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Abandoned Vehicle Cleanup Remove abandoned vehicles from street
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Prof_Farnsworth  |
Posted: Tuesday, May 17 2011, 14:37
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Ambient Modder

Group: Members
Joined: Feb 25, 2011

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Abandoned Vehicle Cleanup v1.0 by Prof_Farnsworth This mod will make a crew recover abandoned vehicles in the player's area (vehicles with no driver or a dead driver). If no abandoned vehicles are found, they may steal vehicles off of the street, from the dealership, etc. The criminals will occasionally get into shootouts with the cops. Installation: Place the "crime_city.net" and "crime_city.ini" files into the "scripts" folder of your root GTA IV directory. In .ini Settings file, the chance for them to steal random cars off the street is adjustable. Enter any integer above 3 to change the likelihood of random theft. ( Default is 50. Lower means it will happen more, higher means less. WARNING: Do not set below 3 or script may crash!) This will also affect how often they steal your vehicle. Known bugs: Occasionally, car thief will give up ride for another. COPYRIGHT: Please do not upload this mod anywhere else. If you use this mod in one of your own, please be kind enough to give credit. Enjoy Prof. Farnsworth
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Prof_Farnsworth  |
Posted: Wednesday, May 18 2011, 15:49
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Ambient Modder

Group: Members
Joined: Feb 25, 2011

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Really, really nice comments, thank you. Currently it only removes one car at a time, so huge traffic jams are a bit of a problem. I want to have multiple thieves depending on the number of vehicles but the arrays of arrays are causing some trouble. Soon though. Thanks again, and please report any bugs, or suggestions... This post has been edited by Prof_Farnsworth on Thursday, May 19 2011, 01:11
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Prof_Farnsworth  |
Posted: Thursday, May 19 2011, 11:20
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Ambient Modder

Group: Members
Joined: Feb 25, 2011

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| QUOTE | | Oh man, i must try it, sounds awesome! Gj again prof! |
Thanks, let me know what you think! | QUOTE | | First of all, absolutely love it! Really makes the experience much more realistic seeing other peeps up to no good and I played around for a while just testing how it would react to a number of different situations. Enjoyed every moment of it & very happy to report it worked out through all types of shenanigans! |
Perfect, I am glad someone put it through some tests, and thank you for doing it. I spent a lot of time getting rid of the same types of errors that plagued the fire inspector mod. (i.e. "What if ?" situations) | QUOTE | | Maybe a setting in future versions to control the ability of the clean up crew to target the personal save location vehicles? |
This is possible, but would probably be location based, so they wouldn't take any cars from that immediate area. I also had it so Niko's car never got taken, but it was meh. And honestly, if using all these mods and scripthook.net, anytime you want a certain vehicle, you can spawn it through the console. (I use the realistic damage mod so any vehicles I save are purely for convenience, as they don't last long  ) Also, the thieves will not target police or fire vehicles, so those can be saved without concern, although I think I forgot about FIB cars | QUOTE | | Also I noticed they can really pack a punch when they get inside a fire fight with the cops, is there a range of weapons they can use? I didn't notice any of them having it and sure it might be a bit out of place but do any of them wear armor? I think it would be hilarious if 10-20% of the time some overly prepared crew showed up instead of just the quick grab an go plainly dressed more common place operations. Sure most the time you'd never notice it or situationally it wouldn't matter, but the few times a conflict popped off where they gave everybody a run for their money would be awesome. |
Armor is easily addable and I will put it in the next update for sure. Great idea! It will be random, and not synched up with the shootouts, so one may have it and one not. As for the weapons, they currently carry two. The other is the small machine gun (SMG? MP5? I can't recall) so they would do drive-by's, but they never did, and I have never seen them switch weapons. Not sure why though, since they are coded to be able to. Maybe because it is weaker? It is something I will have to look into. I was apprehensive about even releasing this, as I only thought of it while testing other mods and seeing traffic halt because of a fist fight. Glad you all are enjoying it. This post has been edited by Prof_Farnsworth on Thursday, May 19 2011, 11:22
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