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 [WIP|SA] Vigilante Justice

 The 'corrupt cop' conversion.
 
Deji  
Posted: Wednesday, Aug 24 2011, 14:56
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Coding like a Rockstar!
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If the police drove cruisers like this, I think we'd take them more seriously...
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The green dot in the middle is just another one of my debugging scripts, by the way..
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Deji  
Posted: Thursday, Aug 25 2011, 15:41
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Implented another one of the things which was in GTASA pre-release, but removed (probably too free up DVD space).
http://www.gamechronicles.com/previews/ps2/gtasa/gtasa.htm (Ctrl+F to find "Moon Phases")

I found a image with the moon in all different phases and cut them up for SA, then implemented the changes using C++. It goes through a 25 day cycle (as I only have 24 textures and one of the days is "no moon") based on the current in-game day of the year.

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However, the textures are buggy due to alpha being applied on them (which was the only way I could get the TXD tools to import them and be loaded by the game). So the fadeout to black causes the texture to be partially invisible.

This post has been edited by Deji on Thursday, Aug 25 2011, 15:43
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SilentPL  
Posted: Thursday, Aug 25 2011, 15:43
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*another sh*tload of replies from people, as usual*
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MinnieMan121249  
Posted: Thursday, Aug 25 2011, 16:30
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Well what did you expect? I mean the mod does look pretty cool. It deserves some more attention from the community.
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69_black_69  
Posted: Thursday, Aug 25 2011, 16:31
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Just Beacuase
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Take a look at IV:SA thread.
Do you want to have a thread that generates huge amount of replies that's some of them are complete useless like people asking about some stupid sh*t?

Much better having a few replies than having a sh*tload of spam.

And nice update you got there Deji.

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Rokas.  
Posted: Thursday, Aug 25 2011, 16:40
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play it f*cking loud
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I love what you did with the moon, but it would be cool to use original R* texture as a base.
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Deji  
Posted: Thursday, Aug 25 2011, 16:49
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I can't texture... so I had to use a image with different moons already made and cut them up.

One of the many reasons I need help with this mod. I can code nearly anything I want but can't model, texture or animate for anything tounge2.gif
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methodunderg  
Posted: Thursday, Aug 25 2011, 19:53
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Talk to Function-X; I'm sure he would be more than happy to do some textures for your mod !

Excellent as always.

Are you going to add stars into the sky, like the 'Starry Sky Mod' from SHEMER on LibertyCity?
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Alt  
Posted: Friday, Aug 26 2011, 00:49
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Oh, lunar phases is really cool thing but you're wrong, this feature actually exists on the PS2 version.
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Deji  
Posted: Wednesday, Sep 7 2011, 00:12
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It always annoyed me how R* made clock towers and never put any working hands on them. Well luckily I'm here to solve this problem with my almighty scenarios system...

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methodunderg  
Posted: Wednesday, Sep 7 2011, 00:16
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Almighty is right; Deji does it again. Very nice work there son.
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Iceguy223  
Posted: Wednesday, Sep 7 2011, 04:34
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QUOTE (Deji @ Wednesday, Aug 24 2011, 14:56)
If the police drove cruisers like this, I think we'd take them more seriously...
user posted image

The green dot in the middle is just another one of my debugging scripts, by the way..

Looks nice. Also the clock tower is awesome.
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indra p  
Posted: Tuesday, Sep 20 2011, 00:56
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i made some new character for this mod

Officer Colin Wes
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3 new various SF cops
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Deji  
Posted: Wednesday, Sep 21 2011, 14:08
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Nice work on the random cop models as well smile.gif
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indra p  
Posted: Thursday, Sep 22 2011, 11:36
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thank for being the only one person who commented smile.gif
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Deji  
Posted: Saturday, Oct 8 2011, 15:49
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I put a stop to the annoying error messages that occur when you leave a key unassigned on the controls config screen. Now for example, if you were to use a key on the 'On Foot' screen that was in use on the 'In Vehicle' controls screen, the game will bring it to your attention by switching to the 'In Vehicle' screen when you exit the 'On Foot' screen, but you can still exit the screen without it constantly popping up saying that you can't leave a key unassigned (who uses 'Mouse Look' anyway)?

The reason for this is that I also added a new key and wanted other keys to be optional, but I won't tell you about what that key is for yet wink.gif

Folllow my Twitter to get instant updates about Vigilante Justice and other projects of mine.
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SilentPL  
Posted: Sunday, Oct 9 2011, 12:34
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Mod really needs more feedback from people. I feel nobody is interested in it, 'cause it isn't a "GTA XXX in GTA YYY" mod :S
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Deji  
Posted: Sunday, Oct 9 2011, 12:38
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Yeah, it'd also be way more popular if I named it something dumb like "GTA: Cop Stories". Y'know.. not a lot of people understand the term "Vigilante Justice" tounge.gif
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Deji  
Posted: Sunday, Oct 23 2011, 14:57
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user posted image user posted image

New weapon icons. Ability to manual reload. Customisable 'Inventory Key' added. Removed 'respect' system.
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Cartma  
Posted: Sunday, Nov 6 2011, 13:48
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Why not when doing missions Officer CJ can Arrest,Chase,Pull Over?
Options for pull over:
F3 Reckless Driving
F4 Speeding
etc.
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