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Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
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[GTA IV] Player Rigging Tutorial Your own Custom Characters in IV!
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goin-god  |
Posted: Saturday, Jul 16 2011, 19:50
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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| QUOTE (wapeddell @ Saturday, Jul 16 2011, 14:24) | | How would you use more than one texture because I'm working on a mod that have glasses with eye balls and they all have separate textures from the face |
You can't. Only 1 texture per bodypart. You have to merge the textures in 1, and unwrap the model again.
Bam: You need to add Normals and Specular.
GooD-NTS: Full freedom? That sounds niiice.
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H1Vltg3  |
Posted: Saturday, Jul 16 2011, 23:14
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Prankster

Group: Members
Joined: Dec 4, 2008

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Here is my "Handmazing Spider-Man".. I need help at this point cause I dunno how to bend the arms into place to match Niko's in MAX, without doing it vertex by vertex.. A few other bugs, but over all it's getting there! Anyone care to help me finish this up since it's all done, I have separate max files already rigged for each part, and a file with them all together.. All the texturing/UVW mapping is finished, it's a matter of getting the rig right now, which I apparently suck at..  This post has been edited by H1Vltg3 on Sunday, Jul 17 2011, 02:57
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wapeddell  |
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Snitch

Group: Members
Joined: Jul 16, 2011

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| QUOTE (H1Vltg3 @ Saturday, Jul 16 2011, 23:14) | Here is my "Handmazing Spider-Man".. I need help at this point cause I dunno how to bend the arms into place to match Niko's in MAX, without doing it vertex by vertex.. A few other bugs, but over all it's getting there! Anyone care to help me finish this up since it's all done, I have separate max files already rigged for each part, and a file with them all together.. All the texturing/UVW mapping is finished, it's a matter of getting the rig right now, which I apparently suck at..

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Lol you are getting your models from the same site as me but for the hands you have to do the same as rigging the face the bone you will be looking for is called l hand and r hand if that will help but to get the hand fully operational I'm still having issues with that This post has been edited by wapeddell on Sunday, Jul 17 2011, 05:17
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wapeddell  |
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Snitch

Group: Members
Joined: Jul 16, 2011

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| QUOTE (H1Vltg3 @ Sunday, Jul 17 2011, 05:27) | I can rig the hand, that's no problem, I just have trouble bending the arms into place in 3ds Max without messing up the polys, vertices, or textures. The model came from thefree3dmodels.com, originally from Spider-Man: Web of Shadows. Here's his hands rigged without finger movement, don't mind the seams are still buggy and such:
| I know I downloaded it lol good though you beat me to it, it looks gr8 btw
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H1Vltg3  |
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Prankster

Group: Members
Joined: Dec 4, 2008

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| QUOTE (wapeddell @ Sunday, Jul 17 2011, 05:35) | | How do you rig the neck with the head and body because on some of my mods the there is a invisible gap when niko goes into idle mode and start looking around and another thing I'm trying to figure out is I get these weird artifacts even after rigging the model as you suggest for example when I go into edit envelops and set the vertices I ususal do ctrl+a to select all then add 1 abs effect and paint weight but still have spikes coming out of face or even a body part such as biceps or triceps | I have the same issue with Spidey.. I fixed it sort of on a earlier version, but I had to have Spidey exactly lined up, then manually lower the head into the torso to close the gap.. I'm guessing I will have to do the same thing this time, for all of the seams though.. There is a slight gap at his waist, wrists, neck, and ankles.. Between Iron Man not working, and all of the bugs with this smooth Spidey model, I've been going insane.. Sorry for the double post also, I didn't read up far enough!
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goin-god  |
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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If you want to learn how to change the model pose, you will have to look for other tutorials... I don't have time to make a tuto for that. If not, wait until WFT support.
Also, Bumps Do work:
 You just need to take some time to adjust the settings for it to look better.
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wapeddell  |
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Snitch

Group: Members
Joined: Jul 16, 2011

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| QUOTE (H1Vltg3 @ Sunday, Jul 17 2011, 06:00) | | QUOTE (wapeddell @ Sunday, Jul 17 2011, 05:47) | Sorry for so many post but how would I do as you suggest with merging all the textures into one and unwrap the model again? |
You have to do Unwrap UVW in the modifiers, then click Edit.. There you can move the maps around vertex by vertex into a different arrangement, click Tools in the UVW viewer, then Render UVW Template and save as image type. From there you have to redo your texture to match the template layout. I had to do it with Spidey's arms for the torso.. I like your Crysis 2 model BTW, lower the shine though, set your Spec in the textures to like 0.01 or 0.005 and try that.. I will test it on the next version you released, I watched the video.. We need a tutorial on bending our characters to fit Niko more then anything! | Ok bro Im going to give it a go thanks for the reply me and you both are glued to this thread waiting on replies lol
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wapeddell  |
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Snitch

Group: Members
Joined: Jul 16, 2011

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| QUOTE (H1Vltg3 @ Sunday, Jul 17 2011, 06:00) | | QUOTE (wapeddell @ Sunday, Jul 17 2011, 05:47) | Sorry for so many post but how would I do as you suggest with merging all the textures into one and unwrap the model again? |
You have to do Unwrap UVW in the modifiers, then click Edit.. There you can move the maps around vertex by vertex into a different arrangement, click Tools in the UVW viewer, then Render UVW Template and save as image type. From there you have to redo your texture to match the template layout. I had to do it with Spidey's arms for the torso.. I like your Crysis 2 model BTW, lower the shine though, set your Spec in the textures to like 0.01 or 0.005 and try that.. I will test it on the next version you released, I watched the video.. We need a tutorial on bending our characters to fit Niko more then anything! | and exactly where is this located I just started using 3d max 2 days ago lol
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