GTA Modification Forums
[GTA IV|EFLC|REL] Scocl High level *.sco script compiler
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terreur69  |
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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| QUOTE (ShakingASS @ Monday, Dec 12 2011, 05:15) | | QUOTE (terreur69 @ Sunday, Dec 11 2011, 17:31) | | new for compatible old natives ??? |
Patch 1.0.7.0 is better don't do patch 1.0.7.0 |
can be, but i and everyone is not playing on 1.0.7.0  and it means on of | CODE | | ADD_BLIP_FOR_COORD(float x, float y, float z, Blip *pBlip); | I try it, | CODE | | ADD_BLIP_FOR_COORD(1283, -966.899, 641.137, BLIP_HOSPITAL); |
but i have eror . This post has been edited by terreur69 on Monday, Dec 12 2011, 11:06
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ShakingASS  |
Posted: Tuesday, Dec 13 2011, 05:44
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (terreur69 @ Monday, Dec 12 2011, 10:19) | | QUOTE (ShakingASS @ Monday, Dec 12 2011, 05:15) | | QUOTE (terreur69 @ Sunday, Dec 11 2011, 17:31) | | new for compatible old natives ??? |
Patch 1.0.7.0 is better don't do patch 1.0.7.0 |
can be, but i and everyone is not playing on 1.0.7.0 
and it means on
of
| CODE | | ADD_BLIP_FOR_COORD(float x, float y, float z, Blip *pBlip); |
I try it, | CODE | | ADD_BLIP_FOR_COORD(1283, -966.899, 641.137, BLIP_HOSPITAL); | but i have eror . |
True but 1.0.7.0 has new features. To me they think patch 1.0.4.0 beast.That's not true rockstar made patch 1.0.7.0 to give better graphics. This post has been edited by ShakingASS on Tuesday, Dec 13 2011, 07:12
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DK22Pac  |
Posted: Thursday, Dec 15 2011, 16:22
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Assembly!

Group: Members
Joined: Apr 12, 2009


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| QUOTE (terreur69 @ Monday, Dec 12 2011, 13:49) | | QUOTE (ShakingASS @ Monday, Dec 12 2011, 05:15) | | QUOTE (terreur69 @ Sunday, Dec 11 2011, 17:31) | | new for compatible old natives ??? |
Patch 1.0.7.0 is better don't do patch 1.0.7.0 |
can be, but i and everyone is not playing on 1.0.7.0 
and it means on
of
| CODE | | ADD_BLIP_FOR_COORD(float x, float y, float z, Blip *pBlip); |
I try it, | CODE | | ADD_BLIP_FOR_COORD(1283, -966.899, 641.137, BLIP_HOSPITAL); | but i have eror . | | CODE | long Blip; ADD_BLIP_FOR_COORD(fX, fY, fZ, &Blip); |
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terreur69  |
Posted: Thursday, Dec 15 2011, 16:31
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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thx but ,this does not help me, i want to know that you it to be a place of of | CODE | | ADD_BLIP_FOR_COORD(float x, float y, float z, Blip *pBlip); | This post has been edited by terreur69 on Thursday, Dec 15 2011, 16:46
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DK22Pac  |
Posted: Thursday, Dec 15 2011, 18:09
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Assembly!

Group: Members
Joined: Apr 12, 2009


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4th param is a pointer to blip's handle (A place, where this handle will store). | QUOTE (Frank.s) | | Could someone please tell me what is the native function that creates the mission arrows? |
The first method is | CODE | | ADD_BLIP_FOR_CONTACT(float x, float y, float z, Blip *pBlip); |
But created marker is too big, I dont know how to resize it. The second is | CODE | | DRAW_COLOURED_CYLINDER(float x, float y, float z, float, float, int r, int g, int b, int a); |
But that one must be created in a loop. | CODE | while (true) { WAIT(0); DRAW_COLOURED_CYLINDER(fX, fY, fZ, 1.0, 1.0, 255, 200, 0, 255); } | This post has been edited by DK22Pac on Thursday, Dec 15 2011, 18:20
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terreur69  |
Posted: Thursday, Dec 15 2011, 19:13
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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| QUOTE (DK22Pac @ Thursday, Dec 15 2011, 20:09) | 4th param is a pointer to blip's handle (A place, where this handle will store). | Sorry if i hurt myself understood, i have it, | CODE | ADD_BLIP_FOR_COORD(1283, -966.899, 641.137, BLIP_HOSPITAL);
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what's wrong ??
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