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 ENB Screenshots Thread

 III|VC|SA
 
methodunderg  
Posted: Friday, Oct 14 2011, 21:43
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QUOTE (nkjellman @ Friday, Oct 14 2011, 21:31)
Was a new version of ENB for SA released? It kinda looks like there is new effects.

There was a new version released; very minor update. Just allowed the user to save the BumpMap parameters in the .ini.
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GameModder8  
Posted: Friday, Oct 14 2011, 23:22
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FINISH HIM!
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Hi everyone. I'm new at this forum.
So here are some pics from me biggrin.gif

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This post has been edited by GameModder8 on Saturday, Oct 15 2011, 23:41
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tatui  
Posted: Saturday, Oct 15 2011, 01:34
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Test news
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This post has been edited by tatui on Saturday, Oct 15 2011, 04:24
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JF-Mir2  
Posted: Saturday, Oct 15 2011, 07:30
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I AM NOT INSANE!
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wow! I can't believe my very own topic with my DEP solution was pinned here! Thanks for that! tounge.gif

To celebrate, here's 3 pics from me.. wink.gif
Lil'Qs ENB settings + Colormod - Old Photo = EPICNESS! cool.gif

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Please click the photos to see full size... smile.gif

This post has been edited by JF-Mir2 on Saturday, Oct 15 2011, 07:58
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rabiemehdi  
Posted: Saturday, Oct 15 2011, 08:36
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oksa8  
Posted: Saturday, Oct 15 2011, 09:18
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Just call me Oksu
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Is there new version of SA GFX? Can you pass me a link? wow.gif


Tatui

Awesome, you're still among the best Enb-configurators!


JF-Mir2

I would suggest removing speedometer before taking pics, makes them look better.
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T.A.Z  
Posted: Saturday, Oct 15 2011, 10:36
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QUOTE (Lil'Q @ Friday, Oct 14 2011, 14:00)
Does that FXAA you've posted even work in SA ? I'm not sure, but, it looks like there is no difference...  dontgetit.gif

It does work for me and it should work for all dx9 games wink.gif

(I'm also using it with GTA IV+ENB, looks great, still some jaggies left, but all in all it's a quite smooth picture now)
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Marty McFly  
Posted: Saturday, Oct 15 2011, 10:53
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The FXAA package which was posted is the 3.9 fversion, if you use the FXAA-Injector by some dude(has an own d3d9.dll which you can load with proxy library) has the version 3.11 and has even better quality and if you choose this way you can use FXAA and the tone mapping shader zogether biggrin.gif
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methodunderg  
Posted: Saturday, Oct 15 2011, 10:55
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It is only for Nvidia cards correct?
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JF-Mir2  
Posted: Saturday, Oct 15 2011, 11:11
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@oksa8 - hey dude! haven't seen you in quite a while... nice to see you again! And.. yeah, I didn't remove the speedometer because I'm WAY too lazy to remove the mod... But don't worry, next time, I will remove it... maybe I'll take pictures tonight and upload it later.. wink.gif

@everyone - uhmmm.. what does FXAA do? I tried to install it on GTA IV.. but the game looks desame.. confused.gif no changes at all... sarcasm.gif and.. can someone please explain why GTA SA-GFX doesn't work with Ryosuke's mods? whatsthat.gif and by the way, is there already a mod for GTA SA which adds water reflections?
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Marty McFly  
Posted: Saturday, Oct 15 2011, 11:25
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QUOTE (methodunderg @ Saturday, Oct 15 2011, 10:55)
It is only for Nvidia cards correct?

yes I think so, but i don't really know because it works for me and I have a Nividia GTX 570, but the ATI/AMD users have their MLAA.

