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 [WIP] IV:SAł 'World Enhancement'

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Blaster_nl  
Posted: Friday, Aug 3 2012, 18:28
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QUOTE (Ridd1cK @ Friday, Aug 3 2012, 20:23)
QUOTE (SilentPL @ Friday, Aug 3 2012, 16:56)
Bahh. I'm getting the same dissapearing textures like someone earlier did. Neither min/max/medium Draw Distance options help confused.gif
Also, seemingly all vehicle names are wrong for me? Greenwood being Bandito, Majetic being Esperanto etc. I'm using EFLC 1.1.2.0.

I have wrong names too, on GTA IV 1.0.7.0

Nobody cared to corrent them, simple as that.
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SilentPL  
Posted: Friday, Aug 3 2012, 18:30
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QUOTE (Deadly Target @ Friday, Aug 3 2012, 20:04)
What are your PC specs?

NVIDIA GeForce GTX 550 Ti, Core 2 Duo 3.16Ghz, 4 GB RAM (no idea which brand it is), running on 32-bit Vista. Normally it's capable of running IV on the highest with ICenhancer, so I guess it's not too weak for IV: SA.
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MegaMario1500  
Posted: Friday, Aug 3 2012, 18:41
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Yes, it's not a bug, names are wrong.
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josh2000  
Posted: Friday, Aug 3 2012, 19:00
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QUOTE (Blaster_nl @ Friday, Aug 3 2012, 01:38)
QUOTE (rastakilla @ Friday, Aug 3 2012, 02:38)
Which ENBs will work for IVSA?

I just tried KBL1974s LE3VO and it crashed

Don't use ENB with our mod, simple as that.

are you saying ENB is inherently incompatible with World Enhancement? I used various injectors with the last release and they worked fine. anyone done any testing?

Great work as always, btw!
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MegaMario1500  
Posted: Friday, Aug 3 2012, 19:10
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Why would you use ENB? I think it destroys SA atmosphere...
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Garju67  
Posted: Friday, Aug 3 2012, 19:22
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Little note about ENB

- Want to destroy SA atmosphere ?
- Want to destroy team's hard work ?


Use ENB. icon13.gif

- Want to keep SA atmosphere ?
- Want to respect team's hard work ?


Do not use ENB. icon14.gif

I think choice is quickly made.
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Blaster_nl  
Posted: Friday, Aug 3 2012, 19:29
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QUOTE (josh2000 @ Friday, Aug 3 2012, 21:00)
QUOTE (Blaster_nl @ Friday, Aug 3 2012, 01:38)
QUOTE (rastakilla @ Friday, Aug 3 2012, 02:38)
Which ENBs will work for IVSA?

I just tried KBL1974s LE3VO and it crashed

Don't use ENB with our mod, simple as that.

are you saying ENB is inherently incompatible with World Enhancement? I used various injectors with the last release and they worked fine. anyone done any testing?

Great work as always, btw!

Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now.
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gtasadude  
Posted: Friday, Aug 3 2012, 19:37
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QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29)
Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now.

That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.

It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'.

This post has been edited by gtasadude on Friday, Aug 3 2012, 19:40
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Blaster_nl  
Posted: Friday, Aug 3 2012, 19:48
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QUOTE (gtasadude @ Friday, Aug 3 2012, 21:37)
QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29)
Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now.

That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.

It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'.

Few notes:

- Theres is no 'ENB blocker', we didn't make any blocker.
- I said, unintentionally 'blocked' because of some changes we made.
- A lot of videos with ENB for beta 1 and 2, there isn't one config that looks good.
- If all these people are so good at configuring this stuff, they can find out how to let it work (it's not hard)
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gtasadude  
Posted: Friday, Aug 3 2012, 19:51
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QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:48)
QUOTE (gtasadude @ Friday, Aug 3 2012, 21:37)
QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29)
Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now.

That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.

It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'.

Few notes:

- Theres is no 'ENB blocker', we didn't make any blocker.
- I said, unintentionally 'blocked' because of some changes we made.
- A lot of videos with ENB for beta 1 and 2, there isn't one config that looks good.
- If all these people are so good at configuring this stuff, they can find out how to let it work (it's not hard)

1. I didn't say you did.
2. Yes, but you said yourself that the only reason ENB isn't blocked is because of Flitskikker. If it were up to you, it would be.
3. I haven't seen one either, see 4.
4. Nobody's tried, but why do they have to? If they like the visuals, who are you to tell them they're wrong?

