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IV: San Andreas Screenshots & Videos Post Commentry thread
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Exxon  |
Posted: Wednesday, Sep 7 2011, 13:10
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The Obvious Child

Group: Members
Joined: Oct 11, 2010


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fakespyder  |
Posted: Saturday, Sep 10 2011, 11:38
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Crackhead

Group: Members
Joined: Mar 23, 2011

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T777  |
Posted: Saturday, Sep 10 2011, 22:20
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AKA: Trisepta

Group: Members
Joined: Sep 6, 2009


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EverLost123  |
Posted: Thursday, Nov 24 2011, 15:37
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Wololo

Group: Members
Joined: Apr 29, 2010



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EverLost123  |
Posted: Saturday, Nov 26 2011, 16:19
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Wololo

Group: Members
Joined: Apr 29, 2010



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GTARandom  |
Posted: Saturday, Nov 26 2011, 22:36
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GTA player since 2001

Group: Members
Joined: Jun 15, 2009



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| QUOTE (nkjellman @ Sunday, Nov 27 2011, 00:25) | | QUOTE (Exxon @ Saturday, Nov 26 2011, 17:10) | Can you guys adjust the water so that it isn't that transparant? I hate the fact that I can see the lowest part of the models |
We may convert the seabed. If we do that and leve the transparency alone, it will look great. However from far away it may cause z fighting, so the model's will only be visable close up. | Purpose for such transparency was the mis-ability to dive under water , so i thought i would make it at least visible underneath to get the feeling closer.
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nkjellman  |
Posted: Saturday, Nov 26 2011, 22:41
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (GTARandom @ Saturday, Nov 26 2011, 22:36) | | QUOTE (nkjellman @ Sunday, Nov 27 2011, 00:25) | | QUOTE (Exxon @ Saturday, Nov 26 2011, 17:10) | Can you guys adjust the water so that it isn't that transparant? I hate the fact that I can see the lowest part of the models |
We may convert the seabed. If we do that and leve the transparency alone, it will look great. However from far away it may cause z fighting, so the model's will only be visable close up. |
Purpose for such transparency was the mis-ability to dive under water , so i thought i would make it at least visible underneath to get the feeling closer. | We could make an asi script so we can dive under water.
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ShakingASS  |
Posted: Saturday, Nov 26 2011, 23:08
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (GTARandom @ Saturday, Nov 26 2011, 23:00) | Easier said then done my friends, to make a dive script you got to take into consideration the underwater physics , animations, seabed-can be done easily tho, sea life and most importantly timecyc which is supost to be wavy to simulate water fluid motion...
In other words, more than 80% of that is impossible to do right now, still good luck on that... | ya.
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lonestar55  |
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Player Hater

Group: Members
Joined: Jul 4, 2011

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lonestar55  |
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Player Hater

Group: Members
Joined: Jul 4, 2011

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