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[REL|SA|WIP] Left 4 Theft San Andreas No one stands alone
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oksa8  |
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Just call me Oksu

Group: Members
Joined: Sep 30, 2010



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Ok, here's a small demonstration of what I can do to weapons. Changed: Now holding pistol with two hands, and no dual wielding. Smaller range Less damage Higher rate of fire Modified accuracy Default.ide: | CODE | | 346, colt45, colt45, silenced, 1, 30, 0 |
Weapons.dat: | CODE | $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 0 0 0.75 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 1 40 1.0 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 2 999 1.2 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 3 5000 1.1 1.0 6 12 6 6 12 6 99 7031 |
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Revolution-Designes  |
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AKA JopperX9

Group: Members
Joined: Dec 28, 2008



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| QUOTE (oksa8 @ Sunday, Sep 18 2011, 11:46) | Ok, here's a small demonstration of what I can do to weapons. Changed:
Now holding pistol with two hands, and no dual wielding. Smaller range Less damage Higher rate of fire Modified accuracy
Default.ide:
| CODE | | 346, colt45, colt45, silenced, 1, 30, 0 |
Weapons.dat:
| CODE | $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 0 0 0.75 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 1 40 1.0 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 2 999 1.2 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 3 5000 1.1 1.0 6 12 6 6 12 6 99 7031 | | Very nice, I tested it and it works very well. Especially the higher fire rate is remarkable. One thing that bothers me is that you can't walk while aiming, can you change that?
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bull.04  |
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:D

Group: Members
Joined: Apr 11, 2008



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| QUOTE (Revolution-Designes @ Sunday, Sep 18 2011, 06:43) | | QUOTE (oksa8 @ Sunday, Sep 18 2011, 11:46) | Ok, here's a small demonstration of what I can do to weapons. Changed:
Now holding pistol with two hands, and no dual wielding. Smaller range Less damage Higher rate of fire Modified accuracy
Default.ide:
| CODE | | 346, colt45, colt45, silenced, 1, 30, 0 |
Weapons.dat:
| CODE | $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 0 0 0.75 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 1 40 1.0 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 2 999 1.2 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 3 5000 1.1 1.0 6 12 6 6 12 6 99 7031 | |
Very nice, I tested it and it works very well. Especially the higher fire rate is remarkable. One thing that bothers me is that you can't walk while aiming, can you change that? | Did you put the opcode in the main script to set the weapons to hitman?
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Revolution-Designes  |
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AKA JopperX9

Group: Members
Joined: Dec 28, 2008



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| QUOTE (bull.04 @ Sunday, Sep 18 2011, 19:40) | | QUOTE (Revolution-Designes @ Sunday, Sep 18 2011, 06:43) | | QUOTE (oksa8 @ Sunday, Sep 18 2011, 11:46) | Ok, here's a small demonstration of what I can do to weapons. Changed:
Now holding pistol with two hands, and no dual wielding. Smaller range Less damage Higher rate of fire Modified accuracy
Default.ide:
| CODE | | 346, colt45, colt45, silenced, 1, 30, 0 |
Weapons.dat:
| CODE | $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 0 0 0.75 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 1 40 1.0 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 2 999 1.2 1.0 6 12 6 6 12 6 99 3031 $ PISTOL INSTANT_HIT 20.0 25.0 346 -1 2 silenced 17 10 0.25 0.05 0.09 3 5000 1.1 1.0 6 12 6 6 12 6 99 7031 | |
Very nice, I tested it and it works very well. Especially the higher fire rate is remarkable. One thing that bothers me is that you can't walk while aiming, can you change that? |
Did you put the opcode in the main script to set the weapons to hitman? | Ofcourse! Stupid me, I'll fix it.
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bull.04  |
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:D

Group: Members
Joined: Apr 11, 2008



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Made some new weapons for the mod! Pipe Bomb:  Guitar:  Frying Pan:  I made all of the textures and modes EXCEPT the guitar which goes to this glorious man for making: http://www.garrysmod.org/downloads/?a=view&id=22349Guitar replaces Bat (will actually replace cane later.) Frying Pan replaces Silver Vibrator (  ) Pipe bomb replaces grenade (since Molotovs are in L4D.) They all come with their own icons too.
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Revolution-Designes  |
Posted: Thursday, Sep 22 2011, 15:28
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AKA JopperX9

Group: Members
Joined: Dec 28, 2008



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| QUOTE (oksa8 @ Wednesday, Sep 21 2011, 15:28) | | Pretty much yes. I can make few different versions, with lower and higher damage so you can adjust difficulty. It should be pretty easy, just tell me what weapons you're going to put in L4T and I can check needed specs for those weapons if you don't have time. Are you going to put L4D2 weapons also in this mod? | I'm not sure how I can find out these exact values for the weapons of L4D, they are probably based on original real life weapons. Anyway, I don't think we're going to add more weapons. There is only one thing that could increase the value of gameplay, in L4D you can't carry a Uzi and shotgun at the same time, in San Andreas you can. Is there a way you can edit the weapon groups? Like putting the Micro Uzi in the shotgun group? That way the difficult can be modified greatly. Also, is there a way you can make the player carry the Micro Uzi with 2 hands like in L4D? Just the same animation as you did for the pistol. What concerns the weapons from L4D2, we're probably only going to add the melee weapons like the frying pan and the guitar.
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bull.04  |
Posted: Thursday, Sep 22 2011, 20:26
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:D

