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Pages: (13) « First ... 9 10 [11] 12 13   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [GTA IV] Player Rigging Tutorial

 Your own Custom Characters in IV!
 
KonradGM  
Posted: Sunday, Dec 25 2011, 19:27
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btw: how can i connect verticles and made from them face or edge ?
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goin-god  
Posted: Wednesday, Dec 28 2011, 20:20
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QUOTE (KonradGM @ Sunday, Dec 25 2011, 16:27)
btw: how can i connect verticles and made from them face or edge ?

In Editable Poly select 2 verticles and hit Connect button. Keep in mind they must be in a face already.

If you mean you have verticles with no edges or faces, you use the Create button in Face mode from Editable Poly, you start clicking verticles and creating a polygon.
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Patton171  
Posted: Thursday, Jan 12 2012, 13:29
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Oh thanks wapeddell, sry for the late reply. Looks do-able judging from tutorial films
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alexcent50  
Posted: Saturday, Jan 21 2012, 10:45
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Thank you very much for cookie.gif cookie.gif cookie.gif this awsome Tut man! Take a look at my project[first]. inlove.gif

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nossers  
Posted: Monday, Jan 23 2012, 23:23
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Hiya, for some odd reason whilst exporting I get 1 error saying :
Unknown object "Dev_model/ig_mallorie/*children/head_000_r/head_00_r" type found.

therefore my file isnt exporting, any help at all. Bare in mind I am new to 3ds, so if its something simple please bare with me smile.gif
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carpathian  
Posted: Friday, Jan 27 2012, 02:50
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problem solved.

This post has been edited by carpathian on Monday, Jan 30 2012, 05:02
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Helpinghand  
Posted: Monday, Feb 6 2012, 16:05
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The legs i rigged fo niko don't move, they just stand still while the feet move. How can i fix this?

Thanks
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fidox  
Posted: Friday, Feb 10 2012, 12:11
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Could anybody tell me how to fix this?
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Fixed it!The shader was originally set to ped_alpha because of the hair transparency (as the tutorial said). I changed it to an alphaless shader.So it had shadows and was fully opaque but it started to shine like wet sh*t.I don't know how the Rage Team managed it, but their Tommy model doesn't shine that much.So I took their material config and assigned to my model. The material was multimaterial that consists of two GTA IV material, each had a shader option.So I assigned one pedalpha shader to the hair and a normal ped shader to the rest of the head(which is not possible according to this tutorial).I wrote these because everybody's asking for help, but if they manage themselves then they just say yeeeeeeeeeeeaaaaaaaaaaahhhhhhhh! I fixed it! Yuppi yay! biggrin.gif Nobody gives a sh*t, we just want to know how did you solve the problem biggrin.gif

This post has been edited by fidox on Thursday, Feb 16 2012, 12:05
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Pants_Johnson  
Posted: Wednesday, Feb 29 2012, 04:33
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can anyone help me out, i was using this tutorial and my textures are messed up, here is the link to my post! Thanks!
http://www.gtaforums.com/index.php?act=ST&...entry1061118621
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fidox  
Posted: Thursday, Mar 1 2012, 21:05
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1.Did you import the texture to head_diff_000_a_whi.wtd?
2.Maybe you missed this one: Now go to the Editable Mesh modifier, when the dialog appears click yes again, turn on the Polygon Selection mode and scroll down to the "Surface Properties" tab, select the whole mesh (Ctrl+A) and in Set ID write "1" then hit enter.
P.S.:The bump and the specular map won't be saved to the wdr file unless you select the "include" option instead of dictionary.
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Pants_Johnson  
Posted: Thursday, Mar 1 2012, 21:18
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Hi Fidox,

Thanks for the reply buddy i have been tinkering for the last 24 hours to no end. So i have set the material id to 1, whenever i import niko's head it says there are no textures, i thought thebase texture file was kept in the model file and only the diffuse was kept somewhere else...? I also used the include function as opposed to the dictionary item. I apologize for my noobness, im a zbrush user and only just started using max for gta4, otherwise im a maya user, and a very basic one at that. smile.gif
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fidox  
Posted: Friday, Mar 2 2012, 01:15
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Oh I see.It happened to me as well.I don't know why but while exporting, max (or the script) deleted my texture files.The solution was that I put the texture files in the folder (head_000_r/texinclude) which the script created and made them read-only.You can store the diffuse map(base texture) bump and spec. map in the model file but the game loads the diffuse map from the wtd file anyway.
Edit: I started to mod GTAIV like a month ago so no problemo biggrin.gif I'm a noob too smile.gif

This post has been edited by fidox on Friday, Mar 2 2012, 01:18
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Pants_Johnson  
Posted: Friday, Mar 2 2012, 07:18
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THanks fidox i will try that later on tonight! ps any idea about the eyes? When i removed nikos head there was nothing but the bones, do i need to make eyes? Do i need to close the holes in my model is is that not necessary?
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fidox  
Posted: Monday, Mar 5 2012, 17:04
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The original head model includes the eyes too.So yes, you need to make the eyes.You could use Niko's eyes as well but it would be a pain in the ass(putting Niko's eyes' textures to yours and then reUVmaping it...).As long as the holes doesn't appear ingame it's not a problem.
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wapeddell  
Posted: Monday, Mar 12 2012, 03:49
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I will be adding a tutorial on how to do facial animations it's a 30 minute tutorial and I made a video that will show you how.
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Pants_Johnson  
Posted: Tuesday, Mar 13 2012, 23:33
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Thanks for all the help guys, your the best!!!! I got my model working without rigging the face, also got my textures working, i had to use the gims editor and not the 3dsmax one..im not sure why but its working and as they say if it aint broke dont fix it! Im posting some shots of my working head! Im waiting for the next tut so i can get the eyes working! I also need to remove the hair because my model is supposed to be bald smile.gif

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Pants_Johnson  
Posted: Tuesday, Mar 13 2012, 23:41
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ps anyone know why my zbrush texture looks so crap ingame, im using a 4096 tex that retains most of its clarity even in photoshop? Im posting a zbrush shot to show you guys, i dont think my bump map is working? Any ideas?
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goin-god  
Posted: Wednesday, Mar 14 2012, 13:00
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Try to reduce it's size. 4k seems alot. 2k is more than enough.
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N-field  
Posted: Tuesday, Mar 27 2012, 19:48
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I just recently learned that alot of models for other games dont use bones for facial animations at all, but rather blendshapes, and I also see blendshapes files for gta4 for cutscene peds..... is there another way to do face animations in gta4??? I heard that blendshapes can do a much wider range of facial expressions....
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Marty McFly  
Posted: Wednesday, May 16 2012, 11:32
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What do I have to do if the face uses multiple textures? My model has one for the face, one for the hair and one for the eyes...
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