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Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
- Please read the Official Modification Forum Rules & Procedure BEFORE posting!
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[GTA IV] Player Rigging Tutorial Your own Custom Characters in IV!
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goin-god  |
Posted: Wednesday, May 16 2012, 11:58
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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| QUOTE (Marty McFly @ Wednesday, May 16 2012, 08:32) | | What do I have to do if the face uses multiple textures? My model has one for the face, one for the hair and one for the eyes... | Merge them in 1 texture and UV map it again.
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goin-god  |
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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| QUOTE (covarasa @ Thursday, May 24 2012, 21:31) | | hi friend! I have a question... I need to change just the head of my character, but the head is divided into: skull, eyes, hair and hat. I have a texture to each of these parts ... it is possible to merge all parts into a single and transform all textures in one only? | Yes, as I said above your post. Merge the textures on 1, and UV map your head again. You should be able to find tutorials in Google.
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covarasa  |
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Player Hater

Group: Members
Joined: May 25, 2012


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| QUOTE (goin-god @ Friday, May 25 2012, 00:50) | | QUOTE (covarasa @ Thursday, May 24 2012, 21:31) | | hi friend! I have a question... I need to change just the head of my character, but the head is divided into: skull, eyes, hair and hat. I have a texture to each of these parts ... it is possible to merge all parts into a single and transform all textures in one only? |
Yes, as I said above your post. Merge the textures on 1, and UV map your head again. You should be able to find tutorials in Google. |
ok man! thanks for answering.
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goin-god  |
Posted: Tuesday, Jun 19 2012, 11:51
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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| QUOTE (Dud123 @ Tuesday, Jun 19 2012, 00:17) | | what if i just want to rigg a head? | Just... rig the head.
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spoonweg  |
Posted: Tuesday, Jul 24 2012, 07:57
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Player Hater

Group: Members
Joined: Jul 24, 2012

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hi all, is there a tutorial like this for making new ped models ? since 4 days i try to use this tutorial for making a new ped model. i dont have ODR files, i have ODD, so i cant use this tutorial... while browsing with gims iv to the models i found in the cutsprops.img a nice model called "cs_whippinggirl". i want to use this for making a new "f_y_stripperc02" model. since the "cs_whippinggirl" had no X on the breasts and is nice textureable.  so first i did was replacing old "f_y_stripperc02" .wdd .wdt .wft with the ones from "cs_whippinggirl". result: shows up in game, but model wont fit to the animations  next i use same step without the skelleton file .wtf result: massive grafic errors since new model polygones floating the whole screen  so last step was using this tutorial, to fit the model. result: 4 days working, model shown up but no animations... heres what i did: i want to use "uppr_000_r" from "cs_whippinggirl" ped model in "f_y_stripperc02" ped model, to have new breasts only. so i merge "cs_whippinggirl" "uppr_000_r" to the "f_y_stripperc02" ped model scene, next i attach it to "f_y_stripperc02" "uppr_000_r". (while attaching the skelleton structure will used on "cs_whippinggirl - uppr_000_r" from "f_y_stripperc02 - uppr_000_r".) then i remove all polygones from the old "uppr_000_r", so have only left the new polygones from new "uppr_000_r". i got it working to export as ODD with creating new textures ODT. wen i convert them with gims iv to .wdd and .wdt it shows up in the game, but theres no animations...so fail. so i give up now, dont know more what to do maybe one of you have a idea what can i do to get it working or can point me to a tutorial for making new ped models ? or how to get the ODR files and not a ODD, so i can step up this tutorial ?
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Mr. Jago  |
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,,,,,chameleon

Group: Members
Joined: May 10, 2011

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| QUOTE (goin-god @ Wednesday, Jul 20 2011, 11:07) | Yeah black, that's the bug. On some wheaters it looks okay though.
SpartanTMcC: You are not blind, 3D MAX is a professional tool, it's expensive. You can downlaod the 30 Days trial. And no, only 3D Max can be used. | I got something better: http://students.autodesk.com/?nd=download_centerIf you say you're homeschooled on the survey then you can get a student key which is basically full activation, except it lasts two years if I remember correctly.
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Firstyminator  |
Posted: Thursday, Apr 25 2013, 16:30
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Player Hater

Group: Members
Joined: Apr 22, 2013

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May i be so bold, to ask this simple question?
I have a PED, which had two uppr_ models.
I removed the uppr_000, and renamed uppr_001 to 000 - Everything seems normal in both 3DS and OpenIV.
But when i get ingame, the uppr_000 does not show at all, its invisible.
Materials seems to be mapped correctly. This is a ped that worked before the removal of uppr_000, i only remapped UV, and changed the texture file.
Any idea what could cause this?
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