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Pages: (3) 1 [2] 3   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 DYOM Tricks

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Stuntzman  
Posted: Thursday, Nov 24 2011, 18:53
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CAN YOU DIG IT!?
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QUOTE (john12 @ Friday, Nov 18 2011, 18:41)
Don't need to scorll all actors

its simple

1.choose the actor which you want again.
2.select edit actors and editing must come.
3.come back to CJ by pressing f key.
4.select add actor and Voila, you get the actor which you wanted to add. simple

it can be used for cutscene making which requires to shift from one actor to another one with the same weapons and animations. Hope this helped. colgate.gif

Added yours.
Come on guys, try to be more active!
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ToniForelli  
Posted: Sunday, Nov 27 2011, 08:16
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Tap Tap Tap! *Troll food*. Umad?
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Actors use parachutes
1. Equit Actors with parachutes and set it to enemy/attack direct
2. It's fun when you add more actors and better way to do is to jump from really high
3. Sometimes it won't use a parachute but make sure their accuracy is set to 100.

And Presto you have a jumping actors with parachutes.
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john12  
Posted: Sunday, Nov 27 2011, 08:20
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Good Bye!
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Good trick. But learn english.
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Stuntzman  
Posted: Sunday, Nov 27 2011, 11:21
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Have you tested it, ToniForelli? Because it doesn't seem to work.
John12, his english is fine, yours... not so good, to be honest.
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john12  
Posted: Sunday, Nov 27 2011, 11:59
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It's ok. But don't go off-topic. I found some tricks but useless.
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ToniForelli  
Posted: Sunday, Nov 27 2011, 13:00
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Tap Tap Tap! *Troll food*. Umad?
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QUOTE (Stuntzman @ Sunday, Nov 27 2011, 11:21)
Have you tested it, ToniForelli? Because it doesn't seem to work.
John12, his english is fine, yours... not so good, to be honest.

For mine it works
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Stuntzman  
Posted: Sunday, Nov 27 2011, 19:53
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Could you describe precisely what you did or maybe show it in a video? And do they land the parachute?
EDIT: New trick added.

This post has been edited by Stuntzman on Sunday, Nov 27 2011, 20:00
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ToniForelli  
Posted: Tuesday, Nov 29 2011, 18:52
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Tap Tap Tap! *Troll food*. Umad?
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QUOTE (Stuntzman @ Sunday, Nov 27 2011, 19:53)
Could you describe precisely what you did or maybe show it in a video? And do they land the parachute?
EDIT: New trick added.

I'll make a video later when i'll have spare time. Right now i'm busy
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Joni2030  
Posted: Tuesday, Dec 13 2011, 19:52
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Prankster
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Okey you want player drive like LV -LS - SF and you dont want out checkpoint what can see you can do like that








1. first make player
2.give for him a car or something
3.now put checkpoint where you want put it but REMBER DO THIS

SELECT CHECKPOINT WHERE READ Invisible

4. HAVE FUN WITH MY TRICK
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SatournFan  
Posted: Wednesday, Dec 14 2011, 09:07
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The Final Boss
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Sorry, what?! I can't understand a word in your post. Learn English.

And if you're talking about Invisible chackpoints... *facepalm*
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alifjenius  
Posted: Wednesday, Dec 14 2011, 10:34
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Nick Powell
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Trying to translate Joni2030's language to English, it will be like this :

He told us about making the player confused in the mission by putting a checkpoint somewhere for the player to pass through it but the checkpoint is invisible. What I can say is, why you have to do that ? I think that's useless. And still, we could find the checkpoint if the checkpoint still mark on the radar -_-
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Stuntzman  
Posted: Saturday, Dec 17 2011, 17:10
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Yeah, that can't really be considered a trick, more like common sense.
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Yorpie  
Posted: Thursday, Jan 5 2012, 14:12
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I fought the law, and the law lost.
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Hey stuntmanz, I used this one in one of my missions.

It is mission 7 of my bloodz vs cripz series but I wanted to give the player an AK 47 wich he can get in CJ's garage in Grove Street. But when you place a weapon pick up it has 9999 ammo. What I did:

-Made the character spawn at the other side of grove street.
-Placed a random actor in CJ's garage with an AK-47 and I gave him the DIE animations.
-During this the player will get a phone call. (5 second phone call)
-After the phone call I hided the random actor but his AK is still there and it will remain for about 30 seconds.
-When the garage opens there is an AK laying there with 40 bullets.

For more ammo you can place two dying actors in the garage so the player has 80bullets.
This can be done with any gun in the game.
Make sure to place the actor on a place where the player can't see him unless you want him to.
Make sure that the dying actor isn't located in a very small area or the weapon might spawn inside a wall.
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shiva s  
Posted: Thursday, Jan 5 2012, 14:37
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Playamus Hatamus
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Nice trick, Yorpie. But, have you made any mission topic?
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SatournFan  
Posted: Friday, Jan 6 2012, 03:39
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The Final Boss
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Good trick, Yorpie. And his name's Stuntzman.
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NothingSpecial  
Posted: Monday, Jan 23 2012, 06:07
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RIP 1997-2012. Not with you guys for a while...
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Normally CJ will dies when he fell from a great height.
With this trick, CJ will inexplicably survives even if he fell from the space
The trick is simple, while he is falling, press Y and keep the menu is opened until he landed.
If you close the menu before he landed, he still survives at a costs of few health

This post has been edited by NothingSpecial on Monday, Jan 23 2012, 06:17
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Stuntzman  
Posted: Saturday, Jan 28 2012, 07:19
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QUOTE (NothingSpecial @ Monday, Jan 23 2012, 08:07)
Normally CJ will dies when he fell from a great height.
With this trick, CJ will inexplicably survives even if he fell from the space
The trick is simple, while he is falling, press Y and keep the menu is opened until he landed.
If you close the menu before he landed, he still survives at a costs of few health

It's not a trick that is useful during mission gameplay, only during editing.
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Stuntzman  
Posted: Monday, Mar 12 2012, 20:46
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New tricks added.
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Yezz007  
Posted: Monday, Apr 16 2012, 12:56
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Do not hate the players , hate the game!
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Here, i have a little trick to make a fade screen(black) while cutscene :

>Just add Objective: Special env. objective > peds behaviour / set time / set weather , in the middle of cutscene
Add any of those objective while cutscene = fade screen

And 'Scroll through actors easily' can also be 'Scroll through cars easily' You might already know....



EDIT: i meant that you should only fade the screen if you want to change the location of cutscenes(e.g.: from LS to SF) , do not fade the screen if not realy needed, it may only mess up the cutscenes.

This post has been edited by Yezz007 on Monday, Apr 16 2012, 14:50
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Nitesh aka AAAAAAA  
Posted: Monday, Apr 16 2012, 13:29
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The first trick will not look natural because it will also make changes in the next cutscenes. You can use 'Teleport player' objective to bring about the fading screen.
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