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 [WIP]HD VC Admiral

 
bammargera  
Posted: Saturday, Apr 30 2011, 12:59
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Just Call Me Rob, Its Easier That Way
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Working on this for a couple of hours, getting the technique down as much as possible

HD on left VC's on the right
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Updates soon, and I'd love some feedback wink.gif
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Frank.s  
Posted: Saturday, Apr 30 2011, 13:38
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IV Scripter, Modeler.
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Looks great, are you gonna use the CS Admiral interior or model a new one?
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bammargera  
Posted: Saturday, Apr 30 2011, 13:56
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Thanks, and probably one from scratch, but sticking as close to the original as possible., Here's some updates, got most of the shell done now, on to the tricky doors....

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Waltzing Mouse  
Posted: Saturday, Apr 30 2011, 14:17
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It's looking great, bam. Which game will it be for, SA or VC?
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bammargera  
Posted: Saturday, Apr 30 2011, 14:44
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SA for sure, but I'll most likely port it to VC eventually, I'll also be adding extra's in the boot, back seat etc, you know the ones that sometimes appear on the car and sometimes not. Oh and as I'm posting here's some updates

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bammargera  
Posted: Saturday, Apr 30 2011, 15:19
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Last update before I take advantage of the weather and stick the BBQ on tounge.gif
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flashg  
Posted: Saturday, Apr 30 2011, 15:25
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Mesh looks very smooth, on some places too much I think. You need harder edges on the doorjams for example. Are you using meshsmooth?
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bammargera  
Posted: Saturday, Apr 30 2011, 15:46
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Nah, it's mostly messed up smoothing groups, don't worry I'm working on the doors now.
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bammargera  
Posted: Saturday, Apr 30 2011, 16:39
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Ok some work done on the doors, added lights and a numberplate, and other various fixes, getting there now wink.gif


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pearcyp  
Posted: Saturday, Apr 30 2011, 17:10
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its like a soap car

doors and roof look awful
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Frank.s  
Posted: Saturday, Apr 30 2011, 17:20
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QUOTE (pearcyp @ Apr 30 2011, 17:10)
its like a soap car

doors and roof look awful

That's because he's got every face on the same smoothing group and that makes the render look odd.
It would look "normal" if the smoothing groups were better but that isn't needed atm because he hasn't finished modeling it and smoothing groups aren't visible in III+VC+SA (only IV) anyway.


Edit: @Rob the "A"-style Mercedes parody badge is a good touch. icon14.gif

This post has been edited by frank.s on Saturday, Apr 30 2011, 17:25
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pearcyp  
Posted: Saturday, Apr 30 2011, 17:29
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QUOTE (frank.s @ Apr 30 2011, 17:20)
QUOTE (pearcyp @ Apr 30 2011, 17:10)
its like a soap car

doors and roof look awful

That's because he's got every face on the same smoothing group and that makes the render look odd.
It would look "normal" if the smoothing groups were better but that isn't needed atm because he hasn't finished modeling it and smoothing groups aren't visible in III+VC+SA (only IV) anyway.


Edit: @Rob the "A"-style Mercedes parody badge is a good touch. icon14.gif

man , i can model cars, but i still think its like a soap car.

thats by me and see, its not like soap http://img571.imageshack.us/img571/77/hell6.jpg

This post has been edited by pearcyp on Saturday, Apr 30 2011, 17:32
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ludi911  
Posted: Saturday, Apr 30 2011, 17:54
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Hippie punk
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QUOTE (pearcyp @ Apr 30 2011, 17:10)
its like a soap car

doors and roof look awful

i must agree. But it isnt finished i hope it will look better in final version and imported to the game
good luck icon14.gif
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bammargera  
Posted: Saturday, Apr 30 2011, 17:57
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QUOTE (pearcyp @ Apr 30 2011, 17:29)
QUOTE (frank.s @ Apr 30 2011, 17:20)
QUOTE (pearcyp @ Apr 30 2011, 17:10)
its like a soap car

doors and roof look awful

That's because he's got every face on the same smoothing group and that makes the render look odd.
It would look "normal" if the smoothing groups were better but that isn't needed atm because he hasn't finished modeling it and smoothing groups aren't visible in III+VC+SA (only IV) anyway.


Edit: @Rob the "A"-style Mercedes parody badge is a good touch. icon14.gif

man , i can model cars, but i still think its like a soap car.

thats by me and see, its not like soap http://img571.imageshack.us/img571/77/hell6.jpg

I'm so please you can model cars, but then again my car isn't finished as mentioned, and your's is finished, in-game and rendered with ENB, so it's bound to look better.
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Jur1zz  
Posted: Saturday, Apr 30 2011, 18:00
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Playa
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QUOTE (frank.s @ Apr 30 2011, 19:20)

It would look "normal" if the smoothing groups were better but that isn't needed atm because he hasn't finished modeling it and smoothing groups aren't visible in III+VC+SA (only IV) anyway.

Smoothing groups is visible in SA


QUOTE (frank.s @ Apr 30 2011, 19:20)

Edit: @Rob the "A"-style Mercedes parody badge is a good touch. icon14.gif

Yes that A badge is cool



Also make wheels dummy's the same possition as its is in SA, and collision default from SA. So it will be friendly for SA:MP sly.gif
Looking forward to it icon14.gif
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pearcyp  
Posted: Saturday, Apr 30 2011, 18:07
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man, i didnt wanna hurt you
i just said my opinion
but i really respect you, you are a great modder

edit: i hope you'll fix the edges

This post has been edited by pearcyp on Saturday, Apr 30 2011, 18:10
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Nik.  
Posted: Saturday, Apr 30 2011, 18:48
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Looks nice but agree the doors looks rather weird, might be the for the same smoothgroup as mension, could you show some wires?
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bammargera  
Posted: Saturday, Apr 30 2011, 19:47
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Don't worry pearcyp I agree with most of what you said anyway, and I'll stick some wires up soon, for now I've worked on the rear of the car, I'm not 100% sure about the lights though, more updates soon wink.gif

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EDIT: I'm a big fat cheat tounge.gif, but the XBOX engine works so well tounge.gif
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This post has been edited by bammargera on Saturday, Apr 30 2011, 20:57
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H3NR1QU3  
Posted: Saturday, Apr 30 2011, 23:20
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Soldier
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QUOTE (bammargera @ Apr 30 2011, 16:47)
I'm a big fat cheat tounge.gif, but the XBOX engine works so well tounge.gif

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It's looking great, but I think that white part on rear lights shoud me more subtle or something.
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ViceDiaz  
Posted: Sunday, May 1 2011, 02:01
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nice work.
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