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[IV]TrafficLoad ANOTHER taxi bug fix
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ldfxf  |
Posted: Tuesday, Feb 28 2012, 10:01
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Player Hater

Group: Members
Joined: Sep 7, 2011

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About more added cars. Here's a solution for you. I made a DOS BATCH file to make them work. But at first you must know this is just a half way before ikt or anyone make an update for trafficload. First, rename your trafficload.ini to 1.ini, and make copies for it, they are 2.ini, 3.ini, 4.ini, and 5.ini. Create a new folder named trafficload in your GTAIV folder. Then put these ini files into the folder. After that, create a new txt file in your GTAIV folder. Edi it, copy and paste these: | CODE | DEL trafficload.ini set /a n=%random%%%5+1 COPY \trafficload\%n%.ini trafficload.ini /y @pause LaunchGTAIV.exe |
Rename it to LaunchGTAIV.bat and double click it. This batch file would delete the trafficload.ini which is in the gtaiv folder, choose a random ini file from \trafficload folder, rename it to trafficload.ini, copy it to the root directory and run the game. Each time you run this batch file the game would run with a random trafficload.ini. Explanation for the batch file. | QUOTE | DEL trafficload.ini //this means delete the ini file which you played last time.
set /a n=%random%%%5+1 //this means random pick 1 file from 5, if you have more than 60 added cars, you should change this number.
COPY \trafficload\%n%.ini trafficload.ini /y //this means copy a random ini to the root and rename it to trafficload.ini
@pause LaunchGTAIV.exe[/CODE] //give you a break to see if it is correct (If it is not work you can edit the batch file anytime) and run "LaunchGTAIV.exe" to play the game. |
Not the best way, but still can make more added cars work. This post has been edited by ldfxf on Tuesday, Feb 28 2012, 10:15
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jpm1  |
Posted: Wednesday, Apr 18 2012, 19:06
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Vice city citizen

Group: Members
Joined: Sep 26, 2005


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Hi , first i want to say that i've been searching for such mod since GTA III . GTA III traffic was well made but then it went worst and worst with time , being sacrified to the number of cars . well , i post cause the stuff loads and it's a great mod , but i can't play more than 15 min . first i have some textures loading problems , then after some time (generally 5-30 min) the game crashes , showing a popup "graphic memory full" . i've set cardensity on 6 which i think is very low , i have almost all vehicles replaced (no added) . all tested and perfectly working . i've a little i3 a 5770 1gig and 4gigas on W7 64 . i don't understand why i get that memory issue as the game uses only 1.2 Gig of memory . is it a GC problem . that mod is great and now i tested it i just can't go back . please help lol in GTA IV (Steam version) folder : dssound 1.0.2.0b scriphook 0.5.1 msvcr100d.dll 10.021003.1 xliveless ? seems protection has been removed by GTA IV Vehicle Mod Installer tool ? edit :  first popup (yellow) comes first but it does not prevent from playing . then the second (red) generally 10-15 min later arrives and that one is mercyless (CTD) This post has been edited by jpm1 on Wednesday, Apr 18 2012, 19:23
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rippi  |
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Crackhead

Group: Members
Joined: Sep 7, 2010

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hello ikt, could you please also add this car to spawn around the city in trafficload : ambulance, perennial2, feroci2, fbi, firetruk, noose, nstockade, polpatriot, pstockade, romero, and roman taxi. thankss
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ikt  |
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Group: Members
Joined: Oct 2, 2006

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| QUOTE (rippi @ Sunday, Apr 29 2012, 18:28) | hello ikt, could you please also add this car to spawn around the city in trafficload :
ambulance, perennial2, feroci2, fbi, firetruk, noose, nstockade, polpatriot, pstockade, romero, and roman taxi.
thankss | Should be possible, but isn't that a bit unrealistic? I'll try the Ambulance and Firetruck.
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serka757  |
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Player Hater

Group: Members
Joined: May 18, 2012

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| QUOTE (ikt @ Sunday, Apr 29 2012, 18:19) | | QUOTE (rippi @ Sunday, Apr 29 2012, 18:28) | hello ikt, could you please also add this car to spawn around the city in trafficload :
ambulance, perennial2, feroci2, fbi, firetruk, noose, nstockade, polpatriot, pstockade, romero, and roman taxi.
thankss |
Should be possible, but isn't that a bit unrealistic?
I'll try the Ambulance and Firetruck. |
 Hi IKT! Any news (updates)? Did you fix the texture missing problem? Can't wait anymore This post has been edited by serka757 on Friday, May 18 2012, 08:26
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GIXXER  |
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MOTORCYCLE LOVER

