IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

The Mod Showroom is only for posting previews/downloads of completed or near finished mods.
All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials

Pages: (81) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [VC|WIP] Grand Theft Auto: East Coast Stories

 *Total Conversion*
 
The Rocker  
Posted: Sunday, Aug 28 2011, 13:47
Quote Post


Carnage King
Group Icon
Group: Members
Joined: Jun 11, 2011

XXXXX



When the BETA 3.0 is out, which will hopefully include cars and everything, sometime next year, we can also release two optional packages - radio stations and sfx. So collect all you want, and then when the time comes we can see if they work, and who owns them, etc. Sorry if I'm a bit straightforward today, but I can't work without a plan (as I've got a lot on my plate), and I thought it best to let you guys know why I'm not going to be on: exams, and fulfilling my duties to this project. smile.gif
PM
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 14:26
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




I found a quick way to get the paths to work in VC (1000 Units Higher) by just adding 16 to the front of all the paths Z Co-Ords.

Here is what I saw when I got around the corner.
user posted image

At least we know paths work up in the Sky.

Edit:
The first car to Spawn on the streets in Our Floating VC.
user posted image

This post has been edited by ALMOST610 on Sunday, Aug 28 2011, 14:30
Users WebsitePM
  Top
 

 
The Rocker  
Posted: Sunday, Aug 28 2011, 14:46
Quote Post


Carnage King
Group Icon
Group: Members
Joined: Jun 11, 2011

XXXXX



Anybody smelling the stench of "breakthrough" right here? biggrin.gif

EDIT: And they don't interfere with LC, right? confused.gif
PM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 14:47
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



LOL, i just messaged you!!
I think less traffic in the high coords have to do with streaming memory. Its currently set at 45 which is the original one. Lets try setting it to 90!!!

Already made an Paths mover. If its necessary ill upload it to GTAG and to the team!!!
user posted image
PMMSNYahoo
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 14:48
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



Sorry for DBP. Ill test them thoroughly now!!!
PMMSNYahoo
  Top
 

 
The Rocker  
Posted: Sunday, Aug 28 2011, 14:48
Quote Post


Carnage King
Group Icon
Group: Members
Joined: Jun 11, 2011

XXXXX



I used to run my copy of VC on 150 all the time, never noticed any bugs on my part. If 90 doesn't give the desired results, 120 definitely will.
PM
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 14:53
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




QUOTE (Swoorup @ Monday, Aug 29 2011, 00:47)
LOL, i just messaged you!!
I think less traffic in the high coords have to do with streaming memory. Its currently set at 45 which is the original one. Lets try setting it to 90!!!

I have had the same problem, but i drove around a little and then it seemed like more Vehicles were spawning.
Users WebsitePM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 14:58
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



And here is the first bug
user posted image

It only happens if police comes chasing you at high speeds in sloppy lands so far as I know !!!Not to worry though, I think its nothing!!!
PMMSNYahoo
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 15:00
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




I think the lack of Vehicles/Ped's could also be due to the Zones not existing in High VC, if there are no Zones the game wont know where to send the vehicle types (Worker, Rich, Normal, Etc) as that is how some of the things are defined, I am sure we can move the Zones up there Easily.
Users WebsitePM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 15:16
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



No, I tried uncommenting all zone files in dat file. It has nothing to do with zon files! Just to be sure you can try it too!!

But I found some bugs, positioning bugs. I dont know if its with my IPL mover tool or not!
Maybe the model/texture bug at the new position which frank was talking about maybe related to this!!
We thought it to be model or texture bug!
user posted image
user posted image
PMMSNYahoo
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 15:20
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




Those lights that are on the bridge are a pain in the A$$, those lights seem to do that when they intersect with another object, in my mod GTAMM I had them doing a similar problem when they intersected with a planter box i placed in the median Strip of the road and were floating above the model.
Going to look into the roof top now.

Edit:
@ Swoorup, did you realign the heights to fit with VC?

Edit:
Checked to Roof, it has always been like that, I guess it is just another present from R*, I will fix the model.

