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 [IV]Assassination Mod

 
odiomoratti  
Posted: Thursday, Oct 20 2011, 19:14
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Pistocchi ama i falli da dietro.
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Assassination Mod 0.6 Beta by odiomoratti



Download link at the end of the page


This mod adds killer side missions. You can get hired to kill normal people, gang member, cops....and the money you get depends on the type of target. Sometimes you could get extra condition for the assassination. You can go to middlepark and talk with the contact or just call him pressing Action, with any public phone in the city.
The script is completely random, there's no scripted situation.

Installation: Put the dll in your script folder.

Known Bugs:It's a beta, so it could crash sometimes.

Tested with GTA IV 1.7.0 and 100% save file.
I don't know if it works with older version of scripthook or with EFLC. I don't know if it creates conflicts with game story mission, too.

Fully compatible with Xbox360 joypad.

If you find any bug or any english error, let me know.

Don't upload without giving credits.
Thanks to: Aru and HazardX

Old Version:

v 0.5 Download Link
v 0.4 Download Link
v 0.3.1 Download Link
v 0.3 Download Link
V 0.2 Download Link

This post has been edited by odiomoratti on Tuesday, Jan 3 2012, 00:32

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:
Download Assassination_Mod0.6.rar - 0.009MB, uploaded on Dec 01 2011, downloaded 1456 times
Download Assassination_Mod0.5.rar - 1.746MB, uploaded on Nov 23 2011, downloaded 826 times
Download Assassination_Mod0.4.rar - 1.664MB, uploaded on Nov 11 2011, downloaded 245 times

Click here to view the mod at GTAGarage

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odiomoratti  
Posted: Friday, Oct 21 2011, 01:35
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Sorry for the double post.

I'm working on bug fixing and v0.2 should be released soon. (most work on crash fix and spot system script....)

The intent of this mod is the randomness. At the moment i'm pretty happy with the result, you are going to see many strange and funny situation. Plus, in v0.1 as well, notice that the money you get for the "job" depends on the type of target.....

At the moment the mod has not been released yet. But when gtagarage's done.... if you are going to try it, please let me know your feedback/idea.
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lolleroz  
Posted: Friday, Oct 21 2011, 20:37
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soo...the mod is awaiting authorization?
it would be cool if you'd upload a screen or two to imageshack.
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AngryAmoeba  
Posted: Friday, Oct 21 2011, 21:58
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You might want to just put the file on MediaFire or something. One of my mods has been waiting for approval on GTAGarage for over a month... dozingoff.gif
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odiomoratti  
Posted: Saturday, Oct 22 2011, 13:49
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QUOTE (AngryAmoeba @ Friday, Oct 21 2011, 21:58)
You might want to just put the file on MediaFire or something. One of my mods has been waiting for approval on GTAGarage for over a month... dozingoff.gif

Yeah....i uploaded on Mediafire and posted the link in 1 post.

It's directly v0.2....but i'm encountering some problem with this mod.

Basically, as i've said, i want this mod to be as random as possible. At the same time i can't use the mission char native funtion or becomemissioncharacter because using them means that the picked peds stop doing what they're doing.
Basically i had to introduce an "escaped" system....so if you are too far from the target you lose him. But that drastically reduce the tactics of the mod.....you can't plan the assassination....

The only fix for this problem is the one i mentioned before.....the picked ped become mission character.....but then i have to assign him/her something to do via script....and the randomness of the mod doesn't work anymore.....



Let me know what you all guys think....

@ lolleroz

Screens added in the first post.
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AngryAmoeba  
Posted: Saturday, Oct 22 2011, 23:23
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Well, you could randomly choose a task for the ped. For example, if you have 5 possible tasks, generate a random number from 1 to 5.

Keep in mind that if you don't make the ped a mission character, the game might delete them when they're off-screen, even if they're very close. I've had this problem with cops in my notoriety mod.

Here's a weird trick I found (only works for cops wandering around the city on foot, not in cars):
CODE
ped.isRequiredForMission = true;
ped.isRequiredForMission = false;
ped.isRequiredForMission = true;

If I only do line 1, the ped will stop moving and just stand still. But if I also do lines 2 and 3, for some reason the ped will continue wandering (although they might wander in a different direction than before).
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odiomoratti  
Posted: Sunday, Oct 23 2011, 01:20
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QUOTE (AngryAmoeba @ Saturday, Oct 22 2011, 23:23)
Well, you could randomly choose a task for the ped. For example, if you have 5 possible tasks, generate a random number from 1 to 5.

Keep in mind that if you don't make the ped a mission character, the game might delete them when they're off-screen, even if they're very close. I've had this problem with cops in my notoriety mod.

Here's a weird trick I found (only works for cops wandering around the city on foot, not in cars):
CODE
ped.isRequiredForMission = true;
ped.isRequiredForMission = false;
ped.isRequiredForMission = true;

If I only do line 1, the ped will stop moving and just stand still. But if I also do lines 2 and 3, for some reason the ped will continue wandering (although they might wander in a different direction than before).

Hey thanks for replying...
That trick is similar to the one i used....but then i deleted it. The one i used was this

if (someped.position.distanceto(player.character.position) > n)
someped.becomemissioncharacter();
else
someped.nolongerneeded();

with this trick the ped keep wandering around and does not disappear.....but this works only for ped with Wandering around task....with others basically they brutally stop what they are doing and start to walk around....
so it's just like
someped.becomemissioncharacter();
someped.task.wanderaround();

at the end i deleted those lines.....because as i've said the intent of the mod is the randomness.....

same thing about adding randomly 4-5 different tasks to the ped...that's just not what i had in mind....