Group: Members
Joined: Jan 27, 2010


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| QUOTE (CrossMKD @ Wednesday, Aug 10 2011, 22:34) | ОK PEOPLE , i really need ure help now !  Im so scrwed ....
Having problem with GTA IV -> texture ... I wanted to REPAIR the traffic so all the new cars that i replaced with the original from the game .. to be in the traffic, i sow this description of using a ASI LOADER,SCRIPHOOK,dsound.dll the mod worked(the traffic) but i have problem with the TEXTURE of the city,enviroment
See this > http://i54.tinypic.com/rjides.jpg _____________________________________________________________________________________________ My pc performance:
CPU : IntelŽ Core2 Duo CPU E8200 @ 2.66GHz RAM : 2GB OS : Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit VGA : GeForce GT 240 [1gb] have DIRECTX11 VIDEO RAM : 1.7GB
Btw the game is patched with 1.0.7version , have GTA Trainer , commandline , xlive.dll / xlive.d.dll
ANy Solutions ? 
This is my youtube video for my problem see it http://www.youtube.com/watch?v=QPcaMbe-CiM | same problem here l use vehicle density '1' look my sign for system specs where can l find a version with less traffic?
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serka757  |
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Player Hater

Group: Members
Joined: May 18, 2012

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| QUOTE (GIXXER @ Friday, May 25 2012, 14:10) | | QUOTE (CrossMKD @ Wednesday, Aug 10 2011, 22:34) | ОK PEOPLE , i really need ure help now !  Im so scrwed ....
Having problem with GTA IV -> texture ... I wanted to REPAIR the traffic so all the new cars that i replaced with the original from the game .. to be in the traffic, i sow this description of using a ASI LOADER,SCRIPHOOK,dsound.dll the mod worked(the traffic) but i have problem with the TEXTURE of the city,enviroment
See this > http://i54.tinypic.com/rjides.jpg _____________________________________________________________________________________________ My pc performance:
CPU : IntelŽ Core2 Duo CPU E8200 @ 2.66GHz RAM : 2GB OS : Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit VGA : GeForce GT 240 [1gb] have DIRECTX11 VIDEO RAM : 1.7GB
Btw the game is patched with 1.0.7version , have GTA Trainer , commandline , xlive.dll / xlive.d.dll
ANy Solutions ? 
This is my youtube video for my problem see it http://www.youtube.com/watch?v=QPcaMbe-CiM |
same problem here l use vehicle density '1' look my sign for system specs where can l find a version with less traffic? |
Same problem. I'm playing on Alienware M18x (Laptop) CPU: Core i7 2960XM Extreme RAM: 16 Gb 1600Mhz Video: Dual GTX 580M 2Gb each (SLI Mode) OS: Win7 SP1 64-bit FPS is high, but textures are still missing, once I delete TRAFFICLOAD script - everything becoms OK! So there's a problem in the script itself. This post has been edited by serka757 on Friday, May 25 2012, 19:05
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gtamodder1212  |
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Player Hater