Group: Members
Joined: Apr 11, 2008



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| QUOTE (Revolution-Designes @ Thursday, Sep 22 2011, 08:28) | | QUOTE (oksa8 @ Wednesday, Sep 21 2011, 15:28) | | Pretty much yes. I can make few different versions, with lower and higher damage so you can adjust difficulty. It should be pretty easy, just tell me what weapons you're going to put in L4T and I can check needed specs for those weapons if you don't have time. Are you going to put L4D2 weapons also in this mod? |
I'm not sure how I can find out these exact values for the weapons of L4D, they are probably based on original real life weapons. Anyway, I don't think we're going to add more weapons. There is only one thing that could increase the value of gameplay, in L4D you can't carry a Uzi and shotgun at the same time, in San Andreas you can. Is there a way you can edit the weapon groups? Like putting the Micro Uzi in the shotgun group? That way the difficult can be modified greatly. Also, is there a way you can make the player carry the Micro Uzi with 2 hands like in L4D? Just the same animation as you did for the pistol. What concerns the weapons from L4D2, we're probably only going to add the melee weapons like the frying pan and the guitar. | Well, I don't think adding the micro-uzi into the shotgun group would do anything, but you can actually script this to work. | CODE | :WEPCHK_1 wait 0 if or Actor.HasWeapon($PLAYER_ACTOR, 28) // Actor.HasWeapon($PLAYER_ACTOR, 29) // SUBMACHINEGUN CHECKS Actor.HasWeapon($PLAYER_ACTOR, 32) // jf @WEPCHK_2 0555: remove_weapon 25 from_actor $PLAYER_ACTOR // 0555: remove_weapon 26 from_actor $PLAYER_ACTOR // REMOVE ALL SHOTGUNS 0555: remove_weapon 27 from_actor $PLAYER_ACTOR // 0555: remove_weapon 30 from_actor $PLAYER_ACTOR // 0555: remove_weapon 31 from_actor $PLAYER_ACTOR // REMOVE ALL MACHINE GUNS 0555: remove_weapon 33 from_actor $PLAYER_ACTOR // 0555: remove_weapon 34 from_actor $PLAYER_ACTOR // REMOVE ALL RIFLES jump @WEPCHK_1
:WEPCHK_2 wait 0 if or Actor.HasWeapon($PLAYER_ACTOR, 25) // Actor.HasWeapon($PLAYER_ACTOR, 26) // SHOTGUN CHECKS Actor.HasWeapon($PLAYER_ACTOR, 27) // jf @WEPCHK_3 0555: remove_weapon 28 from_actor $PLAYER_ACTOR // 0555: remove_weapon 29 from_actor $PLAYER_ACTOR // REMOVE ALL SUBMACHINEGUNS 0555: remove_weapon 32 from_actor $PLAYER_ACTOR // 0555: remove_weapon 30 from_actor $PLAYER_ACTOR // 0555: remove_weapon 31 from_actor $PLAYER_ACTOR // REMOVE ALL MACHINE GUNS 0555: remove_weapon 33 from_actor $PLAYER_ACTOR // 0555: remove_weapon 34 from_actor $PLAYER_ACTOR // REMOVE ALL RIFLES jump @WEPCHK_1
:WEPCHK_3 wait 0 if or Actor.HasWeapon($PLAYER_ACTOR, 30) // Actor.HasWeapon($PLAYER_ACTOR, 31) // MACHINEGUN CHECKS jf @WEPCHK_3 0555: remove_weapon 28 from_actor $PLAYER_ACTOR // 0555: remove_weapon 29 from_actor $PLAYER_ACTOR // REMOVE ALL SUBMACHINEGUNS 0555: remove_weapon 32 from_actor $PLAYER_ACTOR // 0555: remove_weapon 25 from_actor $PLAYER_ACTOR // 0555: remove_weapon 26 from_actor $PLAYER_ACTOR // REMOVE ALL SHOTGUNS 0555: remove_weapon 27 from_actor $PLAYER_ACTOR // 0555: remove_weapon 33 from_actor $PLAYER_ACTOR // 0555: remove_weapon 34 from_actor $PLAYER_ACTOR // REMOVE ALL RIFLES jump @WEPCHK_1
:WEPCHK_4 wait 0 if or Actor.HasWeapon($PLAYER_ACTOR, 33) // Actor.HasWeapon($PLAYER_ACTOR, 34) // RIFLE CHECKS jf @WEPCHK_1 0555: remove_weapon 28 from_actor $PLAYER_ACTOR // 0555: remove_weapon 29 from_actor $PLAYER_ACTOR // REMOVE ALL SUBMACHINEGUNS 0555: remove_weapon 32 from_actor $PLAYER_ACTOR // 0555: remove_weapon 25 from_actor $PLAYER_ACTOR // 0555: remove_weapon 26 from_actor $PLAYER_ACTOR // REMOVE ALL SHOTGUNS 0555: remove_weapon 27 from_actor $PLAYER_ACTOR // 0555: remove_weapon 30 from_actor $PLAYER_ACTOR // 0555: remove_weapon 31 from_actor $PLAYER_ACTOR // REMOVE ALL MACHINE GUNS jump @WEPCHK_1 |
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franciskyle09  |
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Player Hater

Group: Members
Joined: Aug 25, 2009

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ok, I have a lot suggestions Armoured vehicles: Like the one in Death Race Fixing up the guns: Make the guns more unique. Like a one hand sawn-off shotgun or a dual M4 or something. Allow changing character: Survival Mode doesn't need a dialog for the character so instead of normal CJ, Add some more playable characters (Add Johnny Klebitz or Claude) Allow clothing changes: Allow CJ to change clothing from the clothing store. Replacing Cities: Instead of the old San Fierro/Las Venturas cities we need to go. Zombie Wielding Chainsaw: So it would be harder. Hope you like it and I would love to help you guys (Texture Modder here  ) This post has been edited by franciskyle09 on Friday, Sep 23 2011, 07:26
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