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Pages: (9) « First ... 3 4 [5] 6 7 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Arrest Warrant

 notoriety mod with cop alert meters
 
manu90mala  
Posted: Friday, May 25 2012, 08:07
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i'm having the surrender bug too, i hope hippie looks trough it and fix it, because it is a really great thing to have the ticket/fine thing combined with the cop notoriety mod (i mean, i don't want to escape the cops if i run a red light, just take the fine)
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MrSmarter22  
Posted: Thursday, Jul 5 2012, 17:32
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GTARandom by that that I know you are reading this Thread I got problems. I tested the head model in TBOGT but its f*cked up could you make it fit luis bones?
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AngryAmoeba  
Posted: Thursday, Jul 5 2012, 23:24
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What? You're in the wrong thread.
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RokDrk  
Posted: Friday, Jul 27 2012, 07:14
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Amazing mod! biggrin.gif shame it conflicts with traffic felony. confused.gif
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AngryAmoeba  
Posted: Saturday, Jul 28 2012, 04:44
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Thanks!

If you like, you can disable the part of Arrest Warrant that conflicts with Traffic Felony. In the ArrestWarrant.ini file, change these settings to 0. All traffic violations will then be handled by Traffic Felony and not Arrest Warrant, and the police will still be able to give your vehicle a wanted level.
CODE
Driving_RanLight = 0
Driving_Speeding = 0
Driving_SpeedingOffRoad = 0
Driving_WrongWay = 0
Driving_HitPerson = 0
Driving_HitCar = 0
Driving_HitWall = 0
Driving_HitObject = 0
Driving_HeavyCarDamage = 0
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RokDrk  
Posted: Saturday, Jul 28 2012, 05:12
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Wow thx man!!! biggrin.gif

It seems though both scripts are great however they can benefit from each other.
Drive felony has the ability for peds to report your reckless driving.
While this script has the ability for cops to sort of "pull you over" (thats if you stop) when they get see you driving like a maniac.

Damn guess we can't have one's cake and eat it too biggrin.gif

[Off-Topic]
A quick question, have you figured out a way to fix hipppies criminal acts for 1.0.4.0 and prevent the crashing??? colgate.gif

This post has been edited by RokDrk on Saturday, Jul 28 2012, 06:11
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AngryAmoeba  
Posted: Saturday, Jul 28 2012, 17:42
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No, I love Hippie's mods, but I've never used that one, sorry.
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RokDrk  
Posted: Sunday, Jul 29 2012, 17:00
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Thx anyway
I managed to get the car jacking working but that isn't that important, but the pickpocketing is what I'm looking for since it will make the idea of needing to raise money to pay for your warrants harder.
By having some jerk random ped steal your money.... biggrin.gif but that is where the crash comes from... suicidal.gif
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dallatorre  
Posted: Wednesday, Aug 1 2012, 12:54
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Hello! I just discovered this amazing script! I'm running it on EFLC (TBoGT)
I tried to test it with
-HaltTrafficBehind_ForArrestWarrant
-indicator.net.dll (i can turn on the indicators)
-Ticket
-CautiousDrivers (usually other drivers lock their car)
-DrunkPedsV2 (pissing peds!)

running normally i see the cops with a gray tick on their head and on the map.
while on a motorcycle i was wheeling down the center and 2 cops on the side of the road started to flash (red or blue on map)
But, i got 2 errors during my game:
Error in script 'Arrest Warrant'
one while I was exiting my car in the middle of the road and one while i was stopped in front of the red light with police officers at my side. After this second error the police officers lost their ticks (seems the script stopped)
ScripthookdotNET gave me this in the log
CODE

[...]
2012-08-01 14:04:37 -  ...successfully started script 'ArrestWarrant'!
2012-08-01 14:04:37 -  ...successfully started script 'Ticket.Ticket'!
2012-08-01 14:05:34 - Direct3D device lost!
2012-08-01 14:05:34 - Direct3D device created!
2012-08-01 14:14:18 - Error during Tick in script 'ArrestWarrant':
                     System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                        at NativeInvoke.Invoke<int,int,struct Scripting::Vector3 *,struct Scripting::Vector3 *>(SByte* name, Int32 p1, Vector3* p2, Vector3* p3)
                        at Scripting.?A0x21379c67.GetModelDimensions(Int32 , Vector3* , Vector3* )
                        at GTA.Model.GetDimensions()
                        at ArrestWarrant.GetWeaponVolume(Weapon weap)
                        at ArrestWarrant.CheckHaveCopsSpotted(SpotType thingSeen)
                        at ArrestWarrant.HandleChaseNotStarted()
                        at ArrestWarrant.ArrestWarrant_Tick(Object sender, EventArgs e)
                        at GTA.Script.TryTick()
                        at GTA.Script.DoTick()
                        at GTA.ScriptThread.OnTick()
2012-08-01 14:18:37 - Direct3D device lost!
2012-08-01 14:18:38 - Direct3D device created!
2012-08-01 14:19:04 - Direct3D device lost!
2012-08-01 14:19:05 - SCRIPTS TERMINATED!
2012-08-01 14:19:10 - Resetting Direct3D device!
2012-08-01 14:19:10 - Direct3D device created!

2012-08-01 14:19:10 - SEARCHING FOR SCRIPTS...
2012-08-01 14:19:10 - Loading scripts in Assembly 'scripts\ArrestWarrant.net.dll' ...
[...]
2012-08-01 14:25:53 - Error during Tick in script 'ArrestWarrant':
                     System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
                        at NativeInvoke.Invoke<int,int,struct Scripting::Vector3 *,struct Scripting::Vector3 *>(SByte* name, Int32 p1, Vector3* p2, Vector3* p3)
                        at Scripting.?A0x21379c67.GetModelDimensions(Int32 , Vector3* , Vector3* )
                        at GTA.Model.GetDimensions()
                        at ArrestWarrant.GetWeaponVolume(Weapon weap)
                        at ArrestWarrant.CheckHaveCopsSpotted(SpotType thingSeen)
                        at ArrestWarrant.HandleChaseNotStarted()
                        at ArrestWarrant.ArrestWarrant_Tick(Object sender, EventArgs e)
                        at GTA.Script.TryTick()
                        at GTA.Script.DoTick()
                        at GTA.ScriptThread.OnTick()
2012-08-01 14:29:18 - Direct3D device lost!
2012-08-01 14:29:19 - Direct3D device created!
2012-08-01 14:30:27 - Direct3D device lost!
2012-08-01 14:30:27 - SCRIPTS TERMINATED!
[I closed the game here after 1/2 min]


may be the fact that your script tries to see my gun? and that i'm using EFLC? the gun i had atm were Glock, MP5, AK47, Baseball bat, RPG, molotov, parachute. ?
If the problem is that he tries to identify the weapons that are not present on standard gtaIV.. how i can tweak it?
Tank you
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AngryAmoeba  
Posted: Friday, Aug 3 2012, 04:19
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Thanks for the report! You're probably right — trying to detect the parachute seems to be crashing the script. (I never got EFLC, so none of my mods are tested for it.)

I've updated the first post with a new version that hopefully fixes it:

Changes in v1.0.3
- Bribe contact is armed with a Desert Eagle.
- Fixed bugs where...
. . . . OverallAlertModifier INI setting constantly alerted all cops.
. . . . keypresses wouldn't work while holding Shift/Ctrl/Alt.
. . . . invalid weapons, like the parachute in EFLC, caused script crashes.
. . . . disabling all traffic crimes except speeding disabled speeding too.
. . . . speech audio wouldn't work while receiving a ticket (with HippieCommunist's Ticket.cs mod).
- Decreased script file size by 9% (was using the wrong compile mode before).
- Renamed LastBribeKey INI setting to PrevBribeKey.
- Very minor tweaks, optimization, and cleanup.
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RokDrk  
Posted: Friday, Aug 3 2012, 06:44
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Ooh nice thanks man!! cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

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Josheh  
Posted: Friday, Aug 17 2012, 15:08
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Really should allow a fake I.D. or something so if they ask you, you don't 100% of the time get arrested or killed etc...
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AngryAmoeba  
Posted: Friday, Aug 17 2012, 22:25
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I seriously considered it, but in many situations it just didn't make sense to let you go just because you showed an ID. And now I don't have time to implement new features anymore, due to school and work...
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Browzer  
Posted: Thursday, Aug 23 2012, 05:58
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I CANNOT get this to work. it says install it to the scipts folder, but I don't have a scripts folder. I DO have script hooks installed. so please help
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RokDrk  
Posted: Friday, Aug 24 2012, 02:48
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Slap yourself plz... die.gif
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AngryAmoeba  
Posted: Sunday, Aug 26 2012, 19:18
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I'm not sure what the problem was, but Browzer and I exchanged a couple PMs, and he got it working. cool.gif
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MAKC  
Posted: Wednesday, Aug 29 2012, 05:23
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is there any way to get this working with 1040? the latest scripthook makes my game crash and arrest warrant gets script errors in the older one. i used to play 1070 but 1040 supports way more mods and you get better graphics with icenhancer for example
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AngryAmoeba  
Posted: Sunday, Sep 2 2012, 04:02
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Yes, the crashing problem is caused by the C++ scripthook, which is included with the .NET scripthook. Simply download this older version of ScriptHook.dll and replace the one that you have. If you still get errors in 1.0.4.0, please paste them here from your ScriptHookDotNet.log file.
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MAKC  
Posted: Sunday, Sep 9 2012, 01:55
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thanks man. forgot i posted here and ive been using your mod for a week and it was running great until now. the surrender bug has stricken me. idk whats causing it but whenever im wanted and i shoot nico puts his hands up and you cant do anything..
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AngryAmoeba  
Posted: Sunday, Sep 9 2012, 02:22
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The surrender bug is caused by the Ticket mod by HippieCommunist. I suspect that the bug will occur even if you don't have Arrest Warrant, but it may actually be a conflict between Ticket and Arrest Warrant. Hard to say what that conflict might be, though...

If you like, I can send you an edited version of Ticket where the whole surrendering feature is removed.
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