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 Carmageddon: Reincarnation

 Max is back!
 
Fireman  
Posted: Friday, May 18 2012, 12:36
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QUOTE (illegal_luggage @ Wednesday, May 16 2012, 22:10)
Prat cam was awesome

And prat cam will be awesome again, it's been confirmed that they'll be using prat cam and the original actor (Tony) as Max Damage.

QUOTE

One of the things I remember about playing Carmageddon was that it was one of the first games I ever played on PC along with Lego racers lol. As I was very young at the time my brother would make the pedestrians zombies so the blood was green tounge.gif . I remember playing Carmageddon II as well but I prefered the first one.


Lego Racers vs. Carmageddon, difficult choice, both were awesome. Yeah Carmageddon had zombie modes in several countries until later the blood patch was released (it came with Splat Pack expansion)

QUOTE

I hope the game they produce is just as gory (and good) as the originals and includes some lovely DX11 effects to make that mutilated ped look even more nasty.


That's the good thing about using Kickstarter, they'll be allowed to do everything! Like finally hitting pregnant women causing their fetus to stick to your windscreen!

Here's some Max Damage for you:

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This post has been edited by Fireman on Friday, May 18 2012, 12:40
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Fireman  
Posted: Friday, May 18 2012, 20:20
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Another update from Kickstarter.

All $150 and higher tiers now gets two miniature models of the old original Eagle and the new Eagle!

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They'll be on reddit tomorrow night to answer all the questions you have in an AMA (ask me anything).

This post has been edited by Fireman on Friday, May 18 2012, 20:22
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AreXi  
Posted: Saturday, May 19 2012, 08:28
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So I'll be getting a physical copy of the game AND two Eagles? Sweet!
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Fireman  
Posted: Saturday, May 19 2012, 21:15
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Update:

19-05-2012: NEXT TWO HOURS REDDIT ASK ME ANYTHING: http://redd.it/tv56l

Talk and ask questions to Nobby, who's been with Stainless since Carmaggedon 1.
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GTASAIDEAMASTER  
Posted: Saturday, May 19 2012, 22:06
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Okay,I never played this.Can someone give me some info?The art reminds me of the sh*t I used to do with my hotwheels,like destruction derbies which would mostly end with cars on the water,some wrecked.

By this I mean the previous games.
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Fireman  
Posted: Saturday, May 19 2012, 23:49
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More than willing to show you some videos that I made, but I've mostly played Carmageddon 2.

Carmageddon I must've been one of the most controversial games in the history of gaming, it was banned in several countries and they had to replace the pedestrians with "zombie versions" in the first release, later leaking a blood patch over the internet themselves. And after the expansion pack "Splat pack" you could turn on the blood again.

The games are based on the movie "The Death Race 2000". In which it's a competition to score as many points by driving over pedestrians and destroying the other opponents. Apart from that you could also be boring and follow the checkpoints to win the race. It has some pretty dark humor and it was one of the first games to use 3D physics and feature (almost) complete freedom in what you could do. The racetracks aren't just... racetracks, they're cities or factories in which you could go wherever you want and explore the environment.

Here's some Carmageddon 1 footage:




The last good Carmageddon by Stainless was Carmageddon 2: Carpocalypse Now! released in 1998. It was the first one I played so I also think it's the best one. It contained actual polygon pedestrians and such a good damage model that it still stands up for todays standards. Deformable frameworks and all that stuff. Here's a video I made about it (mods installed though, the modding community is still alive after 12 years):



After C2 Stainless took a break but Sales Curve Interactive (who had the rights) wanted to continue to make a game. So another company took over, the game wasn't Carmageddon stylish and received mostly bad review, kinda ruining the franchise. NOW HOWEVER, Stainless has bought the rights for Carmageddon and they can do with it what they please! So Reincarnation will be great. Check out www.carmageddon.com for more information on the NEW game.






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GTASAIDEAMASTER  
Posted: Sunday, May 20 2012, 12:43
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Seems fun.I'll keep an eye on this topic.
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Fireman  
Posted: Sunday, May 27 2012, 12:43
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The Kickstarter goal has been reached! But we want to go onward to $600.000 for Linux and Mac versions.



Also a nice chance for you guys to get the classic Carmageddon + the new one for only $25,- if you pledge on Kickstarter before the time runs out!


Check the Kickstarter site here.

