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 IV - DESERT MAP MOD

 A new desert map in the ocean
 
nine30  
Posted: Monday, Jul 25 2011, 23:46
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Hi,

I am new here and also new in modding 3d things for GTA IV, i did some police textures but only templates and also mountain and desert textures.


All map mod i saw and i tested are very good it breakes the fact that you're in a big city, in fact i feel like lot of people, LC needs green aera and huge desert mod. I decided to create a new topic because i need help and modding is mostly a result of a team work.

As i said, i find quechus mountain really impressive so awesome and also his lake its a good place to stunt.

So i decided to download a free 3d software and make some desert map as you can see below.

user posted image


user posted image

I put texture on it and it looks very cool, i mean i imagine myself making big jumps or big desert rally online wink.gif I would like to add an oasis with some palms...

So i know that you have to use 3ds to make it playable on GTA IV because tools were developped for 3ds max...

For this mod, I need somebody who have 3ds max and all the tools in order to convert this map into IV, with WINGS 3D i can give to you .3ds and .obj files.

So if somebody from everywhere can join me for this little map mod (i mean huge) so you're welcome, I saw on youtube that the convertion for somebody who has already convert some map mod is about 15mn but i know that it could have bugs and other things that were not expected.

So keep in touch...

This post has been edited by nine30 on Tuesday, Jul 26 2011, 18:50
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luckymanhog  
Posted: Tuesday, Jul 26 2011, 02:42
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This really good idea looks like success will come.
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nine30  
Posted: Tuesday, Jul 26 2011, 19:05
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hi,

Each desert part is around 20000 polys, 36000 edges and 18000 vertices, is it ok or i can add polygones ?

I've made 4 desert part cause only big one will bug the game i think.

user posted image

(dont think it the same map taken from different corner)

user posted image

This one i hope it will be the big one as you can see, big monsters or rally cars coming fast and make the big jump wink.gif

So somebody can send me a ped or an original car from IV in .obj or .3ds file in order to adapt desert scale, i need it to continue, please contact me here or by mp.

tq for reading and helping
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nkjellman  
Posted: Tuesday, Jul 26 2011, 19:25
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Nice job man. Im sure someone will help you get those files converted.
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nine30  
Posted: Thursday, Jul 28 2011, 00:11
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Hi,

here you can see the big map with a road from north to south and beaches around the desert.

user posted image
green (road) blue (sea)

It's about 165000 polygones, that why i thought it can bug the game...

user posted image

I have to make better textures...

icon14.gif
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luckymanhog  
Posted: Thursday, Jul 28 2011, 00:37
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God this going to be like RDR try stuff like RDR.
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thebestgameever  
Posted: Friday, Jul 29 2011, 00:45
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This would be awesome, i hope some one does make it!

Maybe a have a few roads for cruises?
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Kratos2000  
Posted: Friday, Jul 29 2011, 07:24
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Hmm, how about real thin(pointed) sand dunes?
user posted image
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nine30  
Posted: Sunday, Jul 31 2011, 23:02
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Hi All,

I saw a tutorial about this pointed sand dune, very nice, but am a beginner in 3D, like a baby with a tricycle, i need support to run this way smile.gif

here the size of this desert map in liberty city empty aera

user posted image

there is a road, sand road for rally and a big stunt aera with a little oasis with some palmtrees, i will try to make some arabic houses in sketchup if its possible.

here is an other view (sorry for texturing, it looks so easy to do in tutorials but for me it's a problem, sorry for that)

user posted image

I hope this map will be shared soon wink.gif
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nine30  
Posted: Wednesday, Aug 3 2011, 14:58
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Hi

Nobody interested in convertion of this Big map to IV ??
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nine30  
Posted: Tuesday, Sep 13 2011, 11:46
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Hi Guys,

Thanks for those who tryn helpin me in modding custom maps for IV... THX

So, I use MAX 2010 and GIMS and also shadow script.

