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Pistocchi ama i falli da dietro. Group: Members
Joined: Oct 12, 2010
Assassination Mod 0.6 Beta by odiomoratti
Download link at the end of the page
This mod adds killer side missions. You can get hired to kill normal people, gang member, cops....and the money you get depends on the type of target. Sometimes you could get extra condition for the assassination. You can go to middlepark and talk with the contact or just call him pressing Action, with any public phone in the city. The script is completely random, there's no scripted situation.
Installation: Put the dll in your script folder.
Known Bugs:It's a beta, so it could crash sometimes.
Tested with GTA IV 1.7.0 and 100% save file. I don't know if it works with older version of scripthook or with EFLC. I don't know if it creates conflicts with game story mission, too.
Fully compatible with Xbox360 joypad.
If you find any bug or any english error, let me know.
Don't upload without giving credits. Thanks to: Aru and HazardX
Pistocchi ama i falli da dietro. Group: Members
Joined: Oct 12, 2010
Sorry for the double post.
I'm working on bug fixing and v0.2 should be released soon. (most work on crash fix and spot system script....)
The intent of this mod is the randomness. At the moment i'm pretty happy with the result, you are going to see many strange and funny situation. Plus, in v0.1 as well, notice that the money you get for the "job" depends on the type of target.....
At the moment the mod has not been released yet. But when gtagarage's done.... if you are going to try it, please let me know your feedback/idea.
Pistocchi ama i falli da dietro. Group: Members
Joined: Oct 12, 2010
QUOTE (AngryAmoeba @ Friday, Oct 21 2011, 21:58)
You might want to just put the file on MediaFire or something. One of my mods has been waiting for approval on GTAGarage for over a month...
Yeah....i uploaded on Mediafire and posted the link in 1 post.
It's directly v0.2....but i'm encountering some problem with this mod.
Basically, as i've said, i want this mod to be as random as possible. At the same time i can't use the mission char native funtion or becomemissioncharacter because using them means that the picked peds stop doing what they're doing. Basically i had to introduce an "escaped" system....so if you are too far from the target you lose him. But that drastically reduce the tactics of the mod.....you can't plan the assassination....
The only fix for this problem is the one i mentioned before.....the picked ped become mission character.....but then i have to assign him/her something to do via script....and the randomness of the mod doesn't work anymore.....
Well, you could randomly choose a task for the ped. For example, if you have 5 possible tasks, generate a random number from 1 to 5.
Keep in mind that if you don't make the ped a mission character, the game might delete them when they're off-screen, even if they're very close. I've had this problem with cops in my notoriety mod.
Here's a weird trick I found (only works for cops wandering around the city on foot, not in cars):
If I only do line 1, the ped will stop moving and just stand still. But if I also do lines 2 and 3, for some reason the ped will continue wandering (although they might wander in a different direction than before).
Pistocchi ama i falli da dietro. Group: Members
Joined: Oct 12, 2010
QUOTE (AngryAmoeba @ Saturday, Oct 22 2011, 23:23)
Well, you could randomly choose a task for the ped. For example, if you have 5 possible tasks, generate a random number from 1 to 5.
Keep in mind that if you don't make the ped a mission character, the game might delete them when they're off-screen, even if they're very close. I've had this problem with cops in my notoriety mod.
Here's a weird trick I found (only works for cops wandering around the city on foot, not in cars):
If I only do line 1, the ped will stop moving and just stand still. But if I also do lines 2 and 3, for some reason the ped will continue wandering (although they might wander in a different direction than before).
Hey thanks for replying... That trick is similar to the one i used....but then i deleted it. The one i used was this
if (someped.position.distanceto(player.character.position) > n) someped.becomemissioncharacter(); else someped.nolongerneeded();
with this trick the ped keep wandering around and does not disappear.....but this works only for ped with Wandering around task....with others basically they brutally stop what they are doing and start to walk around.... so it's just like someped.becomemissioncharacter(); someped.task.wanderaround();
at the end i deleted those lines.....because as i've said the intent of the mod is the randomness.....
same thing about adding randomly 4-5 different tasks to the ped...that's just not what i had in mind....
Pistocchi ama i falli da dietro. Group: Members
Joined: Oct 12, 2010
QUOTE (WirelessMegatron @ Wednesday, Oct 26 2011, 08:56)
how do i get the missions? I mean i did install but what do i do ingame?
Well.....you should see a blip in middle park. Go to the public bathroom and talk with the man. Then check the map....if the area blip is in the middle of water then abort the mission (sorry for that).
QUOTE (HippieCommunist)
dude! this is great work... clean and simple
*tiny tip; make sure no mission chars are selected as targets.
Tanks Hippie. and thanks for the tip, too.
If you guys have ideas about how to fix the problem i mentioned before (the becomemissioncharacter one)....then tell me....
This post has been edited by odiomoratti on Wednesday, Oct 26 2011, 14:49
Could you make it so that you get the contracts via one of the internet cafe computers im planning on making a HQ with on in for my mod it would be awsome if you could use the computer to get either assassination or even kidnap missions or what about stealing an item from a rival corporation?
Great mod, been waiting ages for something like this to come along! Great work, only nag is not being able to move away from the contact, i would like to be sniping most of the targets, but your not allowed more than a few meters away from them, any way to fix?
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QUOTE (AlphaWolF_J @ Tuesday, Nov 8 2011, 17:08)
Could you make it so that you get the contracts via one of the internet cafe computers im planning on making a HQ with on in for my mod it would be awsome if you could use the computer to get either assassination or even kidnap missions or what about stealing an item from a rival corporation?
I surely wnat to make more variation in mission....not assassination only. About the internet cafe....i'm thinking new way to get the mission other than go to the contact.....but i gotta think about it.....don't know at the moment.
QUOTE (XXLpeanuts @ Wednesday, Nov 9 2011, 05:38)
Great mod, been waiting ages for something like this to come along! Great work, only nag is not being able to move away from the contact, i would like to be sniping most of the targets, but your not allowed more than a few meters away from them, any way to fix?
Yes. I fixed this issue. And the spotting assassiantion area as well.
V3 should be released today.
This post has been edited by odiomoratti on Wednesday, Nov 9 2011, 18:56
hey dude this is comming along pretty nicely! i have an idea i never got to complete myself; how bout making a random dying condition (cause of death) for each assassinated target? for example:
-run over with car -explosion -sniper bullet -melee -fire
Pistocchi ama i falli da dietro. Group: Members
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QUOTE (HippieCommunist @ Wednesday, Nov 9 2011, 20:28)
hey dude this is comming along pretty nicely! i have an idea i never got to complete myself; how bout making a random dying condition (cause of death) for each assassinated target? for example:
-run over with car -explosion -sniper bullet -melee -fire
to get twice (or trice) the reward?
Good Idea, i'm going to implement something like that in next update
QUOTE (white1neJ @ Wednesday, Nov 9 2011, 21:14)
can u help me i installed it but when i am in game i dont know how to start it no blip no man in the bathroom...
that's wired.....post me the ScriptHookDotNet log. (you find the txt file in your GTAIV folder)
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