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[IV]TrafficLoad ANOTHER taxi bug fix
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ikt  |
Posted: Tuesday, Jul 19 2011, 09:15
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Group: Members
Joined: Oct 2, 2006

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| QUOTE (thogan2012 @ Tuesday, Jul 19 2011, 10:45) | | I tried many asi loaders, they all seem to load your fix, however the fix has no effect. For example, when I see one type of vehicle load, there will be 10 of the same cars following it (I have traffic density at 100, and 6gb of ram, 3gb version of gtx 580). I'm not seeing variety. What could I be doing wrong? | Check if you have modified car spawning files like popcycle.dat or cargrp.dat or vehicles.ide
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thogan2012  |
Posted: Tuesday, Jul 19 2011, 09:27
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Player Hater

Group: Members
Joined: Jul 10, 2011

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| QUOTE (ikt @ Tuesday, Jul 19 2011, 09:15) | | QUOTE (thogan2012 @ Tuesday, Jul 19 2011, 10:45) | | I tried many asi loaders, they all seem to load your fix, however the fix has no effect. For example, when I see one type of vehicle load, there will be 10 of the same cars following it (I have traffic density at 100, and 6gb of ram, 3gb version of gtx 580). I'm not seeing variety. What could I be doing wrong? |
Check if you have modified car spawning files like popcycle.dat or cargrp.dat or vehicles.ide | Yes, I have modified versions of carcols, cargrp, handling, popcycle and vehicles.ide. Are these modded files not compatible with this fix?
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napoleonic  |
Posted: Thursday, Jul 21 2011, 16:33
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Thug

Group: Members
Joined: Jul 11, 2005


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bug report, on airport, various cars spawned instead of airtugs or something it usually does on normal GTA4; and the game crashed when I tried to clear my wanted level (after driving to the runway) using trainer... not sure if this is due to the traffic load
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lolleroz  |
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Playa

Group: Members
Joined: Jul 29, 2010


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| QUOTE (thogan2012 @ Monday, Jul 25 2011, 18:30) | | QUOTE (napoleonic @ Saturday, Jul 23 2011, 15:04) | report, I'm at 43 cars replaced now and I start experiencing random crashes (maybe it was at 40 already)
is this fixable?
can you try this mod on these cars packs that replace 100 cars or something???
and oh I back tracked to reduce the number of cars but in the game I could only get maybe 10 different cars on all streets, I mean I lacked variety, the mod seem to love to spawn stock cars and only some modified cars and then copy paste them to all streets |
It is an issue with the engine.
Seems like you cannot have more than 40 or so different cars. It will eventually crash once you get pass the 40 car barrier.
Not sure if the problem is only related to modded cars only. Maybe you can have more than 40 cars with stock models (or models of the same size). | That, my friend, is bullsh*t. I'm running my game with about all cars replaced except for 10, and added 5 new cars as well. I'm not experiencing any crashes, except for FPS slowdowns which is self-explanatory. There is no limit, either your game has memory leaks cause of too much polygons on car models, or one of the models is f*cked up
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thogan2012  |
Posted: Tuesday, Jul 26 2011, 02:14
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Player Hater

Group: Members
Joined: Jul 10, 2011

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| QUOTE (lolleroz @ Monday, Jul 25 2011, 19:20) | | QUOTE (thogan2012 @ Monday, Jul 25 2011, 18:30) | | QUOTE (napoleonic @ Saturday, Jul 23 2011, 15:04) | report, I'm at 43 cars replaced now and I start experiencing random crashes (maybe it was at 40 already)
is this fixable?
can you try this mod on these cars packs that replace 100 cars or something???
and oh I back tracked to reduce the number of cars but in the game I could only get maybe 10 different cars on all streets, I mean I lacked variety, the mod seem to love to spawn stock cars and only some modified cars and then copy paste them to all streets |
It is an issue with the engine.
Seems like you cannot have more than 40 or so different cars. It will eventually crash once you get pass the 40 car barrier.
Not sure if the problem is only related to modded cars only. Maybe you can have more than 40 cars with stock models (or models of the same size). |
That, my friend, is bullsh*t. I'm running my game with about all cars replaced except for 10, and added 5 new cars as well. I'm not experiencing any crashes, except for FPS slowdowns which is self-explanatory. There is no limit, either your game has memory leaks cause of too much polygons on car models, or one of the models is f*cked up | What car pack do you use? Or are you just adding them one by one? You might have most of your cars modded, but it doesn't mean that your game is loading or using all of them. Set your vehicle density to 100, are all your cars varied? I'm using stock vehicles and using three copies of trafficflow. Each .ini can load 20 cars, so 3 is 60. It will crash under 5 minutes if you have them all pushed into the game's memory.
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lolleroz  |
Posted: Tuesday, Jul 26 2011, 15:26
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Playa

Group: Members
Joined: Jul 29, 2010


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No, the cars aren't varied too much, I'm not using any traffic mods except for this. I installed 'em one by one, friend. I have about 5 different cars on each district, depending on the setting of cargrp file I believe. For example in Algonquin, it's Admiral>Taxi>Washington>Oracle>Police. It all changes after walking down a few streets to other pattern. I don't have a big problem with the fact cars aren't too much varied, cause it's how it is on original game as well
but either way, I don't have any game crashes.
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napoleonic  |
Posted: Thursday, Jul 28 2011, 12:20
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Thug

Group: Members
Joined: Jul 11, 2005


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| QUOTE (ikt @ Thursday, Jul 28 2011, 05:25) | | QUOTE (Geri Beuh @ Wednesday, Jul 27 2011, 15:31) | I think your mod is awesome....but i don't know how to install it Do I need a specifical version of gta 4 , currently my gta iv is a 1.0.4.0, a specifical version of scripthook ? Thank you |
It should work if you have ScriptHook working.
I really can't understand where all these complaints are coming from about it not working, I've gotten it to work with both xliveless and dsound (both with ScriptHook (0.4.0 on patch 3 4 and 5 and 0.5.1 on patch 6 and 7) and IT JUST WORKS. | ikt, I have an issue of your mod no longer working if I died and reload a save...
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