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Pages: (17) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Next Generation Graphics for Visual IV (Using ENB)

 Looks great on 1.0.7.0/1.1.2.0
 
nkjellman  
Posted: Sunday, Jul 3 2011, 06:09
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Next Generation Graphics for Visual IV (Using ENB Series)
This makes the graphics in GTA IV/EFLC more realistic. You can see below. Also I have patched the lights bug on the Rotterdam Tower.

Keep in mind Im using these settings on patch 1.0.7.0.

user posted image
user posted image
user posted image
user posted image
user posted image
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So what do you think?

Download:
NOTE: If your doing a fresh install, patch to 1.0.7.0 for IV, or 1.1.2.0 for EFLC. Download V0.2, then download the timecyc.dat
-Initial V0.2
DOWNLOAD V0.2
-Timecyc.dat update
DOWNLOAD UPDATED TIMECYC
For GTA IV place in "[ROOT]/pc/data"
For EFLC place in "[ROOT]/pc/data", "[ROOT]/TLAD/pc/data", and "[ROOT]/TBoGT/pc/data".

Previus Releases:
V0.1(To have a full update of v0.1 unstall these files in this order).
1. Download Beta 0.1
2. Download Beta 0.1.1 Update
3. Download Beta 0.1.2 FXAA Update


Update:
It is strongly recomended that you install Ultamate Textures 2.0 because this mod will be much improved with Ultimate Textures 2.0: http://www.gta-downloads.com/en/gta4/total...e-textures.html


Credits:
Visual IV: http://www.gtaforums.com/index.php?showtopic=415952
-City_Poke912
-robi29
(for letting me use Visual IV with this mod)

WTC project: http://www.gtaforums.com/index.php?&act=ST&f=55&t=440585
-Hbx84
-GTARandom
(for allowing me to use my settings in offical screenshots for WTC beta 0.2)

ENB Series: http://www.gtaforums.com/index.php?showtopic=417918
-BorisVorontsov

(for making ENB Series)

ENB Series (new patches): http://www.gtaforums.com/index.php?showtopic=446572
-P1ch3
(for making this work on newer patches and EFLC)

Ultamate Texture Pack 2.0:http://www.gta-downloads.com/en/gta4/total...e-textures.html
(Inhances this mod big time)

Injected FXAA:
-Some Dude
(Makes image ingame alittle smoother and less jaggy)

This post has been edited by nkjellman on Thursday, Jul 19 2012, 20:59
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nkjellman  
Posted: Sunday, Jul 3 2011, 06:13
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Some screens I took for the WTC project:
user posted image
user posted image
user posted image
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user posted image
user posted image
user posted image
user posted image
user posted image
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In some of these shots you can see that Im on TBOGT, and the Rotterdam Tower lights are working properly.

This post has been edited by nkjellman on Sunday, Jul 3 2011, 07:14
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RomerJon17  
Posted: Sunday, Jul 3 2011, 06:52
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Hey Nk smile.gif
Are u using ENB or Visual IV?
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nkjellman  
Posted: Sunday, Jul 3 2011, 06:56
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QUOTE (RomerJon17 @ Sunday, Jul 3 2011, 06:52)
Hey Nk smile.gif
Are u using ENB or Visual IV?

Both. First install the release of Visual IV I included in the archive, then install the Photo Realistic settings. Id do it in that order so you have the right shaders.
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RomerJon17  
Posted: Sunday, Jul 3 2011, 06:57
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QUOTE (nkjellman @ Sunday, Jul 3 2011, 17:56)
QUOTE (RomerJon17 @ Sunday, Jul 3 2011, 06:52)
Hey Nk smile.gif
Are u using ENB or Visual IV?

Both. First install the release of Visual IV I included in the archive, then install the Photo Realistic settings. Id do it in that order so you have the right shaders.

I did that and it crashed tounge.gif
SH*T I hate my laptop!
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nkjellman  
Posted: Sunday, Jul 3 2011, 06:59
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QUOTE (RomerJon17 @ Sunday, Jul 3 2011, 06:57)
QUOTE (nkjellman @ Sunday, Jul 3 2011, 17:56)
QUOTE (RomerJon17 @ Sunday, Jul 3 2011, 06:52)
Hey Nk smile.gif
Are u using ENB or Visual IV?

Both. First install the release of Visual IV I included in the archive, then install the Photo Realistic settings. Id do it in that order so you have the right shaders.

I did that and it crashed tounge.gif
SH*T I hate my laptop!

I copyed it directly out of my directory. I dont think this will work to good on a laptop. It laggs a little on my PC, which is a quad core.

EDIT: I dont see why it would crash. Does it go into gameplay then crash or does it crash when loading?

This post has been edited by nkjellman on Sunday, Jul 3 2011, 07:03
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Neova  
Posted: Sunday, Jul 3 2011, 15:47
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can you mirror the files on mediashare.com? MU is blocked in my country. Thx
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MinnieMan121249  
Posted: Sunday, Jul 3 2011, 16:03
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Photorealistic? Not entirely... And this isn't really a mod, you know confused.gif
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-BLITZ-  
Posted: Sunday, Jul 3 2011, 16:13
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Like MinnieMan said, configurations (.txt) are not mods. This belongs only to ENB IV topic.
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nkjellman  
Posted: Sunday, Jul 3 2011, 19:02
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Sure it is, more like an addon.
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69_black_69  
Posted: Sunday, Jul 3 2011, 19:27
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QUOTE (nkjellman @ Sunday, Jul 3 2011, 19:02)
Sure it is, more like an addon.

And, what makes it different with other people setting so it deserves its own topic?
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nkjellman  
Posted: Sunday, Jul 3 2011, 19:31
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QUOTE (69_black_69 @ Sunday, Jul 3 2011, 19:27)
QUOTE (nkjellman @ Sunday, Jul 3 2011, 19:02)
Sure it is, more like an addon.

And, what makes it different with other people setting so it deserves its own topic?

Because these settings are tuned for 1.0.7.0/1.1.2.0. The other ones are for the older patches. I also have the Rotterdam Tower lights bug patched. You can tell in the pics that Im on TBOGT and the lights are working. smile.gif Its not just the ENB series settings.

This post has been edited by nkjellman on Sunday, Jul 3 2011, 19:36
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RomerJon17  
Posted: Sunday, Jul 3 2011, 23:19
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QUOTE (nkjellman @ Sunday, Jul 3 2011, 17:59)
QUOTE (RomerJon17 @ Sunday, Jul 3 2011, 06:57)
QUOTE (nkjellman @ Sunday, Jul 3 2011, 17:56)
QUOTE (RomerJon17 @ Sunday, Jul 3 2011, 06:52)
Hey Nk smile.gif
Are u using ENB or Visual IV?

Both. First install the release of Visual IV I included in the archive, then install the Photo Realistic settings. Id do it in that order so you have the right shaders.

I did that and it crashed tounge.gif
SH*T I hate my laptop!

I copyed it directly out of my directory. I dont think this will work to good on a laptop. It laggs a little on my PC, which is a quad core.

EDIT: I dont see why it would crash. Does it go into gameplay then crash or does it crash when loading?

When finishes loading.
It crashes tounge.gif
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nkjellman  
Posted: Monday, Jul 4 2011, 00:55
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Ok that tells me whats wrong. You said your on a laptop. You dont have enough memory to run this, so the game craps out. You may be able to turn down the quality settings in the ENBseries.ini and you may be able to run it.
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RomerJon17  
Posted: Monday, Jul 4 2011, 02:47
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QUOTE (nkjellman @ Monday, Jul 4 2011, 11:55)
Ok that tells me whats wrong. You said your on a laptop. You dont have enough memory to run this, so the game craps out. You may be able to turn down the quality settings in the ENBseries.ini and you may be able to run it.

How to do that?
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nkjellman  
Posted: Monday, Jul 4 2011, 03:22
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QUOTE (RomerJon17 @ Monday, Jul 4 2011, 02:47)
QUOTE (nkjellman @ Monday, Jul 4 2011, 11:55)
Ok that tells me whats wrong. You said your on a laptop. You dont have enough memory to run this, so the game craps out. You may be able to turn down the quality settings in the ENBseries.ini and you may be able to run it.

How to do that?

Open up enbseries.ini. All the settings that have to do with quality your going to want to adjust. 0 is best quality, and 2 is lowist quality. Also one other thing you can try in the enbseries.ini is change "skylighting=true" to "skylighting=false".
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RomerJon17  
Posted: Monday, Jul 4 2011, 04:22
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QUOTE (nkjellman @ Monday, Jul 4 2011, 14:22)
QUOTE (RomerJon17 @ Monday, Jul 4 2011, 02:47)
QUOTE (nkjellman @ Monday, Jul 4 2011, 11:55)
Ok that tells me whats wrong. You said your on a laptop. You dont have enough memory to run this, so the game craps out. You may be able to turn down the quality settings in the ENBseries.ini and you may be able to run it.

How to do that?

Open up enbseries.ini. All the settings that have to do with quality your going to want to adjust. 0 is best quality, and 2 is lowist quality. Also one other thing you can try in the enbseries.ini is change "skylighting=true" to "skylighting=false".


DARN TOO MANY CODES
CODE
//GTA4 EXTREME GRAPHICS - ENB CONFIG V2.0 - GTAMODSCENTRAL

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=fase
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=2
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=false
UseOriginalPostProcessing=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[BLOOD]
ReflectionAmount=1.0
SpecularPower=0.8

[TREE]
LeavesReflectionAmount=0.02
LeavesSpecularPower=0.5
LeavesAmbientAmount=0.5
LeavesColorMultiplier=1.5
LeavesColorPow=1.5
LeavesColorFilterR=0.9
LeavesColorFilterG=0.9
LeavesColorFilterB=0.9

[BUILDING]
WindowLightIntensity=1.0

[LIGHT1] //siren and some internal
LightIntensity=1.3
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT2] //street light
LightIntensity=0.9
LightAOAmount=0.0
LightILAmount=1.3
EdgeLighteningAmount=0.3
ColorPow=0.5
LightCurve=0.8
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front light
LightIntensity=2.0
LightAOAmount=0.0
LightILAmount=6.0
EdgeLighteningAmount=0.4
ColorPow=2.5
LightCurve=1.0

[LIGHT4] //secondary
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=4.0
EdgeLighteningAmount=1.0
ColorPow=0.5
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[CARHEADLIGHT]
EmissiveMuliplier=0.6
LightIntensity=2.5

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.5
IntensityInReflection=2.0
UseRays=true
RaysNumber=4
RaysIntensity=0.2
RaysRateOfChange=7.0
RaysLength=1.0

[CARWINDOWGLASS]
ReflectionAmount=0.2
SpecularPower=50.0
SpecularAmount=1.0
OpacityMultiplier=1.0

[CHROME]
ReflectionFront=1
ReflectionSide=1
SpecularPower=10.0
SideFade=10.0
MetallicAmount=0.0

[WHEELS]
ReflectionFront=0.2
ReflectionSide=1
SpecularPower=0.1
SideFade=20.0
MetallicAmount=0.0

[REFLECTION1]
ReflectionFront=0.9
ReflectionSide=0.1
SpecularPower=9.0
SideFade=50.0
MetallicAmount=0.1

[REFLECTION2]
ReflectionFront=0.9
ReflectionSide=0.1
SpecularPower=9.0
SideFade=50.0
MetallicAmount=0.1

[REFLECTION3]
ReflectionFront=0.9
ReflectionSide=0.1
SpecularPower=9.0
SideFade=50.0
MetallicAmount=0.1

[BLOOM]
BloomQuality=0
BlueShiftAmount=0.0
Radius1=12
Radius2=28
Contrast=0.12

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=0
SamplingRange=1
SizeScale=1
SourceTexturesScale=1
FilterQuality=0
AOAmount=1.5
ILAmount=1.5
EdgeLighteningAmount=3

[SHADOW]
FilterQuality=1
CharacterShadowMultiplier=5.0
CarShadowMultiplier=5.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=1.5
AdaptationMax=2.0
AdaptationMinMultiplier=2.0
AdaptationMaxMultiplier=1.5

[ENVIRONMENT]
===
DirectLightingIntensity=0.6
NightLightingIntensity=0.5
DirectLightingCurve=0.8
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=10
SpecularPowerMultiplier=10
ColorPow=1.2
AmbientSunMultiplier=0.5
AmbientSkyMultiplier=0.5
AmbientSunSaturation=0.5
AmbientSkySaturation=0.5
===

[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=4.0
AmbientSkyMix=4.0
AmbientContrast=5.0
AmbientMinLevel=1

[SKY]
AzimuthHeight=2.0
AzimuthMultiplier=0.2
AzimuthSunAffectPower=1.1
AzimuthSunAffectAmount=0.5
TopColorMultiplier=1.0
ColorSaturation=-0.6
ColorPower=1.5
SunIntensity=1.0
SunMaxBrightness=92.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.7
SunColorFilterCurve=2.5
SunCoronaCurve=3.0
SunCoronaIntensity=0.5
SunDesaturation=0.2
OverallPower=1.0
OverallIntensity=1.3
BrightnessUpperLimitMultiplier=1.0
CloudsUseCustomTexture=true
CloudsCurve=3.0
CloudsIntensity=1.71
CloudsDesaturation=0.71
CloudsEdgeClamp=0.71
CloudsEdgeIntensity=1.0
CloudsEdgeRange=5
StarsUseCustomTexture=true
StarsAmount=2.5
StarsIntensity=15
StarsBrightness=15
MoonSize=0.15
MoonIntensity=8
MoonGamma=1
MoonLightingCurve=2.5
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=11.0
NightCloudsEdgeRange=7.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0
[DETAIL]
DetailMapEnable=false
[COLORCORRECTION]
UsePaletteTexture=true


Can u fix it? U don't have to do it tounge.gif

This post has been edited by RomerJon17 on Monday, Jul 4 2011, 04:32
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nkjellman  
Posted: Monday, Jul 4 2011, 04:45
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CODE
//GTA4 EXTREME GRAPHICS - ENB CONFIG V2.0 - GTAMODSCENTRAL

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=

[GLOBAL]
AdditionalConfigFile=enbseries2.ini
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=fase
ForceNVidiaCaps=false

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=2
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=false
EnableSkyLighting=false
UseOriginalPostProcessing=false

[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[BLOOD]
ReflectionAmount=1.0
SpecularPower=0.8

[TREE]
LeavesReflectionAmount=0.02
LeavesSpecularPower=0.5
LeavesAmbientAmount=0.5
LeavesColorMultiplier=1.5
LeavesColorPow=1.5
LeavesColorFilterR=0.9
LeavesColorFilterG=0.9
LeavesColorFilterB=0.9

[BUILDING]
WindowLightIntensity=1.0

[LIGHT1] //siren and some internal
LightIntensity=1.3
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT2] //street light
LightIntensity=0.9
LightAOAmount=0.0
LightILAmount=1.3
EdgeLighteningAmount=0.3
ColorPow=0.5
LightCurve=0.8
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0

[LIGHT3] //car front light
LightIntensity=2.0
LightAOAmount=0.0
LightILAmount=6.0
EdgeLighteningAmount=0.4
ColorPow=2.5
LightCurve=1.0

[LIGHT4] //secondary
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=4.0
EdgeLighteningAmount=1.0
ColorPow=0.5
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[CARHEADLIGHT]
EmissiveMuliplier=0.6
LightIntensity=2.5

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.5
IntensityInReflection=2.0
UseRays=true
RaysNumber=4
RaysIntensity=0.2
RaysRateOfChange=7.0
RaysLength=1.0

[CARWINDOWGLASS]
ReflectionAmount=0.2
SpecularPower=50.0
SpecularAmount=1.0
OpacityMultiplier=1.0

[CHROME]
ReflectionFront=1
ReflectionSide=1
SpecularPower=10.0
SideFade=10.0
MetallicAmount=0.0

[WHEELS]
ReflectionFront=0.2
ReflectionSide=1
SpecularPower=0.1
SideFade=20.0
MetallicAmount=0.0

[REFLECTION1]
ReflectionFront=0.9
ReflectionSide=0.1
SpecularPower=9.0
SideFade=50.0
MetallicAmount=0.1

[REFLECTION2]
ReflectionFront=0.9
ReflectionSide=0.1
SpecularPower=9.0
SideFade=50.0
MetallicAmount=0.1

[REFLECTION3]
ReflectionFront=0.9
ReflectionSide=0.1
SpecularPower=9.0
SideFade=50.0
MetallicAmount=0.1

[BLOOM]
BloomQuality=2
BlueShiftAmount=0.0
Radius1=12
Radius2=28
Contrast=0.12

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=2
SamplingRange=1
SizeScale=1
SourceTexturesScale=1
FilterQuality=0
AOAmount=1.5
ILAmount=1.5
EdgeLighteningAmount=3

[SHADOW]
FilterQuality=2
CharacterShadowMultiplier=5.0
CarShadowMultiplier=5.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=1.5
AdaptationMax=2.0
AdaptationMinMultiplier=2.0
AdaptationMaxMultiplier=1.5

[ENVIRONMENT]
===
DirectLightingIntensity=0.6
NightLightingIntensity=0.5
DirectLightingCurve=0.8
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=10
SpecularPowerMultiplier=10
ColorPow=1.2
AmbientSunMultiplier=0.5
AmbientSkyMultiplier=0.5
AmbientSunSaturation=0.5
AmbientSkySaturation=0.5
===

[SKYLIGHTING]
FilterQuality=2
AmbientSunMix=4.0
AmbientSkyMix=4.0
AmbientContrast=5.0
AmbientMinLevel=1

[SKY]
AzimuthHeight=2.0
AzimuthMultiplier=0.2
AzimuthSunAffectPower=1.1
AzimuthSunAffectAmount=0.5
TopColorMultiplier=1.0
ColorSaturation=-0.6
ColorPower=1.5
SunIntensity=1.0
SunMaxBrightness=92.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.7
SunColorFilterCurve=2.5
SunCoronaCurve=3.0
SunCoronaIntensity=0.5
SunDesaturation=0.2
OverallPower=1.0
OverallIntensity=1.3
BrightnessUpperLimitMultiplier=1.0
CloudsUseCustomTexture=true
CloudsCurve=3.0
CloudsIntensity=1.71
CloudsDesaturation=0.71
CloudsEdgeClamp=0.71
CloudsEdgeIntensity=1.0
CloudsEdgeRange=5
StarsUseCustomTexture=true
StarsAmount=2.5
StarsIntensity=15
StarsBrightness=15
MoonSize=0.15
MoonIntensity=8
MoonGamma=1
MoonLightingCurve=2.5
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=11.0
NightCloudsEdgeRange=7.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0
[DETAIL]
DetailMapEnable=false
[COLORCORRECTION]
UsePaletteTexture=true

That should put the quality of the settings on low. Keep in mind that they wont look as good as they were originaly. If this does not work there is one more thing I can try.
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RomerJon17  
Posted: Monday, Jul 4 2011, 04:47
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nkjellman  
Posted: Monday, Jul 4 2011, 04:48
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QUOTE (RomerJon17 @ Monday, Jul 4 2011, 04:47)
Thanks mate biggrin.gif
DANG u came on line fast biggrin.gif biggrin.gif biggrin.gif

Let me know if it worked. smile.gif If not there is one other thing you can try.

Edit: The quality is set at lowist, and AmbientOcclusion is off.

This post has been edited by nkjellman on Monday, Jul 4 2011, 04:51
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