First, i've created my map (very simple, i put the texture on and also created dummies)

This is just an example, the project is a desert IV with 3 or 4 maps that will make it very big

user posted image

Then I've made the schema as some good guys explained to me

user posted image

So iv'e created a new folder...

user posted image

... tried to creat IDE and WPL files but here it bugs, am sorry if for some of you its easy but i am a beginner in this, i tried so many times until today, i know that i miss something or a step but i cannot guess by myself as a beginner in 3D,

I use ide instance and wpl properties

user posted image

user posted image

And when i try to export ....

user posted image

I think also I dont know how to make the "sand effect" to the map because when i choose materials, i can put textures but if i try to make GTAIV effect the texture disapear.

So your help is welcome, this is a long time we have not big maps on IV an lot of locations are availiable,

Thx for readin and helpin wink.gif

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ShakingASS  
Posted: Tuesday, Sep 13 2011, 11:52
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Hay shadow's scripts are out dated.Use GIMS and use the shaders and effects.
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Blaster_nl  
Posted: Tuesday, Sep 13 2011, 12:08
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I think I know the problem, your object is stll a 'Box'
Convert it to editable poly or mesh.
Right mouse on object > Convert to... > Convert to editable poly.
Export again.
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nine30  
Posted: Tuesday, Sep 13 2011, 23:27
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QUOTE (Blaster_nl @ Tuesday, Sep 13 2011, 12:08)
I think I know the problem, your object is stll a 'Box'
Convert it to editable poly or mesh.
Right mouse on object > Convert to... > Convert to editable poly.
Export again.

TQVM blaster !!!

This was it, tomorrow i will try to convert my first box but ide and wpl files are about 1ko, do you think its normal because its a simple box ?

Also when i export odr/odd, i have this msg

=====Scene check=====
ERROR::Nothing found inside "testmap" dummy. Cannot export an empty model file!
ERROR::No model meshes found in "testmap" file dummy. Can't export a model without geometry!
=====Scene check end=====
Model export failed!

after i tried to make my model name finished by _low (rectangle_low) and when i convert it bugs...
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Blaster_nl  
Posted: Tuesday, Sep 13 2011, 23:53
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Do not use _low, use _high.

Apparently your hierarchy is wrong.

dev_model (dummy)
^
|
testmap (dummy)
^
|
object (poly\mesh)

It should be like that.
Also make sure you link testmap to dev_model and not the other way around (and object to testmap).
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nine30  
Posted: Wednesday, Sep 14 2011, 11:51
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QUOTE (Blaster_nl @ Tuesday, Sep 13 2011, 23:53)
Do not use _low, use _high.

Apparently your hierarchy is wrong.

dev_model (dummy)
^
|
testmap (dummy)
^
|
object (poly\mesh)

It should be like that.
Also make sure you link testmap to dev_model and not the other way around (and object to testmap).



ok i did it, my hierarchy is good now ???

user posted image

but i have this error window

user posted image

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3Doomer  
Posted: Wednesday, Sep 14 2011, 12:16
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You've placed model "rectangle" on map, so you must export model with that name, not "testmap".

The error'll be fixed in the next release. Try to recreate all materials.
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nine30  
Posted: Wednesday, Sep 14 2011, 12:46
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QUOTE (3Doomer @ Wednesday, Sep 14 2011, 12:16)
You've placed model "rectangle" on map, so you must export model with that name, not "testmap".

The error'll be fixed in the next release. Try to recreate all materials.

TQVM Sergey !

My problem, i cannot export my model, something is wrong always the same message error

I will now test I will now try to export my big map...
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3Doomer  
Posted: Thursday, Sep 15 2011, 15:04
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All problems're explained in the error text,just read them.
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nine30  
Posted: Saturday, Sep 17 2011, 01:01
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hi,

am always in progress about my first map but i find an error

user posted image

its about when i export obd for collision

i select "single composit" and my 10 parts of my map, after this i export but it bugs at the end because there's a long time between the begining and the end of this coll convertion

=====Scene check=====
=====Scene check end=====
-- Error occurred in m_obn.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 2009\scripts\startup\GIMS\17_GIMS_GUI.mse; position: 27805
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Unknown system exception <<

what is about ???

Ive put a video because texture dont apear !!! dont care about the highway and the bizarre ground, its an other map test !!

http://www.youtube.com/watch?v=6Jt8hydhX0E

the collision problem solved i will share lot of maps for ridding, stunting, drifting...

Thank for all especially those who helped me and continue helping me !!!
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