And also, I've just tested ENB. Works fine for me, without issues.
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MurdaGame  
Posted: Friday, Aug 3 2012, 19:55
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Blaster_nl, the new iv:mp version is out, it will be possible to use it on this mod?


http://iv-multiplayer.com/
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Blaster_nl  
Posted: Friday, Aug 3 2012, 19:58
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QUOTE (gtasadude @ Friday, Aug 3 2012, 21:51)
QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:48)
QUOTE (gtasadude @ Friday, Aug 3 2012, 21:37)
QUOTE (Blaster_nl @ Friday, Aug 3 2012, 19:29)
Because of some changes we made regarding graphics files, ENB became somewhat incompatible, unintentionally. I do know how to revert back to standard gta 4 graphics files, including the bypass for the 'error' you get with the ivsa launcher. But i'm not gonna tell how simply for the fact I don't support ENB in any way. To me, It's just a massive amount of injections going into gta4 to make overpowered, overbloomed, colorless effects. ENB\ICE is made FOR GTA4 -!Liberty City!-, it's NOT made for sunny environments like San Andreas. I hope it's clear now.

That's a load of bollocks. Sure, most popular configurations are made for GTA IV. But the whole notion of an ENB configuration allows it to be designed for any map, and create any chosen atmosphere. In my opinion most ENB configs look bad, that's where we agree. But for people like Garju to say it's "disrespecting your work" is nonsense. It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself. It should be the users choice if they would like to use ENB, not a dictated restriction (regardless of your opinions about bad configurations). Are we disrespecting Rockstar's work by creating issues with GFWL's multiplayer? Oh no, that's completely different.

It is perfectly possible to maintain the atmosphere of San Andreas, and still improve upon the visuals with ENB series. And even if the user wants to change the atmosphere slightly, that doesn't automatically make their visuals 'bad'.

Few notes:

- Theres is no 'ENB blocker', we didn't make any blocker.
- I said, unintentionally 'blocked' because of some changes we made.
- A lot of videos with ENB for beta 1 and 2, there isn't one config that looks good.
- If all these people are so good at configuring this stuff, they can find out how to let it work (it's not hard)

1. I didn't say you did.
2. Yes, but you said yourself that the only reason ENB isn't blocked is because of Flitskikker. If it were up to you, it would be.
3. I haven't seen one either, see 4.
4. Nobody's tried, but why do they have to? If they like the visuals, who are you to tell them they're wrong?

And also, I've just tested ENB. Works fine for me, without issues.

1.
QUOTE
It's actually disrespectful to effectively block the use of a particular modification for what is essentially a mod itself.


In other words, a blocker.

2. I was mad, technically it's impossible too because u can just copy ivsa files to another iv install or bypass it.

3+4, I am not stopping them, but I ain't helping them either.

I know it works, but it can also error in some cases.

EDIT:

QUOTE
Blaster_nl, the new iv:mp version is out, it will be possible to use it on this mod?


http://iv-multiplayer.com/


Someone will have to confirm if it allows scripts or not.


This post has been edited by Blaster_nl on Friday, Aug 3 2012, 20:01
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gtasadude  
Posted: Friday, Aug 3 2012, 20:02
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The only error is caused by the timecyc. It's easily bypassed once you set it to the same formatting. Figured it out by looking at the addon system for IVSA Beta 2 timecyc tounge.gif
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josh2000  
Posted: Friday, Aug 3 2012, 20:05
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Blaster_nl, thank you for your response.

to everyone getting defensive about the atmosphere, that's a little subjective, no? for me SA's atmosphere is in the world, the music, the characters, the vehicles - all of which have been greatly preserved by the mod team - not in primitive graphics. if I wanted to play a game that looked identical to GTA:SA I would just play GTA:SA.
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Euda  
Posted: Friday, Aug 3 2012, 20:14
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Most of those "ULTRA ENB YEAR 2043 EXTREME HD PHOTOREALISTIC NEXT GEN GRAPHICS" dudes can configure those settings, but they have an extreme bad taste.
Most of those settings arent atmospheric, completely opposite: Its Battlefield 3 style overlightened sh*t with clear light blue sky and very strong reflection and 349857345897 lensflare-effects. (they think: brighter = more ULTRArealistic)
I'd rather like an ENB which brings more and better reflection to the cars, no brightness changes but new clouds, and eventually ssao.
I played a short while GTA IV with ENB but it was completely loss of atmosphere, aaand it destroys the feeling of a realistic Physics Engine cuz you relativise the graphics to physics.. -.-
so finally I think theres no need for ENB in IV:SA, i think it just destroys its atmosphere and playing it bring less fun than with the normal, great and atmospheric IV SA timecycle (;
But as a tool to bring High-Res-Reflection (with a bit stronger values) to IV:SA it'd be nice
Sorry for Germenglish biggrin.gif
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Garju67  
Posted: Friday, Aug 3 2012, 20:16
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QUOTE (josh2000 @ Friday, Aug 3 2012, 22:05)
Blaster_nl, thank you for your response.