@JF-Mir2 : FXAA is a post-processing anti-aliasing method, (FXAA= Fast Approximate Ant-Aliasing) which was developped by Timothy Lottes. The good is that you can put it in an ENBSeries effect.txt and the MRTRendering which isn't compatible with the ingame aa works fine with FXAA and FXAA has better performance. The injector is a

-d3d9.dll(can be loaded with enb by using the Proxxy Library)
-shader.fx
-a .fsh file

Before that you were only able to choose between FXAA or tone mapping shader(DKT70) because there isn't a effect.txt file yet where are both methods in, but with the injector you can use both, FXAA and Tone mapping effect.

The ingame AA can screw up some enb features like shadows or SSAO but the FXAA won't.
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JF-Mir2  
Posted: Saturday, Oct 15 2011, 11:36
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-NEVERMIND-

This post has been edited by JF-Mir2 on Saturday, Oct 15 2011, 12:18
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tatui  
Posted: Saturday, Oct 15 2011, 11:46
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QUOTE (Marty McFly @ Saturday, Oct 15 2011, 11:25)
QUOTE (methodunderg @ Saturday, Oct 15 2011, 10:55)
It is only for Nvidia cards correct?

yes I think so, but i don't really know because it works for me and I have a Nividia GTX 570, but the ATI/AMD users have their MLAA.

@JF-Mir2 : FXAA is a post-processing anti-aliasing method, (FXAA= Fast Approximate Ant-Aliasing) which was developped by Timothy Lottes. The good is that you can put it in an ENBSeries effect.txt and the MRTRendering which isn't compatible with the ingame aa works fine with FXAA and FXAA has better performance. The injector is a

-d3d9.dll(can be loaded with enb by using the Proxxy Library)
-shader.fx
-a .fsh file

Before that you were only able to choose between FXAA or tone mapping shader(DKT70) because there isn't a effect.txt file yet where are both methods in, but with the injector you can use both, FXAA and Tone mapping effect.

The ingame AA can screw up some enb features like shadows or SSAO but the FXAA won't.

Thank you for good classroom monocle.gif
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Beenja  
Posted: Saturday, Oct 15 2011, 19:19
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Big Update! , going to the newest to the oldest lol.gif ... Comments? and click for enlarge
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Darecki  
Posted: Saturday, Oct 15 2011, 21:04
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Lovely sky in first 6 screens smile.gif
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Marty McFly  
Posted: Saturday, Oct 15 2011, 21:08
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hey guys i'm bored^^. Has anyone a suggestion what to make better/make it look more like nWo ENB/IV graphic? I'm not satisfied with my cfg and I have no idea what to change-.-
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tatui  
Posted: Saturday, Oct 15 2011, 21:08
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Nice shots Beenja icon14.gif

Marty McFly effects.fxp please

GameModder8 WoW very good man like


methodunderg has worked in the random palette script?

cool.gif in search of the perfect enb cool.gif
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tatui  
Posted: Sunday, Oct 16 2011, 01:44
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sad.gif Not a sad comment to me that confused.gif
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Sorry double post delete can not know how I deletesleepy.gif

This post has been edited by tatui on Sunday, Oct 16 2011, 01:49
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RemixPLrc96  
Posted: Sunday, Oct 16 2011, 09:16
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QUOTE (tatui @ Sunday, Oct 16 2011, 01:44)
sad.gif Not a sad comment to me that confused.gif
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Sorry double post delete can not know how I deletesleepy.gif

Your screenshots on small size looks awesome, but in full size are a little bit... ugly moto_whistle.gif
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nWo51289  
Posted: Sunday, Oct 16 2011, 10:12
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UPDATE - Added methodunderg's ENB Newbies Pack to the first post

@Marty McFly - Wooops blush.gif That's the one where I stupidly forgot to upload my enb settings. It's been updated now thanks. Also very good explanation about FXAA. To everyone else all my recent pictures have been taken with FXAA (the D3D9 Rearranged v.0.3 version). Do you want to post a screenshot of you're game so far so we can see what we can suggest?
@GameModder8 - Awesome pictures. Welcome!

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This post has been edited by nWo51289 on Sunday, Oct 16 2011, 10:43
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