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 [IV/EFLC|REL] SCO ToolBox

 Decode, encode and edit SCO files.
 
Threepwood  
Posted: Monday, Jul 11 2011, 13:42
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Flit, have you found any hint if the SCO files start or execute CUT scenes?
Have you seen any hint for car manipulating in matter of objects besides attaching blips?
I am actually going through every SCO which is involved with Brucie missions, no luck yet. But maybe there is a common SCO file which does any of the above?
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lpgunit  
Posted: Monday, Jul 11 2011, 13:47
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Well it's about time that we do a script editor besides hooking stuff up with C++.
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sjaak327  
Posted: Monday, Jul 11 2011, 14:04
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QUOTE (Threepwood @ Monday, Jul 11 2011, 15:42)
Flit, have you found any hint if the SCO files start or execute CUT scenes?
Have you seen any hint for car manipulating in matter of objects besides attaching blips?
I am actually going through every SCO which is involved with Brucie missions, no luck yet. But maybe there is a common SCO file which does any of the above?

Cutscenes are started from mission scripts, the native you are looking for would bbe either start_cutscene, or Start_cutscene_now

You should decompile all the sco's into a single directory (using scruff or whatever the sparkiv tool is called) and then searching using wingrep.

Oh wait, I remember what you are trying to do here smile.gif you need to examine the cut files for that, mission scripts just start the cutscenes, nothing more.

This post has been edited by sjaak327 on Monday, Jul 11 2011, 14:10
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flitskikker  
Posted: Monday, Jul 11 2011, 14:07
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QUOTE (Threepwood @ Monday, Jul 11 2011, 13:42)
Flit, have you found any hint if the SCO files start or execute CUT scenes?
Have you seen any hint for car manipulating in matter of objects besides attaching blips?
I am actually going through every SCO which is involved with Brucie missions, no luck yet. But maybe there is a common SCO file which does any of the above?

I don't understand what you're trying to achieve. What would be changed in Brucie's missions?

QUOTE
Hmm, i tried doing it, but it stops on the "LOADING..." text. I know it hasen't crashed, because the white bar keeps going across.
Have i done something wrong? here's what i do:
I start extract SCO Editor (tools, data, .txt, etc) into IV root folder.
Then later open OpenIV and extract roman1.sco
Then i do "new - 1.0.7.0", then "Advanced"
Then i click Find and Replace, i put in Roman's taxi code, then put in the one i want (Banshee in this case, for a test), then click Replace All.
I do save as, and export it into a folder, i go back in OpenIV and replace Roman1.sco
but i went ingame, did that loading thing, so i did Decode option, and exported it.
then i went ingame, still did the "Loading...", did i do something wrong?


Could you send me your edited SCO file?
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ManDog  
Posted: Monday, Jul 11 2011, 14:37
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W00t! my first ever script! simple, but i'm proud of myself biggrin.gif
from Taxi, to Banshee!
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Threepwood  
Posted: Monday, Jul 11 2011, 14:53
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But do not forget, there is a taxi mission where you need a 4door car wink.gif
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sjaak327  
Posted: Monday, Jul 11 2011, 15:04
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QUOTE (flitskikker @ Monday, Jul 11 2011, 14:18)
QUOTE (sjaak327 @ Monday, Jul 11 2011, 12:13)
QUOTE (gamerzworld @ Monday, Jul 11 2011, 12:30)
QUOTE (sjaak327 @ Monday, Jul 11 2011, 02:02)
Oinkoink does have a spark IV version that decompiles all natives for 1.0.7.0 except the TBOGT specific natives (a few natives that were apparently not on Xbox).

He was supposed to send me the code last year so I could update SparkIV with it, never got anything. Messaged him a few days ago asking for it again so it could be added to SCO ToolBox, no response yet.

Oh that's a bummer, he did send me his updated version of sprakiv that actually works, not sure if he included the source though

Could you send it to me? I can extract it from it.

Ok, I just extracted about 3000 hashes from ragelib.scripting.dll, I am pretty sure I got the right version (I have several sparkIV versions on my server).

Click here

Edit: yes it's the correct one, there in hex though, as opposed to your newhashes file which are dec, I cross checked a few of them, so it looks allright.

This post has been edited by sjaak327 on Monday, Jul 11 2011, 15:12
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GTARandom  
Posted: Monday, Jul 11 2011, 15:05
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QUOTE (Threepwood @ Monday, Jul 11 2011, 14:53)
But do not forget, there is a taxi mission where you need a 4door car wink.gif

"Three's a crowd". Drive Michelle/Karen and Mallorie to Rotterdam Hill....
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ManDog  
Posted: Monday, Jul 11 2011, 15:07
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I might use Sultan RS for that biggrin.gif tounge.gif
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flitskikker  
Posted: Monday, Jul 11 2011, 17:32
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QUOTE (sjaak327 @ Monday, Jul 11 2011, 15:04)
QUOTE (flitskikker @ Monday, Jul 11 2011, 14:18)
QUOTE (sjaak327 @ Monday, Jul 11 2011, 12:13)
QUOTE (gamerzworld @ Monday, Jul 11 2011, 12:30)
QUOTE (sjaak327 @ Monday, Jul 11 2011, 02:02)
Oinkoink does have a spark IV version that decompiles all natives for 1.0.7.0 except the TBOGT specific natives (a few natives that were apparently not on Xbox).

