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 [REL|SA|WIP] Left 4 Theft San Andreas

 No one stands alone
 
Booty Warrior  
Posted: Friday, Aug 19 2011, 13:31
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this is awesome but cant u make the zombies run faster or punch harder
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Revolution-Designes  
Posted: Friday, Aug 19 2011, 15:07
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QUOTE (Booty Warrior @ Friday, Aug 19 2011, 15:31)
this is awesome but cant u make the zombies run faster or punch harder

I could make them punch harder I guess and let them run faster by editing the run animation.

I have been busy today with mapping. When you play the campaign the player must know where he has to go, like in Left 4 Dead this is one way with all sideways leading somewhere else closed. This is where I've been busy with today, simply blocking sideways with barricades and obstacles. If someone is interested in mapping and would like to help working on the mod, you can simply post a reply here or send me a pm.
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Th3MaN1  
Posted: Monday, Aug 22 2011, 09:56
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Good luck with this!I'd like to try this out!
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Revolution-Designes  
Posted: Tuesday, Aug 30 2011, 10:29
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I'm sorry for the lack of updates but I've been busy with other things too. Anyway, I started with the campaign and it's going nicely, not very fast though. I will post some screenshots later.
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MasterK  
Posted: Tuesday, Aug 30 2011, 22:45
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The main protagonist.
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QUOTE (Revolution-Designes @ Friday, Aug 19 2011, 15:07)
QUOTE (Booty Warrior @ Friday, Aug 19 2011, 15:31)
this is awesome but cant u make the zombies run faster or punch harder

I could make them punch harder I guess and let them run faster by editing the run animation.

I have been busy today with mapping. When you play the campaign the player must know where he has to go, like in Left 4 Dead this is one way with all sideways leading somewhere else closed. This is where I've been busy with today, simply blocking sideways with barricades and obstacles. If someone is interested in mapping and would like to help working on the mod, you can simply post a reply here or send me a pm.

The mapping part would be best made through scripting. Map changes therefore wouldn't be static but dynamic. smile.gif
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bull.04  
Posted: Thursday, Sep 1 2011, 23:55
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QUOTE (MasterK @ Tuesday, Aug 30 2011, 22:45)
QUOTE (Revolution-Designes @ Friday, Aug 19 2011, 15:07)
QUOTE (Booty Warrior @ Friday, Aug 19 2011, 15:31)
this is awesome but cant u make the zombies run faster or punch harder

I could make them punch harder I guess and let them run faster by editing the run animation.

I have been busy today with mapping. When you play the campaign the player must know where he has to go, like in Left 4 Dead this is one way with all sideways leading somewhere else closed. This is where I've been busy with today, simply blocking sideways with barricades and obstacles. If someone is interested in mapping and would like to help working on the mod, you can simply post a reply here or send me a pm.

The mapping part would be best made through scripting. Map changes therefore wouldn't be static but dynamic. smile.gif

That's true BUT for only certain parts. Say storing a certain block (like barrels and crates) to a global variable that you can switch spawning, but not for the entire map (like big buildings, restaurants etc.).
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MasterK  
Posted: Friday, Sep 2 2011, 12:16
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The main protagonist.
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I was talking about road blocks. Not complete maps. biggrin.gif
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bull.04  
Posted: Friday, Sep 2 2011, 21:02
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Then yeah you are right lol. I think coding is actually the only way to do it if you want them to activate and deactivate.
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The_Sorrow  
Posted: Saturday, Sep 3 2011, 13:59
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Hey, this mod looks very promising, fortunately i can script, scm and cleo (there pretty much the same, just some main opcodes dont work in cleo) anyway i'd love to help you script this, if you want to check my mods and see how experienced i am feel free: Link here

Send me a message if your interested on signing me up for the team, good luck with the mod icon14.gif
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Mati  
Posted: Saturday, Sep 3 2011, 16:58
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f*ck the planet till it spins on a broken axis
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This looks pretty damn sweet. I hope you won't drop this.
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Revolution-Designes  
Posted: Saturday, Sep 3 2011, 21:26
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Thanks for the comments guys!

About the mapping, at the moment everything is done with normal mapping, no scripting. I definitely gonna do some parts in the game with script mapping, probably the survival mode and some points in the campaign mode.

@The_Sorrow: I saw your San Andreas Achievements mod a few days ago and it's pretty impressive. You'll be of good use to the mod! I've sent you a message with further instructions.

@mati: Don't worry. wink.gif
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The_Sorrow  
Posted: Sunday, Sep 4 2011, 08:03
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Okay dude smile.gif replied.
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Rider916  
Posted: Monday, Sep 5 2011, 13:55
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should give it a great feel if textured peds r included, a quite unique zombie mod for gta
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Revolution-Designes  
Posted: Friday, Sep 9 2011, 21:22
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Some small preview screenies of the first campaign:

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user posted image

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Ofcourse there are a lot of things to be changed, but this are just some small preview shots. Bull is still working on the zombies textures, as soon as they are finished it will look really great.

I also had a small idea for the mod, in the main menu there could be an option to change your outfit. You can simply choose an outfit or even combine clothes like in a shop. Anyway, I'm a bit more active now so I'll probably make some nice progress the coming days. Stay tuned.
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Revolution-Designes  
Posted: Sunday, Sep 11 2011, 15:07
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Gentlemen, behold! The Witch!

user posted image

Ofcourse, the textures will be editted and in the future we could always change her model. Maybe some nice and sharp claws will scare you?
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bull.04  
Posted: Sunday, Sep 11 2011, 19:42
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Alright so I made those skins Revolution wanted.

Here are some renders so you can get a look at what's coming ahead!
user posted image
user posted image
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Bottom one is the witch.

I will be making more just so you guys know. The more zombies, the better!
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indra p  
Posted: Monday, Sep 12 2011, 04:16
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nice work icon14.gif
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bull.04  
Posted: Monday, Sep 12 2011, 04:46
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Thanks biggrin.gif. Believe it or not, the witch has the nude body, just some overlayed textures to make clothing haha.
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Revolution-Designes  
Posted: Tuesday, Sep 13 2011, 20:32
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Here's the first preview video of the campaign ''Zombie Territory''

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bull.04  
Posted: Thursday, Sep 15 2011, 20:44
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Looks great so far Revolution! I will spend the next couple of days seeing if I can come up with a code to make the zombies walk around.
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