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Pages: (7) « First ... 4 5 [6] 7   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 ChinaGreenElvis ENB

 1.0.4.0, 1.0.7.0, and EFLC
 
Vintage88  
Posted: Sunday, Sep 16 2012, 16:07
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@Starship - The rain not hitting the ground has something to do with Scripthook I think. Remove it and see what happens, but obviously that's not a solution.

@CGE -If there's a glitch that causes what you've described with the fire hydrant, I'm not sure you need to remove that tounge2.gif . That's one thing I miss from the older games, the unrealistic hydrants.

This post has been edited by Vintage88 on Sunday, Sep 16 2012, 16:11
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chinagreenelvis  
Posted: Sunday, Sep 16 2012, 18:46
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QUOTE (Vintage88 @ Sunday, Sep 16 2012, 16:07)
@Starship - The rain not hitting the ground has something to do with Scripthook I think. Remove it and see what happens, but obviously that's not a solution.

@CGE -If there's a glitch that causes what you've described with the fire hydrant, I'm not sure you need to remove that tounge2.gif . That's one thing I miss from the older games, the unrealistic hydrants.

I use scripthook and trainer as well and don't get the rain problem myself.

The fire hydrant thing isn't so much a glitch as probably one of the intended effects of the files I was using (common/data/effects/). Super hilarious but also gets old fast, especially when you're going for more realism. smile.gif
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chinagreenelvis  
Posted: Sunday, Sep 16 2012, 23:13
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4.00 Beta 2 is up.

File cleanup, zeroed out enbseries.ini settings that seem to have no effect in 1070/EFLC, added new corona texture from metalwars pack (www.gtagaming.com/downloads/gta-iv/misc-mods/13642), restored vehicle taillight beams, made headlights and other lights brighter, various timecyc and enbseries.ini edits.
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Vintage88  
Posted: Thursday, Sep 20 2012, 04:32
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Awesome wink.gif. Any idea if it's possible to take the lines from p1ch3s enbbloom for lens flare, then transfer them to yours? Because his bloom effects seem quite different, it's hard to explain but his bloom seems like it "diffuses" more.
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chinagreenelvis  
Posted: Friday, Sep 21 2012, 06:55
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QUOTE (Vintage88 @ Thursday, Sep 20 2012, 04:32)
Awesome wink.gif. Any idea if it's possible to take the lines from p1ch3s enbbloom for lens flare, then transfer them to yours? Because his bloom effects seem quite different, it's hard to explain but his bloom seems like it "diffuses" more.

Just replace enbbloom.fx with the one from his mod and then adjust the settings accordingly.
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chinagreenelvis  
Posted: Friday, Sep 28 2012, 01:05
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Updated to version 4.00, final release. Hope you guys like it. Been almost a year since I started this mod, and now I hope I'm done.
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chinagreenelvis  
Posted: Wednesday, Oct 3 2012, 07:29
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QUOTE (chinagreenelvis @ Friday, Sep 28 2012, 01:05)
Updated to version 4.00, final release. Hope you guys like it. Been almost a year since I started this mod, and now I hope I'm done.

I lied. Version 5 is up now.

Version 4 had some ugly transitions between weather types, so I had to redo the entire sky section of the timecycle using the original as a starting point. Changed brightness settings to better match cutscenes, made vehicles more shiny, changed default settings and added a few new color filters. This technically should be 4.01 but it was hardly a minor edit and felt more like a near-complete overhaul, so it's version 5.
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Lenin  
Posted: Wednesday, Oct 3 2012, 10:34
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It looks great and all but for some reason I keep crashing with this just when I have launched the game and when the first legal screen is showing:
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Sometimes, though, it works. But it's rarely.
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chinagreenelvis  
Posted: Wednesday, Oct 3 2012, 19:56
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QUOTE (Lenin @ Wednesday, Oct 3 2012, 10:34)
It looks great and all but for some reason I keep crashing with this just when I have launched the game and when the first legal screen is showing:
user posted image
Sometimes, though, it works. But it's rarely.

You should post your system specs if you're having a problem, but I can almost guarantee you that the error you're getting is not the result of this mod.
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chinagreenelvis  
Posted: Wednesday, Oct 3 2012, 19:59
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In the meantime, you may want to try this Google search.
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Lenin  
Posted: Wednesday, Oct 3 2012, 20:52
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I have a GTX 670, I supopse that's the only thing that's relevant. Running Win7.

Some other ENB mods i tried worked (also crashed sometimes at startup tho, but that seemed to be the directx file) but they're not as good as yours.

BEX is not exactly a specific thing to search for. It can be anything. I'm 100% sure it's ENB related, so just thought you maybe had a clue, sry.
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chinagreenelvis  
Posted: Friday, Oct 5 2012, 20:00
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QUOTE (Lenin @ Wednesday, Oct 3 2012, 20:52)
I have a GTX 670, I supopse that's the only thing that's relevant. Running Win7.

Some other ENB mods i tried worked (also crashed sometimes at startup tho, but that seemed to be the directx file) but they're not as good as yours.

BEX is not exactly a specific thing to search for. It can be anything. I'm 100% sure it's ENB related, so just thought you maybe had a clue, sry.

This is the first I've seen it come up, myself.

Uninstall, reinstall? Pretty much any time I have a problem, nine times out of ten it's because I've modified the wrong files and never properly reverted them. The rest involves making sure the latest versions of Dot.Net, DirectX, and GFWL are installed.
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Lenin  
Posted: Friday, Oct 5 2012, 23:29
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Sorry for wasting your time about that, it was my ingame recorder. I set it to hook after 25 secs instead of 15 which apparently caused trouble with ENB's D3D9.

Anyway. It's really looking great. The first ENB which I am actually USING and not just trying out to see how it is. Because this one feels much more finished. Only thing, though, which I am not sure is default ENB "behavior" and cannot be fixed is this: http://www.youtube.com/watch?v=Mh_w78Dj-G4 - The weird lightning changes.. when you look from different angles.

It's EFLC, btw.
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chinagreenelvis  
Posted: Saturday, Oct 6 2012, 00:13
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QUOTE (Lenin @ Friday, Oct 5 2012, 23:29)
Sorry for wasting your time about that, it was my ingame recorder. I set it to hook after 25 secs instead of 15 which apparently caused trouble with ENB's D3D9.

Anyway. It's really looking great. The first ENB which I am actually USING and not just trying out to see how it is. Because this one feels much more finished. Only thing, though, which I am not sure is default ENB "behavior" and cannot be fixed is this: http://www.youtube.com/watch?v=Mh_w78Dj-G4 - The weird lightning changes.. when you look from different angles.

It's EFLC, btw.

That is strange, I haven't seen that yet. Can you take a screenshot of the map locations where it happens for you? I'll see if I can reproduce the problem for myself.
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Lenin  
Posted: Saturday, Oct 6 2012, 01:02
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http://i.imgur.com/uL2VH.png

Right there.. But it has happened other places as well, ofc.
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chinagreenelvis  
Posted: Saturday, Oct 6 2012, 05:07
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QUOTE (Lenin @ Saturday, Oct 6 2012, 01:02)
http://i.imgur.com/uL2VH.png

Right there.. But it has happened other places as well, ofc.

Yeah, I'm definitely not experiencing that issue.

Make absolutely sure you're using a clean install, that you have the latest updates, that GFWL, Dot.Net and DirectX are fully updated.
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headmetalbanger  
Posted: Saturday, Oct 6 2012, 07:45
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QUOTE
http://i.imgur.com/uL2VH.png

Right there.. But it has happened other places as well, ofc.


I have the same problem ^

This post has been edited by headmetalbanger on Saturday, Oct 6 2012, 07:47
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chinagreenelvis  
Posted: Saturday, Oct 6 2012, 08:39
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QUOTE (headmetalbanger @ Saturday, Oct 6 2012, 07:45)
QUOTE
http://i.imgur.com/uL2VH.png

Right there.. But it has happened other places as well, ofc.


I have the same problem ^

Well, good luck solving it; since I don't get the issue, I have no idea what's causing it. I'm sorry, guys, there isn't anything I can do.
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Lenin  
Posted: Saturday, Oct 6 2012, 10:42
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Is there anything light-related that I can maybe turn off or tweak and see if it causes the issue?
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chinagreenelvis  
Posted: Saturday, Oct 6 2012, 14:12
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QUOTE (Lenin @ Saturday, Oct 6 2012, 10:42)
Is there anything light-related that I can maybe turn off or tweak and see if it causes the issue?

Try using only the base directory ENB files to see what happens. (Use the original timecyc.dat file, etc. to rule out those files as the cause of the problem.)

Then, if you're still getting it, try adjusting the AdaptationMin and Max values in enbseries.ini. Then try turning ForceMinMaxValues to false.
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