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[REL|CON] Bell412 GTA4/EFLC Helicopter
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chasez  |
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Living On Times Square

Group: Members
Joined: Nov 21, 2008


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| QUOTE ([Delta ēk5) | ,May 9 2011, 14:21] | QUOTE (chasez @ May 9 2011, 01:05) | | headlights doesn't work on IV helis. |
I may have to correct this statement 
Do you remember the "Sparrow Hilator" made by smokey8808? It has working "headlights" at the front
go on and test it by yourself http://www.gtainside.com/download.php?do=c...=25030&orderBy=
I also hadn't think that this would be possible, but it shows, that it can be. If you use this chopper ingame, you could press "L" and the Headlight will illuminate people, buildings and everything like the normal car's headlight... I think it's better than just a self-illuminating texture, isn't it? 
By the way, I could hand out you some source files I partly converted from open sourcefiles of some FS2004 Helicopters to you if you are interested... I would work on them by myself, but real life is hard atm. |
Oh...well...headlight works but... I don't like two things 1. It doesn't look like searchlight (way too wide) 2. It's too dim. Almost can't see the illuminated area, my version is better. I can leave it because you can switch it on and off in day time EDIT:@Eiswolfi What can I say. I have remapped rotors on the new version and I just checked - they're solid  @Costar | QUOTE | BTW, the pilot needs a an actual *stick* to ctrl this thing not that imaginary one  I also noticed, not that its an *issue* but the spotlight stays on at night (apparently it comes on @ night even if u dint get in it) when u get out of the heli, or is that like new cars headlights, they stay on for a time to light your path to the house  |
Well there's no options to make it to turn on/off. It's a spotlight created in Zmod and game doesn't have a control over it. About the stick:  I've pushed the driver as far back as I could. I will try to move the control stick into his hands This post has been edited by chasez on Monday, May 9 2011, 20:03
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[Delta ēk5]  |
Posted: Tuesday, May 10 2011, 14:34
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Rotorhead

Group: Members
Joined: Jul 31, 2005


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| QUOTE (Costar @ May 10 2011, 03:58) | I noticed whilst in the inside view, looking back this is the view through your heli See how stuff is *see-through* .. I wonder if this has something to do w/ camera position tho, as the reg Maverick, its int view does not show the interior at all like yours does | I think it is the camera position. It seems to be too high (what you "see" is the inside of the tail) But I think this isn't very important  In a real Helicopter you wouldn't see anything but the backseats  I had a look again at the Bell412. I think that te searchlight is good, as it is, but a little too bright (only a personal taste problem, nothing more  ) I'd also like to know how you made it with Z-Mod 2? I know that those kind of lights are possible with 3DS Max... but now you shocked me with this  (could be nice for my Bell 407 police helicopter, when I start over again on it [It's really a long-time-project] as I'm "currently" working on the lighting inside and outside) With EFLC I saw also the lights on the APC and was asking myself about the rotation beacon lights.... I think, I'll do some research... Later.
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Costar  |
Posted: Wednesday, May 11 2011, 02:48
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Playa

Group: Members
Joined: Jan 7, 2006


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Chasez, have u been drinkin corn liquor ?!  I am not really sure exactly what all u did, but I THINK I remember some mods where rockets from the buzzard were attached to the annihilator using an .asi or .net script to activate. I think EPM is script based too and is used to activate certain functions on cars under certain conditions or button presses. I remember a turn signal mod for cars and mostly old stuff for weapons but those were just interchanging projectiles or reassigning them as objects from the game like suitcase, bricks etc and interchanging effects between weapons like damage type explosion/fire whether it has a timer like grenades, one allowed u to throw RPG rockets lol. I havent played around w/ it but it was nice they added the sticky bombs in TBOGT. I dont quite get what u mean to have a weapon shoot *light* instead of bullets.. I mean you want the weapon to behave like a flashlight w/ a steady beam, trigger=on, release=off ? This post has been edited by Costar on Wednesday, May 11 2011, 02:52
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Eiswolfi  |
Posted: Saturday, May 28 2011, 23:36
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GTA 4 enb- and policeskinmaker

Group: Members
Joined: Mar 2, 2011


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Costar  |
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Playa

Group: Members
Joined: Jan 7, 2006


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Chasez did u or anyone manage to get back in the heli when landing in water ? Well I did manage to land in water and then get him to get back in, it seems it was a fluke tho ... I wondered if it would make any diff to lengthen the landing bars, that is height wise, then put more of a sort of "platform" instead of that lil foot step, to see if we can get the player to get on the platform so he will get back in.. The downside is, water would still destroy the heli engine, as it did w/ me in it even w/ car god mode on in trainer. And ofcourse we know if the engine in a vehicle is destroyed, it wont let us get back in.. Its like the best thing would be to edit water to stop it from destroying the engine.
This post has been edited by Costar on Monday, May 30 2011, 18:12
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chasez  |
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Living On Times Square

Group: Members
Joined: Nov 21, 2008


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