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Pages: (3) 1 [2] 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 TUTORIAL - HOW TO ADD TUNING PARTS

 All I know about the subject
 
oksa8  
Posted: Saturday, Aug 6 2011, 08:19
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Yes, I know, it hasn't been yet done.

But, you know for example Banshee has primary and secondary color options in TransFenders? He means, that for example Buffalo can have also those two colors buyable.


But afaik, not done yet, and it sucks sad.gif
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Grove Street Boy  
Posted: Wednesday, Aug 10 2011, 14:38
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Hi Edward_FFS, may I know what version of SALA are you using? I'm on 7.5 and it crashes when I remove # from CarMods=*** when the game is loading.
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Edward_FFS  
Posted: Wednesday, Aug 10 2011, 19:20
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QUOTE (Grove Street Boy @ Wednesday, Aug 10 2011, 14:38)
Hi Edward_FFS, may I know what version of SALA are you using? I'm on 7.5 and it crashes when I remove # from CarMods=*** when the game is loading.

CODE
[CREDITS]
Made By=Sacky
Version=Alpha 9


This is on the bottom of my salimits.INI file... But I believe that's version 8, not sure confused.gif

And yes, I tried to use version 7.5 in a desperate attempt to use multiple d3d9.DLL files, but It crashes, so, try it out with version 8 and it should work wink.gif

This post has been edited by Edward_FFS on Wednesday, Aug 10 2011, 21:35
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Grove Street Boy  
Posted: Thursday, Aug 11 2011, 11:13
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Ok cool, I'll try it out once back from office. I guess 7.5 is bugged by nature? Even when I try to increase the amount of ped models in 7.5, it gives me errors. Hopefully this is solved in version 8 though tounge.gif
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Edward_FFS  
Posted: Thursday, Aug 11 2011, 12:29
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QUOTE (Grove Street Boy @ Thursday, Aug 11 2011, 11:13)
Ok cool, I'll try it out once back from office. I guess 7.5 is bugged by nature? Even when I try to increase the amount of ped models in 7.5, it gives me errors. Hopefully this is solved in version 8 though tounge.gif

Indeed, it must be bugged... I used values in Carmods limit like 2000, 3500, etc, 20000, and always the same error: "Increase the Carmods value limit" lol

If it still doesn't work, tell me wink.gif
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Grove Street Boy  
Posted: Friday, Aug 12 2011, 13:39
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Damn, it worked! biggrin.gif With Alpha 8 I can add peds and mod parts! biggrin.gif thx for the great tutorial anyway. lol.gif
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Edward_FFS  
Posted: Friday, Aug 12 2011, 20:15
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QUOTE (Grove Street Boy @ Friday, Aug 12 2011, 13:39)
Damn, it worked! biggrin.gif With Alpha 8 I can add peds and mod parts! biggrin.gif thx for the great tutorial anyway. lol.gif

YAAY !!! Another happy person!!! lol...

Glad to know it wink.gif

Thanks biggrin.gif
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Grove Street Boy  
Posted: Sunday, Aug 21 2011, 05:14
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Hi Edward_FFS,

Do you notice something? In carmods.dat after adding too many entries under the "link" section, which is where side skirts link their left and right components, other mod parts turn buggy. For example, when I try to apply spl_b_bbr_l in Transfender, it crashes my game, but when I remove all extra entries under "link", then the bug is gone. Any idea on how to solve this issue? Thanks! biggrin.gif
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Edward_FFS  
Posted: Sunday, Aug 21 2011, 07:50
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QUOTE (Grove Street Boy @ Sunday, Aug 21 2011, 05:14)
Hi Edward_FFS,

Do you notice something? In carmods.dat after adding too many entries under the "link" section, which is where side skirts link their left and right components, other mod parts turn buggy. For example, when I try to apply spl_b_bbr_l in Transfender, it crashes my game, but when I remove all extra entries under "link", then the bug is gone. Any idea on how to solve this issue? Thanks! biggrin.gif

I only added 6 new lines in "link", that never happened to me before... Try creating a blank .DAT file, and then copy the entire carmods.DAT text to the blank file, and then replace it in the "data" folder.

MAKE A BACKUP BEFORE ALL THIS

This "method" works when my "VehicleAudioData.INI" starts bugging my sounds...
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Grove Street Boy  
Posted: Sunday, Aug 21 2011, 09:11
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QUOTE (Edward_FFS @ Sunday, Aug 21 2011, 07:50)
QUOTE (Grove Street Boy @ Sunday, Aug 21 2011, 05:14)
Hi Edward_FFS,

Do you notice something? In carmods.dat after adding too many entries under the "link" section, which is where side skirts link their left and right components, other mod parts turn buggy. For example, when I try to apply spl_b_bbr_l in Transfender, it crashes my game, but when I remove all extra entries under "link", then the bug is gone. Any idea on how to solve this issue? Thanks! biggrin.gif

I only added 6 new lines in "link", that never happened to me before... Try creating a blank .DAT file, and then copy the entire carmods.DAT text to the blank file, and then replace it in the "data" folder.

MAKE A BACKUP BEFORE ALL THIS

This "method" works when my "VehicleAudioData.INI" starts bugging my sounds...

ok cool, so should I create it with a different name e.g. carmod2.dat or overwrite the same file?
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Edward_FFS  
Posted: Sunday, Aug 21 2011, 21:07
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No, exactly the same name, the file is supposed to be the same, you're just "refreshing it", get it?

It's not 100% sure it'll work, just a guess. It solves sound bugs with VehicleAudioEditor, maybe it does the same to you...
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Bozster  
Posted: Thursday, Oct 27 2011, 14:38
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Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips?
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Edward_FFS  
Posted: Thursday, Oct 27 2011, 17:32
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QUOTE (Bozster @ Thursday, Oct 27 2011, 14:38)
Sigh...this doesn't work for me. I checked veh_mods and carmods several times but everytime I change them, the game crashes while loading the savefile. Any tips?

Try deleting gta.SET and start a new game. If this doesn't work, send me the files you changed:

-shopping
-carmods
-veh_mods
-etc

that I'll see what I can do wink.gif
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Bozster  
Posted: Sunday, Oct 30 2011, 14:07
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Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0)

Thanks!
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Edward_FFS  
Posted: Wednesday, Nov 2 2011, 22:58
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QUOTE (Bozster @ Sunday, Oct 30 2011, 14:07)
Wait, a minute, Sacky's told me the problem - it said that I had breached the car mod limit, but I had raised the limit to 200 as per your tutorial (I also tried changing it to 100, but not success). If the problem is with Sacky's, what can I do? (Note: I'm running US Ver 1.0)

Thanks!

Wich version of SALA are you using?
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Bozster  
Posted: Friday, Nov 4 2011, 20:53
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I'm using Version 8 Alpha.
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Edward_FFS  
Posted: Saturday, Nov 5 2011, 00:19
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QUOTE (Bozster @ Friday, Nov 4 2011, 20:53)
I'm using Version 8 Alpha.

That's strange... you removed the "#" behind "Carmods" line, right?

Upload the files you changed and let me take a look at it, ok? colgate.gif
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Bozster  
Posted: Sunday, Nov 6 2011, 12:45
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Oh...right. Well, thanks! It works great now!
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Edward_FFS  
Posted: Sunday, Nov 6 2011, 20:30
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QUOTE (Bozster @ Sunday, Nov 6 2011, 12:45)
Oh...right. Well, thanks! It works great now!

I'm glad you made it work wink.gif
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Your_Girlfriend  
Posted: Monday, Jul 30 2012, 15:38
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I think that this topic is not where I should post this but you seem to know a thing or two when it comes to GTA modding.
Now my question. Have you ever saw on internet those super modded GTA San Andreas games where every vehicle is modded? Well I did, and I am amazed. How the hell they do that? I add about 10-20 cars and BAZINGA. The game crashes on loading screen or it freezes or something third. How to fix that???? I am intrigued. If you can help me you would be an badass.
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