC NEXT GEN GRAPHICS" dudes can configure those settings, but they have an extreme bad taste. Most of those settings arent atmospheric, completely opposite: Its Battlefield 3 style overlightened sh*t with clear light blue sky and very strong reflection and 349857345897 lensflare-effects. (they think: brighter = more ULTRArealistic) I'd rather like an ENB which brings more and better reflection to the cars, no brightness changes but new clouds, and eventually ssao. I played a short while GTA IV with ENB but it was completely loss of atmosphere, aaand it destroys the feeling of a realistic Physics Engine cuz you relativise the graphics to physics.. -.- so finally I think theres no need for ENB in IV:SA, i think it just destroys its atmosphere and playing it bring less fun than with the normal, great and atmospheric IV SA timecycle (; But as a tool to bring High-Res-Reflection (with a bit stronger values) to IV:SA it'd be nice Sorry for Germenglish
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Garju67  |
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June 6th 2013

Group: Members
Joined: Jul 10, 2011



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| QUOTE (josh2000 @ Friday, Aug 3 2012, 22:05) | Blaster_nl, thank you for your response.
to everyone getting defensive about the atmosphere, that's a little subjective, no? for me SA's atmosphere is in the world, the music, the characters, the vehicles - all of which have been greatly preserved by the mod team - not in primitive graphics. if I wanted to play a game that looked identical to GTA:SA I would just play GTA:SA. |
That not exactly that. IV:SA 3 has much better graphics than SA, that a evidence. Anyway, i can understand what you say and i won't lie that if my computer was good enough, i will maybe play IV:SA with ENB. Not sure though. This post has been edited by Garju67 on Friday, Aug 3 2012, 20:21
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futureAllrounder  |
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Stay cool!

Group: Members
Joined: Dec 4, 2011

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| QUOTE (Euda @ Friday, Aug 3 2012, 20:14) | Most of those "ULTRA ENB YEAR 2043 EXTREME HD PHOTOREALISTIC NEXT GEN GRAPHICS" dudes can configure those settings, but they have an extreme bad taste. Most of those settings arent atmospheric, completely opposite: Its Battlefield 3 style overlightened sh*t with clear light blue sky and very strong reflection and 349857345897 lensflare-effects. (they think: brighter = more ULTRArealistic) I'd rather like an ENB which brings more and better reflection to the cars, no brightness changes but new clouds, and eventually ssao. I played a short while GTA IV with ENB but it was completely loss of atmosphere, aaand it destroys the feeling of a realistic Physics Engine cuz you relativise the graphics to physics.. -.- so finally I think theres no need for ENB in IV:SA, i think it just destroys its atmosphere and playing it bring less fun than with the normal, great and atmospheric IV SA timecycle (; But as a tool to bring High-Res-Reflection (with a bit stronger values) to IV:SA it'd be nice Sorry for Germenglish | i' com' from' yar' 2O43' - w' laugh 'bout yau post
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rastakilla  |
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OG on the Scene

Group: Members
Joined: Aug 9, 2003

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| QUOTE (Euda @ Friday, Aug 3 2012, 20:14) | Most of those "ULTRA ENB YEAR 2043 EXTREME HD PHOTOREALISTIC NEXT GEN GRAPHICS" dudes can configure those settings, but they have an extreme bad taste. Most of those settings arent atmospheric, completely opposite: Its Battlefield 3 style overlightened sh*t with clear light blue sky and very strong reflection and 349857345897 lensflare-effects. (they think: brighter = more ULTRArealistic) I'd rather like an ENB which brings more and better reflection to the cars, no brightness changes but new clouds, and eventually ssao. I played a short while GTA IV with ENB but it was completely loss of atmosphere, aaand it destroys the feeling of a realistic Physics Engine cuz you relativise the graphics to physics.. -.- so finally I think theres no need for ENB in IV:SA, i think it just destroys its atmosphere and playing it bring less fun than with the normal, great and atmospheric IV SA timecycle (; But as a tool to bring High-Res-Reflection (with a bit stronger values) to IV:SA it'd be nice Sorry for Germenglish |
IV:SA looks like crap without an ENB injected Some of you guys are so full BS  Opinions are like arseholes some may say the same of this mod period and its dev team Stay tuned folks for IV:SA +Icehancer 2.1 This post has been edited by rastakilla on Friday, Aug 3 2012, 20:42
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