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 Parked Cars v1.3 & Save Position v1.08

 for GTA4 v1.0.7.0 & EFLC v1.1.2.0 & MP!
 
Skorpro  
Posted: Wednesday, Sep 14 2011, 18:16
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Parked Cars v1.3 & Save Position v1.08 (GTA 4 & EFLC)

(This is a conversion of MY OWN LUA mod!)



user posted image


DOWNLOAD LINK:
Parked Cars v1.3 & Save Position v1.08 (GTA 4 & EFLC) (GTAinside.com)

IMPORTANT: I've forgotten to include a INI file for "Skorpro Save Position v1.08.asi"... (thx cornflakes4u icon14.gif )!
Anyway, here you are biggrin.gif

Missing INI file! (Mediafire.com)


YOUTUBE:




DESCRIPTION:


Parked Cars:

- Creates up to 20 vehicles of your choice (cars, bikes, boats).
- Press CTRL (default) to speed up your vehicle. It works with parked cars only wink.gif
- Press V (default) to show all parked vehicles. On the map you can also see the associated names.
- You can change max speed and all keys in the "Skorpro Parked Cars v1.3 ... .ini"!
- Into the INI file you can also change all vehicle data!
- You can spawn every vehicle existing in game. About 70 have extras (set Extra=1 in INI)!
- You can also protect every car (set Protection=1 in INI)!

Known Bugs:
This mod was tested on 5 PCs and on 4 everything ran fine!
One PC got problems with the 20 cars version. All cars were spawned but the traffic was low and sometimes the car engine sound disappeared.
So I decided to make two versions of my mod, one with 20 and one with 10 parked cars. The 10 cars version ran perfectly!
If you get problems please try the 10 cars version... OR use the "Traffic Control System v1.0 Beta" by Cado and Daedaelus, this works great!
The cool "TrafficLoad" mod by IKT is NOT compatible with my mod - game will crash sad.gif



Save Position:

- You can display the coords and the speed.
- You can save the coords (x, y, z, a=Angle) and all vehicle data (car number (model) & all colors).
- This data you can copy into the relevant INI (eg. "Skorpro Parked Cars v1.3 (TBOGT) x20.ini") smile.gif


! PLEASE READ THE "README" FOR FURTHER DETAILS !


RELATED LINKS:
Aru's GTA IV C++ Script Hook 0.5.1
Microsoft Visual C++ 2010 Redistributable Package
Microsoft .Net Framework 4
Parked Cars v1.2 (old LUA version)



TESTED:
GTA4 v1.0.7.0 & EFLC v1.1.2.0 & Multiplayer!
(Multiplayer: Be fair and use it in "free mode" only!)
Scripted with Aru's C++ Script Hook SDK (Thx!)


Have fun!

Skorpro


Special Greetings:
Ajusia, Sofi, Steffi aka RedQueen & Friends ...

Special Thanx:
Alexander Blade & Aru!


This post has been edited by Skorpro on Friday, Feb 24 2012, 04:30
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zyonig  
Posted: Saturday, Sep 17 2011, 03:36
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This looks great. The whole concept is excellent. I hate disappearing vehicles. Should be a valuable addition to the game.
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Skorpro  
Posted: Saturday, Sep 17 2011, 04:47
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@zyonig

Thanx & have fun smile.gif

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cornflakes4u  
Posted: Sunday, Sep 18 2011, 21:16
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I've always wanted/needed a mod like this to use on my custom race-tracks! Thanks, gonna test it out now.

Edit: Can't get it to work. I have the required Framework, scripthook and so on and I'm on the latest version of EFLC (TBoGT).

Scripthook.log:

CODE
Log start: Mon Sep 19 00:00:23 2011
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized
[INFO] Process base address: 0x10b0000
[INFO] Auto detecting game version
[INFO] Using game version EFLC 1.1.2
[INFO] [CustomFiberThread] Thread started
[INFO] [FirstPerson] Thread started
[INFO] [SimpleTrainer_TBOGT] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [SimpleTrainer_TBOGT] Thread killed
[INFO] [FirstPerson] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread started
[INFO] [FirstPerson] Thread started
[INFO] [SimpleTrainer_TBOGT] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [SimpleTrainer_TBOGT] Thread killed
[INFO] [FirstPerson] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] Script Hook - Shutdown


This post has been edited by cornflakes4u on Sunday, Sep 18 2011, 22:25
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Skorpro  
Posted: Monday, Sep 19 2011, 15:07
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QUOTE (cornflakes4u @ Sunday, Sep 18 2011, 21:16)
Edit: Can't get it to work. I have the required Framework, scripthook and so on and I'm on the latest version of EFLC (TBoGT).


Hi,

could you post the "asilog.txt" please!
(Have you got something like that: "...Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000" ??)

What is "CustomFiberThread" - your own mod? Maybe it's the reason?!?
Whatever, I need the asilog smile.gif
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cornflakes4u  
Posted: Monday, Sep 19 2011, 15:17
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\o/
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Not quite sure what "CustomFiberThread" is. I've tried removing all other mods to no avail.

From "asilog.txt":

CODE
// -- GTA IV ASI LOADER LOG -- //
//-- (C) Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x716F0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x716F7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x7173D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x7173D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x717241BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x716F7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x7173D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x7173D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x7173D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x7173D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x7173D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x7172DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x7173D371
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi, Address 0x00000000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asi, Address 0x00000000
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Skorpro  
Posted: Monday, Sep 19 2011, 16:05
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QUOTE (cornflakes4u @ Monday, Sep 19 2011, 15:17)
CODE

Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TBOGT) x20.asi, Address 0x00000000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Parked Cars v1.3 (TLAD) x20.asi, Address 0x00000000
Loading ASI C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asi
ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\grand theft auto iv episodes from liberty city\EFLC\Skorpro Save Position v1.08.asi, Address 0x00000000

This is exactly what I mean: "...Address 0x00000000"!!!
Something is wrong/missing...
Try this (I know this is unusual but it might work):
Download and install the Visual C++ Express! No joke!
It's for FREE and all necessary files will be installed/updated!

