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 Finally REAL FSAA for GTA IV

 nVidia FXAA working! on GTA IV via hack
 
xcaliber81  
Posted: Wednesday, Mar 14 2012, 22:03
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Maybe it's just me but I cant really see a difference, atm I'm looking at the pics from my Sony Ericsson xperia play
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sh1sh1n11  
Posted: Tuesday, Mar 27 2012, 17:07
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the stunt rider!
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Tried out the beta 10 of this mod and it works flawlessly without any noticeable drop in the fps. I'm using a HD 5850
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gamerzworld  
Posted: Sunday, Apr 15 2012, 16:16
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Why did I move here? I guess it was to bounce.
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The newest beta drivers from Nvidia includes support for injecting FXAA in games from the Nvidia control panel. I'm getting much better performance than this injector.
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wildstyle91  
Posted: Sunday, Apr 15 2012, 16:28
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QUOTE (gamerzworld @ Sunday, Apr 15 2012, 16:16)
The newest beta drivers from Nvidia includes support for injecting FXAA in games from the Nvidia control panel. I'm getting much better performance than this injector.

Same here the game looks and runs much better now. I enabled the Vsync in the nVidia control panel and that helps to keep the frame rates steady. This is with 301.24.
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Mealing  
Posted: Sunday, Apr 15 2012, 19:54
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Dud dats not gas, dats a chikn.
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The beta drivers work beautifully for me, no noticeable performance loss and a lot of jaggies eliminated.
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luceberg  
Posted: Sunday, Apr 15 2012, 20:40
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Where can we find the FSSA file now?

All the links in this thread are dead.
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DAV1D90  
Posted: Monday, Apr 16 2012, 09:00
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just install new Nvidia drivers 301.24 and you can force FXAA via Control Panel.

http://geforce.com/whats-new/articles/nvid...ivers-released/
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Mealing  
Posted: Monday, Apr 16 2012, 09:36
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Dud dats not gas, dats a chikn.
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I'm guessing he might be using an AMD card.
Link for a truck load of releases of the FXAA injector.

*edit*
I have signatures turned off, I find most of 'em annoying.

This post has been edited by Mealing on Monday, Apr 16 2012, 23:45
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DAV1D90  
Posted: Monday, Apr 16 2012, 11:39
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QUOTE (Mealing @ Monday, Apr 16 2012, 11:36)
I'm guessing he might be using an AMD card.
Link for a truck load of releases of the FXAA injector.

look at his Rig in signature.
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luceberg  
Posted: Monday, Apr 16 2012, 12:11
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Thanks for that.
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Merlena  
Posted: Saturday, Apr 21 2012, 02:04
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Jill Merlena Lam
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To the OP.

FSAA (Full screen anti aliasing) is not the same as FXAA (Deferred shading.

FXAA >

(1.) SCALES - Full performance and quality scaling from the low to the high end. Use the same code on console and PC and it just works. Can adaptively adjust FXAA cost at run-time for adaptive frame-rate control.

(2.) QUALITY
- High-end quality of II is a tiny better than FXAA I, low-end quality is remarkably better.

(3.) BETTER
FXAA + MSAA (Multi-sampling anti aliasing) - Attempting to provide better quality when mixing with MSAA or another AA method. For example 2xMSAA for better sub pixel features + FXAA for better edge gradients.

FSAA >

(1.) SCALES - FSAA (Full screen anti aliasing) === SSAA (Super sampling anti aliasing). Full-scene anti-aliasing by (super sampling) means that each full frame is rendered at double (2x) or quadruple (4x) of the original display resolution, and then down-sampled to match the display resolution, providing a clean image. However, even though FSAA is the exact "pattern" of AA as SSAA; FSAA would render 4 super sampled pixels for each single pixel of each frame. Rendering at larger resolutions will produce better results; however, super sampling is resource hog.

So 8x SSAA at 1920x1680 would result in up/down scale mess... Like this 1920x1080 (desired) + 8x FSAA/SSAA be close to 5400x3375. No wonder bad hardware runs FSAA like crap?

(2.) QUALITY - The quality of FSAA/SSAA is usually stronger, and provide a better rendered image, but this depends on the game engine itself. It may either look great, or absolutely horrible.

(3.) BETTER - FXAA is the new AA from nVidia and is here to stay, it makes especially GTA IV better since it adaptively adjusts the anti aliasing cost at the run-time of the adaptive frame-rate controller.

Want something which handles sub-pixel aliasing better than MSAA, something which didn't require compute, something which runs on DX9 level hardware, and something which runs in a single full-screen pixel shader pass. Basically the simplest and easiest thing to integrate and use than FXAA.

Not sure how FXAA runs on ATI cards though.

If you got the new 6xx series you're in luck smile.gif As my 680 GTXs kicks this game around if wanted.

Also below you'll see which games who uses deferred lightning and shaders in their games; two of them are Grand Theft Auto IV and Red Dead Redemption. (Same engine, or practically the same game in tech terms.) So.. "Hello Rockstar Games! Why didn't you mention FXAA in 2010!?"

Resource: http://en.wikipedia.org/wiki/Deferred_shading
nVidia whitepaper on the Wiki page, and Wiki.
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Nisei  
Posted: Saturday, Apr 21 2012, 22:51
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While it does make it look a lot better, it's still not great. Especially things in the distance are still flickering and don't seem to get filtered at all.
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