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 IV/EFLC Akina Remake

 Converting Drift Mountain To IV
 
stilldre  
Posted: Saturday, Jul 30 2011, 10:39
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Here is some pictures of what i want to try convert today..

My drift paradise!

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Hope u like it!
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quechus13  
Posted: Saturday, Jul 30 2011, 11:31
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WOW now that's cool I'm installing that right away XD


Now I will be able to make my own city biggrin.gif
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nine30  
Posted: Saturday, Jul 30 2011, 18:37
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QUOTE (stilldre @ Saturday, Jul 30 2011, 10:39)
Here is some pictures of what i want to try convert today..

My drift paradise!

user posted image

user posted image

Hope u like it!

Hi Stilldre,

OMG this is awesome, sublime, magnifico !!! I knew that you can do something really cool and big !

For Mountain, top of mountain, i can help you for textures, snow textures.

For houses and buidings, i can help you by finding some (please MP me).

And i saw on youtube somebody making path scrips so your map can be a living map in IV

Whatever please continue this good job
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nine30  
Posted: Saturday, Jul 30 2011, 18:56
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QUOTE (quechus13 @ Saturday, Jul 30 2011, 11:31)
WOW now that's cool I'm installing that right away XD


Now I will be able to make my own city biggrin.gif

Queshus after installing this mod, please if you have free time update your mountains and lake location in order to put this drift island between !!

And yes you will be able to make your own city, i saw video on youtube, OMG it seems to easy to make youre own map !!!
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stilldre  
Posted: Saturday, Jul 30 2011, 19:06
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Have fiinished it on cityscape, but when i'm importing it to 3ds max i can't see it confused.gif
Going to try again tomorow, maybe it's because of plugin..

Here it is..
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Peace

This post has been edited by stilldre on Saturday, Jul 30 2011, 19:13
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nine30  
Posted: Sunday, Jul 31 2011, 00:40
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really nice,

May be you have the promotionnal cityscape you may have the full software to edit in 3ds
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bammargera  
Posted: Sunday, Jul 31 2011, 09:03
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Looks amazing, if you can get it into IV, I salute you smile.gif
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gtaszk  
Posted: Sunday, Jul 31 2011, 10:43
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秋名山+秋名湖?
that s great
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quechus13  
Posted: Sunday, Jul 31 2011, 12:51
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QUOTE (bammargera @ Sunday, Jul 31 2011, 09:03)
Looks amazing, if you can get it into IV, I salute you smile.gif

that's what I'm afraid of

the program kinda makes the trees too high poly XD
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stilldre  
Posted: Sunday, Jul 31 2011, 14:14
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QUOTE (quechus13 @ Sunday, Jul 31 2011, 12:51)
QUOTE (bammargera @ Sunday, Jul 31 2011, 09:03)
Looks amazing, if you can get it into IV, I salute you smile.gif

that's what I'm afraid of

the program kinda makes the trees too high poly XD

Yeah i noticed that too, so i removed them.. And i had to do it all over again because of the scale from promo version.
But i converted it too 3ds max and it looks great! This evening i'll try to make it for GTA colgate.gif

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I just want to thank everyone who believes in me, that's just giving me a hope for keep moding!
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quechus13  
Posted: Sunday, Jul 31 2011, 14:20
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can you press "7" in the perspective viewport and tell me how many polys is that? XD
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stilldre  
Posted: Sunday, Jul 31 2011, 14:30
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QUOTE (quechus13 @ Sunday, Jul 31 2011, 14:20)
can you press "7" in the perspective viewport and tell me how many polys is that? XD

581.230 polys and 687.921 verts? why? is there a limit to it..
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nine30  
Posted: Sunday, Jul 31 2011, 19:02
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Yeah i read that the promo can afford you to do only 1.6 X1.6 km and the full version is about 20 x 20 km !!!

I think yes there's a limit, i mean you can have bugs with more poly's

So are you able to show us this in the game today ?
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stilldre  
Posted: Sunday, Jul 31 2011, 19:37
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QUOTE (nine30 @ Sunday, Jul 31 2011, 19:02)
Yeah i read that the promo can afford you to do only 1.6 X1.6 km and the full version is about 20 x 20 km !!!

I think yes there's a limit, i mean you can have bugs with more poly's

So are you able to show us this in the game today ?

Yea, well at least i'm gonna try.. Last time it didn't know how but maybe now biggrin.gif

user posted image

I guess that it needs to be like this? I'm using gims 1.42 btw..
Anyone with more experience about this and next steps are welcome to mesg me

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terreur69  
Posted: Sunday, Jul 31 2011, 19:47
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-ide/wpl :

dev_map
name of map
base
objs
> model 3d


-wdr(odr) :

dev_model
name model
>model 3d +gtaIV material


-wbn(obn):

dev_col
name col
>model 3d + col mateiral + limite poly = 30 000

Take the latest version of GIMS and Open IV wink.gif
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stilldre  
Posted: Sunday, Jul 31 2011, 20:10
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QUOTE (terreur69 @ Sunday, Jul 31 2011, 19:47)
-ide/wpl :

dev_map
name of map
base
objs
> model 3d


-wdr(odr) :

dev_model
name model
>model 3d +gtaIV material


-wbn(obn):

dev_col
name col
>model 3d + col mateiral + limite poly = 30 000

Take the latest version of GIMS and Open IV wink.gif

Thx for advise, but how do u get the base in dev_map? and limite poly in dev_col? And u saying 30.000 but mine is about
500.000polys tounge.gif is there a way te reduce them or something like that..
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terreur69  
Posted: Sunday, Jul 31 2011, 20:32
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in the latest version of GIMS, you aver a button, split polygon you between a number (~ 26 000) and your object will divise by about 20 times, each object has 26000 poly.
odr I do not what the limit of the polygon, I board an export model has 178 000 poly without problem,.
collsion = 30 000.
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quechus13  
Posted: Sunday, Jul 31 2011, 20:35
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For ODR I think 500,000 might be too much but try exporting it but remember it will take a long time for it to export XD
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stilldre  
Posted: Sunday, Jul 31 2011, 20:43
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QUOTE (quechus13 @ Sunday, Jul 31 2011, 20:35)
For ODR I think 500,000 might be too much but try exporting it but remember it will take a long time for it to export XD

Hope that my pc is strong for that tounge.gif and i'm having an error when i'm cloning 3d map for 3thd time for dev_col..
Hmm maybe i need to make something smaller angry.gif
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bencealex  
Posted: Sunday, Jul 31 2011, 23:26
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awesome map,hope u can export it well
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