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[WIP] IV:SAł 'World Enhancement' V3
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Garju67  |
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June 6th 2013

Group: Members
Joined: Jul 10, 2011



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Blaster_nl  |
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GTA V

Group: Members
Joined: Oct 16, 2005



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| QUOTE (Frank.s @ Monday, Apr 16 2012, 14:40) | Thanks for the suggestion
*trying it*
Nope, col still blank in-game, borked. Exported a new ide line using gims and seemingly the only differences were 0.001-ish on the bounds. | I see the distance is set to '384', set it all to 300 and check again. (notepad has a mass search and rename function)
EDIT: Bounds are unrelated to col.
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JF-Mir2  |
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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Yay, the trees finally look great! Nice work! But just one quick question, why are you guys using the old version of BSOR?
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Blaster_nl  |
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GTA V

Group: Members
Joined: Oct 16, 2005



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| QUOTE (JF-Mir2 @ Monday, Apr 16 2012, 15:02) | Yay, the trees finally look great! Nice work! But just one quick question, why are you guys using the old version of BSOR? | Link to new version?
@Frank, no, it's because WBD collisions have a limit of 300. Trollstar didn't make it so that the col unloads after 300, but the whole object has to disappear after 300 for the col to even load. I will update them all, its not only laxref.
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JF-Mir2  |
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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| QUOTE (Blaster_nl @ Monday, Apr 16 2012, 21:06) | | Link to new version? | Link and by the way, I suggest you to use Crysis Palms BETA with it too, looks f*ckin' awesome in-game. This post has been edited by JF-Mir2 on Monday, Apr 16 2012, 13:22
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Blaster_nl  |
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GTA V

Group: Members
Joined: Oct 16, 2005



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| QUOTE (JF-Mir2 @ Monday, Apr 16 2012, 15:20) | | QUOTE (Blaster_nl @ Monday, Apr 16 2012, 21:06) | | Link to new version? |
Link. | Link to download, i don't see it.
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Blaster_nl  |
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GTA V

Group: Members
Joined: Oct 16, 2005



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It are different textures, that's what makes it look so good.
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JJCribbins  |
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Mark Chump

Group: Members
Joined: Nov 1, 2004

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| QUOTE (flitskikker @ Sunday, Apr 15 2012, 19:08) | | QUOTE | Apologies if I sound dumb, but are we supposed to be able to save games? I see a 'Disk' icon on the HUD, but cannot save, despite removing save games as necessary. I've also noticed that I cannot use the Multiplayer (installing XLiveless as required, and consulting the information contained on the multiplayer pages on the SAIV forums). I noticed that the installation without XLiveless led to me experiencing multiple bugs (e.g., no HUD, unable to aim or fire, and some weird but amusing sound glitches, such as a high-pitched squeal when sounding a vehicle's horn). I see that there's no official FAQ on this thread's front page, and there's no way I can read 193 pages, haha!
Any help would be appreciated. Thank you!
N.B. Still loving this mod guys - I cannot wait for Beta 3 in the foreseeable future! |
Saving the game is not supported (game will crash on loading). Not there's anything to save except your location. Spray tags are being saved separately. IV:MP is unstable and will be replace by stock MP in IV:SAł. IV:MP also blocks scripts, probably the reason why the HUD doesn't show up. However, the M button toggles the HUD. Maybe you accidentally pressed it. In the alley where you start, there's a "double floor" bug, so you actually walk through a hovering floor. You need to move out of the alley to be able to aim and shoot. |
Thanks for the heads-up! Your reply has answered all of my questions. I am at least glad that the cheesey-grin spray tags are being saved - clever little idea there. Pressing 'M', for the record, did not make difference; therefore I assume that MP was blocking scripts, hence why other scripts were also not initialising (I forgot to mention this in my earlier post). Liking the new screenshots show-casing the improved Timecyc! Golden-sky sunrises and sunsets make me wax nostalgic...
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