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Pages: (3) 1 2 [3]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 TUTORIAL - HOW TO ADD TUNING PARTS

 All I know about the subject
 
Edward_FFS  
Posted: Tuesday, Jul 31 2012, 09:02
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Well, Im flattered, really! lol blush.gif

But are you talking about adding vehicles, or REPLACING vehicles? There's a difference.
I replaced almost all my vehicles of my game, and it works like charm, taking a bug or 2 because of the excessive adding of tuning parts -.-'

But if you're having trouble adding cars, then I'm not the best person to help you out. If it is replacing, my advice, always do that MANUALLY, never trust in programs like SAMI wink.gif
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Your_Girlfriend  
Posted: Tuesday, Jul 31 2012, 09:35
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It's replacing cars. When I replace cars sometimes the game works but mostly not. It's like russian roulette to me really. But I noticed that when I change a car name from sultan.dff to jester.dff (and the .txds) the game works but when I try to spawn that car game crashes (well not responding). In GGM that car shows like back bumper of slamvan! Why?


P.S. I prefer to do everything myself whit some hard IMG work. biggrin.gif

This post has been edited by Your_Girlfriend on Tuesday, Jul 31 2012, 09:37
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Edward_FFS  
Posted: Tuesday, Jul 31 2012, 09:51
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It is weird indeed... But do you also change the lines for the other files (carmods.DAT, vehicles.DAT, handling.CFG, carcols.DAT)?
That's important too.
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Your_Girlfriend  
Posted: Tuesday, Jul 31 2012, 10:08
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Carmods (yes), carcols (yes), handling (yes), but what's important in vehicles (no).
All cars I have installed are tunable and I really like them.



Changed the vehicles.ide and it works. Thanks for the time and putting the solution right under my nose. I didn't know that vehicles.ide is so important. I taught it's only a doc that set the spawning settings like where, when, who...
Anyway, thank you.

This post has been edited by Your_Girlfriend on Tuesday, Jul 31 2012, 10:46
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Edward_FFS  
Posted: Tuesday, Aug 7 2012, 12:55
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I'm glad I could help wink.gif
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TommyTheUnique  
Posted: Saturday, Sep 1 2012, 21:02
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Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. smile.gif I once had a crash when i tried to do something with these letters.
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Edward_FFS  
Posted: Tuesday, Sep 4 2012, 10:38
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QUOTE (TommyTheUnique @ Saturday, Sep 1 2012, 21:02)
Just figured out. The letter R or B in spoiler name means where it attaches R is Roof like on Flash and B is Boot Like elegy. smile.gif I once had a crash when i tried to do something with these letters.

It all makes sense now lol. Thanks for the discovery, updating the the tutorial as we speak wink.gif
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gtafan113  
Posted: Friday, Sep 7 2012, 04:49
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Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now. smile.gif
PMAOLPlayStation Network
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Edward_FFS  
Posted: Monday, Sep 10 2012, 21:58
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QUOTE (gtafan113 @ Friday, Sep 7 2012, 04:49)
Hey I saw you said that you haven't tested this with vehicles that you added to the game yourself. I did this awhile ago and I remember it working fine. So you can use this tutorial with the adding cars one to add fully tuneable cars to the game now. smile.gif

Well, thanks for testing! Updating as we speak. In less than a week, 2 updates to a post that has more than a year! Thanks community! wink.gif
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Sweetj154  
Posted: Thursday, Sep 13 2012, 14:46
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QUOTE


Check my own modified files: My Modified Files

And if this isn't enough, contact me through the forum.  confused.gif  confused.gif



Can You upload a new link of your modified files? confused.gif

and thank's
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Edward_FFS  
Posted: Friday, Sep 14 2012, 11:14
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QUOTE (Sweetj154 @ Thursday, Sep 13 2012, 14:46)
QUOTE


Check my own modified files: My Modified Files

And if this isn't enough, contact me through the forum.  confused.gif  confused.gif



Can You upload a new link of your modified files? confused.gif

and thank's

Try it out now wink.gif
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pokemon4ever  
Posted: Wednesday, Oct 17 2012, 04:31
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great tutorial. but i need some help with it.

In the carsmods.dat file I try to add extra rims to class 0 cars, such as Sabre. So for example I add wheel_sr2 (Rimshine). When I go into transfender, Rimshine shows up for class 0 cars but then two of rims that normally show up are missing. any suggestions?

I think maybe I need to edit the shopping.dat as well right?


also, does anyone know what nto_b_tw and nto_b_s stand for?

