IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

The Mod Showroom is only for posting previews/downloads of completed or near finished mods.
All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials

Pages: (382) « First ... 193 194 [195] 196 197 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [WIP] IV:SAł 'World Enhancement'

 V3
 
Garju67  
Posted: Monday, Apr 16 2012, 11:54
Quote Post


June 6th 2013
Group Icon
Group: Members
Joined: Jul 10, 2011

uk.gif

Member Award




QUOTE (Frank.s @ Monday, Apr 16 2012, 13:51)
I was talking to the whole team really.


Also,
QUOTE (Garju67)
I found a lot of bugs so i will report them in the dropbox.
QUOTE (Garju67)
If so it's not me that reported this bugs.
Wat.

Oh ok .
Also i said i will report so i didn't doing it yet .
PM
  Top
 

 
Frank.s  
Posted: Monday, Apr 16 2012, 12:01
Quote Post


 
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




Oh alright i see now.


@People with wbd/obd knowledge: There already is a collission mesh for airyelrm_LAS in the laxref.wbd on beta3's files, why isn't it being loaded by the game?
The col isn't missing from the files, it just won't work. dontgetit.gif Is this the same bug that causes all the other cols to not load? If so then i cannot fix it.


Edit: Nice pic. icon14.gif Light needs fixing though.

This post has been edited by Frank.s on Monday, Apr 16 2012, 12:14
PM
  Top
 

 
Garju67  
Posted: Monday, Apr 16 2012, 12:12
Quote Post


June 6th 2013
Group Icon
Group: Members
Joined: Jul 10, 2011

uk.gif

Member Award




user posted image
PM
  Top
 

 
Blaster_nl  
Posted: Monday, Apr 16 2012, 12:18
Quote Post


GTA V
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




^

- New HQ lamppost
- Normal & specular maps on grove st.
- New sunny weather timecyc ~21:00
- Improved vegetation.

@Frank, maybe the IDE line is incorrect.
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
Frank.s  
Posted: Monday, Apr 16 2012, 12:40
Quote Post


 
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




Thanks for the suggestion

*trying it*

Nope, col still blank in-game, borked. Exported a new ide line using gims and seemingly the only differences were 0.001-ish on the bounds.
PM
  Top
 

 
Blaster_nl  
Posted: Monday, Apr 16 2012, 12:47
Quote Post


GTA V
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (Frank.s @ Monday, Apr 16 2012, 14:40)
Thanks for the suggestion

*trying it*

Nope, col still blank in-game, borked. Exported a new ide line using gims and seemingly the only differences were 0.001-ish on the bounds.

I see the distance is set to '384', set it all to 300 and check again. (notepad has a mass search and rename function)

EDIT:
Bounds are unrelated to col.
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
Frank.s  
Posted: Monday, Apr 16 2012, 12:52
Quote Post


 
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




Yep, i know that bounds are for detecting if a wdr/wdd model should be on-screen. I just thought i'd mention the only difference in the ide line.
*replacing draw distance now*

Edit: It works. Changing every 384 draw distance object to 300 fixed it. Good decision. icon14.gif
I think that's caused by the ipl being a stream one right? I heard something about stream ipls not working beyond 300 draw distance.

Who's gonna upload the new LAxref.ide into the "3. Upload your (near) completed mod files Here!" folder?
I can do that right now, i just wanted to confirm if you guys didn't want the files in there touched for some odd reason.

This post has been edited by Frank.s on Monday, Apr 16 2012, 13:01
PM
  Top
 

 
JF-Mir2  
Posted: Monday, Apr 16 2012, 13:02
Quote Post


I AM NOT INSANE!
Group Icon
Group: Members
Joined: Feb 8, 2011

jolly-roger.gif

XXXXX



Yay, the trees finally look great! inlove.gif Nice work! icon14.gif But just one quick question, why are you guys using the old version of BSOR?
PMPlayStation Network
  Top
 

 
Blaster_nl  
Posted: Monday, Apr 16 2012, 13:06
Quote Post


GTA V
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (JF-Mir2 @ Monday, Apr 16 2012, 15:02)
Yay, the trees finally look great!  inlove.gif Nice work!  icon14.gif But just one quick question, why are you guys using the old version of BSOR?

Link to new version?

@Frank, no, it's because WBD collisions have a limit of 300. Trollstar didn't make it so that the col unloads after 300, but the whole object has to disappear after 300 for the col to even load. I will update them all, its not only laxref.
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
Frank.s  
Posted: Monday, Apr 16 2012, 13:07
Quote Post


 
Group Icon
Group: Members
Joined: Apr 15, 2008

en.gif

Member Award




Ahha, ok, nice.
PM
  Top
 

 
JF-Mir2  
Posted: Monday, Apr 16 2012, 13:20
Quote Post


I AM NOT INSANE!
Group Icon
Group: Members
Joined: Feb 8, 2011

jolly-roger.gif

XXXXX



QUOTE (Blaster_nl @ Monday, Apr 16 2012, 21:06)
Link to new version?

Link and by the way, I suggest you to use Crysis Palms BETA with it too, looks f*ckin' awesome in-game.

This post has been edited by JF-Mir2 on Monday, Apr 16 2012, 13:22
PMPlayStation Network
  Top
 

 
Blaster_nl  
Posted: Monday, Apr 16 2012, 13:21
Quote Post


GTA V
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (JF-Mir2 @ Monday, Apr 16 2012, 15:20)
QUOTE (Blaster_nl @ Monday, Apr 16 2012, 21:06)
Link to new version?

Link.

