The Mod Showroom is only for posting previews/downloads of completed or near finished mods.
All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
Loving that bottom screenshot. It makes the cities look like their full of life and the country look like its quiet
However I think the redness on the night sky should be toned down a little bit. Hopefully we can use timecycmodifiers some time so we can make the nights look darker in the country, and show the light pollution in the citys. It would make it even better. Kinda like how in IV LC when your in the city, you can tell their is light pollution making the lighting look different.
I wouldn't make the country side any darker, it's already hard to race at night in mp races.
I know. It doesn't need to be darker. I think the sky in the country side should look less light polluted. In IV's map at night you can see moon light when you move away from the city. The city has timecyc modifiers on it to make the light pollution show.
Edit: Have you guys seen this robot of cars? There is a script like this for PC. Anyways the way the cars move, is kinda like each one is towing the other. A script like this might be a possible solution for the train so we can have multiple models.
This post has been edited by nkjellman on Sunday, May 6 2012, 01:30
Graphic designer Group: Members
Joined: Jul 24, 2010
QUOTE (nkjellman @ Sunday, May 6 2012, 00:30)
QUOTE (Blaster_nl @ Sunday, May 6 2012, 00:01)
QUOTE (nkjellman @ Sunday, May 6 2012, 01:54)
Loving that bottom screenshot. It makes the cities look like their full of life and the country look like its quiet
However I think the redness on the night sky should be toned down a little bit. Hopefully we can use timecycmodifiers some time so we can make the nights look darker in the country, and show the light pollution in the citys. It would make it even better. Kinda like how in IV LC when your in the city, you can tell their is light pollution making the lighting look different.
I wouldn't make the country side any darker, it's already hard to race at night in mp races.
I know. It doesn't need to be darker. I think the sky in the country side should look less light polluted. In IV's map at night you can see moon light when you move away from the city. The city has timecyc modifiers on it to make the light pollution show.
Edit: Have you guys seen this robot of cars? There is a script like this for PC. Anyways the way the cars move, is kinda like each one is towing the other. A script like this might be a possible solution for the train so we can have multiple models.
That's some nice work there man. I'm hoping we can find a way to get the Episode sounds in IV so it will open up more sound effects for us to replace. Maybe we simply need a script to force the game to read the xml files for the audio.
That's some nice work there man. I'm hoping we can find a way to get the Episode sounds in IV so it will open up more sound effects for us to replace. Maybe we simply need a script to force the game to read the xml files for the audio.
Thanks! That would be nice. However, there are already enough different engine sound IVAUDs to replace all of the engine sounds.
@Garju67: Thank you! I just uploaded the IVAUDs to "IVSA - Sounds\streamed_vehicles.rpf\ivauds". You'll need to change the 'GAME NAME' in 'sa_vehicles.ide' to the proper one to match the sound though. (Full list is in the 'text' folder).