Edit:
If you experience an Issue in VC (South End Both Islands) where as you approach the Models load and then the LOD's return and then disappear. please remove both of these from MANSION.IPL and it will solve the issue, just open mansion.ipl and search for "7361" & "7363", or "IslandLOD1" & "IslandLOD2" and delete the two lines.
CODE
7362, IslandLOD1, 2, 777.89, -5091.09, **YOUR HEIGHT HERE**, 1, 1, 1, 0, 0, 0, 1
7363, IslandLOD2, 2, 2312.36, -4944.75, **YOUR HEIGHT HERE**, 1, 1, 1, 0, 0, 0, 1


This post has been edited by ALMOST610 on Sunday, Aug 28 2011, 15:37
Users WebsitePM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 16:16
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



I agree with you Almost610, both that lamppost and that model in haiti are gift from rockstar. I guess thats why they had the height limit so low in VC. But I noticed it just now!!
But the lamppost shows up wrongly in KED, not in the game at its original position! They were too lazy so they fixed from the exe itself i think!

BTW The paths mover is done

EDIT: Here's the link to the tool!
http://almost610.dmon.com/load/paths_mover/1-1-0-15

This post has been edited by Swoorup on Sunday, Aug 28 2011, 16:25
PMMSNYahoo
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 16:35
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




Is it just for me or are only Cops Spawning (Pedestrian).

Lets see if we cant repopulate the streets.

Edit: Upped the streaming Mem, there appears to be more people on the street now, not sure if it was due to the effect of the EXE, still not many cars though.

This post has been edited by ALMOST610 on Sunday, Aug 28 2011, 16:45
Users WebsitePM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 16:45
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



For me, peds spawn too but they are very few of them!!
PMMSNYahoo
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 16:50
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




I've got an idea, not sure if it will work, do you think the game might handle them better if we were to separate them, we could reinstate the MAP.ZON file so it separates LC & VC with the LoadScreen but instead of the loadscreen appearing after moving from East to West, it will do it when you move Up or Down, it is so crazy it might just work or Fail terribly.
Users WebsitePM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 16:58
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



Dun know man, the game seems to load few population in LC too with or without zon files connected!!
PMMSNYahoo
  Top
 

 
The Rocker  
Posted: Sunday, Aug 28 2011, 16:59
Quote Post


Carnage King
Group Icon
Group: Members
Joined: Jun 11, 2011

XXXXX



It could probably work. Though the way I scripted things, when you go to Francis Intl./Esobar Intl. the screen fades to black, a screen appears saying you are now going to either VC/LC, and then you spawn in the new city. So for aesthetic purposes, won't be needed, but for functionality, yes. Try it out and see what happens. smile.gif
PM
  Top
 

 
ALMOST610  
Posted: Sunday, Aug 28 2011, 17:03
Quote Post



Group Icon
Group: Members
Joined: Jan 30, 2009

au.gif

Member Award




Gave it a try and the Spawns did not change but it does Hide VC from LC so you cannot see it and it Hided LC from when you are in VC.
Users WebsitePM
  Top
 

 
The Rocker  
Posted: Sunday, Aug 28 2011, 17:11
Quote Post


Carnage King
Group Icon
Group: Members
Joined: Jun 11, 2011

XXXXX



Then we've made a break-through, have we not? Shall we use that in the release? I mean, is that how we're going to do it? smile.gif
PM
  Top
 

 
Swoorup  
Posted: Sunday, Aug 28 2011, 17:15
Quote Post


innovator
Group Icon
Group: Members
Joined: Oct 28, 2008

au.gif

XXXXX



From gtamodding.com
QUOTE

Info.zon
Type: 2
The info.zon, with the help of the main.scm, controls which pedestrian and vehicles spawn in that specific zone. The info.zon can be viewed through KEd but it can be only edited by hand. The main.scm uses this file so you cannot just delete the lines in the file without editing the main.scm. This zone uses island number 1


@rocker
Good to know man!
Give it to me when done.
PMMSNYahoo
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (81) 1 2 [3] 4 5 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG