GTA Modification Forums
GTA: San Andreas Stories Maybe..
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ManDog  |
Posted: Saturday, Aug 27 2011, 20:25
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Mein Kraft

Group: Members
Joined: Apr 6, 2011


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Billion's of stuff (well, not billions  ) has changed, most things on map, characters, peds, player outfits, weapons, even vehicles!
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Mr. Kingpin  |
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Chain so heavy dat my neck starts hurtin'!

Group: Members
Joined: Aug 22, 2010

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| QUOTE (ManDog @ Saturday, Aug 27 2011, 20:25) | Billion's of stuff (well, not billions ) has changed, most things on map, characters, peds, player outfits, weapons, even vehicles! | Isn't it a good idea to update the topic so we keep track on what's going on up in here?
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_GTAFREAK_  |
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Hustler

Group: Members
Joined: Dec 4, 2010


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| QUOTE (ManDog Posted on Tuesday @ Sep 6 2011, 21:45) | That's exactly what we are doing too! I am re-making interiors seen in magazines, also using old interiors, and fixing them up (For example, addings col's to Secret Valley, and make it accessable ) Also using things i found left over from my old beta mod , converting things from vc to sa, vcs to sa, lcs to sa, even creating new things!  |
See? That's what I'm talking about!  Because there's REALLY A LOT of unused interiors around the SA map, and it goes from some citizen house interiors, to even the Vice City Stadium (believe, its true...), and loads of strip bars, diners,... well, you got plenty to choose from! Plus, (and as you had a BETA mod...) you could put some of that stuff back into this new project, especially conversions from other GTAs... they ALWAYS go pretty well with a modification attempt, especially bringing stuff from VCS and VC, as their storylines occur BEFORE your mod's date, 1989. Just use your brain and you'll see that the ideas just will keep on flowing...  ! I know what I'm saying: I tried too once to mod my SA, well... not in a "professional" way like this but... modding a GTA is really a daring and funny task!
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BnB  |
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sh*t Happens

Group: Members
Joined: Jun 28, 2010



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