This post has been edited by Fireman on Sunday, May 27 2012, 14:58
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CharmingCharlie  
Posted: Sunday, May 27 2012, 15:53
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Great to see they smashed the target and they still have 10 days to go. Naturally I finally got around to pledging, this will be the most I have ever spent on a video game ($150) but hell I put hundreds of hours into Carma 1 and 2 it is worth it.

Really looking forward to the free GOG version in September, it has been so long since I played Carmageddon 1 that it will be fresh and new again. Now we just have to wait and hope they don't run off with all the moolah tounge.gif

But it is a pleasure to support these guys, watching their videos is a bit like harking back to the old days of video gaming where developers had FUN making FUN games and there were no suits going "we can nickle and dime people a little bit more".
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Fireman  
Posted: Friday, Jun 1 2012, 06:23
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More stretchgoals!

QUOTE

$650,000!
At this level, we'll be able to guarantee that Sim will be appearing in the game as the new Die Anna PratCam (this will be an option, even if we manage to get the original Die Anna to reprise her role. In this event, we'll create a new character for Sim!). As a BONUS, both nobby and Patrick will also appear - as PratCam movies for opponents Pitbull and Vlad! This will mark the planned start of a programme to create PratCam movies for ALL the opponents!

Our FINAL Stretch Goal will layer on the AWESOMENESS even MORE! It will need us to get to:

$750,000!
Because at this level, we're committing to add not one but TWO (inter-related) extra features to Carma:R! Those features being:

Split Screen Support for PC & Co-Op Multiplayer!
These features will transform both local and online play! You'll be able to play split screen, with a close friend, in the comfort of your own home - playing regular competitive games, or Co-Op against AI... And you'll also be able to go online as a team or individuals, and take on all-comers, in regular MP battles or playing a whole new set of Co-Op based MP games! It'll take Carmageddon to a whole new dimension! Imagine actually working together, rather than smashing each other to smithereens constantly... WOW. NOVEL!!

We think this is such a good plan, we're SURE you can get us that extra STRETCH and make it HAPPEN!



Unlikely that they'll make them but hopefully they'll activate people to donate enough to get to $600k.

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Fireman  
Posted: Sunday, Jun 3 2012, 10:33
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$500,000 (THATS HALF A MILLION) reached!

And just for that nobby made a video about a cat humping his arm:



Also some news for everyone who pledges $50 or more, they get this alternative Eagle model, which works as a chainsaw!

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Fireman  
Posted: Monday, Jun 4 2012, 19:28
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See the first footage here (pre-alpha, they use it as a developing tool):



QUOTE
We're working our way around the original "Blood on the Rooftops" track, as a test-bed for prototyping and developing the game. It involves designing and building the level geometry, working out the ped tech, testing handling, collision shape mods, physics stuff, PUp ideas, etc. etc... Basically, this prototyping process enables us to write the WHOLE GAME, and have fun while we do it! biggrin.gif It’s the same way that we developed the original game – as a constantly evolving prototype (based on a solid, written core design, of course!). The approach is: Get something up and playable as early as possible, then try stuff out!

This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians their AI and their animations, plus the special effects, are ALL placeholder. The pedestrians in the clips we’ve edited together here were set up to be EXTRA easy to dismember (It’s a simple script editing job to set how well a ped holds together in an impact, again something that’ll be fun to MOD) because we thought it would be fun to spray plenty of blood about.

The level/game has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in early/mid stage of construction, and so textures and detailing is missing, even from the more "finished" looking sections. And it goes without saying, In other words, IT'S EARLY DAYS!

More videos of development progress will be available to our Kickstarter VIPs in the dedicated area of the forums at carmageddon.com, once the campaign ends and the game development continues apace.

We hope you enjoy the little peek into progress. Over the coming weeks and months we look forward to sharing news and views of the progress with you, and hearing your comments and thoughts about it.
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-BLITZ-  
Posted: Monday, Jun 4 2012, 20:51
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I can't belive in what I see, how they manage to keep that old feeling of Carma II because is exactly what I see, and some objects from them, like the roadblocks (yellow-black lines reference). The blood needs to be more dark-red, though. And look how immense the city looks like with all those skyscrapers. I love the roads texture.

And everything on a pre-alpha.






I'm sure the nightmares are coming back orly.gif
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Fireman  
Posted: Tuesday, Jun 5 2012, 12:14
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QUOTE (-BLITZ- @ Monday, Jun 4 2012, 20:51)
I can't belive in what I see, how they manage to keep that old feeling of Carma II because is exactly what I see, and some objects from them, like the roadblocks (yellow-black lines reference). The blood needs to be more dark-red, though. And look how immense the city looks like with all those skyscrapers. I love the roads texture.

And everything on a pre-alpha.

I had that Carmageddojn II feeling as well. Probably because of the colors and the not-yet completd peds though.

They're probably going to throw a couple of brown dirt layers over the city to make it feel more like Carmageddon I.

The article says they'll use this main level for tesing every single thing and once everything is set they can make the other levels without any big problems... that's their idea anyway.




That car is the alternative eagle model you get if you pledge $50,- or more. It's exclusive to Kickstarter backers.


In 48 hours the Kickstarter campaign ends and Paypal will open up for all yous Europeans without credit cards..
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Johnny_Cash1983  
Posted: Tuesday, Jun 5 2012, 19:55
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looking like the old games thats very good i cant wait
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Fireman  
Posted: Wednesday, Jun 6 2012, 14:02
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It's the last day of the Kickstarter, last chance to donate and gets kickstarter exclusive sh*t!

Anyway, here's a video:

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CharmingCharlie  
Posted: Wednesday, Jun 6 2012, 21:35
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They just hit the $600,000 stretch target with 5 hours still to go. That means they will do a Linux and Mac OS version of the new Carmagedon.
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Fireman  
Posted: Thursday, Jun 7 2012, 13:28
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QUOTE (CharmingCharlie @ Wednesday, Jun 6 2012, 21:35)
They just hit the $600,000 stretch target with 5 hours still to go.  That means they will do a Linux and Mac OS version of the new Carmagedon.

I wasn't awake anymore when it happened, a shame!

Still it's great that's it's been funded for 156% with $60,000 on the last day!

Can't wait to get my secret access to the Kickstart backers forums.

Also cleaned and updated the first post, looks a bit better now.

This post has been edited by Fireman on Thursday, Jun 7 2012, 13:50
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Fireman  
Posted: Thursday, Jul 5 2012, 12:10
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The PayPal donations are now open for business, just log into your account at Carmageddon.com (which everyone should have by now) and use this link.

You can now only pledge for the game release.

QUOTE

$20 PayPal Pledge

You'll get the released game, to download from Steam, playable on PC, Mac or Linux. As well as the Steam version, you will be offered a DRM-free, caffeine free, gluten free, born free non-Steam version of the PC game to download. This version will have no Steamworks functionality and will support single player and LAN multiplayer only.

All other reward tiers are no longer available.


This post has been edited by Fireman on Thursday, Mar 21 2013, 14:53
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Fireman  
Posted: Thursday, Mar 21 2013, 14:47
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A pretty giant update for any backers about the financial budget for the game:

QUOTE
Hey Carmafans!

Yes, it’s Budget Day for the nation – as every man, woman and child in the country holds their breath, waiting to find out… Exactly how much has Stainless Games got to spend on making Carmageddon: Reincarnation?

Great News! You’ll probably recall that we announced briefly just before Christmas that the budget for Carmageddon: Reincarnation was to be increased, to allow us to target next gen platform as well as PC (plus Mac/Linux) and roll everything into a coordinated cross-platform release. Well, on the eve of this year’s GDC in San Francisco, Stainless is proud to announce our funding partner in the project is Les Edgar. Les is a shareholder in Stainless, founder of Bullfrog Productions and a former VP of EA Europe. He’s been involved with Stainless for many years, and as a highly valued colleague and friend his investment – both financial and in terms of the wealth of experience he brings to the table – is massively appreciated.

The extra investment brings the total fund for development to $3.5m. We’re really excited at the opportunity this gives us to deliver exactly what Carmageddon is all about, and what we know you fans want – great gameplay, crazy humour, and unprecedented FUN. And what’s fantastic is that we can now do this in a truly independent production, across the range of platforms, that will maximise its impact and blast the brand back into life for gamers right across the globe!

The Official Press Release
Stainless Games Ltd. Completes $3.5 Million Investment Round to Fuel Development on CARMAGEDDON: REINCARNATION

Newport --- Stainless Games Ltd. announces that the company has successfully completed a $3.5 million funding round for the development of the next iteration of CARMAGEDDON: REINCARNATION on the next gen platforms. Les Edgar, shareholder of Stainless Games, founder of Bullfrog Productions and former VP of EA's European Studios has bridged the final part of the required funding for this development. This investment follows Stainless Games’ successful KICKSTARTER funding campaign the studio ran during June 2012 that contributed to the development of the PC release of CARMAGEDDON: REINCARNATION.

“We are delighted to have fully funded CARMAGEDDON: REINCARNATION without having to go outside of the collective of our own company, shareholders and fans. It allows us to maintain a true independence and creative control whilst not having to compromise quality or content by budgetary constraints. ” said Patrick Buckland, CEO and co-founder of Stainless Games.

“For an independent, privately owned company to achieve this, is a testament to our strength and to the loyalty of our fans.” he added.

Following the successful release of the iOS version of the original CARMAGEDDON game on both iPhone and iPad late last year (and their pending ANDROID app release of the title), Stainless Games has completed another major goal in its mission to resurrect this legendary IP and reintroduce it to a new generation of fans. The finance secured during the last weeks by Stainless Games management and board will aid the company in expanding the development and launch of the next gen instalment – CARMAGEDDON: REINCARNATION.

“I have always had a great belief in Stainless, and I really admire their continued success as one of the leading indie dev studios. The Carmageddon name is one we all want to see rise again, and I know that in the hands of its original creators, we’re bound to get the best out of the brand.” said Les Edgar. “I’m delighted to be on board and helping make the project happen.”

The new title CARMAGEDDON: REINCARNATION is set to re-engage the millions of players who enjoyed the previous versions for their excellent gameplay and irreverent humour; introduce a whole new generation of gamers to the legendary brand; and reinforce Stainless Games' position as a strong independent developer driving unprecedented engagement for its players across all games they develop on any platform. Stainless Games Ltd. is an approved next gen developer and the experience, merit, knowledge and development discipline combined with this investment is a great indicator of the quality to be expected when CARMAGEDDON: REINCARNATION is unleashed.

Stainless said “Let there be gibs!” And there were gibs.


For people who are concernded about how this will influence the PC release, here's a quote from Nobby:

QUOTE
It's completely understandable that any mention of consoles sends shudders of dismay and cynicism through large swathes of the gaming community. We've all been burned by assertions that the next version of one of our beloved titles definitely won't be ruined by the fact that it will also be coming to consoles... only for the games to duly appear and be completely ruined... And always because the game has been drastically "adjusted" to pander to the console market. Personally, I've always been a massive FPS fan, and the market of games I can now look forward to has shrunk to almost nothing, thanks (IMO) to general erosion caused by this pattern of behaviour by devs/publishers.

But why would any of you guys really think that we'd go down this path with Carmageddon? When we've waited so long (and paid a very substantial sum) to get the full rights to the Brand back - and consequently are equally as excited as any of you to play the fruits of our labours.

Please, pause to consider this: My team and I here have been working towards the release of C:R since getting those rights back, and all work on pre-production and now on production has been solely on PC. We shelved console development early on to concentrate on the core platform development, and the PC will continue to be our primary dev platform. Yes, it will be imperative to get the UI and the controls "console friendly" - but then many of us play driving games on PC using a controller, so we'd want all that functionality anyway. And yes, there will be demands on the development that are console specific - but that's no reason for us to feel those changes need to be retro-fitted to the PC game.

Remember - WE are the Publishers now. And thanks to the extra funding coming from our close ally Les Edgar, we have no masters overseeing our work (who might in other circumstances have had their own criteria to satisfy) other than ourselves... and YOU the FANS, of course!

I announced in the pre-Christmas blog that the extra funding would mean that we're now planning a coordinated cross-platform release, and that meant we had changed from our original plan to "release something as early as possible". We all feel that this is the right move - as it means the new game will be completely polished at launch and will have a far bigger impact on the market. This is critically important in our plans for a major reboot of the Carma Brand.

We intend to make Carmageddon what it deserves to be - a world leading Brand; a name that is synonymous with outstanding gameplay and bloody, riotous FUN! We'll fail miserably in that aim if we can't give everyone who plays it the same experience we want to have ourselves!

Lastly - thanks to everyone who's posting here, either with passionate support or reservations. We appreciate that you're doing so because you care deeply about the game. And I want you to know that we really appreciate your activity right across the forums - even though (due to the small matter of working on making that game!) we don't respond directly as often as you and we would ideally like.


I love passionate posts like these.
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