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 ENB Screenshots Thread

 III|VC|SA
 
TN_S  
Posted: Thursday, Mar 22 2012, 15:53
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TheD94  
Posted: Thursday, Mar 22 2012, 16:11
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Marty McFly, Yeah, youre the most active user here, true that. Nice ped and enb btw as always. Keep up the good work.
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GameModder8  
Posted: Thursday, Mar 22 2012, 16:18
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FINISH HIM!
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@Marty McFly - Like your ped icon14.gif and yes, at the moment you are the most active user in this thread tounge2.gif Keep it up! smile.gif

New pics. How do you like them? biggrin.gif


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TheD94  
Posted: Thursday, Mar 22 2012, 16:37
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Nice colors dude. You no using SRT3? Well, your enb looks even without SRT3 very well, i gotta say smile.gif
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Marty McFly  
Posted: Thursday, Mar 22 2012, 16:49
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LoTR addicted
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Nice reflection you have there Gamemodder8!

@T_NS: great problem of your ENB is and has always been much too much contrast. this ain't looking good.

This post has been edited by Marty McFly on Thursday, Mar 22 2012, 16:51
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GameModder8  
Posted: Thursday, Mar 22 2012, 16:56
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@TheD94 - Thx smile.gif Well... I don't really like the way SRT3 is looking like in my game. The resolution of the textures is way to high confused.gif
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TheD94  
Posted: Thursday, Mar 22 2012, 17:03
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QUOTE (GameModder8 @ Thursday, Mar 22 2012, 17:56)
@TheD94 - Thx smile.gif Well... I don't really like the way SRT3 is looking like in my game. The resolution of the textures is way to high confused.gif

Yeah I understand you, it's looking grainy too.
I am also thinking of uninstalling SRT3... This mod causes the main lags. Even if the lags come from looking at vegetation, it is caused of SRT3. Very ... sensefull... lag? dozingoff.gif In orginal SA textures the same veg mod doesnt lag.
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Marty McFly  
Posted: Thursday, Mar 22 2012, 17:11
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Use HRT, I used it a few months ago, doesn't have as much textures as SRT but doesn't lag.
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TheD94  
Posted: Thursday, Mar 22 2012, 17:18
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QUOTE (Marty McFly @ Thursday, Mar 22 2012, 18:11)
Use HRT, I used it a few months ago, doesn't have as much textures as SRT but doesn't lag.

Okay, gonna try it maybe this time.
Edit: Fack, i ruined my GTASA. Idk why but my GTASA is a mess now. Doesn't matter now anyway.

This post has been edited by TheD94 on Thursday, Mar 22 2012, 19:44
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nWo51289  
Posted: Thursday, Mar 22 2012, 20:28
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Hello again! Back sooner than expected. I've only checked a few pages but awesome screens from everyone!

user posted imageuser posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image user posted image

Also have an update for my SparkCS script, renamed it to gta3_splitter. link

Info
- Able to do a 'bulk replace'
- Rebuilds archives
- Splits vehicles up between aircraft, bicycles, boats, cars, government, industrial, motorbikes, novelty, public, rc, trailers, trains, vans
- All coll files are saved in models\coll\coll.img
- All ifp files are saved in anim\anim.img
- Map files are saved in models\map\ and split up according to location and use. LA.img, SF.img, Country.img etc
- All Generic files are saved in models\generic\generic.img
- All files according to object.dat are saved in models\objects\objects.img
- Also has pedestrians.img, radar.img vegetation.img, weapons.img & veh_mods.img
~More info can be found in the readme~


IMG Limit Adjuster is required!
Thanks to Fastman92 for IMG Limit Adjuster, aruo for Spark, -Akado- & Spooky for IMGRebuilder
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methodunderg  
Posted: Thursday, Mar 22 2012, 20:32
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Nice to see you again bro ^^

Was thinking of passing your password along to someone else; as I don't have any time for GTA:SA anymore. But I guess that is not needed anymore.