Link to download, i don't see it.
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
JF-Mir2  
Posted: Monday, Apr 16 2012, 13:23
Quote Post


I AM NOT INSANE!
Group Icon
Group: Members
Joined: Feb 8, 2011

jolly-roger.gif

XXXXX



^^It's on the last page.
PMPlayStation Network
  Top
 

 
dragon20  
Posted: Monday, Apr 16 2012, 14:34
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Mar 20, 2012

XXXXX



QUOTE (Blaster_nl @ Monday, Apr 16 2012, 12:18)
^

- New HQ lamppost
- Normal & specular maps on grove st.
- New sunny weather timecyc ~21:00
- Improved vegetation.

@Frank, maybe the IDE line is incorrect.

I was wondering if you're going to put physics in aircraft or not? sad.gif
PM
  Top
 

 
Alber2gt  
Posted: Monday, Apr 16 2012, 18:34
Quote Post


IT MIGHT BE A COOL THINK IF U WILL GET ME A DRINK
Group Icon
Group: Members
Joined: Oct 6, 2011

mx.gif

Member Award




In this forum I find a few screens with enbseries and directx 1.1. : http://www.imagebam.com/image/feca77185252109 http://www.imagebam.com/image/217143185252139 http://www.imagebam.com/image/aef1f3185252250 http://www.imagebam.com/image/a4fc72185252278 http://www.imagebam.com/image/3f3e06185252323 http://www.imagebam.com/image/d64ee9185252074
It looks much better-Its possible create this timecook for GTAIVSA? Possible its possibility of using all capabilities of RAGE ENGINE !!!!!

This post has been edited by Alber2gt on Monday, Apr 16 2012, 18:39
Users WebsitePMMSNAOLYahooICQXbox LivePlayStation Network
  Top
 

 
ManDog  
Posted: Monday, Apr 16 2012, 18:37
Quote Post


Mein Kraft
Group Icon
Group: Members
Joined: Apr 6, 2011

mars.gif

XXXXX



Anyone notice that the lampost's top is actually seperated from the actual lampost, wat? tounge.gif
Users WebsitePMMSNXbox Live
  Top
 

 
GTARandom  
Posted: Monday, Apr 16 2012, 18:50
Quote Post


GTA player since 2001
Group Icon
Group: Members
Joined: Jun 15, 2009

cw.gif

Member Award




QUOTE (ManDog @ Monday, Apr 16 2012, 20:37)
Anyone notice that the lampost's top is actually seperated from the actual lampost, wat? tounge.gif

Yup, the lamphead is seperate from the body pole, it's totally normal tounge.gif
PMMSNXbox Live
  Top
 

 
Blaster_nl  
Posted: Monday, Apr 16 2012, 18:55
Quote Post


GTA V
Group Icon
Group: Members
Joined: Oct 16, 2005

nl.gif

Member Award




QUOTE (Alber2gt @ Monday, Apr 16 2012, 20:34)
In this forum I find a few screens with enbseries and directx 1.1. : http://www.imagebam.com/image/feca77185252109  http://www.imagebam.com/image/217143185252139  http://www.imagebam.com/image/aef1f3185252250  http://www.imagebam.com/image/a4fc72185252278 http://www.imagebam.com/image/3f3e06185252323  http://www.imagebam.com/image/d64ee9185252074
It looks much better-Its possible create this timecook for GTAIVSA? Possible its possibility of using all capabilities of RAGE ENGINE !!!!!

It are different textures, that's what makes it look so good.
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
JJCribbins  
Posted: Monday, Apr 16 2012, 20:31
Quote Post


Mark Chump
Group Icon
Group: Members
Joined: Nov 1, 2004

XXXXX



QUOTE (flitskikker @ Sunday, Apr 15 2012, 19:08)
QUOTE
Apologies if I sound dumb, but are we supposed to be able to save games? I see a 'Disk' icon on the HUD, but cannot save, despite removing save games as necessary. I've also noticed that I cannot use the Multiplayer (installing XLiveless as required, and consulting the information contained on the multiplayer pages on the SAIV forums). I noticed that the installation without XLiveless led to me experiencing multiple bugs (e.g., no HUD, unable to aim or fire, and some weird but amusing sound glitches, such as a high-pitched squeal when sounding a vehicle's horn). I see that there's no official FAQ on this thread's front page, and there's no way I can read 193 pages, haha!

Any help would be appreciated. Thank you!

N.B. Still loving this mod guys - I cannot wait for Beta 3 in the foreseeable future!


Saving the game is not supported (game will crash on loading). Not there's anything to save except your location. Spray tags are being saved separately.
IV:MP is unstable and will be replace by stock MP in IV:SAł. IV:MP also blocks scripts, probably the reason why the HUD doesn't show up.
However, the M button toggles the HUD. Maybe you accidentally pressed it.
In the alley where you start, there's a "double floor" bug, so you actually walk through a hovering floor. You need to move out of the alley to be able to aim and shoot.

Thanks for the heads-up! Your reply has answered all of my questions. I am at least glad that the cheesey-grin spray tags are being saved - clever little idea there. Pressing 'M', for the record, did not make difference; therefore I assume that MP was blocking scripts, hence why other scripts were also not initialising (I forgot to mention this in my earlier post).

Liking the new screenshots show-casing the improved Timecyc! Golden-sky sunrises and sunsets make me wax nostalgic...
PM
  Top
 

 
quechus13  
Posted: Monday, Apr 16 2012, 21:37
Quote Post


Boss
Group Icon
Group: Members
Joined: Dec 19, 2008

Member Award




I'm having a problem guys.

Well DB is full XD


I can't upload or receive nothing more.


Is someone would be kind enough to install and register db to give me 500MB it would be awesome.

http://db.tt/fDVGonpr
Users WebsitePMMSNPlayStation Network
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (382) « First ... 193 194 [195] 196 197 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG