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Pages: (3) [1] 2 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 TUTORIAL - HOW TO ADD TUNING PARTS

 All I know about the subject
 
Edward_FFS  
Posted: Monday, Jul 18 2011, 10:37
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HOW TO ADD UP TO 40 TUNING PARTS?

QUOTE
I'm writing this tutorial as a request from Erwest. This is my first tutorial ever  blush.gif

With this "method" I was able to add 43 new parts so far, works great for me. Seems to work with added cars too, as said by gtafan113 somewhere in this post, never tested it myself.
I suggest you make a complete copy of your files before trying this, because I don't want to be responsible to any damage to your game. Ok? Do me that favour...


Let's get started, shall we?

1st - Rename your .DFF files

Let's say we're trying to add a complete bodykit that was supposed to be equipped on Elegy.

You should have
CODE

exh_a_l
fbmp_a_l
rbmp_a_l
spl_a_l_b
wg_r_a_l
wg_l_a_l


QUOTE
You don't know what this letters mean? It's easier than you think:
For example the 1ș part:

"exh" -> Exhaust part

"fbmp" -> Front Bumper

"rbmp" -> Rear Bumper

"spl" -> Spoiler

CODE
The last letter in every spoiler will be "b" or "r". This is because some spoilers will be applied on the boot (like Elegy, or the the roof (like Flash). Be careful with these ones, check which letter was on the original mod or the game will crash without you knowing why!


"a" -> Bodykit "a"

CODE
There's 2 bodykits, Alien and X-Flow, their ID's are "a" and "b", but I can't tell you for sure wich one it is  :/


"l" -> Part to be equipped on Elegy. This letters in the end are, let's say, the ID's of the tunable cars originally in the game.

CODE

This are the car "ID's"

l = Elegy
s = Sultan
st = Stratum
f = Flash
j = Jester
u = Uranus
br = Broadway
rem = Remington
bl = Blade
sv = Savanna
slv = Slamvan
t = Tornado


"wg_r" -> Right Side Skirt

"wg_l" -> Left Side Skirt


To rename your downloaded .DFF files, I suggest you do this:

CODE

exh_a_z
fbmp_a_z
rbmp_a_z
spl_a_z_b
wg_r_a_z
wg_l_a_z


Just replace the car ID letter to any other unused letter. It works for me, I already used "z", "x" and "p" smile.gif.

After this, add the files to gta3.IMG using any IMG Editor you want. Save and close

2nd - CHECK salimit.ini

Open salimit.ini file, there's a couple of things to change here...

Find this line

CODE
#CarMods=***

Erase the "#" and change the number to something like 200. Like this:
CODE
CarMods=200


Save and close.

OPTIONAL STEP (Not really necesary) - CHECK gta.DAT and organize data

Open gta.DAT and find this line
CODE
# vehicle upgrade models
IDE DATA\MAPS\veh_mods\veh_mods.IDE

Make it look like this
CODE
# vehicle upgrade models
IDE DATA\MAPS\veh_mods\veh_mods.IDE
IDE DATA\MAPS\veh_mods\veh_mods_II.IDE


QUOTE
NOTE:
-> The creation of a 2nd veh_mods.IDE file isn't REALLY necessary, the game works if you just keep adding in the original, also starting from 19600. I prefer this way, it's more organized. Your choice wink.gif


Save and close.

To complete this step, go to DATA\MAPS\veh_mods folder and create a new .IDE file and name it veh_mods_II.IDE.
In this blank file, you'll add your new tuning parts.
Like this
CODE
objs
19600, exh_a_z, "car-txd-file-name", 100, 2097152
19601, fbmp_a_z, "car-txd-file-name", 100, 2101248
19602, rbmp_a_z, "car-txd-file-name", 100, 2101248
19603, rf_a_z, "car-txd-file-name", 100, 2097152
19604, wg_l_a_z, "car-txd-file-name", 100, 2097152
19605, wg_r_a_z, "car-txd-file-name", 100, 2097152
19606, spl_a_z_b, "car-txd-file-name", 100, 2101248
end
tobj
end
path
end
2dfx
end
anim
end
txdp
end

Save and close. If you've done this step, skip the 3rd step.

As you can see, you just added 7 new parts starting from 19600. I'm already in 19643 biggrin.gif biggrin.gif

3rd - CHECK veh_mods.IDE

Open your veh_mods.IDE file. There you'll find this:

CODE
objs
1000, spl_b_mar_m, vehicle, 70, 0
1001, spl_b_bab_m, vehicle, 70, 0
1002, spl_b_bar_m, vehicle, 70, 0
(...)
1191, fbmp_lr_t1, bullet, 100, 4096
1192, rbmp_lr_t1, bullet, 100, 4096
1193, rbmp_lr_t2, bullet, 100, 4096
end
tobj
end
path
end
2dfx
end
anim
end
txdp
end


Make it look like this:

CODE
objs
1000, spl_b_mar_m, vehicle, 70, 0
1001, spl_b_bab_m, vehicle, 70, 0
1002, spl_b_bar_m, vehicle, 70, 0
(...)
1191, fbmp_lr_t1, bullet, 100, 4096
1192, rbmp_lr_t1, bullet, 100, 4096
1193, rbmp_lr_t2, bullet, 100, 4096
19600, exh_a_z, "car-txd-file-name", 100, 2097152
19601, fbmp_a_z, "car-txd-file-name", 100, 2101248
19602, rbmp_a_z, "car-txd-file-name", 100, 2101248
19603, rf_a_z, "car-txd-file-name", 100, 2097152
19604, wg_l_a_z, "car-txd-file-name", 100, 2097152
19605, wg_r_a_z, "car-txd-file-name", 100, 2097152
19606, spl_a_z_b, "car-txd-file-name", 100, 2101248
end
tobj
end
path
end
2dfx
end
anim
end
txdp
end


QUOTE
Does it sound stupid? 19600? Well, maybe... But it works, and it has a simple explanation. After a little research in all .IDE files in GTA SA, I found out that every single object has a ID number, and the game has up to 19000 objects!!!!
Let's think together: If we continue from 1193, we'll be overwriting objects, instead of adding. So, search in all your .IDE files in maps folder for the highest number, and continue adding from an even higher number. 19600 works for me just great, but if you have map mods, I suggest you look into the .IDE files wink.gif


QUOTE
NOTE:
-> Those numbers in the end of every line (100, 2101248) are'nt useless, as many may think. They ARE important, they're the draw distance value of every part. To make the parts work correctly, you need to copy the values from every Elegy's parts in the original veh_mods.IDE file to the new parts (the Elegy's exhaus draw distance value goes to your added exhaust, etc etc). PLEASE DON'T FORGET THOSE NUMBERS!!!


4th - CHECK shopping.DAT

So far, we managed to add the tuning parts to the game, so they already exist there. Now, let's make'em appear in-game. smile.gif

Open shopping.DAT and find this lines
CODE
(...)
 wheel_lr5  LRDW5  respect 0  sexy 0  1350
 stereo  STEREO  respect 0  sexy 0  100
 hydralics  HYDRAU  respect 0  sexy 0  1500

After this lines you'll add your new tuning parts. Now you have two options:

-> Copy the lines from elegy's parts and alter the car ID letter, just like you did when renaming the .DFF files. Like this:
CODE
(...)
 wheel_lr5  LRDW5  respect 0  sexy 0  1350
 stereo  STEREO  respect 0  sexy 0  100
 hydralics  HYDRAU  respect 0  sexy 0  1500
 exh_a_z   LGDAE  respect 0  sexy 0  790
 fbmp_a_z  LGDAFF  respect 0  sexy 0  990
 rbmp_a_z  LGDARF  respect 0  sexy 0  1000
 rf_a_z   LGDARV  respect 0  sexy 0  190
 spl_a_z_b    LGDAS  respect 0  sexy 0  600
 wg_l_a_z    LGDASI  respect 0  sexy 0  500


-> Instead of this, you can make your own lines. Choose the price, the values of "respect" and "sexy", and add nametags on the .GXT file with any editor you want, and write the names you want to appear in-game. Once again, your choice wink.gif

After this is done, DON'T CLOSE YET. Now that we have the parts on the shopping list, we need to make'em appear in the shops. Keep scrolling down until you find this:
CODE
section carmod1 # Normal Cars
type CarMods
 item bbb_lr_slv1
 item bbb_lr_slv2
 item bnt_b_sc_l
 item bnt_b_sc_m
 item bnt_b_sc_p_l
 item bnt_b_sc_p_m
 (...)
 item wheel_sr6
 item hydralics
 item stereo

Make it look like this:
CODE
section carmod1 # Normal Cars
type CarMods
 item bbb_lr_slv1
 item bbb_lr_slv2
 item bnt_b_sc_l
 item bnt_b_sc_m
 item bnt_b_sc_p_l
 item bnt_b_sc_p_m
 (...)
 item wheel_sr6
 item hydralics
 item stereo
 item exh_a_z
 item rf_a_z
 item fbmp_a_z
 item rbmp_a_z
 item spl_a_z_b
 item wg_l_a_z


With this done, the parts will appear in Transfender tuning shops. If you want them to appear in other shops, keep scrolling down and you'll find the other shops' respective lists.

Save and close

5th - CHECK carmods.DAT

Now, let's assign your new parts to your car biggrin.gif biggrin.gif

But before that, one LITTLE, but also HUGE detail. Once you opened the carmods.DAT file, you'll see this:
CODE
link
bntl_b_ov, bntr_b_ov
bntl_b_sq, bntr_b_sq
wg_l_b_ssk, wg_r_b_ssk
wg_l_c_j, wg_r_c_j
wg_l_a_j, wg_r_a_j
wg_l_a_f, wg_r_a_f
wg_l_c_f, wg_r_c_f
wg_l_a_s, wg_r_a_s
wg_l_c_s, wg_r_c_s
wg_l_a_u, wg_r_a_u
wg_l_c_u, wg_r_c_u
wg_l_a_l, wg_r_a_l
wg_l_c_l, wg_r_c_l
wg_l_a_st, wg_r_a_st
wg_l_c_st, wg_r_c_st
wg_l_lr_bl1, wg_r_lr_bl1
wg_l_lr_br1, wg_r_lr_br1
wg_l_lr_sv, wg_r_lr_sv
wg_l_lr_rem1, wg_r_lr_rem1
wg_l_lr_rem2, wg_r_lr_rem2
wg_l_lr_slv1, wg_r_lr_slv1
wg_l_lr_slv2, wg_r_lr_slv2
wg_l_lr_t1, wg_r_lr_t1


Make it look like this:
CODE
link
bntl_b_ov, bntr_b_ov
bntl_b_sq, bntr_b_sq
wg_l_b_ssk, wg_r_b_ssk
wg_l_c_j, wg_r_c_j
wg_l_a_j, wg_r_a_j
wg_l_a_f, wg_r_a_f
wg_l_c_f, wg_r_c_f
wg_l_a_s, wg_r_a_s
wg_l_c_s, wg_r_c_s
wg_l_a_u, wg_r_a_u
wg_l_c_u, wg_r_c_u
wg_l_a_l, wg_r_a_l
wg_l_c_l, wg_r_c_l
wg_l_a_st, wg_r_a_st
wg_l_c_st, wg_r_c_st
wg_l_lr_bl1, wg_r_lr_bl1
wg_l_lr_br1, wg_r_lr_br1
wg_l_lr_sv, wg_r_lr_sv
wg_l_lr_rem1, wg_r_lr_rem1
wg_l_lr_rem2, wg_r_lr_rem2
wg_l_lr_slv1, wg_r_lr_slv1
wg_l_lr_slv2, wg_r_lr_slv2
wg_l_lr_t1, wg_r_lr_t1
wg_l_a_z, wg_r_a_z


QUOTE
Why? Well, whenever you add Side Skirt parts ("wg_r" and "wg_l") make sure you add a line here with their respective references, or else, you'll face bugs like Side Skirts only appearing in one side of the car suicidal.gif  suicidal.gif


Now, find your car, and just add the parts colgate.gif colgate.gif . Like this:
CODE
"carname", nto_b_l, nto_b_s, nto_b_tw, exh_a_z, spl_a_z_b, fbmp_a_z, rbmp_a_z, rf_a_z, wg_l_a_z


Save and close.

QUOTE
NOTE:
-> When assigning Side Skirts to cars, write only the left one wink.gif


6th - ENJOY !!! cool.gif cool.gif
____________________________________________________________________________________________________


Having a hard time understanding this tutorial?

Check my own modified files: My Modified Files

And if this isn't enough, contact me through the forum.
____________________________________________________________________________________________________


And that's how I managed to add so many parts... Thanks to all who read this, please say what you think, and forgive me for any mistake, my english's not perfect confused.gif confused.gif

This post has been edited by Edward_FFS on Friday, Sep 14 2012, 11:13
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SilentPL  
Posted: Monday, Jul 18 2011, 11:16
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It's OK, but I'd fix two things:

1. Why create a 2nd veh_mods file? And if you really need to create it (you don't, though) it's better to not have spaces in the file, so name it veh_mods_II.ide, or something.

2. Adjusted limit is way too high, it has no sense (SALA allocates memory for it, so you'll waste alot of RAM).
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Edward_FFS  
Posted: Monday, Jul 18 2011, 12:52
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1. I use a 2nd file just to be more organized. But as I said there, it's an option. I'll put that in larger letters

2. I'll fix that too, thanks. My mistake. I wrote this like 3 times... My browser crashed and then my PC went off and I needed to start all over again suicidal.gif ... I must have mixed the ideas.

Thanks for the evaluation colgate.gif colgate.gif

This post has been edited by Edward_FFS on Monday, Jul 18 2011, 13:10
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oksa8  
Posted: Monday, Jul 18 2011, 13:18
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Reported. Wrong place, belongs in here:

http://www.gtaforums.com/index.php?showforum=109

But, great tutorial otherwise wink.gif
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Edward_FFS  
Posted: Monday, Jul 18 2011, 13:20
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Damn... How do I move it to there? Ask the admin?

And thanks for the evaluation wink.gif
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Erwest  
Posted: Monday, Jul 18 2011, 14:21
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Great tutorial!!

This evening, i'll try to add new tuning part for added cars. happy.gif
Then, i'll share my results. biggrin.gif
In any case THANKS Edward. wink.gif

E.
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Edward_FFS  
Posted: Monday, Jul 18 2011, 17:53
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Don't mention it wink.gif

Always a pleasure cool.gif
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Erwest  
Posted: Monday, Jul 18 2011, 22:32
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i've tried but run only the first added part; all steps are minutely executed...i don't understand

LIMITADJUSTER

CarMods=200

VEH_MOD

objs
19600, exh_c_bmw, bmwtrcon, 100, 2097152
19601, exh_a_bmw, bmwtrcon, 100, 2097152
19602, bnt_b_a_bmw, bmwtrcon, 100, 0
19603, bnt_b_c_bmw, bmwtrcon, 100, 0
19604, fbmp_c_bmw, bmwtrcon, 100, 2101248
19605, fbmp_a_bmw, bmwtrcon, 100, 2101248
19606, rbmp_a_bmw, bmwtrcon, 100, 2101248
19607, rbmp_c_bmw, bmwtrcon, 100, 2101248
19608, spl_a_bmw_r, bmwtrcon, 100, 2101248
19609, spl_c_bmw_r, bmwtrcon, 100, 2101248
19610, wg_l_a_bmw, bmwtrcon, 100, 2097152
19611, wg_l_c_bmw, bmwtrcon, 100, 2097152
19612, wg_r_a_bmw, bmwtrcon, 100, 2097152
19613, wg_r_c_bmw, bmwtrcon, 100, 2097152
end
tobj
end
path
end
2dfx
end
anim
end
txdp
end



SHOPPING AT THE TOP AND NORMAL CARS SECTIONS

item exh_c_bmw
item exh_a_bmw
item bnt_b_a_bmw
item bnt_b_c_bmw
item fbmp_c_bmw
item fbmp_a_bmw
item rbmp_a_bmw
item rbmp_c_bmw
item spl_a_bmw_r
item spl_c_bmw_r
item wg_l_a_bmw
item wg_l_c_bmw
item wg_r_a_bmw
item wg_r_c_bmw


CARMOD

wg_l_a_bmw, wg_r_a_bmw
wg_l_c_bmw, wg_r_c_bmw

bmwtrcon, exh_a_bmw, exh_c_bmw, fbmp_a_bmw, fbmp_c_bmw, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_bmw, rbmp_c_bmw, bnt_b_a_bmw, bnt_b_c_bmw, spl_a_bmw_r, spl_c_bmw_r, wg_l_a_bmw, wg_l_c_bmw


This post has been edited by Erwest on Tuesday, Jul 19 2011, 08:50
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Edward_FFS  
Posted: Tuesday, Jul 19 2011, 09:03
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I don't know why there's only one part showing... Try using only ONE letter in the car ID, you're using three ("bmw")... And then tell me something
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Erwest  
Posted: Tuesday, Jul 19 2011, 11:09
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I tried whit ONE letter --> "w" but it's the same sad.gif

It isn't the letter number the problem...
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adoel488  
Posted: Tuesday, Jul 19 2011, 13:43
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what a wonderful tutorial, edward biggrin.gif
but btw may i ask you which .ide files i should check?
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Edward_FFS  
Posted: Tuesday, Jul 19 2011, 18:03
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QUOTE (adoel488 @ Tuesday, Jul 19 2011, 13:43)
what a wonderful tutorial, edward  biggrin.gif
but btw may i ask you which .ide files i should check?

Thanks biggrin.gif biggrin.gif

You should check the .IDE files in the data\maps folder... Every .IDE file you find there, will be a part of the list of objects existing in the game.

And as many tutorials I saw on the internet before "learning" this by myself, after LOTS of game crashes, those tutorials say to continue from 1193, what they DON'T know, is that they're overwriting objects, causing game crashes...

It's not "fatal" to the game installing new parts without checking this first, 19600 is a "safe number" ,let's call it that.

It's more like a security measure. And if you have map mods installed, I REALLY suggest you check your .IDE files.

cool.gif cool.gif
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Edward_FFS  
Posted: Thursday, Jul 21 2011, 09:52
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UPDATED

-> Fixed a few details for better understanding.

-> I've uploaded my own files if you're having any trouble confused.gif

Regards wink.gif

This post has been edited by Edward_FFS on Thursday, Jul 21 2011, 10:50
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CobraAeiou  
Posted: Monday, Jul 25 2011, 13:48
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Nice tutorial but I have a question for you: it's there a posibility to have more tuning parts just at one car (like 3 front bumbers at elegy)? Just wondering. confused.gif

But if you know please answeare me. But thanks for the tutoriale it's really good and helpful. colgate.gif

PS: if I have some writing mistakes forgive me, i ain't a american or britan. confused.gif
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Edward_FFS  
Posted: Monday, Jul 25 2011, 19:16
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QUOTE (CobraAeiou @ Monday, Jul 25 2011, 13:48)
Nice tutorial but I have a question for you: it's there a posibility to have more tuning parts just at one car (like 3 front bumbers at elegy)? Just wondering. confused.gif

But if you know please answeare me. But thanks for the tutoriale it's really good and helpful. colgate.gif

PS: if I have some writing mistakes forgive me, i ain't a american or britan. confused.gif

HI there

Well, does this answer your question?

user posted image

And thanks for the evaluation, really... It's good to know that I didn't waste my time writing it LOL colgate.gif

PS: My english's not perfect either, I'm not native speaker LOL ... As soon as we understand, all good biggrin.gif biggrin.gif
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fastman92  
Posted: Monday, Jul 25 2011, 19:55
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QUOTE
Free IDs in standard unmodified  GTA San Andreas (generated by Free ID list generator on unmodified GTA SA, made by fastman92.tk):

2-6, 8, 42, 65, 74, 86, 119, 149, 208, 265-273, 289, 329, 332, 340, 382-383, 398-399,

612-614, 662-663, 665-668, 699, 793-799, 907-909, 965, 999, 1194-1206, 1326, 1573, 1699, 2883-2884, 3136-3166, 3176-3177, 3179-3186, 3188-3192,

3194-3213, 3215-3220, 3222-3240, 3245, 3247-3248, 3251, 3254, 3266, 3348-3349, 3416, 3429, 3610-3611, 3784, 3870-3871, 3883, 3889, 3974,

4542-4549, 4763-4805, 5085, 5090-5104, 5376-5389, 5683-5702, 6011-6034, 6254, 6258-6279, 6348, 6526-6862, 7393-7414, 7974-7977, 9194-9204, 9268, 9479-9481, 10311-10314,

10745-10749, 11418-11419, 11682-12799, 13564-13589, 13668-13671, 13891-14382, 14529, 14555, 14557, 14644-14649, 14658-14659, 14696-14698, 14729-14734, 14766-14769, 14857, 14884, 14899,

14904-15024, 15065-15999, 16791-16999, 17475-17499, 17975, 17977, 17979-17999, 18037, 18103, 18106-18108, 18110-18111, 18113-18199, 18631-19999

Try out my other tools or mods for GTA SA:
[GTA SA] Remote lock car
[GTA SA] Car spawner
[GTA SA] Analog clock
[GTA SA] Business mod
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Andromeda  
Posted: Friday, Aug 5 2011, 16:58
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Hey guys. Is there a way to add like the car colors 2 like you would see with the Banshee or Bullet because I have a 2 color car mod replacing the buffalo which is a one color one. I want to be able to change the second color. Do I do this through veh_mods file?
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Edward_FFS  
Posted: Friday, Aug 5 2011, 17:49
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If life gives you lemons... Add salt and Tequila!
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QUOTE (Andromeda @ Friday, Aug 5 2011, 16:58)
Hey guys. Is there a way to add like the car colors 2 like you would see with the Banshee or Bullet because I have a 2 color car mod replacing the buffalo which is a one color one. I want to be able to change the second color. Do I do this through veh_mods file?

To configure car colours, you need to open the file carcols.DAT

There you can add, change and assign colours to every car in the game.
For example:

banshee 0,1, 20,21, 43,50

Let's focus here: 0,1

"0"
Primary colour: Normaly, changes the car colour
"1"
Secondary colour: In some cars, this can change the colour of the seats, colour of stripes the car has, etc etc.
Depends on the model.

Another thing: If you write "0,1" right after the car name, it means the car will show on the streets with that set of colours more often than with the other colours.

I believe there are tutorials about configuring carcols.DAT in this forum. Go check it out if this isn't enough wink.gif

Regards
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oksa8  
Posted: Friday, Aug 5 2011, 17:57
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Just call me Oksu
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Edward_FFS

I think Andromeda means, how to "unlock" the secondary car color option in tuning shops. As it's only applied on some specific vehicles, but it has to be applied somehow, yet unknown way...
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Edward_FFS  
Posted: Friday, Aug 5 2011, 22:37
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I completely misunderstood him, sorry confused.gif

And what do you mean by "unlock the secondary colour" ? Never heard that one before...

Again, sorry about that...
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