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S.T.A.L.K.E.R. 2 Fight your fears in Chernobyl again
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Triple Penetration  |
Posted: Saturday, Oct 29 2011, 18:09
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Box ♡ Out

Group: BUSTED!
Joined: Jul 3, 2011


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I tried my best finding topic about Stalker games and got as close to Fallout, which is not good enough to match Ukraine's mutants, or let's say it politely - too different. This is probably what most fans know already, but I have translated this from russian. GSC Game World, developers of the much anticipated game, has let us players and fans to know what is going to come out of S.T.A.L.K.E.R. 2: the game will be optimised for DirectX 11, the story will not be connected to previous games and almost all characters will be brand new. New locations also will be included from which will be underground bunkers, labs and abandonded secret factories. Main news are S.T.A.L.K.E.R. 2 will not only come to РС, but to consoles too. However, PC will be the one with highest priority. Release dates are yet To Be Announced. Source: ru.stalker.wikia.com/wiki/Блог_участника:Kuzura/Первые_подробности_о_S.T.A.L.K.E.R._2I myself don't know how DX11 will be better than Clear Sky's graphics, except for tessellation abilities, but from GSC we can expect something beautiful and athmospheric. Also new locations are speculated to be either just being additional or replacing entire zone. I do not know why it was not in that post, but I'll try to find confirmation source about female characters finally making into franchise (Not that one was implemented almost 10 years ago in Oblivion Lost). {This is going to be replaced with couple of physics videos} This post has been edited by Triple Penetration on Saturday, Oct 29 2011, 18:12
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-BLITZ-  |
Posted: Saturday, Oct 29 2011, 19:24
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Typical behaviour for someone with your condition

Group: Members
Joined: Apr 4, 2008


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I haven't manage to play Pripyat or the previews one [only the first game], because both are asking for a good PC that I don't have a the moment.
I wish STALKER 2 to be based again in Pripyat and Chernobyl since both places are extremly large. I know that what I want now I'm dreaming too much, but I wished to be full scale territory, double the details from their last game, similar to what you can find on google pictures or Metro devastating library level. And more underground laboratories. Those places freaked me out a lot, resembling to Half-Life 2, something that I admire, making STALKER series so unique only because of this small things. The game has to have a lot of scary buildings and places, going on the rooftops
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Triple Penetration  |
Posted: Saturday, Oct 29 2011, 19:40
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Box ♡ Out

Group: BUSTED!
Joined: Jul 3, 2011


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Smellyjelly, you can ask that question about A-LIFE system in GSC game world facebook page, but probably that has been answered, because GSC is very proud of what they made with mutant behaviour.
Blitz, I played CoP first and then Clear Sky and then first game with a pc which had 512mb ram, 256mb vram and pentium 4. With a few mods, including Complete mods, as SJ mentioned (the only way to play normally anyway) and with low, maybe lowest settings, a old pc can play a game which achieved it's glory because of gameplay and atmosphere without losing much. I replayed all of them on a better pc afterwards.
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Triple Penetration  |
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Box ♡ Out

Group: BUSTED!
Joined: Jul 3, 2011


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Oh, a doublepost, but as 8 days have passed, I have a right then. The news are tad.a month old, but I doubt anybody knows here. Read this article: www.rockpapershotgun.com/2011/10/09/gsc-respond-on-stalker-2-drm-issue/ Seems I'm going to buy a console instead, even for a dumbed down version. | QUOTE (Sergey Grigorovitsch @ Head of GSC Game World) | Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection. Software piracy is an issue for us, we try to fight it, but within reason. If people can not afford a licensed version, it is to our advantage if they download a pirated copy, and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product. |
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acmilano  |
Posted: Wednesday, Dec 14 2011, 15:13
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Li'l G Loc

Group: Members
Joined: Oct 26, 2011

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Bad news about GSC Game World.Owner of the company decided to close the company so future of STALKER 2 doesn't look good. http://ukranews.com/ru/news/ukraine/2011/12/09/59663Google Translated Quote.Sorry i don't know better: Sergey G., founder and CEO krupneysheho developer of computer yhr in Eastern Europe - Kiev company GSC Game World - decided Close Company. This, Ukrainian News reported ynformyrovannыy source. According to him, today, 9 December, G. announced closure of the company on the assembly of the labor collective. Clean up your decision on obъyasnyl lychnыmy reasons not konkretyzyruya's. Vicar company poobeschaly that the prychytayuschayasya im zarabotnaya fee will vыplachena to the February 2012 year. According of the source, the company operates be about 40-50 people. Agency interlocutor stressed that the portion of the labor collective closure connects companies with nedovolstvom Grigorovich course designing the game STALKER 2, and often - with company co k ynteresom one side from the sylovыh structures, who began a, According to the interlocutor, be about two months ago. In doing so, source stressed that the reasons vыsheukazannыe - is only predpolozhenyya and versions. GSC Game World Company operates in yndustryy of computer yhr s 1995 year. She has released more than ten sobstvennыh yhrovыh projects, including, "Cossacks", "STALKER", "Zavoevanye America," "Heroes unychtozhennыh ymperyy." The first Two were sverhpopulyarnыmy kultovыmy and even in circles of Ukrainian gamers. G. became entrepreneurs in 2010 year in Ukraine on versions of the company Ernst & Young. Read news in ukranews.com sotsyalnыh setyah facebook and twitter. Sources: Ukrainian news Tags: GSC Game World, G., Yhra, Games, elimination of
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sivispacem  |
Posted: Wednesday, Dec 14 2011, 15:29
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Wilderness of Mirrors