to everyone getting defensive about the atmosphere, that's a little subjective, no?  for me SA's atmosphere is in the world, the music, the characters, the vehicles - all of which have been greatly preserved by the mod team - not in primitive graphics.  if I wanted to play a game that looked identical to GTA:SA I would just play GTA:SA.

That not exactly that. IV:SA 3 has much better graphics than SA, that a evidence. Anyway, i can understand what you say and i won't lie that if my computer was good enough, i will maybe play IV:SA with ENB. Not sure though. tounge.gif

This post has been edited by Garju67 on Friday, Aug 3 2012, 20:21
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futureAllrounder  
Posted: Friday, Aug 3 2012, 20:17
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QUOTE (Euda @ Friday, Aug 3 2012, 20:14)
Most of those "ULTRA ENB YEAR 2043 EXTREME HD PHOTOREALISTIC NEXT GEN GRAPHICS" dudes can configure those settings, but they have an extreme bad taste.
Most of those settings arent atmospheric, completely opposite: Its Battlefield 3 style overlightened sh*t with clear light blue sky and very strong reflection and 349857345897 lensflare-effects. (they think: brighter = more ULTRArealistic)
I'd rather like an ENB which brings more and better reflection to the cars, no brightness changes but new clouds, and eventually ssao.
I played a short while GTA IV with ENB but it was completely loss of atmosphere, aaand it destroys the feeling of a realistic Physics Engine cuz you relativise the graphics to physics.. -.-
so finally I think theres no need for ENB in IV:SA, i think it just destroys its atmosphere and playing it bring less fun than with the normal, great and atmospheric IV SA timecycle (;
But as a tool to bring High-Res-Reflection (with a bit stronger values) to IV:SA it'd be nice
Sorry for Germenglish biggrin.gif

i' com' from' yar' 2O43' - w' laugh 'bout yau post
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Deadly Target  
Posted: Friday, Aug 3 2012, 20:33
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QUOTE (SilentPL @ Friday, Aug 3 2012, 18:30)
NVIDIA GeForce GTX 550 Ti, Core 2 Duo 3.16Ghz, 4 GB RAM (no idea which brand it is), running on 32-bit Vista. Normally it's capable of running IV on the highest with ICenhancer, so I guess it's not too weak for IV: SA.

Have you tried some memrestrict command lines? Lowered all your graphics settings?
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rastakilla  
Posted: Friday, Aug 3 2012, 20:40
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QUOTE (Euda @ Friday, Aug 3 2012, 20:14)
Most of those "ULTRA ENB YEAR 2043 EXTREME HD PHOTOREALISTIC NEXT GEN GRAPHICS" dudes can configure those settings, but they have an extreme bad taste.
Most of those settings arent atmospheric, completely opposite: Its Battlefield 3 style overlightened sh*t with clear light blue sky and very strong reflection and 349857345897 lensflare-effects. (they think: brighter = more ULTRArealistic)
I'd rather like an ENB which brings more and better reflection to the cars, no brightness changes but new clouds, and eventually ssao.
I played a short while GTA IV with ENB but it was completely loss of atmosphere, aaand it destroys the feeling of a realistic Physics Engine cuz you relativise the graphics to physics.. -.-
so finally I think theres no need for ENB in IV:SA, i think it just destroys its atmosphere and playing it bring less fun than with the normal, great and atmospheric IV SA timecycle (;
But as a tool to bring High-Res-Reflection (with a bit stronger values) to IV:SA it'd be nice
Sorry for Germenglish biggrin.gif

IV:SA looks like crap without an ENB injected

Some of you guys are so full BS icon13.gif

Opinions are like arseholes some may say the same of this mod period and its dev team

Stay tuned folks for IV:SA +Icehancer 2.1 tounge2.gif

This post has been edited by rastakilla on Friday, Aug 3 2012, 20:42
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ajbleck  
Posted: Friday, Aug 3 2012, 20:42
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still having the same problem i had before the patch. as soon as i click the "start" button it just immediately goes to the save screen.
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