Group: Members
Joined: Jun 19, 2012

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| QUOTE (ikt @ Thursday, Jul 14 2011, 16:03) | TrafficLoad
This is a simple traffic loading fix, for people who have modded cars and get the issue of always the same car appearing. It is also a welcome addition for people who wish to have more diverse traffic.
Installation You will need an asi loader and aru's Scripthook, or something similar. Be sure you GTA IV can load .asi scripts. This script has been tested on 1.0.3.0 (with ScriptHook 0.4.0), 1.0.4.0 (ScriptHook 0.4.0) and 1.0.7.0 (with ScriptHook 0.5.1). To install this mod, TrafficLoad.asi files in your GTA IV folder. Remove older or other versions! This version is the newest one. If the mod does not load, check ScriptHook.log for possible messages, or the lack thereof. If nothing is loaded, be sure to right click the file and check for any security measurements Windows Vista and Windows 7 apply. Remove those, they prevent the file from getting loaded.
How this mod works and further things you maybe would like to know This fix randomly loads any car into the memory. After 26 car models are loaded it tells the game to mark ALL cars as unneeded if they exist. This causes the game to unload any cars which aren't on screen anymore. After that, it randomly loads 26 cars again. This process repeats the entire time the game is loaded. Each cycle takes roughly 30 seconds, but you won't notice anything. Just give the script some time to load, after 1 minute after loading a savegame traffic diversity is constant. Busses and taxis however do not participate in the cycle. They always load no matter what has been chosen, they just load. Busses appear regulary and all taxi variants appear in a good mixture. This way of loading offers far more diversity than older methods. Cars which aren't loaded normally appear in traffic. Sports cars load sparingly, but they all load. Even the Infernus and Comet load. You won't notice repeating cycles anymore consisting of 30 different cars, all 84 cars (excluding service cars and taxis) are loaded.
Have fun! - ikt
If problems occur, please reply in this thread: http://www.gtaforums.com/index.php?showtopic=481572 or reply in the download page of this mod GTA4-mods.com
You may freely host, rehost or distribute this mod. If you plan to host the mod, please leave this package as it is. The same thing applies when including this fix in your mod, leave this package as it is. Thank you!
Source:
Download: GTA4-mods.com GTAGarage.com | I need Help using this mod i have: GTAIV with patch 1.0.6.0 Trafficload Trafficload.asi Scripthook.dll version 0.5.0 scripthookDOTNET.asi and it does NOT work any idea why: do i need this (MSVCR100D.dll) in my gta 4 main directory?
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westsidebud  |
Posted: Saturday, Jun 23 2012, 16:02
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Descanter The Insalubrious

Group: Members
Joined: Jun 11, 2005


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MSVCR100D.dll means he coded this "Mod" and i call it that because i don't consider this a fix at all, its a modification to attempt over ride the problem and NOT fix the problem. Based on that file name he used Microsoft Visual Studio 2010 to code a c++ .dll (c++ ver. 10) and rather than compiling and sharing online a non beta build he shared the debug version of his app, requiring everyone to have the c++ debug runtime to be installed. Most people will already have the non beta c++ run time installed so it would be better to distribute your files as non beta versions and unless your users are smart enough and unless your shipping the symbols (.pdb) to your mod then the debug version has no advantage (how many people that download is gonna even know how to debug your .dll ??? lol) over the release build and yeah i'm assuming you have a release build because most likely you used a sample script as your project base which included that build profile for you  So i'm curious about this new version you mentioned.. Unlimited vehicles etc.. So did you find and FIX the problem or is this just more of a band aid on the problem ?
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ikt  |
Posted: Tuesday, Jun 26 2012, 17:28
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Group: Members
Joined: Oct 2, 2006

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| QUOTE (westsidebud @ Saturday, Jun 23 2012, 18:02) | MSVCR100D.dll means he coded this "Mod" and i call it that because i don't consider this a fix at all, its a modification to attempt over ride the problem and NOT fix the problem.
Based on that file name he used Microsoft Visual Studio 2010 to code a c++ .dll (c++ ver. 10) and rather than compiling and sharing online a non beta build he shared the debug version of his app, requiring everyone to have the c++ debug runtime to be installed. Most people will already have the non beta c++ run time installed so it would be better to distribute your files as non beta versions and unless your users are smart enough and unless your shipping the symbols (.pdb) to your mod then the debug version has no advantage (how many people that download is gonna even know how to debug your .dll ??? lol) over the release build and yeah i'm assuming you have a release build because most likely you used a sample script as your project base which included that build profile for you 
So i'm curious about this new version you mentioned.. Unlimited vehicles etc.. So did you find and FIX the problem or is this just more of a band aid on the problem ? | I'm aware of that but I stopped doing anything with it for a loooong time. Plus I haven't made backups to the source and now it's all f*cked up. So yeah, nope. What I do is basically request the game to unload all unused vehicles and then to load random vehicles in the memory. If someone is interested I could try finding the project again and give it to them for further development. Mind you, this isn't the October source, I last edited it in February or March. There've been lots of changes but none of them work out perfectly Oh, I also kind of abandoned the GTA thing alltogether.
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