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Arrest Warrant notoriety mod with cop alert meters
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The Loot  |
Posted: Saturday, Mar 24 2012, 03:20
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Square Civilian

Group: Members
Joined: Apr 14, 2010

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Been a while, AA, but I'm back to GTA and this mod. Very much digging all the new functions.
One thing I've noticed is that running seems to alert cops WAY too much when I'm not under high alert nor stuck with a warrant. Maybe there's no differentiation between speed in the code, but getting fully alerted from just jogging past a cop (instead of sprinting) seems a bit too much.
I've also had some trouble again with Ticket; sometimes it'll work normally and the cops will reset after a ticket, but then at times it gets stuck in an endless loop of fully alerted cops ticketing me over and over. Maybe integrating a ticket system that only works during an investigation instead of a wanted level, with an option to buy a fake ID from the bribe guy so Niko won't get arrested.
Also, now that we have traffic violations, have you thought about a mod to let us having Niko drive like the AI automatically to a player-set waypoint? I know SNT includes it, but it's clunky and cumbersome.
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AngryAmoeba  |
Posted: Saturday, Mar 24 2012, 05:47
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Symbiont

Group: Members
Joined: Jan 12, 2009


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Thanks for reporting those things! I haven't had time to play recently, so I can't look for bugs like I used to. | QUOTE | | One thing I've noticed is that running seems to alert cops WAY too much when I'm not under high alert nor stuck with a warrant. Maybe there's no differentiation between speed in the code, but getting fully alerted from just jogging past a cop (instead of sprinting) seems a bit too much. |
I suspect something else alerted them, not just running. If you have no warrant, sprinting right next to a cop at full speed (even boosted with Weapon Weight's hurrying feature) shouldn't even make them 30% alerted. Although, if you were near a dead/dying person, or holding a weapon, that does increase how much the cops get alerted. But most likely, that cop had been alerted by you before, so he remembered you and easily got alerted again (I should try to find suitable cop dialogue to notify you when this happens). If nothing else could've made him suspicious, then it must be a bug I've never seen before... Edit: Another thing — once the cop is suspicious (yellow indicator), moving any faster than walking WILL alert him very fast. If you notice a cop is yellow, just walk until you can break line-of-sight, then make sure he doesn't see you again. | QUOTE | | I've also had some trouble again with Ticket; sometimes it'll work normally and the cops will reset after a ticket, but then at times it gets stuck in an endless loop of fully alerted cops ticketing me over and over. Maybe integrating a ticket system that only works during an investigation instead of a wanted level, with an option to buy a fake ID from the bribe guy so Niko won't get arrested. |
Thought I already fixed that endless-ticket-loop bug.  I've been very busy lately with school, but hopefully I'll be able to find time to revisit and destroy this bug. Until then, I would either uninstall Ticket, or when the endless loop starts, turn off Arrest Warrant (PageDown+NumPad5) until ticketing is done, then turn it back on (same keys again). This won't clear your warrant or wanted vehicles. | QUOTE | | Also, now that we have traffic violations, have you thought about a mod to let us having Niko drive like the AI automatically to a player-set waypoint? I know SNT includes it, but it's clunky and cumbersome. |
I just take taxis when I don't feel like driving sanely. This post has been edited by AngryAmoeba on Saturday, Mar 24 2012, 05:55
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The Loot  |
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Square Civilian

Group: Members
Joined: Apr 14, 2010

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| QUOTE | | Does this bug occur every time you run past a cop? Or maybe just in a certain area? Also, is he still alerted if you just walk in front of him? Could you make a video of the bug, or a series of screenshots? |
It happens ALMOST always, but I have had a few with no issue, rarely. Running past cop in Bohan Test 1Running past two cops at Middle Park; Walking past one in The Triangle with no issue; Running past a cop car, also in The Triangle but alerted this time. Test 2Running past two STATIONARY cops near The Triangle, no issue. Patrolling cop nearby was alerted like the other videos, didn't vid that. Test 3Do you think running SNT, or other script mods, could affect things? This post has been edited by The Loot on Sunday, Mar 25 2012, 08:23
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AngryAmoeba  |
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Symbiont

Group: Members
Joined: Jan 12, 2009


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Wow, yes, something is certainly f*cked. Yeah, if you could try moving your other mods to a separate folder to see if the bug is even in my code, that'd be cool. If the bug doesn't go away, here are a couple more things that could help me find this bug... - Do things like jumping, climbing, bumping people, holding a knife, etc. also cause this? - Any chance you could PM me your savegame, and .ini file if you've changed it? Maybe upload them somewhere like Mediafire?
If all else fails, I'll send you a version with some debug text in the corner to see what's going on behind the scenes.
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The Loot  |
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Square Civilian

Group: Members
Joined: Apr 14, 2010

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Tried it without ANY other script mods or ASI mods, and still had the exact same problems.
And yes, it actually is whenever they are alerted at all. Jumping, climbing, shoving, knife - if they lose sight of me, by distance, obstruction, or just being behind them. Something is definitely amiss.
Sending PM now...
This post has been edited by The Loot on Sunday, Mar 25 2012, 11:40
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AngryAmoeba  |
Posted: Thursday, May 24 2012, 22:28
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Symbiont

Group: Members
Joined: Jan 12, 2009


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| QUOTE (sh1sh1n11 @ Thursday, May 24 2012, 09:30) | I steal a parked bike in front of a few cops (at this point i am using only two mods, arrest warrant and ticket.cs by hippy communist) one of them then quickly approaches me.
So i get off of the bike and he fines me for one Star wanted level.
Then I get on the bike as if it were mine and drive away and they do nothing.
LOL WTF! Talk about making A.I. more Intelligent |
Hmm, I never considered that scenario... Because you were fined, the AI completely forgot that you stole the bike. And afterward, because you had already been on the bike before, the game considered it "your" bike. I've also heard of a "surrendering bug", which is probably what happened in your video. I think both of these bugs can happen even if you have just Ticket.cs and not Arrest Warrant. So, I'm not sure how to fix them with my mod... This post has been edited by AngryAmoeba on Thursday, May 24 2012, 22:33
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sh1sh1n11  |
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the stunt rider!

Group: Members
Joined: Jan 3, 2006


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| QUOTE (AngryAmoeba @ Thursday, May 24 2012, 22:28) | | QUOTE (sh1sh1n11 @ Thursday, May 24 2012, 09:30) | I steal a parked bike in front of a few cops (at this point i am using only two mods, arrest warrant and ticket.cs by hippy communist) one of them then quickly approaches me.
So i get off of the bike and he fines me for one Star wanted level.
Then I get on the bike as if it were mine and drive away and they do nothing.
LOL WTF! Talk about making A.I. more Intelligent |
Hmm, I never considered that scenario... Because you were fined, the AI completely forgot that you stole the bike. And afterward, because you had already been on the bike before, the game considered it "your" bike.
I've also heard of a "surrendering bug", which is probably what happened in your video.
I think both of these bugs can happen even if you have just Ticket.cs and not Arrest Warrant. So, I'm not sure how to fix them with my mod... | yea man the surrendering bug, I forgot to mention that... well as we get at least 1 star wanted level, In some cases the protagonist just surrenders, no matter what i do to move him just stays there, Also in this case there is another weird bug. In case i do get wanted and I am in a car, he just surrenders (does that animation of raising hands and standing) in the car, like, literally his legs are sticking out from the bottom of the car ! its hilarious to watch though  but seriously gotta fix it. Maybe you can start by opening ticket.cs and look inside his code for fixing this ( if you can pls  ) Also you sure that this bug happens only while using ticket.cs ?
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