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[REL|SA|WIP] Left 4 Theft San Andreas No one stands alone
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MasterK  |
Posted: Tuesday, Aug 30 2011, 22:45
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The main protagonist.

Group: Members
Joined: Oct 3, 2005


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| QUOTE (Revolution-Designes @ Friday, Aug 19 2011, 15:07) | | QUOTE (Booty Warrior @ Friday, Aug 19 2011, 15:31) | | this is awesome but cant u make the zombies run faster or punch harder |
I could make them punch harder I guess and let them run faster by editing the run animation.
I have been busy today with mapping. When you play the campaign the player must know where he has to go, like in Left 4 Dead this is one way with all sideways leading somewhere else closed. This is where I've been busy with today, simply blocking sideways with barricades and obstacles. If someone is interested in mapping and would like to help working on the mod, you can simply post a reply here or send me a pm. | The mapping part would be best made through scripting. Map changes therefore wouldn't be static but dynamic.
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bull.04  |
Posted: Thursday, Sep 1 2011, 23:55
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:D

Group: Members
Joined: Apr 11, 2008



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| QUOTE (MasterK @ Tuesday, Aug 30 2011, 22:45) | | QUOTE (Revolution-Designes @ Friday, Aug 19 2011, 15:07) | | QUOTE (Booty Warrior @ Friday, Aug 19 2011, 15:31) | | this is awesome but cant u make the zombies run faster or punch harder |
I could make them punch harder I guess and let them run faster by editing the run animation.
I have been busy today with mapping. When you play the campaign the player must know where he has to go, like in Left 4 Dead this is one way with all sideways leading somewhere else closed. This is where I've been busy with today, simply blocking sideways with barricades and obstacles. If someone is interested in mapping and would like to help working on the mod, you can simply post a reply here or send me a pm. |
The mapping part would be best made through scripting. Map changes therefore wouldn't be static but dynamic. | That's true BUT for only certain parts. Say storing a certain block (like barrels and crates) to a global variable that you can switch spawning, but not for the entire map (like big buildings, restaurants etc.).
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The_Sorrow  |
Posted: Saturday, Sep 3 2011, 13:59
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Heaven, I'm in heaven(8)

Group: Members
Joined: May 31, 2010


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Hey, this mod looks very promising, fortunately i can script, scm and cleo (there pretty much the same, just some main opcodes dont work in cleo) anyway i'd love to help you script this, if you want to check my mods and see how experienced i am feel free: Link here
Send me a message if your interested on signing me up for the team, good luck with the mod
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The_Sorrow  |
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Heaven, I'm in heaven(8)

Group: Members
Joined: May 31, 2010


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Okay dude replied.
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