Don't know....i have to think about it.....
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WirelessMegatron  
Posted: Wednesday, Oct 26 2011, 08:56
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how do i get the missions? I mean i did install but what do i do ingame?
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HippieCommunist  
Posted: Wednesday, Oct 26 2011, 10:34
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dude! this is great work... clean and simple icon14.gif

*tiny tip; make sure no mission chars are selected as targets.
Users WebsitePMMSNAOLYahooXbox LivePlayStation Network
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odiomoratti  
Posted: Wednesday, Oct 26 2011, 14:43
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QUOTE (WirelessMegatron @ Wednesday, Oct 26 2011, 08:56)
how do i get the missions? I mean i did install but what do i do ingame?

Well.....you should see a blip in middle park. Go to the public bathroom and talk with the man. Then check the map....if the area blip is in the middle of water then abort the mission (sorry for that).

QUOTE (HippieCommunist)
dude! this is great work... clean and simple  icon14.gif

*tiny tip; make sure no mission chars are selected as targets.


Tanks Hippie. and thanks for the tip, too.

If you guys have ideas about how to fix the problem i mentioned before (the becomemissioncharacter one)....then tell me....

This post has been edited by odiomoratti on Wednesday, Oct 26 2011, 14:49
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odiomoratti  
Posted: Thursday, Oct 27 2011, 18:08
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v0.3 should be released soon. Hope to release a video to show something, too.

Almost fixed the disappearing issue.

Added Hippie's tip.

and i'm going to work on a way to fix the strange blip place problem.
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poncratias  
Posted: Sunday, Nov 6 2011, 20:30
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this is exactly what i've been waiting for since the release of GTA IV !!!!!!!

I don't know why there aren't hundreds of assassin mods out there??

anyways:
where is the mediafire downloadlink?

can't find it.

please post it or pm it to me!! wanna assassinate NOW!



Ps.:
CAN'T HUG EVERY CAT!
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odiomoratti  
Posted: Sunday, Nov 6 2011, 20:36
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QUOTE (poncratias @ Sunday, Nov 6 2011, 20:30)
this is exactly what i've been waiting for since the release of GTA IV !!!!!!!

I don't know why there aren't hundreds of assassin mods out there??

anyways:
where is the mediafire downloadlink?

can't find it.

please post it or pm it to me!! wanna assassinate NOW!



Ps.:
CAN'T HUG EVERY CAT!

wtf.....thought gtagarage link was updated....

re-added mediafire link in the first post.
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AlphaWolF_J  
Posted: Tuesday, Nov 8 2011, 17:08
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Could you make it so that you get the contracts via one of the internet cafe computers im planning on making a HQ with on in for my mod it would be awsome if you could use the computer to get either assassination or even kidnap missions or what about stealing an item from a rival corporation?
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XXLpeanuts  
Posted: Wednesday, Nov 9 2011, 05:38
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Great mod, been waiting ages for something like this to come along! Great work, only nag is not being able to move away from the contact, i would like to be sniping most of the targets, but your not allowed more than a few meters away from them, any way to fix?
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odiomoratti  
Posted: Wednesday, Nov 9 2011, 14:11
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QUOTE (AlphaWolF_J @ Tuesday, Nov 8 2011, 17:08)
Could you make it so that you get the contracts via one of the internet cafe computers im planning on making a HQ with on in for my mod it would be awsome if you could use the computer to get either assassination or even kidnap missions or what about stealing an item from a rival corporation?


I surely wnat to make more variation in mission....not assassination only. About the internet cafe....i'm thinking new way to get the mission other than go to the contact.....but i gotta think about it.....don't know at the moment.

QUOTE (XXLpeanuts @ Wednesday, Nov 9 2011, 05:38)
Great mod, been waiting ages for something like this to come along! Great work, only nag is not being able to move away from the contact, i would like to be sniping most of the targets, but your not allowed more than a few meters away from them, any way to fix?

Yes. I fixed this issue. And the spotting assassiantion area as well.

V3 should be released today.

This post has been edited by odiomoratti on Wednesday, Nov 9 2011, 18:56
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odiomoratti  
Posted: Wednesday, Nov 9 2011, 18:35
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v3.0 released.

ChangeLog
Now the targets don't escape if you move away from them.
Improved spotting area.
Fixed minor isseus.
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HippieCommunist  
Posted: Wednesday, Nov 9 2011, 20:28
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hey dude this is comming along pretty nicely! i have an idea i never got to complete myself; how bout making a random dying condition (cause of death) for each assassinated target?
for example:

-run over with car
-explosion
-sniper bullet
-melee
-fire

to get twice (or trice) the reward? rolleyes.gif
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white1ne  
Posted: Wednesday, Nov 9 2011, 21:14
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can u help me i installed it but when i am in game i dont know how to start it no blip no man in the bathroom...
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odiomoratti  
Posted: Wednesday, Nov 9 2011, 23:34
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QUOTE (HippieCommunist @ Wednesday, Nov 9 2011, 20:28)
hey dude this is comming along pretty nicely! i have an idea i never got to complete myself; how bout making a random dying condition (cause of death) for each assassinated target?
for example:

-run over with car
-explosion
-sniper bullet
-melee
-fire

to get twice (or trice) the reward?  rolleyes.gif


Good Idea, i'm going to implement something like that in next update wink.gif

QUOTE (white1neJ @ Wednesday, Nov 9 2011, 21:14)
can u help me i installed it but when i am in game i dont know how to start it no blip no man in the bathroom...


that's wired.....post me the ScriptHookDotNet log. (you find the txt file in your GTAIV folder)
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