Hope it works smile.gif

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cornflakes4u  
Posted: Monday, Sep 19 2011, 16:32
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Thanks for the support and quick replies! Installing now. Will report back soon.

Edit: Yay, it's working as intended. Thanks a ton! biggrin.gif

Edit2: Is there any way to change the key that saves vehicle information and coords?

This post has been edited by cornflakes4u on Monday, Sep 19 2011, 17:02
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Skorpro  
Posted: Monday, Sep 19 2011, 18:08
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QUOTE (cornflakes4u @ Monday, Sep 19 2011, 16:32)
Thanks for the support and quick replies! Installing now. Will report back soon.

Edit: Yay, it's working as intended. Thanks a ton!  biggrin.gif

You're welcome smile.gif

QUOTE

Edit2: Is there any way to change the key that saves vehicle information and coords?


sh*t!!!! mad.gif I've forgotten the INI!!!!

Ok, create a text file and save it as "Skorpro Save Car and Coords.ini"!
Drop this into the INI:
CODE

[InGameKeys]
//
// ENG:
// Here you can change the KEYS! (Use the "!KeyList!.txt" to find the key codes)
//

KeyCoords=67   //Show coords (default c)
KeySpeed=75    //Show speed (default k)
KeySave=83      //Save car and data (default s)


Save "Skorpro Save Car and Coords.ini" in game folder!

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cornflakes4u  
Posted: Monday, Sep 19 2011, 18:31
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Wow, thanks a ton once again. Excellent mod, excellent support. 10/10!

cookie.gif cookie.gif cookie.gif You can have as many cookies as you want, good sir! biggrin.gif
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pijotero  
Posted: Friday, Oct 14 2011, 18:02
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I have a problem using the mod, It works good, the parked cars work, the save position too. But the problem is that only the "hardcoded" vehicles appear in traffic. With hardcoded i mean, gangs, taxis, and cop cars. Nothing else. Anyone has this problem?

I have net framework 4, visual C++ 2010 and all the requeriments. Mi GTA IV version is 1.0.7.0

EDIT: Fixed with the traffic control mod. Thanks, good mod.

This post has been edited by pijotero on Friday, Oct 14 2011, 18:29
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Vintage88  
Posted: Thursday, Feb 23 2012, 02:27
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Can you update this so we can disable the "show coordinates" hotkey?

It says "tested in multiplayer"... well, clearly not while typing to a friend XD. "c" is quite commonly typed.

Thanks.


EDIT: nvm, I see now what happened here. I got the ini now smile.gif

This post has been edited by Vintage88 on Thursday, Feb 23 2012, 02:29
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westsidebud  
Posted: Saturday, Jun 23 2012, 05:31
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just to let ya know the link to
"Traffic Control System v1.0 Beta" by Cado and Daedaelus"
in your first post does not work anymore
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Skorpro  
Posted: Sunday, Jun 24 2012, 00:58
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QUOTE (westsidebud @ Saturday, Jun 23 2012, 05:31)
just to let ya know the link to
"Traffic Control System v1.0 Beta" by Cado and Daedaelus"
in your first post does not work anymore

Thanx for your advice smile.gif

New link:

Traffic Control System V1.0 BETA (by daedaelus / gtapolicemods.com)
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westsidebud  
Posted: Sunday, Jun 24 2012, 02:32
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Keep up the good work smile.gif

nice to see not all the gta iv modders / scripters etc have NOT vanished
Best of luck with your current and future projects smile.gif
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Skorpro  
Posted: Sunday, Jun 24 2012, 06:01
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QUOTE (westsidebud @ Sunday, Jun 24 2012, 02:32)
Keep up the good work smile.gif

nice to see not all the gta iv modders / scripters etc have NOT vanished
Best of luck with your current and future projects smile.gif

Thanks a bunch! biggrin.gif
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Z1000  
Posted: Sunday, Jul 29 2012, 20:07
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If I save car somwhere, will it appear again on same place if I save game, exit, than again load the game?
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Skorpro  
Posted: Saturday, Aug 25 2012, 00:21
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QUOTE (Z1000 @ Sunday, Jul 29 2012, 20:07)
If I save car somwhere, will it appear again on same place if I save game, exit, than again load the game?

YES! But first you must open "Skorpro Save Vehicle Position.ini" with notepad and copy your saved cars (CTRL+A and CTRL+C).
The open (e.g.) "Skorpro Parked Cars v1.3 (GTA4) x20.ini" and swap the cars ([Car 1], [Car 2]...) with yours (CTRL+V)!

Have fun biggrin.gif
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uncfire  
Posted: Thursday, Sep 27 2012, 01:07
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Will this work in version 1.9.0. I've put everything where it says and have all the things installed but it won't work. Nothing shows up. Would love to get this to work. Thanks
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Skorpro  
Posted: Saturday, Oct 13 2012, 17:34
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QUOTE (uncfire @ Thursday, Sep 27 2012, 01:07)
Will this work in version 1.9.0. I've put everything where it says and have all the things installed but it won't work. Nothing shows up. Would love to get this to work. Thanks

Version 1.9.0??? mercie_blink.gif
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