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 [WIP l BETA] GTA Vice City Recover

 Let's back to 80's.
 
Junior123456789  
Posted: Monday, Nov 7 2011, 14:41
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QUOTE (L!mon @ Monday, Nov 7 2011, 07:33)
Why not to do this mod on original VC ?

The plan is to port GTA VC to SA engine :x
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xXaerooff2Xx  
Posted: Monday, Nov 7 2011, 20:13
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When ill finish map (i think ill do this in this week), im gonna to use lots of stuffs from SA, like more byu-houses, pools, bikes, swimming, car tunning and all, what you like in SA! Tommorow ill try make vid, of progress, what i made.
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xXaerooff2Xx  
Posted: Friday, Nov 11 2011, 12:39
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xXaerooff2Xx  
Posted: Tuesday, Nov 15 2011, 17:29
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Cars by _F_ and other things colgate.gif

user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image
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Junior123456789  
Posted: Tuesday, Nov 15 2011, 22:27
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Can't wait for VC storyline missions smile.gif
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xXaerooff2Xx  
Posted: Saturday, Nov 19 2011, 17:27
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Tronco
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Working Vice Cry (palms, and other textures):

user posted imageuser posted imageuser posted image
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Junior123456789  
Posted: Saturday, Nov 19 2011, 20:11
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QUOTE (xXaerooff2Xx @ Saturday, Nov 19 2011, 17:27)
Working Vice Cry (palms, and other textures):

user posted imageuser posted imageuser posted image

Nice but it won't come with the original mod, right? Will it be a different package? I would prefer to play old VC with more features over graphical changes.
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nkjellman  
Posted: Saturday, Nov 19 2011, 20:41
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QUOTE (Junior123456789 @ Saturday, Nov 19 2011, 20:11)
QUOTE (xXaerooff2Xx @ Saturday, Nov 19 2011, 17:27)
Working Vice Cry (palms, and other textures):

user posted imageuser posted imageuser posted image

Nice but it won't come with the original mod, right? Will it be a different package? I would prefer to play old VC with more features over graphical changes.

I would agree. I could understand hd palms if the mod was on GTA IV.
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bammargera  
Posted: Saturday, Nov 19 2011, 21:12
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I agree also, a straight up port would be great, with an optional graphical upgrade.
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xXaerooff2Xx  
Posted: Saturday, Nov 19 2011, 21:39
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Like i said in the begining, there will be two versions:
1, with original convert and SA feautures
2 with textures in HQ, remade trees, palms, new peds, Tommy and additional shops, houses to buy etc.
Don't worry, you will chose what do you want to play. colgate.gif
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Junior123456789  
Posted: Saturday, Nov 19 2011, 22:20
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QUOTE (xXaerooff2Xx @ Saturday, Nov 19 2011, 21:39)
Like i said in the begining, there will be two versions:
1, with original convert and SA feautures
2 with textures in HQ, remade trees, palms, new peds, Tommy and additional shops, houses to buy etc.
Don't worry, you will chose what do you want to play. colgate.gif

Thanks for your fast reply biggrin.gif

Coukd you make the Radio Stations in a separate file on the next beta?
I think downloading 1.5GB is too much, having no Radio Stations in the package would put the size down alot, or the player could just download SAORS and convert their own VC radio files.
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_F_  
Posted: Sunday, Nov 20 2011, 09:05
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Maybe you could use San Andreas palms? They are more detailed than Vice City ones...
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xXaerooff2Xx  
Posted: Sunday, Nov 20 2011, 13:28
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I don't think so. Those, from SA are too black on this map, so in normal version ill use VC palms smile.gif .
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Junior123456789  
Posted: Sunday, Nov 20 2011, 21:36
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QUOTE (Junior123456789 @ Saturday, Nov 19 2011, 22:20)
Could you make the Radio Stations in a separate file on the next beta?
I think downloading 1.5GB is too much, having no Radio Stations in the package would put the size down alot, or the player could just download SAORS and convert their own VC radio files.

Can you answer this question?

Also: Do you think there will be some story/side missions on the next beta?
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zmudziak32  
Posted: Monday, Nov 21 2011, 13:40
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Yes, will be some missions from begin VC, but he search the scripters for writing missions.

In new main will be new mission not from VC.
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xXaerooff2Xx  
Posted: Monday, Nov 21 2011, 16:55
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QUOTE (Junior123456789 @ Sunday, Nov 20 2011, 21:36)
QUOTE (Junior123456789 @ Saturday, Nov 19 2011, 22:20)
Could you make the Radio Stations in a separate file on the next beta?
I think downloading 1.5GB is too much, having no Radio Stations in the package would put the size down alot, or the player could just download SAORS and convert their own VC radio files.


Yes, Ill do separate pack with radios and mod.
And how zmudziak say, we need scripters to make some missions. If you've got script skill and you wanna help, write me on PM smile.gif .
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tiagowwae  
Posted: Tuesday, Nov 29 2011, 18:12
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how much time to the next release?
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Junior123456789  
Posted: Tuesday, Nov 29 2011, 19:53
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I hope for new updates soon icon14.gif

News about mission coding?
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xXaerooff2Xx  
Posted: Wednesday, Nov 30 2011, 12:15
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Tronco
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Sorry for long time without updates. Sure, im still working on mod. Last time ive deleted night objets, LOD's and other sh@t, what made Ocean Drive street looks like plastic town. There only left to put in xod objects. And ive tried to convert cutscene. It working perfectly in custom SA, but it crashing on map cleaned by SteveM program. I dont know what to do with this, but i think next beta will be realesed really soon.
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Junior123456789  
Posted: Wednesday, Nov 30 2011, 16:03
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QUOTE (xXaerooff2Xx @ Wednesday, Nov 30 2011, 12:15)
Sorry for long time without updates. Sure, im still working on mod. Last time ive deleted night objets, LOD's and other sh@t, what made Ocean Drive street looks like plastic town. There only left to put in xod objects. And ive tried to convert cutscene. It working perfectly in custom SA, but it crashing on map cleaned by SteveM program. I dont know what to do with this, but i think next beta will be realesed really soon.

Ask Bammargera, he'll surely know how to help smile.gif
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