Great screens as always.
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fastman92  
Posted: Thursday, Mar 22 2012, 20:44
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фастман92 | ف
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@nWo51289, i saw your scripts and
- why it doesn't remove exported files. I see it in export.txt
- did you confirm if all exported files will be put to proper IMG archives?
If no, here's a PHP script for you:
CODE
<?php
function GetFileNamesAsKeysOfArray(&$array, $directoryPath)
{
foreach (new DirectoryIterator($directoryPath) as $fileinfo)
{
 if($fileinfo->isFile())
 $array[$fileinfo->getFilename()] = TRUE;
}
}
function GenerateListOfMissingFiles(&$exported, &$imported)
{
foreach($exported as $filename => $value)
{
 if(!isset($imported[$filename]))
 echo "Missing: ". $filename.'<br/>';
}
}

GetFileNamesAsKeysOfArray($exported_gta3, 'exported\\gta3\\');
GetFileNamesAsKeysOfArray($exported_gta_int, 'exported\\gta_int\\');
GetFileNamesAsKeysOfArray($imported_gta3, 'imported\\gta3\\');
GetFileNamesAsKeysOfArray($impoted_gta_int, 'imported\\gta_int\\');

echo 'IMG file: GTA3.img<br/>';
GenerateListOfMissingFiles($exported_gta3, $imported_gta3);
echo '<br/><br/><br/>IMG file: gta_int.img<br/>';
GenerateListOfMissingFiles($exported_gta_int, $impoted_gta_int);
?>


Put all exported files to exported\gta3, all imported to imported\gta3
Put all exported files to exported\gta_int, all imported to imported\gta_int

You need XAMPP (find in Google) to run it. Put in htdocs.
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nWo51289  
Posted: Thursday, Mar 22 2012, 20:54
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@methodunderg - Thanks! If somebody wants to take methodunderg's place as 'second commander' of this thread let me know. Shame that more people are not having time for SA due to their reasons.
@fastman92
- It does remove the files? According to export.txt it starts deleting them from "..-delete "barriers.col".." onwards. I purposely made the script to export all the files first before deleting them in case the user quits the console for some odd reason. Won't make a different if the user quits the console during the deleting process.
- I have confirmed all files are put into their respected archives. Unless I made a mistake somewhere, but game runs fine. The script does't split gta_int.img. Also binary ipls & .dat files that a normal modder doesn't modify have been left in gta3.img.

This post has been edited by nWo51289 on Thursday, Mar 22 2012, 21:05
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fastman92  
Posted: Thursday, Mar 22 2012, 21:24
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фастман92 | ف
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@nWo51289, i see it now

I've released IMG Organizer 3.0

***** Changes
** 3.0 - some buildings appeared white. Really nothing was missing in IMG archives - sequence of IMG archives defined inside images.txt was wrong.
Any IMG archive with files exported from gta_int.img should be defined next to IMG archives with files exported from gta3.img.
Fixed.

So: just copy updated images.txt and it's fine if you are actual user of IMG organizer.
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maks44100  
Posted: Thursday, Mar 22 2012, 21:47
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ATI Radeon lens flare inlove.gif inlove.gif

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mod by DK22Pac
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oksa8  
Posted: Thursday, Mar 22 2012, 22:24
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Just call me Oksu
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@Maks44100

That mod looks really nice in your game, I love it! inlove.gif
But for me, it uses same particle-texture for all of the flares...
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methodunderg  
Posted: Thursday, Mar 22 2012, 23:19
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@maks44100
Where can I get that mod ? Or do I have to ask DK myself on Skype?

@nWo
Don't replace me tounge.gif lol I'm only away for a week or so from actual gameplay; but will have some limited access to reply in the thread. JF-Mir2 was hounding me for your password; so he could fix all the spelling mistakes on the first post; I think they are bugging him. But not my place to hand out other peoples password lol ..
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CreatorCreatureSpore  
Posted: Thursday, Mar 22 2012, 23:21
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Well, I used the .asi script and it worked correctly biggrin.gif

This post has been edited by CreatorCreatureSpore on Thursday, Mar 22 2012, 23:37
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oksa8  
Posted: Thursday, Mar 22 2012, 23:46
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QUOTE (methodunderg @ Friday, Mar 23 2012, 01:19)
@maks44100
Where can I get that mod ? Or do I have to ask DK myself on Skype?

Clicky click. wink.gif
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CreatorCreatureSpore  
Posted: Friday, Mar 23 2012, 02:05
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Testing the lens flare mod (and a extra pic ^^):

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