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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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[WIP] IV:SAł 'World Enhancement' V3
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Deadly Target  |
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Rat

Group: Members
Joined: Apr 12, 2010

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| QUOTE (MinnieMan121249 @ Friday, Aug 3 2012, 06:19) | | Could somebody post a tutorial on how to revert the weapons, player model, peds and vehicles to the IV ones? |
Go to your vanilla install and copy: - vehicles.img
- playerped.rpf
- weapons.img
to desktop then rename the files on your desktop to this vehicles -> vehicles_sa playerped -> cj weapons -> weapons_sa Now go to your ivsa install drag vehicles_sa to pc\ivsa\vehicles drag cj to pc\ivsa\pedsdrag weapons_sa to pc\ivsa\weaponsI haven't tried this myself but it should work. make backups of the files you replace just in case something messes up.
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Iminicus  |
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Cyclop have 9 years

Group: $outh $ide Hoodz
Joined: Apr 18, 2004


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The Verge: San An to GTA IVCongrats for getting noticed on The Verge. | QUOTE | The third beta version of "Grand Theft Auto IV San Andreas," a Grand Theft Auto 4 mod, launched this week.
"Grand Theft Auto IV San Andreas" aims to port Grand Theft Auto: San Andreas to RAGE, the current-generation engine that powered Grand Theft Auto 4, and make the full PlayStation 2/Xbox-era game playable within the PC version of its 2008 successor. Development on the project began last year, with the first and second beta versions having launched in August and December, respectively.
The most recent beta version, named "World Enhancement," brings a host of improvements and additions to the mod, including a multiplayer mode, races, gang wars, and new weapons and cars. It's available for download right now. Check out the video preview below to see some highlights from the update. |
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gtasadude  |
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Film Editor/Director

Group: Members
Joined: Oct 29, 2005

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| QUOTE (Deadly Target @ Friday, Aug 3 2012, 08:32) | | QUOTE (MinnieMan121249 @ Friday, Aug 3 2012, 06:19) | | Could somebody post a tutorial on how to revert the weapons, player model, peds and vehicles to the IV ones? |
Go to your vanilla install and copy:
- vehicles.img
- playerped.rpf
- weapons.img
to desktop
then rename the files on your desktop to this
vehicles -> vehicles_sa playerped -> cj weapons -> weapons_sa
Now go to your ivsa install
drag vehicles_sa to pc\ivsa\vehicles drag cj to pc\ivsa\peds drag weapons_sa to pc\ivsa\weapons
I haven't tried this myself but it should work. make backups of the files you replace just in case something messes up. |
Not that simple. GTA IV Original Vehicles: | CODE | IVSA\Grand Theft Auto IV\common\data:
carcols.dat
IVSA\Grand Theft Auto IV\pc\audio\Sfx:
STREAMED_VEHICLES.rpf
IVSA\Grand Theft Auto IV\pc\ivsa\vehicles:
cargrp_sa.dat handling_sa.dat VehicleExtras_sa.dat vehicles_sa.ide vehicles_sa.img vehoff_sa.cvs
Take the original files from the GTA IV folders (common/pc), add _SA prefixes to them, and replace. |
EFLC Original Vehicles: | CODE | IVSA\EFLC\common\data:
carcols.dat
IVSA\EFLC\pc\audio\Sfx:
STREAMED_VEHICLES.rpf
IVSA\EFLC\pc\ivsa\vehicles:
cargrp_sa.dat handling_sa.dat VehicleExtras_sa.dat vehicles_sa.ide vehicles_sa.img vehoff_sa.cvs
Take the original files from the EFLC folders (common/pc, not TBoGT or TLAD), add _SA prefixes to them, and replace.
IVSA\EFLC\TBoGT\common\data:
carcols.dat
IVSA\EFLC\TBoGT\pc\models\cdimages:
vehicles.img |
Once you've done that, just use the original native trainer ini files instead of IVSA's. Then you'll have the original car list in the spawn menu. This definitely works, I researched and tested it myself. This post has been edited by gtasadude on Friday, Aug 3 2012, 09:28
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