This post has been edited by pokemon4ever on Wednesday, Oct 17 2012, 05:35
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GTRboy  
Posted: Saturday, Dec 1 2012, 03:46
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so i renamed tunable rx7 (uranus) to zr350
added to shopping.dat
CODE

section CarMods
 #name,   nametag, stats to change,  price    
 bnt_b_sc_l  BMBLBS  respect 0  sexy 0  150
(....)
 hydralics  HYDRAU  respect 0  sexy 0  1500
 exh_a_u_1    LGDAE    respect 0   sexy 0   790
 exh_c_u_1    LGDAE    respect 0   sexy 0   790
  fbmp_a_u_1    LGDAFF   respect 0   sexy 0   990
  fbmp_c_u_1    LGDAFF   respect 0   sexy 0   990
  rbmp_a_u_1    LGDARF   respect 0   sexy 0   1000
  rbmp_c_u_1    LGDARF   respect 0   sexy 0   1000
  rf_a_u_1    LGDARV   respect 0   sexy 0   190
  rf_a_c_1    LGDARV   respect 0   sexy 0   190
  wg_r_a_u_1      LGDAS    respect 0   sexy 0   600
  wg_r_c_u_1      LGDAS    respect 0   sexy 0   600
  wg_l_a_u_1      LGDASI   respect 0   sexy 0   500
  wg_l_c_u_1      LGDASI   respect 0   sexy 0   500

(...)

section carmod1 # Normal Cars
type CarMods
 item bnt_b_sc_l  
(...)
 item hydralics
 item exh_a_u_1
 item exh_c_u_1
  item fbmp_a_u_1
  item fbmp_c_u_1
  item rbmp_a_u_1
  item rbmp_c_u_1
  item rf_a_u_1
  item rf_a_c_1
  item wg_r_a_u_1
  item wg_r_c_u_1
  item wg_l_a_u_1
  item wg_l_c_u_1

after added to carmods.dat
CODE
# description:  List of cars and the mods that can be added to these cars
#
link
bntl_b_ov, bntr_b_ov
(...)
wg_l_lr_t1, wg_r_lr_t1
wg_l_c_u_1, wg_r_c_u_1
wg_l_a_u_1, wg_r_a_u_1
exh_a_u_1, exh_c_u_1, fbmp_a_u_1, fbmp_c_u_1, rbmp_a_u_1, rbmp_c_u_1, rf_a_u_1, rf_a_c_1
end

and new veh_mods2.ide included in gta.dat under the first one
CODE
objs
19600, exh_a_u_1, "zr350", 100, 2097152
19601, fbmp_a_u_1, "zr350", 100, 2101248
19602, rbmp_a_u_1, "zr350", 100, 2101248
19603, rf_a_u_1, "zr350", 100, 2098180
19604, wg_l_a_u_1, "zr350", 100, 2097152
19605, wg_r_a_u_1, "zr350", 100, 2097152
19606, exh_c_u_1, "zr350", 100, 2097152
19607, fbmp_c_u_1, "zr350", 100, 2101248
19608, rbmp_c_u_1, "zr350", 100, 2101248
19609, rf_c_u_1, "zr350", 100, 2098180
19610, wg_l_c_u_1, "zr350", 100, 22097152
19611, wg_r_c_u_1, "zr350", 100, 2097152
end
tobj
end
path
end
2dfx
end
anim
end
txdp
end

but the game crashes still.
parts are added to zr350 in carmods
what did I do wrong? sad.gif
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Edward_FFS  
Posted: Saturday, Dec 1 2012, 14:13
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If life gives you lemons... Add salt and Tequila!
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Joined: Jul 16, 2010

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pokemon4ever:

nto_b_** is refered to nitrous, I believe. About the rims, yes, there's 3 groups of wheels for the 3 classes (if it is '-1' you won't be able to change wheels in-game) wich you can manipulate. Although, there's a limit of wheels that can be shown, 13 I believe from the last time I tried, i don't know how to break that limit, or if there's even a way to do so. And yes, at the end of shopping.DAT file are the list of the parts to be shown at every shop, if you want them to appear in every shop, copy the lines to each shop.
Hope this helps wink.gif

________________________________________

GTRboy:

You should read EVERYTHING I wrote, I believe the tutorial is detailed enough blush.gif

1 - use a letter instead of a number on the ID, and replace the previous letter, if you add a new parameter on the part, obviously the game won't recognize it.
2 - Under the "link" in carmods.DAT ONLY add the Side Skirts ("wg_*_* ").
3 - On veh_mods2.IDE, it's zr350, not "zr350", and also pay attention to the draw distance values!

Hope this helps icon14.gif
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