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TUTORIAL - HOW TO ADD TUNING PARTS All I know about the subject
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Edward_FFS  |
Posted: Tuesday, Jul 31 2012, 09:02
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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Well, Im flattered, really! lol But are you talking about adding vehicles, or REPLACING vehicles? There's a difference. I replaced almost all my vehicles of my game, and it works like charm, taking a bug or 2 because of the excessive adding of tuning parts -.-' But if you're having trouble adding cars, then I'm not the best person to help you out. If it is replacing, my advice, always do that MANUALLY, never trust in programs like SAMI
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Your_Girlfriend  |
Posted: Tuesday, Jul 31 2012, 10:08
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Player Hater

Group: Members
Joined: Jul 30, 2012


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Carmods (yes), carcols (yes), handling (yes), but what's important in vehicles (no). All cars I have installed are tunable and I really like them.
Changed the vehicles.ide and it works. Thanks for the time and putting the solution right under my nose. I didn't know that vehicles.ide is so important. I taught it's only a doc that set the spawning settings like where, when, who... Anyway, thank you.
This post has been edited by Your_Girlfriend on Tuesday, Jul 31 2012, 10:46
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Edward_FFS  |
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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GTRboy  |
Posted: Saturday, Dec 1 2012, 03:46
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Player Hater

Group: Members
Joined: Nov 26, 2012

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so i renamed tunable rx7 (uranus) to zr350 added to shopping.dat | CODE | section CarMods #name, nametag, stats to change, price bnt_b_sc_l BMBLBS respect 0 sexy 0 150 (....) hydralics HYDRAU respect 0 sexy 0 1500 exh_a_u_1 LGDAE respect 0 sexy 0 790 exh_c_u_1 LGDAE respect 0 sexy 0 790 fbmp_a_u_1 LGDAFF respect 0 sexy 0 990 fbmp_c_u_1 LGDAFF respect 0 sexy 0 990 rbmp_a_u_1 LGDARF respect 0 sexy 0 1000 rbmp_c_u_1 LGDARF respect 0 sexy 0 1000 rf_a_u_1 LGDARV respect 0 sexy 0 190 rf_a_c_1 LGDARV respect 0 sexy 0 190 wg_r_a_u_1 LGDAS respect 0 sexy 0 600 wg_r_c_u_1 LGDAS respect 0 sexy 0 600 wg_l_a_u_1 LGDASI respect 0 sexy 0 500 wg_l_c_u_1 LGDASI respect 0 sexy 0 500
(...)
section carmod1 # Normal Cars type CarMods item bnt_b_sc_l (...) item hydralics item exh_a_u_1 item exh_c_u_1 item fbmp_a_u_1 item fbmp_c_u_1 item rbmp_a_u_1 item rbmp_c_u_1 item rf_a_u_1 item rf_a_c_1 item wg_r_a_u_1 item wg_r_c_u_1 item wg_l_a_u_1 item wg_l_c_u_1 |
after added to carmods.dat | CODE | # description: List of cars and the mods that can be added to these cars # link bntl_b_ov, bntr_b_ov (...) wg_l_lr_t1, wg_r_lr_t1 wg_l_c_u_1, wg_r_c_u_1 wg_l_a_u_1, wg_r_a_u_1 exh_a_u_1, exh_c_u_1, fbmp_a_u_1, fbmp_c_u_1, rbmp_a_u_1, rbmp_c_u_1, rf_a_u_1, rf_a_c_1 end
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and new veh_mods2.ide included in gta.dat under the first one | CODE | objs 19600, exh_a_u_1, "zr350", 100, 2097152 19601, fbmp_a_u_1, "zr350", 100, 2101248 19602, rbmp_a_u_1, "zr350", 100, 2101248 19603, rf_a_u_1, "zr350", 100, 2098180 19604, wg_l_a_u_1, "zr350", 100, 2097152 19605, wg_r_a_u_1, "zr350", 100, 2097152 19606, exh_c_u_1, "zr350", 100, 2097152 19607, fbmp_c_u_1, "zr350", 100, 2101248 19608, rbmp_c_u_1, "zr350", 100, 2101248 19609, rf_c_u_1, "zr350", 100, 2098180 19610, wg_l_c_u_1, "zr350", 100, 22097152 19611, wg_r_c_u_1, "zr350", 100, 2097152 end tobj end path end 2dfx end anim end txdp end
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but the game crashes still. parts are added to zr350 in carmods what did I do wrong?
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Edward_FFS  |
Posted: Saturday, Dec 1 2012, 14:13
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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pokemon4ever: nto_b_** is refered to nitrous, I believe. About the rims, yes, there's 3 groups of wheels for the 3 classes (if it is '-1' you won't be able to change wheels in-game) wich you can manipulate. Although, there's a limit of wheels that can be shown, 13 I believe from the last time I tried, i don't know how to break that limit, or if there's even a way to do so. And yes, at the end of shopping.DAT file are the list of the parts to be shown at every shop, if you want them to appear in every shop, copy the lines to each shop. Hope this helps  ________________________________________ GTRboy: You should read EVERYTHING I wrote, I believe the tutorial is detailed enough 1 - use a letter instead of a number on the ID, and replace the previous letter, if you add a new parameter on the part, obviously the game won't recognize it. 2 - Under the "link" in carmods.DAT ONLY add the Side Skirts ("wg_*_* "). 3 - On veh_mods2.IDE, it's zr350, not "zr350", and also pay attention to the draw distance values! Hope this helps
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