Group: The Connection
Joined: Feb 14, 2011



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From the Stalker 2 Wiki page-| QUOTE (Wikipedia @ today) | December 9, 2011 there was an informal information that GSC Game World has been closed and all work on the game STALKER Two were terminated. While many employees and gaming publications have confirmed this information, but on December 9, an official statement was not. The same day, the network flowed concept art game. December 10, 2011 on the official page on Twitter it was reported that the official comments from the GSC will be on Monday, December 12. December 12, the team held a meeting at which it was decided to search for investors and the possible continuation of work on the game. December 12, 2011 GSC-Fan.com Web, organized a rally in support of the campaign. Responding to questions from the fans, Oleg Yavorsky and Ruslan Didenko said not yet ready to officially comment on the situation, thus made it clear that they continue to search for any of the methods in order to prevent the closure of the campaign. December 12, 2011 some hope is restored when GSC Game World tweets in response to the rumor, "We will do our best to continue. However, at this moment, nothing is certain." |
Not much certainty, but I can't see the STALKER franchise going down personally- it's very popular. Someone will take hold of it.
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sivispacem  |
Posted: Wednesday, Dec 14 2011, 17:03
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Wilderness of Mirrors

Group: The Connection
Joined: Feb 14, 2011



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You see, I've always been absolutely blown away by the concepts of the STALKER games, but underwhelmed by the execution. The X-Ray engine was dated the moment it was released, and never managed to provide the gritty beauty that the landscape design deserved. If the first game had looked a bit more like, for instance, Far Cry 2, I'd have probably found it more involving. Plus, to me, the maps never felt "open-world" enough. It's a game that would suit the Frostbite or Creation engines well- though there's obviously some potential in the X-Ray engine- I mean, it did form the basis of the fantastic (if very power-hungry) 4A engine in Metro 2033.
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baptiste  |
Posted: Wednesday, Dec 14 2011, 17:22
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Docking request accepted

Group: Zaibatsu
Joined: Aug 30, 2005


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| QUOTE (sivispacem @ Wednesday, Dec 14 2011, 17:03) | | You see, I've always been absolutely blown away by the concepts of the STALKER games, but underwhelmed by the execution. The X-Ray engine was dated the moment it was released, and never managed to provide the gritty beauty that the landscape design deserved. If the first game had looked a bit more like, for instance, Far Cry 2, I'd have probably found it more involving. Plus, to me, the maps never felt "open-world" enough. It's a game that would suit the Frostbite or Creation engines well- though there's obviously some potential in the X-Ray engine- I mean, it did form the basis of the fantastic (if very power-hungry) 4A engine in Metro 2033. | I would have never gotten into STALKER if not for the X-RAY engine. I think it was perfect for STALKER. With the gameplay being so unique, the fact that the engine felt so different was perfect. An engine like FarCry 2's is so bland and boring compared to what the X-RAY engine offers. I also feel that your terribly wrong by saying it didnt provide a gritty and dirty feel, it deffinitly did, the swamps in clear sky were just perfect for example.
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-BLITZ-  |
Posted: Wednesday, Dec 14 2011, 17:50
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Typical behaviour for someone with your condition

Group: Members
Joined: Apr 4, 2008


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Tchuck  |
Posted: Wednesday, Dec 14 2011, 22:38
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Grey Gaming

Group: Zaibatsu
Joined: Dec 20, 2002


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I was referring more to the A-life engine, which, despite being somewhat buggy, added a lot to the game. Instead of having scripted events or people walking around aimlessly, you had a living world. Nothing beats stalking a stalker trying to capture an artifact, wait for him to get it and then murder him and get his artifact. Or helping some band of loners repel a mutant attack. Or getting stalked by a careful bloodsucker, who'll wait for the perfect time to attack you. It was a step in awesome direction, and I'd hate for it to go to waste.
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