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Pages: (13) « First ... 10 11 [12] 13   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [GTA IV] Player Rigging Tutorial

 Your own Custom Characters in IV!
 
goin-god  
Posted: Wednesday, May 16 2012, 11:58
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QUOTE (Marty McFly @ Wednesday, May 16 2012, 08:32)
What do I have to do if the face uses multiple textures? My model has one for the face, one for the hair and one for the eyes...

Merge them in 1 texture and UV map it again.
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covarasa  
Posted: Friday, May 25 2012, 00:31
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hi friend! I have a question... I need to change just the head of my character, but the head is divided into: skull, eyes, hair and hat. I have a texture to each of these parts ... it is possible to merge all parts into a single and transform all textures in one only?

This post has been edited by covarasa on Friday, May 25 2012, 00:45
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goin-god  
Posted: Friday, May 25 2012, 00:50
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QUOTE (covarasa @ Thursday, May 24 2012, 21:31)
hi friend! I have a question... I need to change just the head of my character, but the head is divided into: skull, eyes, hair and hat. I have a texture to each of these parts ... it is possible to merge all parts into a single and transform all textures in one only?

Yes, as I said above your post. Merge the textures on 1, and UV map your head again.
You should be able to find tutorials in Google.
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covarasa  
Posted: Friday, May 25 2012, 01:48
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QUOTE (goin-god @ Friday, May 25 2012, 00:50)
QUOTE (covarasa @ Thursday, May 24 2012, 21:31)
hi friend! I have a question... I need to change just the head of my character, but the head is divided into: skull, eyes, hair and hat. I have a texture to each of these parts ... it is possible to merge all parts into a single and transform all textures in one only?

Yes, as I said above your post. Merge the textures on 1, and UV map your head again.
You should be able to find tutorials in Google.

ok man! thanks for answering.
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Dud123  
Posted: Tuesday, Jun 19 2012, 03:17
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what if i just want to rigg a head?
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goin-god  
Posted: Tuesday, Jun 19 2012, 11:51
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QUOTE (Dud123 @ Tuesday, Jun 19 2012, 00:17)
what if i just want to rigg a head?

Just... rig the head.
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Dud123  
Posted: Sunday, Jun 24 2012, 04:53
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i cant get the unwrap uvw technique to work.
any tutorial that you used?
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NIRS11  
Posted: Wednesday, Jul 4 2012, 05:51
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PLEASE HELP ! when i eport my model from GIMS iv i gets an error saying "devmodel/ig_brucie have no geometries"
please solve this
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spoonweg  
Posted: Tuesday, Jul 24 2012, 07:57
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hi all,
is there a tutorial like this for making new ped models ?

since 4 days i try to use this tutorial for making a new ped model.
i dont have ODR files, i have ODD, so i cant use this tutorial...

while browsing with gims iv to the models i found in the cutsprops.img a nice model called "cs_whippinggirl".
i want to use this for making a new "f_y_stripperc02" model.
since the "cs_whippinggirl" had no X on the breasts and is nice textureable.

user posted image

so first i did was replacing old "f_y_stripperc02" .wdd .wdt .wft with the ones from "cs_whippinggirl".
result: shows up in game, but model wont fit to the animations sad.gif

next i use same step without the skelleton file .wtf
result: massive grafic errors since new model polygones floating the whole screen sad.gif

so last step was using this tutorial, to fit the model.
result: 4 days working, model shown up but no animations...

heres what i did:
i want to use "uppr_000_r" from "cs_whippinggirl" ped model in "f_y_stripperc02" ped model, to have new breasts only.
so i merge "cs_whippinggirl" "uppr_000_r" to the "f_y_stripperc02" ped model scene, next i attach it to "f_y_stripperc02" "uppr_000_r".
(while attaching the skelleton structure will used on "cs_whippinggirl - uppr_000_r" from "f_y_stripperc02 - uppr_000_r".)
then i remove all polygones from the old "uppr_000_r", so have only left the new polygones from new "uppr_000_r".
i got it working to export as ODD with creating new textures ODT.
wen i convert them with gims iv to .wdd and .wdt it shows up in the game, but theres no animations...so fail.

so i give up now, dont know more what to do sad.gif

maybe one of you have a idea what can i do to get it working or can point me to a tutorial for making new ped models ?
or how to get the ODR files and not a ODD, so i can step up this tutorial ?

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YouKilledKenny17  
Posted: Sunday, Aug 12 2012, 20:28
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I finished rigging the head of the hl2 gman model, but when i put it into the game, it crashes on loadup.

Any ideas?
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YouKilledKenny17  
Posted: Friday, Aug 31 2012, 23:30
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I've tried every freaking solution, i've followed ALL of the steps, but EVERYTIME i rig the head and put it in the game, it CRASHES ON LOADUP!!!!!!!!!!!

I REALLY need help on this!!!!!! angry.gif angry.gif angry.gif
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snipeingkicker  
Posted: Tuesday, Sep 18 2012, 00:11
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user posted image

now if i delete dev model

user posted image
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RoosterArmament  
Posted: Thursday, Oct 11 2012, 11:08
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Hi guys,

If anyone here knows how to rigg players and peds, I would need some help please:

1) I successfully converted a Player to GTA IV and it works as a Player but when I try to turn it to a Ped, it crashed my game.

2) I've converted another model but this time taking a PED as a base, I do everything I'm supposed to do and then export it as an ODD. Then when I open it whith Open IV, the Head has been turned 90 degrees to the left. I try it ingame and it crashes.

Could you help?
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Mr. Jago  
Posted: Friday, Oct 19 2012, 03:31
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QUOTE (goin-god @ Wednesday, Jul 20 2011, 11:07)
Yeah black, that's the bug. On some wheaters it looks okay though.

SpartanTMcC: You are not blind, 3D MAX is a professional tool, it's expensive. You can downlaod the 30 Days trial.
And no, only 3D Max can be used.

I got something better:

http://students.autodesk.com/?nd=download_center

If you say you're homeschooled on the survey then you can get a student key which is basically full activation, except it lasts two years if I remember correctly.
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TehStranger  
Posted: Friday, Jan 18 2013, 03:58
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Hey. I did every single thing exactly like the tutorial and i get the following errors...user posted image
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YouKilledKenny17  
Posted: Tuesday, Feb 12 2013, 02:33
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user posted image

Is it a 3ds max problem, the gims iv, or both?
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aliliel  
Posted: Tuesday, Feb 12 2013, 21:23
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I get a file validator Error saying:

Invalid File "Filename > in this case head_000_r.odr"!
It has wrong Format, or Encrypted!

and then I can press ok and it didn't import anything confused.gif
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DizzeeXL  
Posted: Monday, Feb 18 2013, 16:52
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Could anyone help? I can't import files confused.gif.

user posted image

Also OP should update the post, It's outdated and he didn't even finished the tutorial after 2 years sad.gif.
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kadu  
Posted: Saturday, Apr 6 2013, 12:15
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QUOTE (goin-god @ Wednesday, Jul 13 2011, 08:40)
Reserved.
Torso and Legs rigging.

Soon...

And torso?????????
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Firstyminator  
Posted: Thursday, Apr 25 2013, 16:30
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May i be so bold, to ask this simple question?

I have a PED, which had two uppr_ models.

I removed the uppr_000, and renamed uppr_001 to 000 - Everything seems normal in both 3DS and OpenIV.

But when i get ingame, the uppr_000 does not show at all, its invisible.

Materials seems to be mapped correctly. This is a ped that worked before the removal of uppr_000, i only remapped UV, and changed the texture file.

Any idea what could cause this?
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