He was supposed to send me the code last year so I could update SparkIV with it, never got anything. Messaged him a few days ago asking for it again so it could be added to SCO ToolBox, no response yet.

Oh that's a bummer, he did send me his updated version of sprakiv that actually works, not sure if he included the source though

Could you send it to me? I can extract it from it.

Ok, I just extracted about 3000 hashes from ragelib.scripting.dll, I am pretty sure I got the right version (I have several sparkIV versions on my server).

Click here

Edit: yes it's the correct one, there in hex though, as opposed to your newhashes file which are dec, I cross checked a few of them, so it looks allright.

Thanks! I already got the file from OinkOink himself so nothing new could be added.
However I still have some differences:

CODE
TASK_COMBAT_HATED_TARGETS_AROUND_CHAR_TIMED - FOUND, *****BUT DIFFERENT!!!******. In file: 352397392, From log: 309750227

TASK_COMBAT_HATED_TARGETS_AROUND_CHAR - FOUND, *****BUT DIFFERENT!!!******. In file: 309750227, From log: 352397392

CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED - FOUND, *****BUT DIFFERENT!!!******. In file: 1168863631, From log: 648683727

REGISTER_TRACK_NUMBER - FOUND, *****BUT DIFFERENT!!!******. In file: 1369125124, From log: 1300107943

GET_LENGTH_OF_STRING_WITH_THIS_TEXT_LABEL - FOUND, *****BUT DIFFERENT!!!******. In file: 1836670656, From log: 1593968717


In file = my file
From log = your file

Don't which ones are correct. ph34r.gif

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flitskikker  
Posted: Monday, Jul 11 2011, 17:33
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QUOTE (ManDog @ Monday, Jul 11 2011, 14:37)
W00t! my first ever script! simple, but i'm proud of myself biggrin.gif
from Taxi, to Banshee!
[...]
biggrin.gif

Nice! biggrin.gif
Appearantly encoding did it? smile.gif
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sjaak327  
Posted: Monday, Jul 11 2011, 17:54
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Well I simply copied the natives from the dll I got from OinkOink. I guess you could use them both to resolve the name, the correct one should then be matched.
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nkjellman  
Posted: Monday, Jul 11 2011, 19:31
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QUOTE (ManDog @ Monday, Jul 11 2011, 14:37)
W00t! my first ever script! simple, but i'm proud of myself biggrin.gif
from Taxi, to Banshee!
user posted image
biggrin.gif

Now Roman did not tell a lie when he said he had a sports car.
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GTARandom  
Posted: Monday, Jul 11 2011, 19:34
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Lol.... come to think of it , it's the same Banshee from the Brucies's mission cutscene "No.1" , only difference is it had a yellow stripe instead of gray.
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ManDog  
Posted: Monday, Jul 11 2011, 19:40
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QUOTE (flitskikker @ Monday, Jul 11 2011, 17:33)
QUOTE (ManDog @ Monday, Jul 11 2011, 14:37)
W00t! my first ever script! simple, but i'm proud of myself biggrin.gif
from Taxi, to Banshee!
[...]
biggrin.gif

Nice! biggrin.gif
Appearantly encoding did it? smile.gif

Yup smile.gif
thanks for the help flitskikker!
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flitskikker  
Posted: Monday, Jul 11 2011, 20:17
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QUOTE (ManDog @ Monday, Jul 11 2011, 19:40)
QUOTE (flitskikker @ Monday, Jul 11 2011, 17:33)
QUOTE (ManDog @ Monday, Jul 11 2011, 14:37)
W00t! my first ever script! simple, but i'm proud of myself biggrin.gif
from Taxi, to Banshee!
[...]
biggrin.gif

Nice! biggrin.gif
Appearantly encoding did it? smile.gif

Yup smile.gif
thanks for the help flitskikker!

Okay, no problem.
I will explicitly mention to save it encoded to make it work in GTA in the ReadMe for the following version. smile.gif
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ikt  
Posted: Monday, Jul 11 2011, 20:41
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Sorry to be bugging you all, but, could anyone upload the sco file for this particular mission? It's the second of Yusufs missions.
http://www.youtube.com/watch?v=D08LGXR8qiQ
I need to get to know how the helicopters work devil.gif

This post has been edited by ikt on Monday, Jul 11 2011, 21:44
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flitskikker  
Posted: Tuesday, Jul 12 2011, 00:06
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QUOTE (ikt @ Monday, Jul 11 2011, 20:41)
Sorry to be bugging you all, but, could anyone upload the sco file for this particular mission? It's the second of Yusufs missions.
http://www.youtube.com/watch?v=D08LGXR8qiQ
I need to get to know how the helicopters work devil.gif

You have them now smile.gif
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nkjellman  
Posted: Tuesday, Jul 12 2011, 07:05
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Does this work for EFLC?
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flitskikker  
Posted: Tuesday, Jul 12 2011, 13:10
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QUOTE (nkjellman @ Tuesday, Jul 12 2011, 07:05)
Does this work for EFLC?

It can open and save its files, yes.
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