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QUOTE (TheKryptonite @ Sunday, May 13 2012, 17:20)
It's crashing, but I guess I'll have to wait until the next "beta" coming out.
You're not the only one, first version crashes a lot. I'm trying to make the new version as stable as possible. Also, next version will be probably be final release.
Survivor mission in San Fierro is now finished (you'll be able to call in the second survivor).
Finished the mission for the survivor camp in Angel Pine.
Safe camps are now directly unlocked in the beginning of the game, but to use them as save point you'll have to do the required mission.
Second bandit mission in SF is done.
Made the installation completely automatic, so hopefully people can play the mod without installation problems the next release.
Right now I want to make a second cultist camp and the third bandit San Fierro mission. I also want to make a start with Las Venturas.
Some screens:
Survivor mission San Fierro:
San Fierro bandit mission:
As you can see in the last screen, the enemy army camp has changed to a friendly bandit camp. This happens in more missions, including an army faction mission.
Btw, anyone interested in collecting coordinates for weapons and testing the next version?
Another small update: the player is now able to take over other safe camps when he's a member of the bandits. I also started working on the Las Venturas safe camps. The code for LV camps is complete, now it only needs to get mapped.
Judging from the last screens, I can only think that this is S.T.A.L.K.E.R. Shadow of San Andreas, not Left 4 Theft. Zombies and factions/fanatics like these are in S.T.A.L.K.E.R., so it makes more sense for me that way.
QUOTE (Triple Penetration @ Wednesday, May 23 2012, 14:36)
Judging from the last screens, I can only think that this is S.T.A.L.K.E.R. Shadow of San Andreas, not Left 4 Theft. Zombies and factions/fanatics like these are in S.T.A.L.K.E.R., so it makes more sense for me that way.
Not that I don't like it.
Yeah, I've heard that before, I've never played S.T.A.L.K.E.R. though. I'd rather stay with this name, guess I have to add some Left 4 Dead elements to it.
@Th3MaN1: Thanks for the offer but the weapons.dat has already been editted by Oksa. But if you really want to help you could collect coördinates if you'd like, just send me a PM if you're interested.
@TheD94: Thanks for the compliment, it means a lot to me.
I didn't offer my help,I know Oksa8 already did it(hell,I learned weapon.dat modding from him),plus I can't collect coordinates.Anyways,good work dude(I forgot to say that).
I didn't offer my help,I know Oksa8 already did it(hell,I learned weapon.dat modding from him),plus I can't collect coordinates.Anyways,good work dude(I forgot to say that).
I thought you did, anyway, thanks.
Update: Bandit camps can now also be captured:
I've also added a save point in LS and SF which can be used right in the beginning of the game.
Just call me Oksu Group: Members
Joined: Sep 30, 2010
QUOTE (Th3MaN1 @ Thursday, May 24 2012, 20:41)
I didn't offer my help,I know Oksa8 already did it(hell,I learned weapon.dat modding from him),plus I can't collect coordinates.Anyways,good work dude(I forgot to say that).
Well I got no problem if you can do new ones, as I think they were still missing that something and before I got it finished, I was too busy in real life. It all depends from you, Revolution-Designes, if you want new ones to be worked on.
And, kinda cool to know that I've actually managed to teach something to someone.
I didn't offer my help,I know Oksa8 already did it(hell,I learned weapon.dat modding from him),plus I can't collect coordinates.Anyways,good work dude(I forgot to say that).
Well I got no problem if you can do new ones, as I think they were still missing that something and before I got it finished, I was too busy in real life. It all depends from you, Revolution-Designes, if you want new ones to be worked on.
And, kinda cool to know that I've actually managed to teach something to someone.
QUOTE (Revolution-Designes @ Saturday, May 26 2012, 15:03)
QUOTE (Mateos @ Saturday, May 26 2012, 14:59)
As I see this trailer, are the radios still the same in this zombie apocalypse period? Some may be down and others have different messages?
Yes, all radio stations are unchanged. If I knew how I could create sounds like a dead signal or something like that, I would replace them.
That would be a good idea,actually.Oh and about the weapon dat,if you're ok with it,then I am too.Through I won't use that one,accuracy for all guns are bad,and I hate that.
it will be cool to have 2 radios in mod like that music - some crazy dj that dont give fck about zombiez (some rock/electro dark sound to fit the game ) News rest of radios shoud be just noise maby you can ask the VCS team for a help to make it possible they did some kind of hack for radios
it will be cool to have 2 radios in mod like that music - some crazy dj that dont give fck about zombiez (some rock/electro dark sound to fit the game ) News rest of radios shoud be just noise maby you can ask the VCS team for a help to make it possible they did some kind of hack for radios
I tried to change the radio stations today but it takes a lot of time and after replacing an entire radio station SAAT says it can't save the changes. But anyone who wants to give it a try, feel free to help.
Quick update: finished the last bandit mission in San Fierro, I can now finally focus on Las Venturas and a new special thing/feature.
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